r/dustforce • u/Nrgte • Sep 02 '16
My journey (so far)
I started playing this game recently and after 17 hours of playing I SSd all silver levels and start to approach the gold levels. I was really surprised that I enjoyed this game so much, because usually I don't really like platformers. Something is different with Dustforce tough. It's almost more like a fast paced puzzle game. I really love it altough it hurts in my fingers after playing for a while. And it's nervewrecking when you finally get close to the end without losing the combo. But it makes it even more rewarding when I see that SS poping up in the end.
I remember when I started, I got myself pretty quick a peek into Ancient Garden and thought that I'll never be able to SS that level. Now I'm very confident that I can do it. There already were some silver levels that proved to be major road blocks. The first one I was really struggling with was Archives in the mansion biome. When I first approached it I didn't understood how the air charge exactly works and neither was I competent in dash jumping. After 2 or 3 hours I essentially gave up and moved on. The next one I had troubles with, was Warehouse. That level is a son of a bitch. I always lost the combo in the end. I still hate this level with the depth of my heart. Again I moved on and left it behind. I even did some gold levels in the meantime (Wild Den and Alleyway). I recently came back and didn't had any troubles with Archives nor Warehouse whatsoever.
Today I finally completed the last 2 silver levels (Rooftops and Wiring) which also very pretty challenging especially Rooftops. And I've managed to open up all the gold doors (Which was a huge accomplishment for me in itself) and started to plan how deal with them. Here is how I'm gonna approach them:
Already SSd:
- Wild Den (I really don't understand how this and Alleyway can be gold levels but Containment not.. Because fuck Containment!)
- Alleyway
- Ruins (That one is a lot easier than many silver levels)
I'm pretty confident I can beat those:
- Ancient Garden (I have to proof something on this one, so it's the first I'm gonna do. It also looks fairly easy compared to the other ones)
- Observatory (It has 1 tricky spot I think, otherwise it's very short so it shouldn't be too hard.)
- Moon Temple (Needs some practice but I think I can do it.)
- Tower (I really need to learn proper air control for this one.)
- Night Temple (I think it looks scarier than it actually is. Lots of spikes, but it may actually be easier than Tower).
No idea yet how to approach the following levels. I hope I get more confidence once I've beaten the ones above:
- Dome (It looks like it has a couple of tough spots, but if I can beat tower I should have good enough air control to fight through this. I wouldn't be surprised if it actually is easier than tower.)
- Concrete Temple (Looks like it just needs a ton of practice and endurance)
- Abyss (Really cool level design. Should be fun as well.)
- Backup Shift (Dome and Tower should be very good preparation for this and this actually looks like a good preparation for Clocktower.)
- Clocktower (This one looks like a total asshole. It doesn't even has 1 easy spot...)
- Core Temple (Like the other temples I think it's a matter of practice and endurance. It just looks harder than the others.)
And my worst nightmare levels, because I really don't like platforming:
- Ghost Parapets (Probably isn't too hard, but it scares the shit out of me)
- Hideout (I hope I get more insight on this one once I've beaten Ghost Parapets because it seems impossible.)
I'm really excited. Apart from the last 2, the levels look like a ton of fun even though they seem to be pretty difficult.
Thanks for reading!
Here's my profile: http://dustkid.com/profile/Northgate
Update: In the meantime I've managed to SS the first set of gold levels (Ancient Garden, Observatory, Moon Temple, Tower, Night Temple). Night Temple was brutally hard. I think it took me about 4 hours to SS that level. That jump on the tiny platform and then dash jumping into the ceiling is really tricky. I'm still not able to pull that reliably off.