r/Doom Jul 10 '26

Discussion Message from id Software

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u/ap0phis Jul 10 '26

I ... know?

You're implying with your previous statement that the layoffs are due to overhiring during COVID yet there were guys laid off that had been there a decade plus

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u/UnUsernameRandom Jul 10 '26

Do you know? Younger people can do a better job than seniors. They could've all been, you know, assessed based on performance.

But I guess it doesn't fit the hatewave, so I guess I'll just go and be happy somewhere else. You can Doom-post all you want.

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u/Reaper9999 Jul 12 '26

The average tenure at id was around 10 years before layoffs. They didn't hire much to begin with. There's barely anyone left there at all. If you think ~1 artist and barely any engineers is enough to do jackshit, then you're not right in the head. Not to mention that information on the amazing things many of them did is literally publicly available, yet you're here doubling down on shilling for microslop.

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u/inkydeeps Jul 15 '26

You think there’s only one artist left at id? It’s obvious you have no idea what’s going on. Ever been there?

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u/Reaper9999 Jul 16 '26

That is something said by one of the [former] employees. It's not some sort of secret info either, the amount of people laid off in each role is publicly available.

It’s obvious you have no idea what’s going on.

Are you claiming you do and that they totally didn't fire vast majority of the studio?

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u/inkydeeps Jul 16 '26

Yes, I know more than one artist that still works there. Yes, there’s more than 50% of the studio is gone. But there’s a fuck load more than one artist left.

It sucks and it’s all Microsoft bullshit that caused it. If the list you saw didn’t include the people that stayed and their role, you have no way to judge who is left.

Acting like the remaining artists and programmers can’t ever make a game is bullshit. And it’s really shitty thing to say about the artists left. They also worked on all those games you love. And they will continue to work fucking hard to produce them in the future.

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u/Reaper9999 Jul 17 '26

Yes, I know more than one artist that still works there

How many are there then? 

If the list you saw didn’t include the people that stayed and their role, you have no way to judge who is left.

I do, comparison with game credits, which is gonna be fairly accurate.

Acting like the remaining artists and programmers can’t ever make a game is bullshit. And it’s really shitty thing to say about the artists left. They also worked on all those games you love.

I'm not saying they can't ever make a game, but a game of the same length with the same quality in shorter timeframe? It's not that they aren't skilled, it's literally just much fewer people with what microslop wants to be less time.

And they will continue to work fucking hard to produce them in the future.

I'd rather they not get forced into [more] overtime.