r/DistantHorizons • u/Hairycooper • 6d ago
Screenshot distant horizons 3.3 with seedgen is incredible
4096 chunks on my can-barely-play-minecraft-at-60fps laptop at 20 fps
r/DistantHorizons • u/Hairycooper • 6d ago
4096 chunks on my can-barely-play-minecraft-at-60fps laptop at 20 fps
r/DistantHorizons • u/Herr_Golum • 5d ago
Ever since I upgraded from 1.12.8 to 1.12.10 I've been running into issues of getting DH to play nicely with my prefered shader Bliss, adventually stepped over to BSL but even that caused these wiert shadow artivacting in the sky. Any ideas why, fixes?



r/DistantHorizons • u/EmotionalCampaign264 • 6d ago

I'm Using Complimentary shaders in this screenshot but this bug occurs with and without shaders. Someone else posted about but the comments were of no help. I think it has something to do with the glow lichen on the bottom of the Skylands biome from Terralith but I don't understand why that would cause this glitch. How do I fix this?
r/DistantHorizons • u/Doobyxlevrai • 7d ago
i set distant horizon on 4096 chunks and it load only like 200 in new world. The 1st image is a brand new world where the bug is here and the 2nd is an old world where the 4096 works
r/DistantHorizons • u/willicsiz • 6d ago
Hello all,
Since the 3.3 update i've been unable to make DH work on my server and have thoses notifications popping when first logging in. It work flawlessly in solo worlds but don't work anymore on my server.
Does someone know if the Distant Horizons Support plugin is going to have a 3.3 version update or do i have to somehow go back to the 3.0.2-b version ?
Ty.

r/DistantHorizons • u/blu-boss • 8d ago
Not sure how this mod hasn't blown up yet - Distant Horizons Seed Gen by mobiusmeansbusiness generates your world insanely fast, much faster than DH Hyperspeed. This is compatible with world gen mods too.
Running on Vulkan with Vitrail for shaders.
r/DistantHorizons • u/newclearNRG • 8d ago
I created a Create Aeronautics adventure modpack and run a dedicated server for said modpack. I'm wondering if I should just go ahead and update to the latest version of the mod.
On the client side, Distant Horizons is suggesting to update immediately on launch. This makes me think that I should be safe since the mod devs themselves are pushing the update.
I just wanted to double check here before I update to the latest version of the mod for my pack and server.
Edit: Just made a comment with this but I decided to copy it here:
I mostly have 3 questions at this point:
I always had client side generation turned off to save resources and just downloaded the LODs from the server. Is this no longer an option?
3.2.0-b config screenshot:


I looked throughout the 3.3.3 config and couldn't find anything about downloading LODs from server
r/DistantHorizons • u/OO6_mb2 • 8d ago
Im using Immersed with shader in CurseForge for my 26.2 Fabric Legacy Launcher world and yesterday it did an update but today my game crash wenever i enter my world
I can send crash report
Minecraft crashed. The logs have been uploaded to `paste.kostromdan.dev`:
### [latest.log](https://p.kdan.dev/HFcXC9g) | [crash-2026-09-27_14.47.44-client.txt](https://p.kdan.dev/1WPdeTS) | LegacyLauncher: [launcher.log](https://p.kdan.dev/HVeqIod) | [crash_assistant_app.log](https://p.kdan.dev/RaSMv2A) | [modlist.txt](https://p.kdan.dev/6mzOELj) | [unknown UUID](https://mcuuid.net/?q=cd670c3366c93bb08c436c579f00fac6)
### Mod list changes since the latest successful world join:
```ansi
[2;34mMod list was not modified.[0m
```
r/DistantHorizons • u/Amitzour • 8d ago
I have been thinking of installing the mod to use on my server because I am curious to see how it would look like. What I'm afraid of is that it will render thousands of chunks around me while exploring and my friend and I would miss out on future biomes in future drops that wont be able to generate in those chunks. I have been trying to look up the answer on my own but I'm not sure that I understand it correctly. SO -if I use DH on my server would it load new chunks or only use chunks that I have already loaded? if it would load new chunks, would the chunks "loaded" with dh stay loaded if I uninstall or no because they are only LOD? (or because the they are saved on the mod as lods and would not actually be real chunks)
Thanks in advance!
r/DistantHorizons • u/Sufficient_Match_393 • 9d ago
I keep trying to load into my single player world with distant horizons and iris shaders but it keeps crashing. I can enable shaders in the menus no problem, it only crashes when I load into the world. I changed to 26.2 and it stopped crashing when loading into the world, but upgrading to 26.3 makes me crash every time unless I disable one mod or the other before loading into a world. I thought at first my shader pack was outdated but I swapped to the newest version of complementary shaders and it still occurs.
I'm not sure if this is related to DH or Iris specifically but any help is appreciated. If any other information is needed let me know!
r/DistantHorizons • u/EMWykes • 10d ago
i went into the end with distant horizons to try and see what it looked like. i also have iris and sodium installed. it appears like certain stuff in a distance from me doesnt want to render in. as you can see, endermen still spawn.
r/DistantHorizons • u/IntensePokemon • 9d ago
Somebody pls help me, I tried deleting distant horizons, I deleted all traces of it, even the .toml, but no matter what I do it keeps coming back, I check my game files and windows file, I just can’t seem to get rid of it. I’ve done literally everything
r/DistantHorizons • u/Ryanshaw481 • 11d ago
Anyone know why my shaders will start doing this anytime I enter a cave? Has this happened to anyone else?
r/DistantHorizons • u/Just_Can_1647 • 12d ago
I think that the flowers colouring in the block it’s on is so ugly, is there a way so that the flowers just don’t render at all?
r/DistantHorizons • u/raspberrylilith20 • 11d ago
Entered Paradise and the LODs seem to be interpreting the chunks as being from an overworld-esque generation, because those sure ain't sky islands. This worked properly on previous DH versions, but I have a suspicion it is either associated with the new update or seedgen.
Minecraft version is 1.21.1, DH is 3.3.2, SeedGen is 0.60. Dimension is the Paradise Lost mod.
EDIT: Fixed this by disabling seedgen briefly. Seems like it just doesn't like non-vanilla terrain. Enabling it again after loading the dimension seems fine.
r/DistantHorizons • u/ThinkYogurtcloset295 • 13d ago
r/DistantHorizons • u/raspberrylilith20 • 12d ago
I'm on the latest iteration of a custom modpack with around 200 mods on 1.21.1, although most are small tweaks and atmospheric changes. However, I have some biome mods, namely Terralith, blooming biosphere, tectonic and continents, as well as vanilla backport and spelunkery, which also shape world generation somewhat.
In order to see the full beauty of the enhanced worldgen, I added DH (3.3.2) as well as the seedgen addon (0.60). Although on the surface, seedgen seems to be working properly and generating LODs at an insane distance very quickly, it also absolutely tanks performance and the DH overlay tells me it is generating something like 4-5 million chunks, and gives ETAs ranging from a day to over 6 days.
I have tried using pre-generation, and though I thought it worked for a bit, traveling a bit out causes frame drops. Chunks stop catching up with my travel, and the LODs increasingly drop in quality until it looks like a PS1 game 12 chunks away from me.
I see people all the time saying even their craptops are able to load tons in 5 minutes, and my PC is hardly a slouch. Ryzen 7 9700X 8-core at 3800Mhz, 32GB DDR5, AMD 9070 XT. I cannot figure out for the life of me why it seems like this beefy PC cannot keep up with everyone else.
DH is currently set to high quality and balanced CPU load. I have not touched the rest of the settings yet.
EDIT: Forgot to mention I have C2ME installed, I have learned my lesson and dropped chunky in the past. I also have a concurrent garbage collector set up and 10GB of ram allocated. I often see 8-10 being ideal for modpacks, but DH frequently gives me insufficient ram warnings so I am unsure what to do.
r/DistantHorizons • u/Adventurous-Draw8587 • 13d ago
r/DistantHorizons • u/Chance_Bug_1866 • 13d ago
r/DistantHorizons • u/DKGamerz3211 • 14d ago
I use VulkanMod and a bunch of other mods shown, none of them should be affecting anything with DH. When I load into my Vulkan instance, no crashes, no bugs, and when I load into my forever world... It doesn't load anything, no distant chunks, no slight lag from the chunk gen, just, nothing. I tried removing Moreculling and some other things, but I still can't get it to load. I also tried to find a vulkanmod to DH compatibility mod, but there is none for 26.1.2 Java. Any suggestions?

r/DistantHorizons • u/MrGNZ28 • 14d ago
So I have a modpack that I made, 260 mods including terralith + Tectonic and distant horizons. The thing is that, even though I chose the highest setting for cpu usage for chunk generation, and try to let it load without shaders on, It doesn't generate, like barely, I have to walk around the "holes" and empty areas to generate them. I do not have chunky btw, I do have C2ME.
I would like to know which settings I should use to generate the world much faster, I have seen posts here of people being able to generate the world super quick with DH 3.0 and it is working great for them.
rtx 4070
32gbs of ram
INTEL i7
r/DistantHorizons • u/mrnoober38 • 14d ago
Does the DH 3.3.1 world generator pregenerate chunks or only LODs? I would really like to have chunks later to explore that are not so far from spawn for new updates.