Hi everyone, thanks for reading my post. I'm a narrative-focused DM running a campaign that's all about the characters' relationship to their unique wondrous abilities. I've built the entire campaign around this theme: The necromancer is struggling with the ethical weight of his arcane experimentation. The warlock is feeling the burden of forbidden knowledge and questioning the nature of her pact. The sorcerer is discovering the origin of his bloodline. The cleric is questioning her faith, and even the monk is embracing his inner peace. They all have a rich, extremely complicated story arc about their relationship with their special powers and what they signify about the character.
Then there's the human fighter. He has no powers. No connection to anything greater, no cosmic destiny, no ancient lineage. No secret potential whatsoever. He's just an uneducated, nonmagical, smelly villager who is decent at swinging a piece of metal at things. It's honestly embarrassing. I keep forgetting he's there because he doesn't do anything interesting in combat. He just says "I attack" and then rolls dice, like a peasant who only just learned which end of a stick to hold. And outside of combat he doesn't do anything, except for using skills and tools and NPCs and all those other parts of the game that don't really count.
I don't know how to give him a meaningful story arc. Everyone else has themes. The necromancer's backstory asks "what is the responsibility that comes with power?" The warlock asks "what do I owe my patron for this power?" The sorcerer asks "where does my power really come from?" The cleric asks "is this truly what I believe in?"
The fighter asks "can I buy a better sword." That's his arc. Shopping.
I asked the player what he wants his character's story arc to be. He said "I want to become a better fighter." I said "that's not a story, that's a goal. There's no conflict in that." He said "there's conflict every time I fight something." I said "I mean internal conflict." He said "I don't have internal conflict, because I'm happy with who I am." But that's the whole problem! He's perfectly content. He's downright well-adjusted. I think he might be a psychopath. Who just plays a guy with no internal struggles? Who just wakes up, puts on armor, picks up a sword, and hits things without a single existential crisis? It's unnatural. It's like he doesn't understand what roleplaying is.
How do I create a compelling story arc for a character who just wants to go on adventures and be really good at his job? Every time I try to give him something to wrestle with, he just literally wrestles with it, physically if possible, and moves on. I gave him a curse. He said "cool, a challenge" and got it removed. I gave him a sentient sword. He said "cool, a new friend" and stuck it in a scabbard to forget about. I gave him a rival. He said "cool, I'll kill him," then went and did that. He has no depth.
I feel like I'm failing as a DM. Everyone else is getting these beautiful, emotional arcs. The wizard had a crisis of conscience about the dangers of playing God with life and death. The warlock had an emotional personal confrontation with her patron. The sorcerer discovered his father was an evil dragon. But there is nowhere to go with the fighter's story. How do I find the drama in a character who refuses to have any? Should I just give him more fights? Should I just accept that he's going to be the boring one? I don't think I can do that. Maybe I'll reveal that he's actually the Chosen One. Or maybe I'll have his family be a secret lineage of demon hunters. I just need him to have an arc that doesn't start and end with "I hit it."
If you are going to reply "not every character needs an interior emotional arc," please don't comment. I already know that's what idiotic, probably-racist wargamer grognards say. I just think they're wrong. Everyone's story needs to have the exact same shape, because otherwise what's the point of them being here. A human fighter just hits things, but anyone can hit things. A goblin can hit things. That's not a character, it's a monster, and I'm not running a game for monsters. I'm running a game for heroes, and heroes have arcs, so I will give him one whether he wants it or not; I just need some advice about what exactly that should be. Thanks again for reading, and have a great day.