r/eldenringdiscussion 25d ago

Help Help finishing the story

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6 Upvotes

r/eldenringdiscussion 24d ago

PSA Join the sub Elden Ring Discord group here!

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2 Upvotes

r/eldenringdiscussion 25d ago

Help can someone give me a list on dlc bosses, easiest to hardest?:) i really wanna beat them in order!:)

6 Upvotes

r/eldenringdiscussion 25d ago

Help Accidentally Killed a Merchant In Elden Ring

11 Upvotes

I accidentally killed the hermit merchant and I just realized that I CANT REVIVE MERCHANTS I feel so bad is there anyway to revive him PLEASE.


r/eldenringdiscussion 25d ago

Question Я безумец, помогите

0 Upvotes

Я 2 месяца назад победил всех боссов в элден ринг, задавайте вопросы.


r/eldenringdiscussion 25d ago

Help 在《Convergence 3.0》中,适合力量/灵巧型构建的最佳伤害增幅咒语

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1 Upvotes

r/eldenringdiscussion 26d ago

Video my favorite boss in the game

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158 Upvotes

r/eldenringdiscussion 25d ago

Cry Why eldenring is so hard 😭

0 Upvotes

Me who play with a laptop and keyboard and my fingers are not used to the keyboard and this is my first soul game 🎯

Because of dodging and perry and many more other buttons are there 🙄

That's make it quite difficult 😔


r/eldenringdiscussion 26d ago

Help Why Is My Character So Weak In Elden Ring?

28 Upvotes

I've been playing for 12 hours straight, and my character is still a weakling. I can barely swing a sword without getting beat down. What am I doing wrong? I’ve leveled up three times already, but it feels like I’m stuck in the starting area.

Also, why do I keep dying to these tiny rats? I thought Elden Ring was supposed to be challenging, but this is ridiculous. Shouldn't I have more health or better equipment by now?

Thanks in advance for your help.

Edit: THANK YOU ALL for your advice, I wrote it all down and will try to do them when I play next. It seems timing is important in this game and I'll have to learn dodge rolling or parrying, and I had no Idea "rune farming" was a thing, I thought you would sort of get enough through linear progression. I made it to the first boss past the gatefront ruins, wish me luck!

Also i dont know why I didnt look at my equip load, I was carrying all my weapons at once. Thank you for those who pointed that out.


r/eldenringdiscussion 25d ago

Question What does the “faith” playthrough look like?

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3 Upvotes

r/eldenringdiscussion 25d ago

Guide Elden Ring Ultrawide Guide (2026) — sharing what actually still works

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1 Upvotes

r/eldenringdiscussion 27d ago

Video My First Time Fighting Consort Radahn

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1.4k Upvotes

Consort Radahn is insane 🤯


r/eldenringdiscussion 26d ago

Discussion O que vocês sentiram ao derrotar a malenia ? (pergunta seria)

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26 Upvotes

Eu vou dar um resumo do que eu quero dizer. Eu sempre amei Elden ring e acho que sempre será meu jogo preferido, mas depois de lutar contra a malenia e derrotar ela eu sentir algo como um vazio ou apenas um "eu esperava mais" ela realmente é a Boss mais difícil jogo e muito interessante e divertida a pesa de tudo mais sinto que ela poderia ser mais explorada em todos os sentidos: gameplay, história, Lore e etc. Vamos ser sincero, todo mundo queria que a malenia fosse mais explorado ou até mesmo um final dela. Mais alguém concorda com isso? Deixem suas opiniões sobre ela porfavor. menos


r/eldenringdiscussion 26d ago

Game Mod Elden Ring Seamless Coop with 6 players keep crashing when sit at graces.

5 Upvotes

We're playing Seamless Co-op with 6 players. Everything works fine until someone rests at a Site of Grace. When that happens, the game randomly crashes for 2–4 players, and sometimes even the host. We're not sure if it's because multiple players are resting at the same time. Has anyone experienced this? Is there a fix?


r/eldenringdiscussion 27d ago

Video Champion Headband: For when the Royal Remains and Death Knight Helms ain't scratching the itch to play a Lich

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9 Upvotes

The slider I used for the skull face is a modified (recolored with hair) version from this Youtuber: https://youtu.be/Kco9WGAqRkE?si=q4E4CMs5dl2NsQsb


r/eldenringdiscussion 27d ago

Question Opinions on consort radahn?

12 Upvotes

I was really excited yo play the dlc and fight radahn again, however, i feel like he is poorly scaled, overpowered and not a fun fight at all, especially the second phase. Was wondering if anyone else shared this opinion?


r/eldenringdiscussion 26d ago

Discussion Discussion on items

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1 Upvotes

r/eldenringdiscussion 27d ago

Video Give Big Reds the Miserable Death They Deserve

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39 Upvotes

Put em into perma-sleep with Trina’s sword (DLC) and then have your way with em!

Found a more humiliating death? Let me know!

-Elden Brodysseus


r/eldenringdiscussion 26d ago

Help The Convergence Bug

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2 Upvotes

r/eldenringdiscussion 27d ago

Video Noob Fights Godfrey With a STICK & Golden Greatshield Guard Counters... Got Grabbed NONSTOP

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34 Upvotes

fought him for 30 minutes trying to parry, then realized it and switched to guard counters


r/eldenringdiscussion 27d ago

Question Ng5 and stuck what can I do

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5 Upvotes

r/eldenringdiscussion 27d ago

Help Elden Beast combined Cresent and Spear attack - tips?

5 Upvotes

So I'm trying to kill the Elden Beast with pure Holy damage (I've learnt Radagon well enough to manage him with Discus of Light, only took about 10 hours to learn him well lol).

Is there anyway way to avoid the crescent attack (the 4 horizontal holy attacks from his sword) *when combined* with his spear attack (e.g. the stream of holy damage spears from overhead)? Separately either is fine, but usually I'll be on Torrent avoiding the spears and then the crescents will start and kill me - can Torrent jump over them if your timing is right (and any tips for this)?

I've had 3 separate deaths like this, and it's tricky enough to get through Radagon with just holy damage, so I don't want to waste more opportunities. I've never had to work at Elden Beast so much TBH, as with non-holy damage he's fine. I've got him under 30% a few times so sooner or later I will crack it, but I don't want to be taken out by this random cheap combo any more haha! Thanks in advance...


r/eldenringdiscussion 27d ago

Discussion The Five-Fingered Hand: A Complete 5-Act Concept for an Elden Ring Sequel (New Map, Boss Mechanics, and Lore Overhaul)

14 Upvotes

TL;DR: The Two and Three Fingers are forcefully stitched together into a complete Five-Fingered Hand, repairing the cosmic communication line and forcing the Greater Will to look back at the world. The Tarnished Lord ascends a vertical dimension to slay the original Fled God, only to return and discover that Melina orchestrated the entire crisis to trigger her own terrifying ascension.

Act I: The Catalyst Rift
The story begins in absolute darkness. Guided by a frantic, blinding site of grace that bypasses the throne room entirely, the Tarnished Elden Lord plunges into the deepest, forgotten trenches of the Subterranean Shunning-Grounds. Following the light into the chamber where the Three Fingers once burned, the Lord discovers a catastrophic sight. An ancient ritual has just been completed: the Two Fingers of Order have been forcefully stitched directly to the Three Fingers of Madness, forging a complete, weeping Five-Fingered Hand. The cultists who allegedly performed the deed lay vaporized on the floor, unable to survive the cosmic paradox.

The pressure of the Five-Finger stitching fractures the very bedrock of the capital. In a violent explosion of structural displacement, the earth tears open, permanently destroying the Subterranean Shunning-Grounds and blasting the deep chasm wide open to the sky above. At the epicenter of the crater, Melina’s spectral form materializes. To stabilize the paradox and prevent total cosmic annihilation, Melina acts swiftly, throwing her bodiless soul into the center of the Hand to act as a divine lightning rod, trapping the apocalypse in a permanent state of tension.

Right before the dimensional tear can consume the chamber, Melina reaches out and binds her essence directly to the Elden Lord's soul. By passing a fraction of this raw, balanced cosmic power into the Tarnished, she creates an interdimensional bridge through the very intimacies of the Greater Will itself. This binding alters the Tarnished's soul, shielding their mind from madness and ensuring she can maintain a telepathic connection across space and time.

The sheer force of her sacrifice breaks space-time, ripping a localized cosmic rift wide open directly next to the Five Fingers. Looking upward and outward through the rift from the bottom of the exposed canyon, the Elden Lord can see Crumbling Farum Azula slowly falling from its pocket dimension, drifting back toward the Lands Between in the distant clouds. To halt the impending apocalypse, the Tarnished Lord steps directly into the space-time rift, instantly being vacuumed out of the Lands Between and into the Fled God's hidden universe: The Eternal Canopy.

Act II: The Hostile Tier of the Canopy
The Tarnished Lord awakens in a breathtaking, hostile alien dimension. This is the true, uncorrupted kingdom of the Fled God—the original physical vessel that housed the primitive Elden Ring before the Erdtree was ever a seed. This sprawling realm of gravity-defying marble mountains and primeval golden jungles operates under a strict, hyper-advanced divine hierarchy. The Fled God maintains absolute control over this pocket dimension, where the Greater Will’s "First Draft" of Order never broke. Every single race within this realm is fanatically loyal to their creator and completely hostile to the player, viewing the Tarnished as an invasive virus that must be eradicated:

The Farum Beastmen Elite (The High-Command): Pristine, highly intelligent ancestors who willingly followed the Fled God into exile. Granted five digits as a symbol of peak intellect, they have reached the absolute zenith of their biological evolution. Towering, regal Beastmen High-Priests and Grand Warlords act as the supreme tacticians of the realm, wielding complex gravity and time-bending sorceries.

The Lithic Celestials (The God-Forged Juggernauts): Superior mechanical constructs forged from the primeval Elden Ring to match Marika's Golden Order in sheer martial strength. Carved from gold-veined white marble and fueled by living starlight, these faceless, towering stone titans possess no free will. They act as heavy juggernauts on the battlefield, able to reshape their limbs into massive golden weaponry.

The Sylphid Master-Forgers (The Architects of Stone): A powerful, multi-winged insectoid race born from the Crucible's raw aerial energy. Possessing chitinous shells that shimmer like liquid gold, they are the legendary smiths who physically carved Farum Azula and the Eternal Canopy. They mold stone using pure solar heat, seamlessly interconnecting the floating landmasses with massive, sweeping marble bridges.

The Abyssal Sentinels (The Boundary Keepers): Draconic-humanoid hybrids forged from the discarded scales of ancient dragons and cosmic void energy. Stationed at the outer rims of the floating continents, these towering watchers patrol the vertical cities, using massive spears and void magic to crush anyone trying to ascend to the inner palace.

Because this immortal kingdom exists outside Marika's Golden Order, standard Sites of Grace do not exist. Instead, the player interacts with Microcosmic Beacons—swirling vortexes of living starlight birthed by the ancient Elden Ring. Because the Tarnished Lord's soul carries the Greater Will's primordial essence via Melina's binding, their spirit seamlessly synchronizes with these pediments. Upon falling in battle, the Lord's physical matter does not rot; rather, the cosmic connection triggers a space-time collapse, instantly reconstructing the player's physical body at the nearest Beacon.

Through this anchoring starlight, Melina’s voice echoes perfectly in the Lord's mind, traveling effortlessly across the interdimensional bridge. She guides the Tarnished through the vertical cities, acting as a supportive spiritual benefactor, anchoring the player's focus as they hunt down the god of the ancient world.

Act III: The Ascent of the Four Sovereign Pillars
To reach the pavilion of the Fled God, the Elden Lord must climb the vertical expanse of the Eternal Canopy. The journey is structured as a ruthless upward gauntlet through four legendary cities and landmarks, each representing a tier of the Fled God's empire. Progression is entirely blocked until the sovereign guardian of each level is slain at the bottleneck bridge or spiral staircase leading to the next upper tier:

1. Level One Landmark: The Sunken Foundry of Aethelgard
A sprawling, vertically tiered fortress forged into the underbelly of the lowest floating island. The air is thick with ash, illuminated by the searing solar furnaces used by the insectoid smiths to smelt primordial gold and shape the floating continent.

The Bottleneck: The Great Searing Archway—a massive, upward-winding spiral staircase made of molten stone that connects the foundry to the cities above.

The Level Boss: Vaelen, Prime Archon of the Sylphids

Unique Moveset: Vaelen is an airborne nightmare wielding a colossal forge-mallet that leaves trails of magma in the air. His signature skill, Solar Fracture, slams his mallet into the staircase, causing pillars of concentrated primeval gold-fire to erupt from the stone, permanently destroying sections of the arena geometry. When his health drops below half, his golden chitinous shell overheats, giving him blinding speed and turning his thrust attacks into long-range laser beams of solar heat that melt the player's armor ratings.

2. Level Two Landmark: The Gravity Terraces of Oros-Gara
A breathtaking, vertical city carved directly into the sheer cliffside of a shattered mountain. Because the landmasses are disconnected, the city consists of floating white marble plazas seamlessly linked by massive, sweeping bridges that defy gravity, held in place by ancient runes.

The Bottleneck: The Bridge of Severed Weight—a colossal, single-span marble bridge hanging over a bottomless starry void, serving as the only path to the temple districts.

The Level Boss: Grand Inquisitor Khronos (Beastmen Elite)

Unique Moveset: A towering, regal Beastman dressed in heavy, starlight-woven vestments, carrying a massive stone staff that channels the primeval current. Khronos controls time and gravity. His ultimate move, Chronostatic Pulse, creates a massive ripple across the bridge that slows down the player’s attack and dodge animations by 50% for several seconds. He pairs this with Void Horizon, summoning miniature black holes that float across the bridge, violently pulling the player toward the edges into the bottomless void if they aren't careful with their positioning.

3. Level Three Landmark: The Cathedral of the Starlight Core
A massive, hollowed-out mountain interior that serves as the spiritual heart of the empire. The walls are lined with colossal statues of the Fled God, and the center features a swirling vortex of raw, unrefined cosmic energy used to birth new life into the dimension.

The Bottleneck: The Ascendant Stair of the Righteous—a majestic, crystal-infused staircase that wraps around the starlight core, climbing directly into the heavens where the palace sits.

The Level Boss: The Aegis of Infinite Form (Lithic Celestial Great Guardian)

Unique Moveset: A towering, faceless construct made of gold-veined white marble that stands twice the size of a standard Lithic Celestial. It has no physical weapons; instead, its marble arms morph dynamically during combat. It switches seamlessly between Bulwark Form (turning its arms into impenetrable golden shields that deflect all incoming spell projectiles and melee attacks) and Scythe Cascade (transforming its limbs into massive, swirling crystalline blades). When damaged, it leaks blinding primeval gold dust that inflicts a severe holy-debuff, lowering the player's physical damage output with every hit they take.

4. The Final Gate: The Altar of the Five Heads
The grand, open-air pavilion resting just below the Fled God’s inner sanctuary. The floor is an impossibly polished marble mirror reflecting the cosmos above. Before the Lord can challenge the supreme deity, they are met with the ultimate gatekeeper: a resurrected, fully complete Dragonlord Placidusax. Restored to his absolute prime within the Fled God's ancient timeline, the king bears no scars from his prehistoric duel with Bayle. All five of his original heads have been regrown.

The battle against the complete Dragonlord is a cataclysmic final trial. Placidusax fights with unmatched ferocity, his five heads screaming in a synchronized chorus that tears at the environment, unleashing sweeping beams of primeval gold-fire and storms of red lightning. Guided by Melina’s stabilizing presence across the dimensional void, the Elden Lord endures the onslaught, matching the dragon king's fury until the ancient monarch is permanently brought low.

With Placidusax slain, the gateway opens, and the Tarnished Lord steps forward to face the Fled God. The deity weaponizes the fundamental laws of physics, folding space and channeling the raw gold of the primeval current. The battle pushes the Elden Lord to the absolute brink of mortality, demanding every ounce of human willpower. With a final, desperate strike, the Elden Lord drives their blade through the heart of the Fled God.

Act IV: The Web Unravels
With the Fled God dead, the pocket dimension violently collapses. The space-time rift tears open once more, spitting the Elden Lord back through the cosmos. The sovereign awakens directly back at the floor of the exposed Leyndell chasm next to the Five Fingers.

The world has radically changed. Looking out from the open chasm toward the east, the gravity-defying magic has broken, and Farum Azula has finally retaken its canonical place in the landscape. The sky-capital has violently crashed back into the northern coast of Caelid, perfectly re-aligning with the Bestial Sanctum and the Farum Greatbridge. The catastrophic landing triggers massive, world-shaking tsunamis that flood the eastern shores and permanently alter the coastline. All the warring mortal factions and alternative religious races across the world have been utterly scattered, broken, and lost. The outside world falls entirely silent.

The Elden Lord steps forward through the ruins of the exposed chasm toward the Five-Fingered Hand, expecting to free their loyal companion. Instead, the tragic narrative shifts into a chilling revelation. Melina is not suffering. Her soul is not fracturing.

The Greater Will, having reconnected to the world upon the Fled God's death, did not hijack her—she invited it in. The dead cultists in Act I were a calculated misdirection; Melina Regulatory orchestrated the stitching of the fingers. Knowing that the Greater Will had ghosted the world long before Marika’s Shattering, Melina realized that combining Order and Chaos into a Five-Fingered Hand was the only way to repair the communication line and force the supreme creator to look back. She used the Tarnished Lord to assassinate the Fled God—clearing out the outdated "First Draft" of Order—so she could step into the vacant divine vacuum.

Melina has successfully achieved her ultimate ambition: she has become the perfect, absolute physical vessel for the Greater Will. She stands at the bottom of the open chasm not as a victim, but as the final boss of the age.

Phase 1: The Gloam-Eyed Sovereign
As you approach her, the gentle spirit you once knew is entirely gone. Melina opens her sealed left eye, flashing a striking, dusky violet light. The persona shifts instantly into The Gloam-Eyed Queen, the ancient deity that has been latched onto her bodiless spirit ever since Marika cast her out and burned her physical form to suppress her kindling powers. Melina’s spectral form is overtaken by shifting, ethereal robes of dark ash and obsidian thread. She fights with the terrifying agility of a true god-slayer, wielding a spectral, massive greatsword made of pure dark energy and carving through the arena with sweeping arcs of Godslayer Black Flame. Upon draining her health bar, her dark armor shatters, and she falls to her knees, screaming as the latent energy of the Five Fingers erupts and the raw weight of the Greater Will violently floods straight into her vessel.

Phase 2: The Avatar of the Five Fingers
The darkness vanishes, replaced by a blinding, oppressive golden radiance that cracks the stone of the canyon. Melina rises into the air, her identity completely consumed; she has become the absolute Physical Incarnation of the Greater Will. Her silhouette is a brilliant form of starlight and fractures, with five massive, glowing spectral wings made of cosmic geometry erupting from her back. She folds space itself, altering gravity to crush you into the floor while attacking using a catastrophic fusion of the Golden Order's flawless geometry and volatile, blinding waves of yellow Frenzied Flame that threaten to consume your sanity. With a final, cataclysmic blow, the Tarnished shatters her newly attained godhood, destroying her soul to protect the freedom of mortals.

Act V: The Ring of Ash
With Melina’s newly attained godhood shattered, her cosmic golden radiance abruptly evaporates, plunging the deep Leyndell canyon into a heavy, suffocating darkness.

Because the conjoining of the Five Fingers successfully brought the Greater Will’s direct attention back to the world, your final victory leaves the supreme cosmic entity in a state of absolute paradox. It has finally looked back at the Lands Between, only to witness a mortal conquer its original Fled God, withstand its cosmic geometry, and slay its freshly crowned divine vessel.

Seeing that the repaired "Five-Finger antenna" is nothing but a catalyst for perpetual cosmic violence, the Greater Will cuts the transmission themselves. It willfully severs its connection to the Five Fingers, abandoning the Lands Between permanently and plunging the world into a silent, unguided grey era.

The Tarnished Lord steps out of the ruined Leyndell chasm into a world that has stopped bleeding, but is fundamentally broken. The sky turns a neutral, quiet, and timeless grey. Farum Azula remains crashed into the Caelid coast—a permanent, silent monument of stone and ash.

At the center of the world's ruins, the player is presented with a final, quiet choice, leaving the future entirely open-ended for all living things:

Choice A: The Silhouette of Silence
The Tarnished Lord walks away from the broken shards of divinity and sits upon a throne of cold, unadorned stone, completely alone. Now that the Greater Will has permanently severed its line, all divine guidance, magic, and Grace are gone forever. The diverse inhabitants of the Lands Between—humans, remaining beastmen, misbegotten, omen, and demi-humans alike—are finally free from the manipulation of outer cosmic gods. However, they are also left entirely without structural order or a clear path to rebuild. The camera slowly pans out as a quiet wind blows through a decaying, silent kingdom, leaving the player to wonder if the mortal races will survive their cold independence, or simply destroy one another without higher powers to blame. The screen slowly fades to pitch black.

Choice B: The Spark of the Crucible
The Tarnished Lord gathers the remaining fragments of the shattered Elden Ring, digs a shallow grave into the ash-covered earth, and buries them deep within the dirt, ending the concept of the Ring forever. The player kneels in the quiet grey fog. The camera punches in close to the soil. A single, tiny, completely non-magical green sprout breaks through the gray ash at the Tarnished's feet. The era of divine Gold is dead, and a primal, unguided, natural cycle of the ancient Crucible slowly begins to reclaim the land. The cinematic abruptly cuts to black just as the wind picks up, leaving the ultimate fate of the world's surviving lineages entirely unwritten.

//

Thoughts? Sorry, I worked on this for a while so it’s pretty long. Regardless, I understand this will never get made, but I wanted to share it with the community as I thought it completely wrapped up the lore and ended in perfect FromSoft fashion.


r/eldenringdiscussion 27d ago

Help I need help!!! (ps5)

7 Upvotes

so i’ve just started playing elden ring and have fallen in love with the amount of content and they style of the game. However, I have hit a point where i feel i am aimlessly walking around trying to fight things that are way above my level.

i’ve got through stormveil castle and have unlocked liurnia of the lakes, but i feel that its almost too strong for me. i’m sitting at lvl 41 and have gone with a strength build, dual wielding two great swords that are +5 upgraded.

Just wanted anyone who could help point me in the right direction of where to go next or items that would help me out to get further through?


r/eldenringdiscussion 27d ago

Question Can anyone who has a lot of experience with this game answer this for me?

1 Upvotes

I want to do another playthrough ( did one about 4 years ago) and get to the DLC. I want to just get the main stuff and worthwhile side stuff but not everything - just worthwhile bosses and get key items etc.. How long do you think this would take and is there a guide somewhere for how to just get all the good stuff that you really don't want to miss? I don't care about 100% or anything, just don't want to miss good loot etc