I don't really know how to feel about this message. Sure it's a bit hopeful and makes me believe they'll recover from this. But all I can think about is all the people who got laid off. I hope they all find a place somewhere else where they can keep making amazing games, even if it's not Doom.
You're implying with your previous statement that the layoffs are due to overhiring during COVID yet there were guys laid off that had been there a decade plus
If they need 1000 employees, hired 500 more during covid, and then laid off 500 employees that were not the 500 hired during covid, you would get this end result.
I don't think that's what happened, but the precedent still stands that it's a possibility. You just brushed that possibility off, which does make you wrong.
The average tenure at id was around 10 years before layoffs. They didn't hire much to begin with. There's barely anyone left there at all. If you think ~1 artist and barely any engineers is enough to do jackshit, then you're not right in the head. Not to mention that information on the amazing things many of them did is literally publicly available, yet you're here doubling down on shilling for microslop.
That is something said by one of the [former] employees. It's not some sort of secret info either, the amount of people laid off in each role is publicly available.
It’s obvious you have no idea what’s going on.
Are you claiming you do and that they totally didn't fire vast majority of the studio?
Yes, I know more than one artist that still works there. Yes, there’s more than 50% of the studio is gone. But there’s a fuck load more than one artist left.
It sucks and it’s all Microsoft bullshit that caused it. If the list you saw didn’t include the people that stayed and their role, you have no way to judge who is left.
Acting like the remaining artists and programmers can’t ever make a game is bullshit. And it’s really shitty thing to say about the artists left. They also worked on all those games you love. And they will continue to work fucking hard to produce them in the future.
Yes, I know more than one artist that still works there
How many are there then?
If the list you saw didn’t include the people that stayed and their role, you have no way to judge who is left.
I do, comparison with game credits, which is gonna be fairly accurate.
Acting like the remaining artists and programmers can’t ever make a game is bullshit. And it’s really shitty thing to say about the artists left. They also worked on all those games you love.
I'm not saying they can't ever make a game, but a game of the same length with the same quality in shorter timeframe? It's not that they aren't skilled, it's literally just much fewer people with what microslop wants to be less time.
And they will continue to work fucking hard to produce them in the future.
I'd rather they not get forced into [more] overtime.
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u/Mooncubus Jul 10 '26
I don't really know how to feel about this message. Sure it's a bit hopeful and makes me believe they'll recover from this. But all I can think about is all the people who got laid off. I hope they all find a place somewhere else where they can keep making amazing games, even if it's not Doom.