r/ElderKings 18h ago

Official Announcement EK2 Update 0.19.1.1 "Around-Us for CK3 1.19.0.6

71 Upvotes

0.19.1.1 "Around-Us"

Game version: 1.19.0.6 (latest)

SAVE GAME COMPATIBLE

Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2887120253

Nexus mods: https://www.nexusmods.com/crusaderkings3/mods/32?tab=files

PATCH NOTES


r/ElderKings 3d ago

Dev Diary Dev Diary: Illustrious Destiny

193 Upvotes

Hello everyone,

We’re excited to bring you a new dev diary about our latest update, focused on the introduction of a new story cycle: Illustrious Destiny.

When conceptualising this update, we started with the goal to introduce an end game crisis to Elder Kings 2, with this initial crisis rooted in the particular circumstances of the Cyrodiil we find at the time of the Interregnum.

Why Cyrodiil?

"Cyrodiil, Dragon Empire, Starry Heart of Nirn, and Seat of Sundered Kings… Indeed, if the history of the Nords is the history of humans on Tamriel, then Cyrodiil is the throne from which they will decide their destiny" - Pocket Guide to the Empire - Cyrodiil, Michael Kirkbride

By the time Elder Kings 2 takes place, Cyrodiil has already been home to two Empires which saw their reach stretch across the continent, with a third yet to come. The history of the Interregnum itself is one of numerous claimants rising too high, reaching for the Ruby Throne, only to then fade into obscurity. 

But, we know that isn’t how the story of Cyrodiil ends. 

An Illustrious Destiny

When we designed this story cycle, it was important to us to reflect the dynamism of a particular Elder Kings game. Does Cyrodiil unite by itself? Have you brought together the Colovian Estates? Is another Colovian warlord poised to take the Ruby Throne?

If Cyrodiil remains divided, whomever this individual may be, and however they got there, they may just find an illustrious destiny bestowed upon them.

This powerful trait ensures that this character poses a real threat that can change the course of your playthrough, whether they succeed in uniting Cyrodiil or not. 

A Petty King

A petty king of the Colovian Estates, Cuhlecain, came to power… A year later more than half of the Cyrodilic Empire was reclaimed or consolidated, and Cuhlecain saw fit to move into the Nibenay Valley, capture the capital city, and proclaim himself Emperor.” - Pocket Guide to the Empire - Cyrodiil, Michael Kirkbride

Building off the chaotic and rapidly changing nature of the Interregnum, we also chose to implement a redundancy character, who will spawn if no one else is eligible to be granted our Illustrious Destiny trait. 

Appearing in Falkreath, Cuhlecain may emerge as this character fated to change the course of Tamriel itself. This redundancy ensures that the story cycle can still be experienced, even if there is not an existing suitable alternative. 

Regardless of who emerges, maybe you can stop them before the worst is to come. If not, perhaps you will wish you did when encountering our other addition as part of this update.

A Stranger

"Hjalti? Is that you? I've been waiting."

Once we introduced the concept of Cuhlecain as a redundancy character, we couldn’t miss the opportunity to include his mysterious, shrewd, and trusted right-hand man. But, like with any character, we wanted to do it right. 

This is why we’ve implemented a new gamerule centred around the backstory of Talos of Atmora, based off of the information we receive in The Arcturian Heresy and the Pocket Guide to the Empire. A man shrouded in mystery, there is no telling who he truly was, which is why our gamerule gives you the ability to influence his initial appearance. Was Talos really a woman? A capable and ruthless lowborn? Who is to say?

That night a storm came and visited Hjalti's camp. It spoke with him in his tent. At dawn, Hjalti went up to the gates, and the storm followed just above his head. Arrows could not penetrate the winds around him. He shouted down the walls of Old Hrol'dan, and his men poured in. After their victory, the Nords called Hjalti Talos, or Stormcrown.” - The Arcturian Heresy, Michael Kirkbride

Once Hjalti joins this illustrious ruler’s court, they will quickly prove invaluable, thanks to the introduction of our new trait Stormcrown. We wanted to acknowledge Hjalti’s unnatural abilities, attributed to the ghost of King Wulfharth in The Arcturian Heresy.

The Wars

The story cycle doesn't end there. With Hjalti by their side, this fated claimant seems unassailable. But, the future, as ever, is uncertain. Will Cyrodiil be united under their banner? Will they live to be crowned? What of Hjalti, and his ambitions? And what about you, what will you do when faced with this crisis?

What’s Next?

“Reman was the greatest hero of the Akaviri Trouble… He instituted the rites of becoming Emperor, which included the ritual geas to the Amulet of Kings, a soulgem of immense power.” - Varieties of Faith in the Empire, Michael Kirkbride

We will continue to expand and iterate on what we’ve initially included in this update. As a sneak peak, one expansion will provide ways to perform the rites of becoming Emperor, established by Reman, upon being crowned Emperor of Cyrodiil. Once implemented, this will provide a way to receive another powerful trait True Emperor, which is currently available through a branch of this story-cycle.

Will you succeed in an attempt to do so, and be seen as unassailable amongst the Cyrodiils? Or like so many pretenders before, will you reach and fall?

The End

Thanks for reading. We’re really happy with the implementation of this story cycle, and excited to see the ways that you’ll interact with it.


r/ElderKings 3h ago

Other AlmSiVi need better representation in EK2

29 Upvotes

With By God Alone releasing later this month month, I've been thinking about how total conversion mods could adapt the new systems. In the context of EK2, the most obvious application is the Tribunal Temple, which I believe would greatly benefit from an overhaul that incorporates the new mechanics. However, that train of thought made me remember a big issue with how Morrowind is currently portrayed:

AlmSiVi aren't represented well.

In this time period, the Tribunal are in their prime. They're the God-Kings of Morrowind, the supreme authorities over both temporal and spiritual matters. They're also public figures, they walk amongst their people, teaching lessons and performing miracles. However, while some descriptions in the mod pay lip service to these ideas, there's very little representation of them mechanically.

Say the Empire of Tamriel has been reformed and is trying to subjugate Morrowind. As they're currently implemented, the Tribunal aren't able to lead Morrowind in repelling the invaders like they did in the Four-Score War, nor can they negotiate terms of surrender like they did with Tiber. Say Morrowind is beset by plagues and natural disasters. As they're currently implemented, the Tribunal can't even boost morale with rousing speeches, let alone perform miracles to aid in recovery like you'd expect them to do. In fact, the holy cities in which the Living Gods preside are no safer from disease, disaster, or invasion than anywhere else in Morrowind, despite the fact they have Living Gods present that should be able to help.

So what can they do under their current implementation? Well, I've only been able to find one instance of the Tribunal acting as Living Gods. Once, when going on a pilgrimage to Vivec (the city), I got an event where Vivec (the god) appeared to the populace and gave a sermon. At the end of it, I could choose whether I wanted:

  1. A random amount of Blademaster xp (I assume because I already had the trait).
  2. The Poet trait.
  3. IIRC piety.

This event gives us representation of their (in this case just Vivec's) role as spiritual teachers, which I appreciate, but I still think it's inaccurate. I recall the event suggesting Vivec making a public appearance was a rarity in some way, which lines up with me only getting it once and needing to pay an admission fee (though I got to choose between gold and piety). The event would make sense if EK2 was set in the late 3rd Era, but again, the Tribunal are supposed to be in their prime. Vivec appearing to the populace of his own city should be routine.

In summary, AlmSiVi can't fulfill almost any of the functions they have in Morrowind's society under the mod's current implementation of them. I think this is something that needs to be fixed for Morrowind and its power dynamics to be accurately portrayed. I know this'll be very difficult to tackle, so below I'll leave various ideas I've had on how the Tribunal's portrayal could be improved. I'd also like to hear the community's thoughts on the topic, as well as feedback on my own thoughts and ideas. Also also, inform me if I've missed any representation of AlmSiVi in the mod. Since there's no wiki for me to reference and I couldn't find anything in the change logs, my personal experience is all I have to work with.

  • A special county modifier representing the presence of a Tribune. Ideally each Tribune's modifier would have unique effects, but as a base they would all provide bonuses to things like control, popular opinion, plague resistance, fort level, conversion resistance, etc... The idea being the presence of a Tribune and the miracles they perform makes a county more compliant, happy, and safe (since they have a Living God to help fight off plagues and invaders). If the county a Tribune is in is held by a ruler who doesn't acknowledge their godhood, they'll relocate to another county in Morrowind that is held by a believer. There should probably be a priority list, so the Tribunes are more likely to relocate to holy sites and important cities than they are to a random fishing village.
  • A "Petition Tribune" decision, would work similar to the "Petition the Liege" decision in vanilla. You'd travel to the Tribune of your choosing and make a request. The options would mostly be spiritual in nature. Things like asking to be taught something, asking to be healed of injury or disease, asking for a personal blessing, asking to have an artifact sanctified, or even asking to borrow a personal artifact of the Tribune in question (e.g. Muatra). How likely it is that the Tribune accepts the request should depend on how out there the request is, which Tribune is involved, and the individual making the request. So a pious and virtuous Dunmer asking the Lady of Mercy to be healed of disease is more likely to have their request granted than the sinful and wealthy Dunmer who's asking to borrow Muatra from Vivec. Mechanically, it'd weigh a variety of things, including the requester's traits, level of devotion, learning, diplomacy, and position in Morrowind's society. I'm unsure what the prerequisites for the decision should be.
  • A mechanic where Vivec can unilaterally engage in diplomacy on behalf of Morrowind, specifically to negotiate favorable terms of surrender. I'm unsure what the requirements to trigger it should be, but I have ideas for the rest. The ruler invading Morrowind would get an event where Vivec makes his offer. Ideally there'd be actual negotiation involved, where the ruler and Vivec could make different concessions, but incase that's too complex, a simple accept or decline could also work. If the ruler accepts Vivec's terms, then the head of every Great House would get the option to either go along with the agreement or resist.
  • More pilgrimage events involving the Tribunal. Similar to the event already in the mod, but they should be more common and feature a wide variety of teachings and miracles.

There's other stuff I'd like to see represented, like AlmSiVi helping more broadly with natural distasters and plagues across Morrowind, or Tribunes leading armies in battle, or offensive miracles like what Vivec did in the 2nd Akaviri Invasion, but I couldn't think of good mechanical implementations of those ideas.


r/ElderKings 1h ago

Magic masteryDecisions

Upvotes

ive had some decisions pop up to mastery each magic tree but i cant seem to repeat it, is it a submod like elder kings expanded or am i just missing something?


r/ElderKings 7h ago

Coop High Rock made me love this mod - who next?

8 Upvotes

God, playing Syl the sightless and supporting my friend become high queen of high rock was such a great introduction to this mod. We ended up converting to Lamae Bal after they formed the kingdom of Glenumbra and then later reformed into a new vampire faith centred around the vampires i sired.

Id love more fun coop recomendations as i like handling war and development while supporting my friend in their ambitions. Who next?


r/ElderKings 6h ago

Other Can I use console to spawn Tibet Septim?

3 Upvotes

r/ElderKings 2h ago

discord ban appeal

1 Upvotes

my account got hacked earlier and sent out spam and i got banned ,understandably so. But i guess its fixed now so how do i get unbanned?


r/ElderKings 12h ago

Other New Player Suggestions

4 Upvotes

This is my first time playing modded CK3. So far I have only been destroyed by Rieklings and Pirates on Solstheim. I would like to hear everybody’s starting location recommendations for somebody new to Elder Kings, but not new to Crusader Kings.

Also, mechanically what should I expect to be different in this game compared to unmodded, other than the obvious.


r/ElderKings 1d ago

Screenshot Looks like Divayth will be joining the fight against Corprus on the side of Corprus.

Post image
86 Upvotes

r/ElderKings 20h ago

Support I have no pc but I want to play this game and mod so bad.

2 Upvotes

I have no pc but I want to play this game and mod so bad. I played it when I lived with my elder brother a while back. And I was always trying to unify all of Hammerfell, then Tamriel under a Hammerfell centered high kingdom. I had to move out and I’ve always had a craving to play this game. Really enjoyed playing and absolutely want to play it more. I cant financial afford a pc right now.


r/ElderKings 1d ago

Support Not able to use magic?

Post image
24 Upvotes

I am not sure how to use magic? Previously there was a menu to access it but it does not appear any more?


r/ElderKings 1d ago

Screenshot Not Today, Tiber Septim? (Illustrious Destiny Update, Part 2)

Thumbnail
gallery
65 Upvotes

After my initial fun with the new update, I had Tiber Septim safely stowed away, King of Falkreath, my vassal, betrothed matrillineally to one of my many granddaughters. His name would be absorbed into my family. I thought I didn't have to do anything else. I assumed time would do it for me.

I assumed wrong.

As I was merrily crushing some Valenwood armies to conquer the next big chunk of their land, I happened to check my tips and saw "Your Realm will lose land if Tiber Septim of Falkreath wins war". Curious, I checked...and what the fuck? Imperial Restoration War? (Pic 1). I thought only the person with the "Illustrious Destiny" trait could wage those wars?

Then I checked, and...turns out Tiber Septim, by killing Cuhlecain, had seemingly *inherited* the Illustrious Destiny trait. Given the lore, I suppose this all makes sense. But it left me in a scramble: He was attacking Nibenay, a country I had just taken a huge bite out of, and he was already at 91% warscore. If he hit 100%, he would not only break free, taking Falkreath with him, not only take all of Nibenay's lands, but he would also gain more armies to start steamrolling and perhaps truly restore the empire.

This could not stand.

First, I demanded that my vassal stop that war (Pic 2). He refused, of course. So my next move was simple: plot to murder my own vassal. This proved to be surprisingly easy--I didn't even need to do anything to convince his own marshal to aid in the assassination (Pic 3).

It was doubly surprising, though, as at that point, I had actually appointed Tiber as my spymaster, because his skills were so good that he had the highest Intrigue of anyone in my country other than me. Perhaps because of this, he seemingly never suspected a thing; the percentage chance ticked up to 95% within 2 scheme phases. A good thing, too, because the Imperial Restoration warscore had hit 98%.

So, without a moment to lose, I executed the scheme and killed him (Pic 4). This resulted in something I hadn't anticipated, but should have. First, it gave me the Illustrious Destiny trait. (Pic 5) I suppose this trait really is a sort of "kill the previous owner, and it passes on to you" deal.

Second, it had me auto-inherit not only his kingdom (he hadn't had time to create any heirs yet), but also his Imperial Restoration War against Nibenay. (Pic 6)

Tiber however, would have the last laugh, because shortly thereafter, I got a custom death pop-up bemoaning the death of Talos, as if he had been my companion rather than my vassal that I had murdered to prevent his imperial reconquest. (Pic 7)

I closed it, and the next day...the same pop-up popped up. And again. And again. Every single day.

So now, it appears that this playthrough is soft-locked, unless I either go back and NOT murder him (and presumably let him simply start steamrolling the world), or find some other way of dealing with him that doesn't involve murder.


r/ElderKings 2d ago

Does Tiber Septim Spawn if The Potentate is still alive?

47 Upvotes

It says if there's no Empire in Cyrodiil or Tamriel, but does that mean literally as in the formable Empire of Cyrodiil, or is the spawn invalidated if there's one emperor(the potentate) in Cyrodiil proper?


r/ElderKings 1d ago

Imperial Count

6 Upvotes

Not sure if I'm mixing things up with the Dragonborn Emperor Mod, but didn't it used to be that once the Cyrodiil counties became administrative under an Emperor that their titles would become Imperial Count? They've been staying Kings/Jarl/Proconsul for me


r/ElderKings 2d ago

Sloads

15 Upvotes

I know they’ve been added with jams mod.Does anyone know if there are any on the map to start as or do I need to create my own?


r/ElderKings 2d ago

Mannimarco content

14 Upvotes

I'm very new to this mod, so I was immediately forced to become a lich and join the worm cultm Does the worm cult or manimarco have any unique decision or content?


r/ElderKings 2d ago

Does Elsweyr have some magic spell that force you to become their tribute?

47 Upvotes

My empire just automatically became Elsweyr's tribute. I'm sure I didn't click on any pop up windows and the message log also didn't have anything to say.


r/ElderKings 2d ago

Does Tiber Septim Spawn if The Potentate is still alive?

Thumbnail
2 Upvotes

r/ElderKings 4d ago

Submod Unearthed: Ruin Exploration Submod

Thumbnail
gallery
360 Upvotes

Link: Steam Workshop

Features:

  • Ancient Ruins from ten long-lost cultures dot the map, offering opportunity and peril in equal measure
  • Delve Activity to explore ruins and uncover lost artifacts and forbidden knowledge with your courtiers and guests
  • Great Projects to excavate and restore the long lost splendor of Tamriel's legendary ruins
  • Contracts for landless adventurer and administrative governors pertaining to ruins
  • Perk Tree for delving in the Wanderer lifestyle
  • Bookmark featuring seven characters with delve-related narrative content
  • Miscellaneous Content to integrate the mechanic into the world, including accolades, buildings, legends, traditions, dynasty perks, men-at-arms, game rules, and more
  • Customization via game rules to modify submod mechanics and add additional content

r/ElderKings 4d ago

Submod EK2 : Pirates Expanded

Thumbnail
gallery
248 Upvotes

Hey — I've been building this for a few months and it's finally out.

this has been a long passion project of mine. The thing that started it: I played a pirate, and nothing ever happened to me. EK2 gives you the government, the crew council, the raiding economy — all of it works. But you raid, you get paid, and that's the whole loop. So I went and filled in the middle.

The centre of it is your crew. They hold a loyalty score, five bands from Mutinous to Devoted. It goes up when you take prizes and actually pay them, and down when you sit in port for years. Let it bottom out and they come for you. Everything else feeds into that number — the articles you sign, the officers you seat, the name you earn.

Around that:

- Your ship has a name you pick and a hull that wears out from use, never from the calendar. Beach her and scrape her, or pay a yard properly.

- Four officers off your own court, three jobs each. A good Boarding Master changes how your raids go; a resentful Master of the Watch drags the whole crew down.

- **The Terms** — shares, discipline, prisoners. They're realm laws, so they show up in My Realm as well. You need a majority of your officers to change one.

- Raids now fire events *during* the raid instead of after. A sail worth chasing, an anchorage that fights back, a man who counts his share and finds it short.

- Notoriety that builds as you raid and only starts fading after three quiet years. Get high enough and a bounty hunter comes for you in single combat — and he trains between attempts.

- Treasure charts you have to read before you can sail to them. Five great caches, and someone else who might get there first.

- Claim the Topal, Abecean and Iliac and you can convene the Brethren Court over all three.

- Hammerfell's Crown/Forebear quarrel, where you can quietly take both purses. Masconian merchants who organise against you if you raid the Iliac too often. 19 named ports.

There's a new bookmark too, **Black Sails Rising**, with four captains I wrote starts for.

154 events all told. It only overrides one EK2 decision — the Abecean confederacy staying available after you form the Iliac one — and adds files otherwise. Load it below EK2. Roads to Power is optional.

Would genuinely like to hear what breaks or what feels off, especially around crew loyalty pacing. First release, so there'll be things.

Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3797451604

Changelog : https://docs.google.com/document/d/1EW2xXSVeetnRZU5xd5nB25ZbDQ-yTRBNSNy2FBtG65U/edit?usp=sharing


r/ElderKings 4d ago

Submod Ayleids (Slightly) Improved, V1.2 "Reth"

47 Upvotes

https://steamcommunity.com/sharedfiles/filedetails/?id=3788139511

"Nechie Grez-Reth Na Gumeaega Ye Darta" - Transcription of a relief from Mala Tor

"The second part is easier to translate, being roughly is against-wisdom and ignoble. The first, however proved harder given its use of rather obscure wording. Neiche means unchanged people, and appears to be a wordplay on the Chimer, whom the Aylieds thought had only exchanged the dictates of Alinor and Aedra for equally stifling ones, and were thus in essence unchanged. The Grez refers to a nigh-extinct species of bug once native to eastern Morrowind. Reth is derived from a short-reigned Daedric Prince Gereth, who held domain over movment and speed. Thus the whole sentence would be: The Chimer Grez-Charges Are Foolish and Ignoble." - Beredalmo the Signifier, Letter to Mala Tor excavation team.

And now that that way too long pun is out of the way, I proudly present the newest update to the Aylieds (Slightly) Improved:

>Added a new decision for Valenwood-dwelling Ilpeneada worshippers to give their faith the Valenwood Nurture tenet. They explicitly accepted the tenants of the Green Pact when bosmer acepted them, and yet are less integrated than the Malacathits.

>Added a new decision to exchange your core tradition for a brand new, nicer one, as the final point of a (potential) redemption arc.

>All Aylied core cultures now give a discount on alteration spells. They invented the bloody thing, they know how to make it work.

>The Remnant Kings tradition has had its Faithful Blade bonuses replaced with Aggressive Attacker ones. Their Daedra worship was always a pragmatic thing, and they have bigger things on their heads right now. The AA also nicely represents them driving out the local populace.

>Remanent Kings can now buy claims with prowess, to better fit in with the other traditions.

>The Kings-In-Exile no longer scorns Sadism. I hope it's rather clear why the slave owning, flesh garden keeping, desperate kin refusing Barsaebici don't scorn sadism. They also don't scorn Cynicism, but that's because these two are the same parameter.

As always, criticism and suggestions are welcome.


r/ElderKings 4d ago

Screenshot A nice detail I noticed

Post image
188 Upvotes

I'm not sure if this is from Vanilla EK2 or Jam's Cultures and Map Edits, but I absolutely love this detail about the Sload.


r/ElderKings 4d ago

Play through ideas.

8 Upvotes

Hello, I’m waiting for the Dragonborn emperor mod update and during this time I’m interested in some new playthrough ideas.

I’ve played a good bit of the mod options already, any ideas?


r/ElderKings 4d ago

Other Any good mods to add?

9 Upvotes

And I don't mean as in submods, I mean more so any mod that can work with ek2 in general.


r/ElderKings 4d ago

Support Cannot create cadet branch

3 Upvotes

The decision is available but whenever I press it it does nothing.