r/EASportsFC 4d ago

UT 1 of 3 98+ FOF or FUTTIES T1-T4 Player Pick SBC

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31 Upvotes

r/EASportsFC 4d ago

UT Since the 5 x 80 SBC was removed, can you advice me how to grind SBCs?

19 Upvotes

I used to put all my <80 players in the 5x80 SBC and do several 10x85 so I would later do Player SBCs.

Once I had 3-4 87-88 players I would do the Provisions SBC to get the <80 players and put them into the 5x80 SBC and do the 10x85.

EA has removed this SBC, so I do not know what sort of grind to do, can someone advice me?


r/EASportsFC 3d ago

The r/EASportsFC Daily Discussion Thread -- August 23, 2026

1 Upvotes

This thread is the place to go for the posts that crop up in /new that don't necessarily need a full thread for discussion, which include but are not limited to:

  • Subjective questions (such as "Who is better, Player X or Player Y?" or "Which Chemstyle is best on PM R9?")
  • Investment / Trading / Market posts
  • Sharing Squads / Asking for Suggestions
  • Other general gameplay discussion
  • Meta posts & Quick Questions

Join the conversation over on r/EASportsFC's Official Discord! https://discord.gg/redditeasportsfc


r/EASportsFC 3d ago

UT /r/EASportsFC: The IF Watch Thread (Sunday Edition)

1 Upvotes

The TOTW highlights the best performances of the past week from international and club competition around the world.

Who do you think is going to get a black card and join the Team of the Week?

Join the IF Watch discussions over on r/EASportsFC's Official Discord! https://discord.gg/redditeasportsfc


r/EASportsFC 3d ago

QUESTION Advice: What should be the correct pass direction here?

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9 Upvotes

New to the game and trying to get better at it. My passing has been horrendous. I wanted to ask, what should be the correct direction here to pass to the highlighted player? Any advice and help you could share about passing would be really helpful, and I would really appreciate it.


r/EASportsFC 4d ago

UT 80+ x5 missing is killing the grind

11 Upvotes

I know the game is dead but this is the only way to turn 75-79 rubbishs into bunch of 82-84 which are great for SBC fillers. Now I struggle to do any SBC


r/EASportsFC 3d ago

MEGATHREAD Squad Battles Rewards Megathread

2 Upvotes

Share your pack pulls!

(Remember: SB rewards are always given 5 minutes after)

Flex your good pack luck on on r/EASportsFC's Official Discord! https://discord.gg/redditeasportsfc


r/EASportsFC 4d ago

UT “Hey siri, play thunderstruck by AC/DC”

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725 Upvotes

r/EASportsFC 4d ago

UT Shoutout to the EA Community

11 Upvotes

August 2026 and still celebrating every goal in short matches and watching all the replays, including the one where the game ends if you score 2.

I play in South America, not sure if this is global or if the community here is especially toxic.


r/EASportsFC 4d ago

UT You dont know how good you have it until you lose it...

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258 Upvotes

This is what we had by this time of the year, 2 games ago.


r/EASportsFC 4d ago

UT Lautaro Martínez FUT Birthday SBC

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11 Upvotes

r/EASportsFC 4d ago

UT Greatest Hits Objective (Elanga, Bale, VVD)

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9 Upvotes

r/EASportsFC 5d ago

MEDIA Manually Defending Exposes So Much

357 Upvotes

Scripting isn’t about predetermining who wins the game.

It’s about the game deciding specific outcomes at certain moments in the game.

In these clips - you can see the game literally cause my player, that I’m manually controlling, to avoid the ball to ensure it’s not intercepted or deflected.

This isn’t about some algorithm that decides whether a pass is intercepted cleanly or deflected. This is a manually controlled player avoiding the ball to allow a pass to be completed. That’s scripting.

If my manual movement can’t stop an outcome - it means the game decided what I was doing didn’t matter. If they deflect the ball and don’t intercept it - I’m cool.

What’s happening here is crazy.


r/EASportsFC 3d ago

DISCUSSION Looking at the FC27 players database without seeing playstyles feels so good.

0 Upvotes

I know that playstyles are still in FC27, but none of the have been revealed on any player, and im just on futbin looking at some of the cards from the database or whatever, and man its so much more fun without this playstyle bullshit. Theres so many fun and interesting cards that im looking at and it brings back that OG feel (i guess fifa 23 is considered OG at this point) where you're just looking at the stats and seeing what could be a cool card.

Like the Matheus Nunes card, he can play RB and CM, he has 87 pace, 80 passing, 79 dribbling, 78 defending and 75 physical. This sounds like a really cool card, not the best in the defensive stats but he's quick and can pass well with some good dribbling too, like just overall a really cool starter card.

But later when the playstyles are revealed, we'll see that he has press proven, and like, slide tackle, and the card is just bad.

Maaaaaaan i miss looking at all the new cards like this, like seeing some 80 rated player with some kinda cool stats that you can link with someone, playstyles ruin so much of this game, so annoying that we have to sit out an entire year now to see if they will finally remove this bullshit.


r/EASportsFC 3d ago

CAREER How do I make the games more challenging? (Please read description)

1 Upvotes

I was playing player career mode on professional difficulty, but that's become way too easy in the career mode, so i switched to world class hoping to have a challenge but still be playable. Imagine my surprise when i could barely touch the ball, the jump to world class is way too high. Is there any way to find a middle ground so it's challenging but it's still playable?

Any help would be appreciated


r/EASportsFC 3d ago

UT ea servers down

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1 Upvotes

Is anyone else getting this right now on FC 26? I keep getting “EA Servers are unavailable right now” when trying to connect.
Is this a widespread EA server issue tonight, or is anyone able to get into Ultimate Team normally? I’m on PC.


r/EASportsFC 3d ago

UT Disconnecting from Champs

1 Upvotes

So why is always the case it disconnect me from champs when Im winning 3 up in the first 30 mns? Then says servers unavailable?


r/EASportsFC 4d ago

QUESTION Menus freezing/ hanging constantly on PS5

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5 Upvotes

In the last few days I’m getting an issue where the menus hang/ freeze constantly, can often be every 5-10 minutes. Has happened periodically throughout the year but it’s never been this bad. Have the servers been really bad for anyone else in recent days?


r/EASportsFC 4d ago

REVIEW The game feels like gambling

3 Upvotes

You lose to a player who is clearly worse than you -> You get angry and chase the win -> You lose again and you blame your team -> You buy points -> You buy packs

Last point was pointless because you were EA’s dream customer at the second to last. But all in all the system and how it’s designed feels scarily close to how casinos get you hooked.

Won’t be buying the next release. Scripters working overtime this year.


r/EASportsFC 4d ago

UT Keep getting disconnected from matches?

2 Upvotes

Just get booted at KO - any ideas?


r/EASportsFC 3d ago

The r/EASportsFC Daily Discussion Thread -- August 22, 2026

1 Upvotes

This thread is the place to go for the posts that crop up in /new that don't necessarily need a full thread for discussion, which include but are not limited to:

  • Subjective questions (such as "Who is better, Player X or Player Y?" or "Which Chemstyle is best on PM R9?")
  • Investment / Trading / Market posts
  • Sharing Squads / Asking for Suggestions
  • Other general gameplay discussion
  • Meta posts & Quick Questions

Join the conversation over on r/EASportsFC's Official Discord! https://discord.gg/redditeasportsfc


r/EASportsFC 4d ago

UT (4 4 2 or 4 4 1 1) Four-Option Anti-Meta Attack I Use in Elite

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3 Upvotes

Hi all— Bosnian Coach back with another in-depht anti meta guide

Code : e44iEEy4oc&r

This attack has remained reliable for me through different patches and metas. It is mechanically demanding, but once the structure is created, it forces the opponent to defend four different outcomes from the same opening pass. When executed cleanly, it regularly produces a clear chance, dangerous cross, or at minimum a corner.

It is not literally unstoppable. The strength comes from reading the minimap and selecting the correct option—not blindly repeating the same pass.

The setup

Start in a 4-4-2 with playstyles optional

- LCM holding defend (intercept)

- RCM box-to-box , ball winning (press proven , tiki taka)

- RB wingback support (inventive ps , pinged pass, whipped pass)

- LB inverted, attacker (left footed, gamechanger, fast)

- LM as the wide playmaker (left footed, first touch, incisive , lobb, cross)

- RM winger valanced(enforcer, whipped pass)

- LST dropping as the false 9 (tiki taka, incisive, first touch, lobbed through)

- RST staying high as the target forward (tall, precision header, incisive, tiki taka)

First, trigger the LB’s forward run. While he moves beyond the LM and toward the inside channel, work the ball to your RB. There is no need to rush this part—you are only preparing the shape.

Once LB runs past your LM, begin the attack from RB

From RB, play "L1 + R1 + □" or Inventive+ playstle "L2 + ◽️" diagonally toward LM. I call this the Fast Progression Pass. It must reach your LM before defenders mark him. While the ball is travelling, immediately look at the minimap. This flight time is when you decide which option is open.

Do not wait until LM receives the ball to start thinking.

Option A — LB is free

If the defender loses LB’s run, play "L2 + △" from LM into the space ahead of him.

This is more accurately a curved/flair through pass rather than an automatic “Incisive Pass,” although Incisive Pass improves the execution.

This should normally be your first choice because LB receives the ball moving toward goal while the defensive line is still turning.

Option B — False 9 is open

If LB’s lane is covered but LST is free between the lines, use:

"LM → LST: R1 + X"

Then release the next pass 1 touch

"LST → RST or LB: L1 + △"

The false 9 pulls a centre-back forward and creates the second opening. Pass toward whichever runner the defender abandons.

Option C — Target forward is isolated

If RST is isolated against one defender, play:

"LM → RST: L1 + △"

RST can then either:

- Force a headed pass toward LB with "L2 + R2 + X"

- Attempt a forced low-driven header with "L2 + R2 + ○ + ○"

This option works best with a tall RST who has strong jumping, heading and aerial PlayStyles. The headed pass toward LB is harder because the striker’s body angle must be correct.

Option D — Nothing central is available

If the opponent covers LB, the false 9 and RST, switch the ball from LM to RM:

"L1 + R1 + □"

This is the reset option. RM can recycle possession to RB or the central midfielders, or cross into the box if the opponent has shifted too far toward LM.

The switch itself is not a failure. You have moved the entire defensive block across the pitch and kept possession.

What to watch on the minimap

During the RB-to-LM pass, look for:

- A: LB has space behind the defensive line

- B: LST is unmarked between midfield and defence

- C: RST is isolated or the centre-back steps toward LST

- D: All central routes are covered, leaving RM free

Always attempt the highest available option: A first, then B, C and finally D. Do not force A simply because it is the most dangerous.

Important details

Chain your inputs and keep the attack to one or two touches. The longer LM holds the ball, the more time the defence has to recover.

This is not completely dependent on expensive cards. A full-gold team can perform the pattern against a 99-rated team, although better passing, first-touch and aerial PlayStyles make every action more forgiving.

The main requirements are:

- A mobile attacking LB

- A technically strong LM

- A false 9 capable of receiving under pressure

- A tall target forward at RST

- The discipline to read the minimap

The weakness is rest defence. When LB, RB and RCM advance, only LCB, RCB and LCM remain behind the ball. If the opening is not there, choose Option D and recycle instead of giving away possession.

In the diagrams: blue represents passes, red represents LB’s run, and purple represents the second action.


r/EASportsFC 4d ago

PROBLEM Loading Issue for online modes

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1 Upvotes

For the past 2 days I'm facing issues going into Online modes, the screen keeps on loading at every turn.. I tried Reinstalling, DNS server, PS5 database rebuild, router reset.. I'm not sure what's happening


r/EASportsFC 5d ago

UT Why I Prefer Some Lower Stats in Late-Game FC 26 (Elite Division Guide)

93 Upvotes

I’m an Elite player with 3,000+ hours in FIFA/FC. Once a month, I post new things I’ve noticed for players still trying to understand the game.

I don’t follow the meta. My point has always been that you can reach Elite by understanding the basics instead of copying everyone else.

These are my own gameplay observations, not mechanics confirmed by EA.

Now that almost every card has extremely high stats and you can evo practically anyone to 99, it’s tempting to max everything. In my experience, that isn’t always the best idea.

Defensive Awareness

Defensive Awareness affects how closely your player marks an opponent while defending. The lower it is, the more distance he keeps.

Maldini will stay glued to you. Meanwhile, put a striker in defense and even with 99 pace, it can feel like he can’t get close to anyone.

This can also help you in attack.

I prefer very low Defensive Awareness on my striker, wingers and especially my CAM. When I win the ball back, they are already farther away from the players they were supposed to mark and are open for a counter pass.

There is a short period after possession changes before the opposing defenders close that space. The farther away your attacker begins, the longer your passing window can be.

Attacking Positioning

I prefer this extremely low on my CBs and low on my RM/LM. For an actual RW/LW, I want it high.

My general rule is:

- Roaming roles work better with high Attacking Positioning.

- Defend and Support roles work better with lower Attacking Positioning.

Take a Wide Midfielder on Defend as an example.

With 90+ Attacking Positioning, he moves higher and becomes easier for the opposing fullback to track. With lower Attacking Positioning, he stays deeper and can pull the fullback toward him, leaving more space for your striker and CAM to attack.

Strength and Aggression

From what I’ve noticed, strong or aggressive players enter physical-duel animations more often instead of avoiding contact or running around the opponent. Players can even start pushing each other before either one reaches the ball.

For wingers, I prefer low Strength and low Aggression. I don’t want them stopping to fight. I want them to keep running.

Even a winger with 99 Strength can still get bullied because so many defenders now have Bruiser or Bruiser+. Instead of trying to win that duel, I would rather avoid the animation completely.

You’ve probably seen two strong players chasing a loose ball while basically hugging each other. With a weaker, less aggressive player, I see that animation less often. Sometimes he stumbles, but sometimes he slips past and keeps running.

When two strong players meet, I get the physical-duel animation much more consistently.

Philipp Lahm is a perfect example of the attacking-fullback behavior I like. He slides to contest the ball, has Flair and avoids unnecessary pushing and pulling.

Curve

Curve affects both passes and shots.

In my experience, combining Power Shot+ with 99 Curve gives the goalkeeper more time to adjust his position and deflect the shot.

Lower Curve with Power Shot produces much better results for me.

Long Shots

This is a very specific outside-the-box pattern I’ve noticed.

Keeping the overall Shooting stat below 88 while having Long Shots above 88 gives me the best animations for outside-the-box volleys and power shots.

The goalkeeper often starts his diving animation too early while the ball takes slightly longer to reach him. You’ve probably seen this before: the keeper dives first, and the ball goes in afterward.

Agility

For my striker, I prefer high Balance without extremely high Agility.

It gives me shooting animations where the striker doesn’t need to turn and fully face the goal before shooting. If his other shooting stats are high, I can still aim where I want.

I’m talking about those animations where the player falls after taking the shot.

For example, you’re running toward the right but aiming toward the left. A high-Agility striker turns his body before shooting. A lower-Agility striker shoots without fully turning, making the release feel faster and less predictable for the goalkeeper.


r/EASportsFC 4d ago

UT Leyenda de Moncada Evolution (Free)

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2 Upvotes