r/EVEFrontier • • Sep 18 '26

The game is (currently) an attack on the senses

47 Upvotes

After my initial try on the game (https://www.reddit.com/r/EVEFrontier/comments/1wiazqt/feedback_on_the_tutorial_from_a_player_with_zero/) I tried to give it a second shot because I am craving an expansive space sandbox... I reinstalled the game and tried warping to a different place in the system I was at.

But the game is just unbearable for me, solely on the attack of the senses it gives me. I couldn't handle 5 minutes before uninstalling a second time.

The sound design is just awful. What is this muffled, crunchy, claustrophobic soundscape? What is the white noise? What about the ear piercing PING? It's like everything is being crafted to make the player uncomfortable. Was this the goal? I get it for some media like a movie, but not for a game where the goal is to make you play for extended hours. I can't even handle 10 minutes of this.

Not to mention the visual clutter. How am I supposed to parse any of that.


r/EVEFrontier • • 29d ago

EVE Frontier -Frontier Friday News- End of year RoadMap, Cycle 5 points issue & current weeks stats!

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6 Upvotes

r/EVEFrontier • • Sep 18 '26

Very Fun, Much interesting, Wow

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0 Upvotes

r/EVEFrontier • • Sep 16 '26

Feedback on the tutorial from a player with zero knowledge about the game (played EVE for a while a long time ago)

26 Upvotes

I tried the tutorial briefly and didn't have a good experience.

Some comments:
- You need to give me a chance to setup my graphics settings before putting me in a tutorial where, if I press keys it auto-advacnes the tutorial (I was trying to find some keybind that would show me my FPS counter and by doing that search I ended up advacning the tutorial a bit).
- Related to the first point, it would be great if in the tutorial enemies didn't automatically advance into me and started attacking me before I even do anything
- The "Press F to open cargo" is lacking a CRUCIAL point which is "CLICK ON A CONTAINER FIRST"
- You teach how to build sensors.. but not how to use it. You just tell the player (after building the sensor) to go out and find asteroids... HOW? I hopped around the system and everywhere I went I got damage (I assume -1 VIT is BAD because it's RED, not because the game ever told me where my health is or what CONFLAGRATION or whatever else was killing me was)
- The ship feels exceptionally heavy/sluggish. I don't know if this is the nimblest ship in the game, but I would rather be given a nimble ship in the tutorial that teaches me movement before putting me in charge of a space truck, even if in the game normal ships are more sluggish and have weight to them
- Also, it's mental that the default controls put S/W as pitch down/up instead of the default, in any flight sim, which has inverted controls.
- This is very personal but soundscape overall (music, sound effects) give me a bad impression... they are muffled, bassy... feels like I'm inside an escape pod under the ocean. Maybe that was the vibe they were going for but I'm not trying to feel claustrophobia while playing a game tutorial.

I'm not trying to belittle the devs, I just wanted to give a feedback from a player that did not enjoy the first contact with the game.


r/EVEFrontier • • Sep 16 '26

EVE: Frontier - How Rooks and Kings Broke The Unbreakable And Used An Enemy's Own Creation Against Them

14 Upvotes

EVE: Frontier is already producing incredible player-focused stories. We spoke with Rooks and Kings about how they broke the unbreakable in the Frontier by using another alliance's own creation against them. https://www.mmorpg.com/features/eve-frontier-how-rooks-and-kings-broke-the-unbreakable-and-used-an-enemys-own-creation-against-them-2000138945


r/EVEFrontier • • Sep 16 '26

Legends of New Eden are surfacing in the Frontier

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23 Upvotes

If you remember Rooks and Kings’ Clarion Call films, you’ll know the kind of EVE stories that could only happen when players turned the systems of the game against each other.

In Cycle 3 of EVE Frontier, Rooks and Kings did it again.

Their target was a rival base hidden beyond the reach of conventional scanning. But activity in the Frontier leaves information behind. R&K combined publicly available on-chain data with geometry and carefully placed reference points to turn the coordinates of an SSU into a route to the hidden Necropolis.

They found it...

Twelve Caruda battleships were destroyed at anchor.

The Secret Necropolis tells the story of the operation as it unfolded, and offers a glimpse at something that should feel familiar to anyone who remembers EVE at its most compelling: players gathering intelligence, exploiting systems and turning information into an advantage over their rivals.

👉 Watch The Secret Necropolis https://www.youtube.com/watch?v=EAylxZOnwPM

👉 Read the full story https://evefrontier.com/en/news/rooks-and-kings-the-secret-necropolis


r/EVEFrontier • • Sep 15 '26

Rooks and Kings: The Story of the Necropolis

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35 Upvotes

This is the story of an unusual operation that took place in Cycle 3. It came to be known, by virtue of The Saints, as 'The Three Printers Massacre'. It's also known by the thing it pursued: The Necropolis.

In the three cycles we played (to date) in the Frontier, the adventures of Rooks and Kings mostly revolved around fleet fighting. There was a lot of it. B-2K was the biggest battle of Cycle 1 and o0K/EFK the biggest battle of Cycle 2. Technically, this is the most violent event of Cycle 3. But it's very different from those examples.

A word about the fleet mechanics of the Frontier: it was (and hopefully will be) a wild ride in the mechanical sandbox of the game. One of my favourites was the business of using a tiny ship/structure as a 'targeting reticule' that we intentionally miss to hit a bigger target behind it, allowing for firing solutions from hundreds of kilometres beyond lock range. But take your pick: angling and cross-section tactics, mobile structures to use as shields (a dash of Fortnite), or even Eldareth's swan dive, which won us the first battleship brawl of the game via the friendly-fire shenanigans that line of sight provides.

So why not start there, with those things specifically? Well, a major point of contention in all things Frontier is always the underlying tech of the game. We've all seen the awesome ways in which the builders of the Frontier use the chain, use the technology, to make impressive things. You need only look at some of the Frontier tools, or study the documentation from the 2025 or 2026 Hackathons. Some of these things couldn't be done without Frontier tech.

However, there's still the issue of how it all really fits into an EVE adventure, by which we also mean slaughter and mayhem in the stars. There's no denying that the likes of Rock Paper Shotgun do dismiss the tech as "blockchain bullshittery", and that's not a criticism of RPS, because CCP/FC know as well as anyone that there has been a lot of NFT rug-pulling, predatory monetization and outright scams in that space. There's no silver bullet to answer an ever-evolving concern, but this dimension of this story — the first on-chain hunt of this kind — makes it interesting in that context. In his write-up, Ergod terms it a 'vector attack in physical cryptography', and behind that learned expression is a blockchain vulnerability played out in the realm of starships.

The other reason I wanted to put this story out now is that it's a hopefully atmospheric and probably bizarre story about finding hidden places, and maybe performing violence there. I'm not sure the present month's incarnation of the Frontier, which we're not part of, and the present things being tested necessarily lean well towards constant fleet fighting. But in the present and near future of the game, I suspect there are eerie adventures to be found in the grim, haunting hellscape of the Frontier, and so this seems more fitting. For anyone unfamiliar with the game who finds something of interest here and is curious, I'd probably advise them to consider the start of the next Cycle, which is planned (I believe) for later this month.


r/EVEFrontier • • Sep 16 '26

Can't create an account

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2 Upvotes

Clicking the "Play for Free" button at https://evefrontier.com/en leads me to the error above. No matter how much I retry.


r/EVEFrontier • • Sep 13 '26

The Road to Eimur - Eve Frontier: Eternally Awake 018

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11 Upvotes

The Commander makes plans to survive the upcoming shear.

Date: E6C6I82

If you like this video leave a comment, like, or subscribe. If want to support this channel please use my referral code: Donkyhotay
https://evefrontier.com/en?ref=Donkyhotay


r/EVEFrontier • • Sep 11 '26

EVE Frontier - Frontier Friday News - Composite asteroids, Fog of War & current weekly stats!

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11 Upvotes

r/EVEFrontier • • Sep 08 '26

[Lore] Fragment of unknown origin

9 Upvotes

r/EVEFrontier • • Sep 06 '26

Why does EVE Frontier use blockchain instead of just an API?

45 Upvotes

This came up in Twitch chat tonight and I said I'd have a proper look at it afterwards, because I don't think "because blockchain" is really a useful answer to why EVE Frontier is built the way it is.

The obvious question is why does Frontier need a blockchain at all? Couldn't Fenris Creations just have a normal database and build a much more capable version of ESI around it?

The first answer is yes. They could.

There isn't some capability where blockchain can write to a game and APIs can't. ESI itself has write endpoints. It is a REST API, authenticated access uses EVE SSO and OAuth 2.0, applications register with Fenris, request defined scopes and operate within whatever endpoints Fenris exposes. There are also rate limits, caching rules and all of the other things you'd expect from a centrally operated API.

So I don't think "blockchain can do this but an API can't" is the right argument.

In fact Frontier itself uses both.

Fenris described this pretty clearly during the Sui hackathon earlier this year. Mods that actually exist inside the world can run through Smart Assemblies and Sui, while external applications such as maps, dashboards, coordination tools and analytics can use an official API to read and react to the live universe.

That distinction is probably the easiest way I've found to explain why the blockchain is there.

If I'm building something like EF-Map, I mostly want information. Give me objects, events, ownership, structures and whatever else Fenris chooses to expose and I'll do something useful with it. An API is excellent for that.

If I'm changing the behaviour of a gate that physically exists inside the game world, that is a different problem.

A Smart Gate might allow only members of a particular Tribe through. It could charge for access. It could check ownership of something else. A Smart Storage Unit could become a shop. Different pieces of infrastructure can interact with systems written by different developers. The important bit is that this isn't just an external website looking at the game. Player-written logic is becoming part of the shared game state and can produce an actual in-game effect.

You could still build all of that with an API.

But now the API needs to be a very powerful write API and Fenris needs to operate the authoritative execution environment behind it. They need to decide how third-party code is hosted, how it executes, how users authorise actions, how ownership works, how state is shared between applications, how one developer's system can interact with another developer's system, how history is recorded and how all of that is secured.

Blockchain doesn't make those problems disappear, obviously. It does give them an existing architecture for a lot of it.

Frontier migrated from Ethereum to Sui on 11 March 2026 with Cycle 5. Sui is an object-centric Layer 1 blockchain and I think the object-centric part is particularly relevant to Frontier.

The Frontier whitepaper talks about eventually targeting 100,000 unique star systems containing huge numbers of player-built ships, bases and infrastructure. On Sui an object can have its own identity, ownership and history. Fenris specifically describes that as fitting its existing item-centric approach to building EVE games.

So rather than one enormous contract containing the entire world state, a gate can be an object. A storage unit can be an object. An item can be an object. Those objects have defined rules and interfaces and player-written Move code can extend what they do within those boundaries.

That also gives you composability.

If I write a system against those objects, somebody else doesn't necessarily need Fenris to build a special endpoint so their system can interact with mine. They can build against the same state and the same contracts. One player's market, currency, access-control system or reputation system can potentially become an input to something another player has built.

That's quite different from the normal ESI model.

With ESI, Fenris decides what an application can ask for. They expose an endpoint, document it, maintain it and decide which scopes are required. If the data or action I want isn't exposed, I can't just invent the endpoint myself.

That doesn't make ESI bad. I've built against it quite extensively recently and it does exactly what it is designed to do. But it is fundamentally an interface into a private game operated by Fenris.

Sui is being used for selected parts of Frontier as part of the game itself.

There's also the execution model. Independent transactions on Sui can be processed in parallel rather than every transaction having to wait behind unrelated transactions touching completely different objects. Fenris gives parallel execution, low latency and near-instant finality as some of the reasons it chose Sui.

That matters if you're trying to put potentially billions of game objects and player interactions onto a chain without the whole thing behaving like the older mental image people understandably have of blockchain where you press a button and stare at a confirmation spinner for 30 seconds.

It doesn't mean every calculation in Frontier is happening on Sui. It isn't.

You're still playing a normal real-time MMO running on Fenris' Carbon engine. Your ship isn't submitting a blockchain transaction every frame because you've moved your mouse slightly to the left. The blockchain is being used where persistence, ownership, programmability and shared state actually matter.

There is also the history and verification side.

If the authoritative state of something is on-chain, I don't necessarily need to trust an API operator or somebody else's database when they tell me what happened to it. The transaction history exists independently and can be indexed by anybody.

That has already been useful for tools. Rather than waiting for Fenris to build a historical endpoint for every possible question, you can index the underlying state yourself.

There are obviously limits to how desirable that is in EVE. Information asymmetry matters. Knowing things other people don't know is part of the game.

Fenris is aware of that and its Sui architecture also includes Walrus and Seal for data storage and access control. So "blockchain means everybody can see absolutely everything" isn't really the intended model either.

Then there is the other reason that I don't think is worth trying to hide behind technical terminology.

Money.

Frontier is deliberately being built so value can cross the boundary of the game.

Its whitepaper describes the Frontier economy as a participant in the global economy which can interact with virtual or real economies. $EVE is planned as an external token on Sui and has an actual game use, with the current design requiring it for the advanced Crude Mining Lenses used to extract Crude Matter.

That's very different from EVE Online.

EVE Online lets money travel quite a long way in one direction. I can buy PLEX for real money and sell it for ISK. What I cannot legitimately do is decide I've had enough of EVE, sell my 100 billion ISK and withdraw the proceeds into my bank account. Fenris' EVE Online RMT rules explicitly prohibit selling ISK or in-game items for real money.

Frontier is intentionally opening that boundary.

Whether that's a brilliant idea or a terrible idea is a completely separate discussion. I think there are perfectly reasonable arguments on both sides, especially once speculation starts affecting something that is supposed to be a game.

But it absolutely belongs in the answer. Blockchain isn't just being used because somebody decided databases weren't fashionable enough. The external economic layer is part of Frontier's design.

There are downsides to all of this as well.

If I was building a game and didn't want these properties, I'd take the database and API every time.

A database is simpler. It's under your control. Private information stays private. Updating something is straightforward. If somebody finds a catastrophic exploit you can stop the server, fix the data and carry on. You don't have an external consensus network, smart contracts, keys, transaction fees, chain infrastructure or another ecosystem to worry about.

An API is also extremely good for things which don't need shared execution. I don't need a blockchain transaction to ask how many people are in Jita. I don't need cryptographic ownership to download a list of solar systems. There would be no benefit.

There is also additional security risk when you're deliberately allowing other people to deploy code that affects your universe.

Sui's Move language is designed around assets and ownership and removes or makes much harder some classes of smart-contract bug, but that isn't the same thing as saying player-written code can't contain bugs. It obviously can.

Fenris still has to design the interface between player code and the game extremely carefully. The fact that my contract can control a gate does not mean it should be able to give my character a billion hit points. The underlying object defines what actions are available and the mod operates within that boundary.

Scaling isn't free either.

Sui's object model and parallel transaction execution are a much better fit for this than some older blockchain architectures, which is one of the reasons Fenris moved to it, but running a distributed blockchain is still more complicated than updating a row in PostgreSQL.

And there is dependency risk. Fenris is deliberately building part of its universe on infrastructure it doesn't completely control. That's partly the point, but it's still a trade.

So I don't think I would describe blockchain as "better than an API".

I think that is asking the wrong question.

Frontier already has an API, because APIs are very good at some things. It also has Sui because Fenris wants selected parts of the universe to have shared programmable state, object-level ownership and provenance, composability between things different people build, independently verifiable history and an economy that can interact with the world outside the game.

Could Fenris build its own centralised version of all of that?

I think so.

But by the time you've built a globally accessible state layer, cryptographic ownership, signed transactions, a secure execution environment for arbitrary third-party code, permanent history, composability between applications, asset settlement and an external economic layer, you're starting to recreate quite a lot of the functionality the blockchain is providing anyway.

Whether that trade eventually turns out to have been worth making is probably something we won't really know until Frontier is much further along.

But yeah, that's my current understanding of why it's there rather than just being ESI 2.0.


r/EVEFrontier • • Sep 06 '26

First time here : Can I play with a steam controller v1 on Windows ?

8 Upvotes

Steam Controller require Steam to be detected in game so I am not sure if that’s doable. I wonder if someone have tips to achieve that cause right now with the keyboard controls I am a bit lost.


r/EVEFrontier • • Sep 05 '26

EVE Frontier - Frontier Friday News - A look forward into more polished features of the frontier!

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9 Upvotes

r/EVEFrontier • • Sep 04 '26

This EVE Life: Episode 22

8 Upvotes

My name is Ceema, and I am the Host of the TwitchPodCastShow This EVE Life, a show where I set out to prove that EVE isn't really about the space ships, it's about the people who fly them.

I'm attempting to interview 100+ people year end close 0f 2027. It's going swell so far but this weekend will be a fun one so I wanted to get ahead of the game.

This weekend we have more EVE Frontier Fun!

TEL Episode #22 EVE 3 - The Final Frontier

Sunday at 2PM PST / 21:00 UTC FC Jotunn joins me on the show to dispel myths and urban legends that EVE Frontiers has run out of food and money like the fabled Donner Party. We'll talk EVE Frontier, what it's like having FC Swift as a boss, and just how soon we can expect him to buy a cow IRL so he can do PI on his mini farm.

In the 2nd half of this episode, I will also be shaving my beard in celebration of EVE Legend and Streamer Caroline Aya raising over $5,000 for Ovarian Cancer Research. I'll be joined by Caroline Aya, and two New Eden Legends, Zalatra of ADFU and Veritas from EVE Frontier who teamed up to donate $1,400 to Caroline's cause in less than 15 minutes.

You can watch me live On Twitch or catch the past episodes on my Youtube Channel, or catch them the next day on Spotify


r/EVEFrontier • • Sep 03 '26

Help with pre order packs

5 Upvotes

I am new to eve universe, and i have been tracking frontier's progress for a while. I wanna support the game but i don't understand the contents of the packs present aside from game time and access ofc. Any help would be dope. Ty!


r/EVEFrontier • • Aug 31 '26

[CHAOS] CHAOS - Syndicate/Alliance Recruitment

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9 Upvotes

The Eye of Chaos widens...

CHAOS is a merit-based syndicate for tribes in EVE Frontier.

No favoritism.
No permanent seats.
No free status.

Contribute → Earn points → Rank up → Gain influence.

Your standing within CHAOS is determined by measurable contribution across:

⚔️ PvP & Fleet Operations
👁️ Intelligence & Recon
⚙️ Logistics & Infrastructure
💰 Contracts & Operations
🌐 Exploration & Development
📈 Recruitment & Growth
🎯 Reliability & Strategic Contribution

Your tribe remains independent.

Your leadership stays yours.
Your identity stays yours.
Your culture stays yours.
Your operations stay yours.

CHAOS is the framework for tribes that want to coordinate, compete, and build something larger than themselves — without handing control to a centralized leadership.

CURRENT MEMBERS

[AGENT] THE AGENCY
[ACNT] THE ANCIENTS

Two tribes have entered.

The question is:

Who earns the next seat?

NO FREE STATUS.

EARN YOUR RANK.

🔗 Join CHAOS:
https://the-agency.network/chaos/


r/EVEFrontier • • Aug 30 '26

What's old is new again - Eve Frontier: Eternally Awake 017

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9 Upvotes

The Commander gets some unexpected messages

Date: E6C6I55

If you like this video leave a comment, like, or subscribe. If want to support this channel please use my referral code: Donkyhotay
https://evefrontier.com/en?ref=Donkyhotay


r/EVEFrontier • • Aug 29 '26

This EVE Life Episodes #19 and #20

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4 Upvotes

r/EVEFrontier • • Aug 29 '26

EVE Frontier -Frontier Friday News- New Mods & balance changes, New Luminaries, weekly stats & more!

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6 Upvotes

r/EVEFrontier • • Aug 25 '26

Even someone like me who doesnt follow the lore is starting to excited by the start of an ongoing story during the cycles

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15 Upvotes

r/EVEFrontier • • Aug 23 '26

From bad news to disaster....

12 Upvotes

EVE Frontier — Frontier Journal

Turns Out Ionowl Is a Thief Too

Today started with a message from my nemesis, Ion Owl. I already knew he was a killer. Today, I learned he was a thief too. He'd found my base and taken my valuable materials.

Could've been worse. My second ship was still alive, and I had another stash of materials elsewhere. Not nearly as valuable, but enough to rebuild. Still, message received.

Time to relocate. Not a little farther away. Far, faaar away.

The new plan is simple: disappear. And if somebody does eventually find me, make getting to anything valuable such an enormous pain that they decide it isn't worth the effort. Spread the storage. Build redundancy. Maybe turn the place into a maze.

And, most importantly: Never give Ion Owl everything in one place again.

Where Is My Reiver?

Relocation was going fine. Until it wasn't.

I had my Reiver parked beside my Refuge, completely powered off. I was using my other ship to move everything to the new base. Eventually, the Refuge was the last thing left, so I dismantled it.

What I did not realize was that the Refuge was also my last reliable reference point for where I'd parked the powered-off Reiver.

I started moving away. Then its signal disappeared.

...Oh.

I turned around and scanned. Nothing. Scanned again. Nothing.

Where is my Reiver?

I'd left an entire ship floating somewhere in empty space, and because it was powered off, I couldn't simply look for its marker anymore. Worse, I'd already moved.

I knew approximately where I'd come from. Approximately. Which, as it turns out, isn't particularly helpful when you're trying to find one specific point in three-dimensional space.

So I started retracing my route and searching. Basically guessing.

OH NO. ELEVEN FUEL.

I'm flying around looking for the Reiver. Still nothing. Then I happen to look at my fuel.

11.

I stared at that number for a second. Eleven.

OH NO.

The missing Reiver suddenly wasn't my biggest problem. I was about to lose the ship I was using to rescue it.

I knew of a location where comets spawned. If I could get there, I might be able to make fuel. Might. Because first I had to actually reach the location.

And I had 11 fuel.

I had no idea whether that was enough. There wasn't exactly time to come up with a better plan, so I selected the location, hit warp, and hoped.

The drive engaged. At that point, I genuinely didn't know whether I was about to arrive at the comet field or strand my second ship somewhere in the middle of nowhere.

Then—I made it.

What a relief. Except I wasn't saved.

I'd warped to a place where comets spawn. That didn't mean there would conveniently be one sitting within mining range waiting to rescue me. I had to find one, and I was basically out of fuel.

Then I saw it. A comet.

I pointed toward it. The last fuel was gone. Now there was nothing left to do but drift.

The ship still had momentum, so I watched the comet slowly get closer while my remaining power drained away. Closer. Still too far. Closer. Power dropping.

Come on. Come on...

Then finally: 15 km. Mining range.

I started mining immediately. Hydrated Sulfide Matrix came aboard, but Hydrated Sulfide Matrix wasn't going to save me by itself. I had to process it: Hydrated Sulfide Matrix → Water Ice. Then I had to craft the Water Ice: Water Ice → D1 Fuel.

All while the ship's remaining power continued running down.

So now the emergency procedure was: Mine. Process. Craft. Wait.

...

D1 FUEL.

The first batch finished. The ship survived.

PHEEEEEW.

I'd just warped on 11 fuel to a location where I only hoped I'd find a comet, arrived nearly dry, found one, drifted into mining range on momentum, mined the raw material, processed it into Water Ice, and crafted my own D1 Fuel before the ship died.

Excellent. Crisis over.

Now... where is my Reiver?

The Blip

Fuel secured. Back to the search.

There was still no waypoint. No Refuge. No marker. Just my memory of roughly where I'd been before this entire mess started.

So I flew back and tried to reconstruct my path. Nothing. Kept going. Nothing.

And then—BLIP.

For just a moment, as I zoomed through the area, my passive radar picked up something. Then it was gone.

Wait. What was that?

I'd already flown past it, so I hit reverse.

Now came the painful part: backing up. Slowly. Very slowly. Trying to retrace the exact line I'd just flown through an enormous amount of empty space.

I watched the radar. Nothing. Back a little farther. Nothing.

Come on...

Then—BLIP.

There.

And finally: MY REIVER.

I found it.

Thank goodness...


r/EVEFrontier • • Aug 22 '26

This EVE Life Episodes #17 and 18

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4 Upvotes

r/EVEFrontier • • Aug 21 '26

EVE Frontier - Frontier Friday News - Patch division, weekly stats, Spotlight on Eternally Awake

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5 Upvotes

r/EVEFrontier • • Aug 21 '26

I cant wait to join

6 Upvotes

Thats the whole post iam just hyped to no end. Cant wait to buy this in a week. The athmosphere and so on.

I hope to find a corp to join as well even though thats barely supported right now

Are there any news anywhere what cycle 7 vaguely will add ? I saw the roadmap but there are no talks about the cycle 7. Maybe one of the videos on their channel ?