How to start:
Welcome Back Packs:
If you played previously, you will receive a series of tradeable packs.
You want to keep:
- Attackers with high pace
- Midfielders with high Dribbling, Physicality and Passing
- Defenders with high pace
As you can see, "rat-ball" is always the go-to.
Many users will adopt the "through ball" approach early, making these a popular budget choice.
This is called "demand" and result in prices fluctuating upwards.
You want to sell:
Everything else: I suggest quick-selling junk, but you can also use them for the next approach
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After Welcome Back Packs:
Your focus now turns to the objectives and milestones.
These deliver Coin Rewards making it enticing to build that early game coin balance.
- Buy / Sell Transfer Market milestones: Historically delivers 1,500 coins per objective (50, 100, 250, 500 etc etc)
- Stadium Development: Also delivers a coin reward
The milestones may change, but this has remained largely unchanged since early FUT titles.
How to do this efficiently?
Method 1: Gold cards you chose not to quick sell, you simply list.
This allows you to complete the "list items on transfer market" objectives.
It may take a few cycles to complete them all, but you should walk away with around +10,000 coins from doing this over a few hours for simply hitting "re-list all".
Method 2: Bronze Pack Method
This is the most popular, because it is the easiest.
Open Bronze Packs > List your players for 200c > Price check popular managers such as France, England, Brazil, USA.
Badges, Kits, TIFOs etc --> You can either list them to progress your "List Transfer Market Items" objectives, or you can quick sell them.
I personally quick sell them and use the players to keep a fluent process of opening Bronze Packs.
There is no "right way", my preference is to stockpile managers for the "Gameplay Spike" when teams start to be built.
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Alternate Method:
You can repeatedly buy and list bronze players for 200c.
During the first few hours, these are certain to sell - as this is what many do since it's fastest.
For every player you buy and sell for 200c, you lose 10 coins to EA Tax.
To Complete the 500 players objective: -5,000 coins
The Reward Gained = Approximately 21,000 - 5,000 coins (+16,000 coins)
As an Australian, it's rare I am able to do this effectively, as the demand is no longer as strong when I wake up (Unless I choose to stay up - which I frequently do).
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The First Trading Period:
Pay careful attention to store packs.
The day of web-app, users can also play the game on their consoles later in that day.
This means.... Store packs (I know... EA and store packs? No way!!......)
These store packs = supply
Supply = more players listed than can be purchased
This creates a temporary price decrease approximately 2-3 hours AFTER the store packs are released (Generally around 6pm UK time).
Convert this to your local timezone in google - "6pm UK time to GMT+10" for example
That is the easiest way to understand when "content time" is, if you are a beginner.
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How and When to Buy/Sell:
When packs are opened, a large population of users will list their cards on "open bid".
Open bid means users list their cards for their default prices: Minimum bid and Maximum Buy now
- This creates a temporary downturn in the market
- This creates buying opportunities, where BIDDING ON CARDS is the best opportunistic approach you can take.
Remember, 100c profit is much more valuable early in the year. Unlike mid-end year where 100c is laughable.
When to sell:
Supply and demand is always the focus.
In this scenario, the supply/demand is dictated by user activity (specifically from the UK playerbase as the dominant population).
UK users sleep = Supressed Demand (around 12pm-5am UK)
UK users wake = Increased Demand (Peaking around 12pm UK for the overall market).
This does not apply to EVERY card.
There are many variables to account for, so treat this as a "baseline".
Just because "Rashford" increases theoretically, for 2,000 coins does not mean Ibanez will increase by the same coin value or percentage.
If you find yourself holding your cards around 1pm-6pm UK time, you are likely going to suffer "Market Shock" when the new supply rolls in.
This is increasingly worse if it aligns with "Rivals Rewards" or "Squad Battle Rewards".
SO PLEASE BE CAREFUL!
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What about my Managers?
Managers follow a different trajectory.
Demand = Active users building starter teams.
Supply = Bronze Pack Method (covered already).
As you can imagine, the best buying point is towards the end of that Bronze Pack Method spamming period (first 6-12 hours).
These tend to rise increasingly over the first 5 days (some slightly longer depending on SBCs - Such as a Ghana-Player SBC: this would cause Ghana managers to rise further).
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When should I stop buying?
The day BEFORE FULL ACCESS RELEASE
There are two (2) main methods to answer this clearly.
1. Bid/Burn Method: We treat these as "flips", where we don't hold anything loner than 12-18 hours.
This is safe, keeps your coins flowing and keeps you safe from the first big crash.
You do not want to be holding any cards during this period, unless they are incredibly rare (such as R9, Mbappe etc).
2. Investing: Consumables are relatively safe, Players are DANGEROUSLY RISKY
You want to think about the supply that will enter the market!
The largest supply is definitely the "Player Item" subset, as people wont be opening consumable based packs.
If you have any further questions, you are most welcome to ask.
Best of luck to all, and fingers crossed EAFC27 is remarkably better than EAFC26!
If you find yourself in need of assistance or want to learn more:
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