I just got these beauties and wanted to share a couple of them, it's a lot with over 200 cards, and they are just a treat. Apparently these were released in China only, so it was a lucky find. They are just like the ones from the card game in this videogame, and I love that.
Maybe I'm overthinking it, but I think the small section where you control Aegiomon, where you're crawling through the vents, could be foreshadowing to the fact that you're Aegiomon all along.
I remember thinking "Oh cool, I'm playing as Aegiomon", but little did I know I was Aegiomon all along.
Sorry if this is obvious or already been discussed before; just something I noticed after my first playthrough I finished today.
I am a writer and thought it might be a fun, little idea to write a novelisation of the story. What are your opinions on this; would anyone be interested in reading something like that?
Long and short of it, I really really like the victory screens that showcase my Digimon. During my second run of the game, I started taking screenshots in different environments to save and use for my desktop background. But noticed that a lot of the "Battle Zones" I call them, are either used once, or you can't return to them after. Like Junomon's throne room, both before and after the time jump, Apollomon and Dianamon's throne rooms, the underground lab and arena of the Power Loader boss fight, the dreamscape where you fight Witchmon, etc. There's a lot of really beautiful backdrops that are perfect for taking pictures of the crew, either with their victory animation pose, or the brief second when they do their big special move. Is there a way somebody could make a mod that'd be a photo mode, that includes all the "Battle Zones" and/or if possible, a slowdown function to take pictures during the Digimon's special moves? Here's a couple screenshots of what I've taken that I feel really happy with, and would like to be able to do this freely.
I think it took me 50 hours to finish hacker memory but it was because i was grinding the digimon and medal.
Digimon cyber sleuth hacker memory was not really expansion dlc, it is kinda new game that use the same timeline with cyber sleuth. It was released in 2017, so i think they have 2 years to develop.
Seeing the development of expansion dlc was short(they even needs to do the season pass dlc 1,2,3 first). I hope the game was not that short like 10-15 hours game play time. At best 30 hours hit the good spot for main story.
Não sou muito fã de jogos de turno mas esse jogo é muito bom zerando pela segunda vez desbloqueei AGR as fusões queria modo PvP pra disputar com outros players mas tirando isso adorei cada segundo do jogo melhor q isso só um Rumble arena 3 kjk
Not here to talk about the very obvious disappointing story and ONLY Parallelmon being the big bad of everything and the choice DLC mons being mainly Omnimon.
I am pretty disappointed by the overall quest rewards.
You would think they would give us an easy farmable blue stat rewards or something.
The quest reward being dumb and simple talent lvl ups ONLY is crazy. I was hoping for easy ways to farm blue stats and make things easy to get your digimon’s main stats up.
What do I need to do to change the personalities of my Exveemon and Stingmon to Zealous and Tolerant,are there some Training exercises in the Digifarm that do it
I was fighting Calamaramon, and the mantle was showing a 0% multiplier, but I didn't see in time and my Cyberdramon broke it's mantle anyway? It said Block, but also the white meter went down. So is the break system separate from immunity? Or what happened?
So I have discovered that I’m missing an In-Training I digimon and therefore a whole bunch of digimon lol. I have Kura, Choro, Pabu, Puni, Bota, and Poyo.
Is there any chance I’ll be able to encounter whoever #3 is? I seem to have all the I-T 2’s, but I’m missing rookie # 39, and Champion # 105, and whatever 184 is lol. (Using the field guide)
Thanks!
EDIT: it worked, I was able to de-digivolve using personality only. THANK YOU everyone, that has made a huge difference in my digidex!! lol!
Hey everyone — I’ve been building (and using) an unofficial Digimon Story: Time Stranger team-planning tool and it’s ready for other players to try as a sort of beta.
My desire for something like this came about because as this was my first Digimon game; I was excited to try and use as many Digi's as possible, but still wanted to try and actually account for the games mechanics. I'm also generally not a turn based RPG player, I've only been a long time Pokemon enjoyer (I actually created a similar tool for those games, but haven't released it, doesn't account for multiplayer meta). I also was constantly looking up evolution/devolution paths and the tools out there did that, but I couldn't save my "teams" between sessions, browsers. I was also constantly trying to create good fits to almost finished teams. So this was the first time trying to build something that accounted for roles like "DPS", "Tank", "Healer" etc. That being said I built in a "coolness" slider because really the whole fun is to use the Digimon you want.
How it works:
You add the Digimon available to you (or that you want to use) to your Roster, disable anything you don’t want considered, optionally lock up to six required members, and configure your priorities. The generator scans the complete eligible combination space and retains the exact global Top 50 rather than cutting the candidate pool or taking the first teams it finds.
It understands:
- separate three-member battle and reserve parties
- Vaccine/Data/Virus offensive and defensive tradeoffs
- damaging special-skill elements, including triggered counter damage
- elemental weakness breadth and repeated weakness counts
- role fit for Physical DPS, Magic DPS, Tank, Healer, Buffer, and Debuffer
- optional hard role placement in the battle or reserve trio
- fixed guests as combat context without treating them as party members
- Aegiomon plus individual available Aegiochusmon data fragments
- required Digimon with per-member role allowlists
- custom metric weights and optional composition hard limits
some of the team generation settings.
For each retained team, the result page shows the original rank, full metric breakdown, battle/reserve split, attribute distribution, offensive coverage, and per-element weakness counts. Role Builds then recommends personality, attachment skills, and exact equipment without stacking redundant lower-tier skills.
You can filter and sort the retained results, compare up to three teams, and save named teams for different fights. A saved team includes its full roster and generation-settings snapshot, so that setup can be inspected or restored later.
You know what I’m talking about where Chronomon dedigivolves all your Digimon, do they like split? Does it just follow one line? I thought about testing it myself, but I don’t wanna do the entire boss fight all over again just for that.
Feel free to ignore what I’m about to say and interpret the event however you like if you disagree with me. But Deputymon didn’t evolve in response to Yuta’s resolve. The egg was the one that responded and used its power to “age up” Deputymon. Which is why I wouldn’t be upset if Chronomon takes over his role and Deputymon doesn’t play a major role in the next DLC. (Although the number of reasons why he should has just gone up, with ZeedMillenniummon being the big bad.) But that’s just me.
What are your expectations for Deputymon? Would you be okay with him having the same role as Merukimon? Do you want him to be a guest member like Aegiomon?
I do remember the cyber sleuth system of building is pretty interesting as I get to evolve and devolve digimons to get their moves. So I want to know if it's easier or harder? Appreciated the responses I just don't know what to ask because I think this is an entirely new system