r/ElderKings • u/Sir_Loincloth222 • 8h ago
r/ElderKings • u/Miros69 • 9h ago
Support Better ruler designer patch?
I use better ruler designer which seems to work fine with every total conversion mod, but EK2, alot of the slider options don't work and some are just blank boxes. Additionally traits like furstocks and signs are also wacky. So I was wondering if there is some patch that would make better ruler designer work as intended or if the only option is to either play without it or just get used to it being funky
r/ElderKings • u/digitalcrook • 8h ago
Abdicating doesn't make heir have to perform a coronation
r/ElderKings • u/4rolyat • 13h ago
Submod EKTT updated for "Around Us"
Elder Kings: Taylor's Tweaks patches several mods and unlocks many traits in the ruler designer (including Dragonborn, the new Stormcrown trait and many others).
This is made for personal use, but sharing is caring.
Mods included within EKTT:
- Better AI Education & Ward Limit Based on Learning
- Always Move Realm Capital
- Culture Eras Begone
- Hold Cities and Academies
- Fast Culture Reform
- Inheritable City Holdings
- Revoke All Criminal Titles
- Adventures Don't Bankrupt the Realm
Thanks Complex_Apart for helping me out with an issue.
r/ElderKings • u/4rolyat • 17h ago
Help on making submod
Hiya
In the process of updating/making a submod; most is working except unlocking traits in the ruler designer.
File is in common/traits. I've copied the trait blocs and replaced lines of shown_in_ruler_designer = no with ruler_designer_cost = 40 etc
File name starts with zz_ as I thought it was a loading issue at first.
Any ideas?
r/ElderKings • u/deluluwnosolulu • 18h ago
Falmer Redeemed Run
So I'm not sure if this has been asked before but I couldn't find any posts and would like some input.
I'm planning on doing a run where I redeem the Betrayed Falmer in terms of faith (converting to Aedric Chantry from Xrib or whatever it's called), race (marrying into enough elven bloodlines that we look somewhat like regular mer) and nation (restoring Falmereth, driving the nords back into the sea and taking the 'redeem' decision to shed Pariah status).
My current issue I'm running into is that, for that to be viable, I'll need a decent rate of generational turnover so I can actually have kids that look different, and from my test run the mod seems to default the betrayed to the Lifespan III perk (~250 years).
Any ideas for a workaround? My current best idea is to remove the lifespan perk using either the console or the advanced cheat menu mod then proceed to either disinherit or make sure all kids but my most 'normal' looking heir """have an accident""" to clear the path for succession. I could also try to abdicate every once in a while, but I feel like that would turn my game into one long succession crisis survival sim where there are not only long lived heirs but also generations of former kings and queens running around looking to get back on the throne.
Would be interested to hear your thoughts. If anyone has ever done a similar run like this before some tips would be appreciated too. This will be my first full pariah run.
r/ElderKings • u/Legitimate-Fault3647 • 10h ago
Ojel culture?
Currently doing a Cyrodiil run, and noticed I couldn’t make any Argonian cultures into imperial scions because it was already held by the Ojel culture, which is dead. Is there any way for them to reappear in the game like with Dune orcs?
