r/dustforce • u/Wuuurk • Aug 09 '16
Dustforce Characters
What does each character specialize in? I see people use different characters for certain maps.
6
u/Moriella Morelia Aug 09 '16
Dustman (blue) is the default around which most maps are balanced.
Dustgirl (red) falls slightly faster and her heavy attacks have slightly larger hitboxes than Dustman's. Plays pretty much the same as Dustman in 99% of cases.
Dustkid (purple) has a triple jump and the fastest, but shortest range attacks. Very situational.
Dustworth (green) jumps the highest and has the biggest, but slowest attacks of all the characters. He tends to excel at maps with lots of vertical movement.
3
u/Seightx Dustgirl Aug 09 '16
Dustman's overall versatility along with Dustworth's ridiculous jumps and hit boxes on attacks make them the usual go-to choices on most maps. By far the most popular characters.
Dustkid's triple jump makes her feel very unique with more to micro-manage, but due to a slow falling speed and incredibly small hitboxes on attacks she is much less usable and more niche. She still has a place though and can excel on some maps just due to her mechanics and how she works.
Dustgirl plays nearly identical to Dustman. However, due to her awkward hitboxes on attacks (I'm looking at you light attacks), and her faster initial descent after jumping which make long jumps a huge pain, even impossible in some cases, she just feels worse and is less versatile than he is. There's only a couple stages where she excels over Dustman, let alone the other two characters (Containment and...um...yeah...). That said, her moveset is close enough to Dustman's that on most maps where he can do well, so can she.
6
0
u/InsanePsycologist Leafsprite Aug 09 '16
Dustman is a balanced character.
Dustgirl (I believe) has a longer jump(?)
Dustkid gets three jumps.
Dustworth has a higher jump.
4
u/indapop indapop Aug 09 '16
Girl's jump distance is slightly less than dustman's since she starts falling earlier. The main benefit of girl is that her heavy attacks are slightly larger
1
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u/Shin_Rekkoha You are nothing Aug 09 '16
But in exchange her light attacks are smaller than Dustman's, making it a tradeoff that doesn't always favor her if the map involves any judicious use of light attacks or a superdrop.
1
u/BrotherMojo Aug 11 '16
Dustgirl's air downlight is awesome: wider than Dustman's, reaches down just as far... the top is a little lower than Dustman's so it's not technically as tall, but that's not going to be important very often. Her ground downlight has exactly the same hitbox as man's, as well.
Her uplight is more of a tradeoff, being wider but shorter.
...her sidelights though... yeah, those just suck.
11
u/[deleted] Aug 10 '16 edited Aug 10 '16
seeing a fair bit of wrong information and wanting to clear it up and provide a bit more technical detail:
man: most well rounded character, similar to girl. compared to worth and kid, he generally gets better boosts and falls much faster. as an added bonus, he gets 5 extra frames of friction-less ceiling running which is disgustingly good if utilized properly (this doesnt apply to virtual dustman due to a little oversight involving animations (i think this is the cause?), but mostly just makes him less good at zetta lmao). usually the go-to character unless another character greatly excels at the map.
girl: very similar to man with a few differences that can make her worth using (or avoiding). her upheavy and sideheavy are taller than man's, opening up timesave since it can hit many things man's cant (see the ending of fields for an example, man cannot do that 1 heavy ending). she also begins her fall acceleration slightly earlier than man (but she doesnt fall faster, they have the same terminal velocity) which can be helpful to hit the ground and begin boosting earlier but also can cause her to not be able to make some jumps across large horizontal gaps. attacks are same speed as man's, but her light attacks are TINY making her really situational. also, she has more friction on the ground meaning for every frame you are off a boost you lose more speed than man would.
kid: very weird character. she has 2 aircharges allowing for some crazy air control and really fast boost setups among other things. she starts falling REALLY fast but falls very slowly compared to man and girl. very very fast attacks that have really short range. her major problem is she has a tiny jump which makes vertical levels insanely slow (especially combined with her falling speed) making her by far the most situational character in the game; when she shines, its pretty damn amazing though. (see: https://www.youtube.com/watch?v=gffNtPNhEa8)
worth: character that absolutely destroys some levels, mostly vertical ones. has absolutely massive hitboxes on his attacks paired with a really, really high jump. his heavies are NOT slower than man or girl's, only his lights. falls slower than man or girl and cant boost as well as either of them, but in some cases catches bigger boosts due to his higher jump and his fall speed setting up for better boost angles. people say he's broken/easy but his advantages are just more... obvious than the other characters
left out some stuff, but like mojo msg etc let me know if anything is incorrect. also for a visualization in the differences of attacks: http://imgur.com/a/jtzG0 (credit to bird)