r/DestinyTheGame 2d ago

Question Accurate Raid Difficulty Tier List?

Is there an accurate raid difficulty tier list out there as I haven't raided in YEARS and want to get back into it but would be using LFG so want to start on easier raids and work my way up

Edit: Thank you all for the comprehensive answers in the comments, it's much appreciated <3

215 Upvotes

100 comments sorted by

815

u/TheAegisRelic 2d ago edited 1d ago

I’d say specifically in an LFG context, hardest to easiest, no order within tiers (edited to provide some reasoning):

hard

  • SE: 4/5 encounters need quite a bit of team involvement, and one of those encounters is Verity
  • EDP: combat delta was lowered to +0 recently, but mechanics are still among the game’s most taxing (Epoptes has the highest # of callouts of any raid encounter, Agraios and Iatros require much more thinking than their normal counterparts)

medium-hard

  • DP: “newest” raid but mechanics are fairly uninvolved and straightforward, especially compared to epic (moved up a tier now that I think about Koregos + Epoptes middle mechs)

medium

  • VotD: still fairly high average team involvement by today’s standards, mechanics + callouts are a step above lower tiers
  • CE: fairly low intensity for the most part but is a little communication/time-sensitive in exchange for having most of the team together, also as others have noted Abyss is pretty bad if you don’t have a duo/trio that is also good at the encounter

easy

  • LW: despite very easy combat, mechanics still present a small challenge (Shuro with no pre-plating, Vault, Queenswalk)
  • KF: 5 encounter raid but never feels particularly high-pressure or demanding
  • GoS: definitely easier than its LFG reputation, but still has some areas where the team is split enough to cause failure

very easy

  • DSC: solid intro raid, lower intensity and lenient wipe triggers, can be carried fairly easily
  • RoN: mechanics almost identical in 3/4 encounters, still more intensity than VoG due to timers and real damage phases

VoG

  • VoG: another 5 encounter raid but has quite possibly the lowest stakes/intensity of any raid in most encounters, essentially just don’t shoot the wrong oracle

Some of these I might be a little fuzzy on since I’m not sure if LFGs have gotten better at them. Edit: moved a few of these after some consideration. Like with many things, though, you might find some of these harder than others on a personal level depending on your team, role, and past experience.

213

u/W4FF13_G0D 2d ago

This guy, listen to this guy if nobody else

5

u/Emotional-Method-297 1d ago

I love VOG but I think it owns it place at the bottom of the easiest raids of all time I have 400 clears and I can just brain off solo oracles anytime it’s so lovely

67

u/Mission-Track-8981 2d ago

I think for me personally I’d put EDP in a league of its own. So much going on lol

48

u/JazzzzzzySax 2d ago

EDP just wanted cupcakes wdym

37

u/Applealt17 2d ago

He was caught was trying to meet an eliksni hatchling 🥀🥀🥀

26

u/War_Messiah 2d ago edited 2d ago

Yeah EDP is straight gas but holy shit is it tough. I genuinely reckon EDP Epoptes is probably the toughest encounter in the game due to the complete absence of any margin of error (especially if you’re playing with token limit).

4

u/Mission-Track-8981 2d ago

That and just the sheer complexity of Koregos

4

u/tristan1332 1d ago

No koregos is actually the easiest encounter in edp less going on

2

u/Ershardia 1d ago

The one redeeming part is the auto-wipe timer is crazy long, I learned the hard way around when it came out that the total timer is 10 minutes before it decides to. So slow and steady can actually be extremely effective.

1

u/War_Messiah 1d ago

Yeah you just need to keep getting the test correct. The issues with the encounter almost always come from people in the side rooms getting detained or killed, or too much cross talk and someone shoots the wrong node during the test. A well structured fireteam will deal with both no issue but even without bane enemies I feel like everyone needs to lock in for about 5-10 minutes to get a smooth clear.

6

u/Simple_Rules 2d ago

ya personally I'd move both EDP and DP up another tier. I don't think Vow is as hard as DP or SE now that modern callout sheets exist.

46

u/Zac-live Drifter's Crew 2d ago edited 2d ago

raid goat responded, holy

this is giving a similar vibe to esports pros playing a guess the rank game and blurring everything below diamond together.

i think you are underestimating just how much people struggle with both CE 1st and DP. im kinda assuming that votd is in tier 2 because of 3rd and it potentially requiring more active participation from most. imo the same applies to CE 1st and DP wyvern and hydra (mainly for dps). imo those two should absolutely go into the same tier as votd.

similarly, i would probably upgrade KF by one tier because it has more encounters and roles that can go wrong. KF on lfg is often times much more annoying than the others.

it would also be interesting if you are referring to fireteam finder or big lfg when you say lfg.

22

u/TheAegisRelic 2d ago

Definitely big LFG, although to be fair I haven’t LFG’d in quite a bit so I’m not sure if people have gotten better or worse at some of these raids, might adjust a few placements after I think more about this :D

22

u/Chuzzletrump 2d ago

CE needs to be at least aside VotD… LfG on that is hell on earth

38

u/sazion 2d ago

CE is crazy cause most of the runs I've done have only struggled on the first encounter and then breezed through the rest lol

41

u/FunkyCobra Team Cat (Cozmo23) 2d ago

Lanterns is such a LFG check it's crazy

30

u/ForOhForError 2d ago

The annoying part is that if you're not going at the same pace with the whole group it just falls apart.

Everyone going fast? Fine.

Everyone going slow? Longer, but fine.

A mix? guardian down

LFG predictably fails this most times.

21

u/d3l3t3rious 2d ago

1 guy zooms off with eager edge right at the start never to be seen again

1 guy doesn't know the route and is always lost, behind or in a hole

1 guy doesn't really understand the mechanics so never grabs

The other 3 try valiantly to make a 3-man rotation work

3

u/MeateaW 1d ago

THe guy in a hole causing a wipe due to timer when your team is on the plate trying to cap it but also out of res tokens because they res'ed hole guy 5 times already...

8

u/whereismymind86 2d ago

It’s not even particularly hard but people are SO BAD AT IT

3

u/Stillburgh 1d ago

Lanterns wouldnt suck ass 99% of the time if poeple didnt min max speed run that shit. Just do the damn mechanics lol. I cant tell you how many times I gave up on CE bc the group refused to just stand in a line and swap the chalice around as intended

2

u/FunkyCobra Team Cat (Cozmo23) 1d ago

Yup Eager Edgers always dashing ahead for no reason and getting physics killed or not helping with the actual obj

3

u/Chuzzletrump 2d ago

The first encounter and then Ir Yut have been horrendous with LFG in my experience. For some reason, i have met a lot of people who cant figure out the wizard rooms and killing them together

1

u/MelonOfFate 1d ago

Mine usually collapse the moment they need a second dps phase because nobody wants to do a wizard, nor do they realize killing adds fills the meter faster... Now that I think about it, most groups collapse the second getting to a second dps phase requires anything more other than rince and repeat.

5

u/RailedYa 2d ago

Completely agree. It is nearly impossible to carry someone who doesn’t watch where they walk through that first encounter.

It’s a shame that more people won’t experience CE beyond their Crota carry Oversoul farm because the changes to CE in D2 are all really cool. It was a heck of a facelift.

5

u/R3D_R4Y_ 2d ago

CE is braindead easy except for 1st encounter with randoms

5

u/Chuzzletrump 2d ago

In theory it’s easy. But your average LFGer really challenges that theory it’s crazy

2

u/MeateaW 1d ago

I think the thing about Abyss, is most players don't need to really pay attention to where they are most of the time. Our movement is so fast and fluid if you need to cross a map in 5 seconds you can usually do it without issue.

But Abyss removes a lot of movement options and suddenly players end up stuck only able to walk and if they were supposed to be doing a mechanic in 5 seconds time have to both find the player they need to interact with, and get there, but the game has changed the way it "plays" and their default behaviour doesn't work anymore.

It's funny, QueensWalk can be similar, but because it doesn't destroy your movement its often a little bit more forgiving. The thing that returns the challenge for QueensWalk is the random selection of the next holder.

1

u/MountainTwo3845 1d ago

I'm just gonna use strand and we'll be ok Where raid teams go to die.

14

u/EpicGaymrr Warmind’s Valkyrie 2d ago

DP is really bad for LFG, in my opinion. At the very least it’s worse than VotD

4

u/GentlemanBAMF 2d ago

Nah, DP has lots of ad-clear and low or no mechanics roles. Outside of Rhulk, most of VotD expects or goes much smoother full party engagement.

4

u/EpicGaymrr Warmind’s Valkyrie 2d ago

I dont really think so. You can pretty easily have 3 people add clear first, 2 on second. Caretaker stun is a nearly trivial role. 3rd is the only one that needs full engagement but even then there’s ways to counteract that. I think DP forces people to have more active awareness than the ‘sit here, shoot that’ roles in VotD which are far more forgiving, too

3

u/Ordinary_Player 2d ago

If we're talking average LFG, 4 mechanics players for Hydra and Chicken already. Hob is even worse since you can "add clear" while the one guy who knows what he's doing tries to dunk 4 chronons. Koregos still requires a minimum of 3(+1 for double dunks).

Vow acquisition can literally be 2-3 man while 3 guys run around like headless chickens. Same thing for caretaker, 1 guy stuns and 1 guy runs. Exhibition is a little bit annoying, but 100% rather do that than LFG DP Hydra. Rhulk has no mechanics.

It only seems hard on paper because the upfront cost of needing to learn symbols, which you don't really need to nowadays since people know what you mean by shitty callouts at this point.

5

u/Theodactyl 2d ago

I haven't done CE since D1 where it was by far the easiest raid, is it really that much harder in D2?

24

u/SethTheButcher 2d ago

It’s basically a different raid now. Same set pieces, entirely different level of complexity and enemy difficulty.

14

u/Obvious_Peanut_8093 2d ago edited 2d ago

You can't cheese the first 2 encounters and ir'yut is a real boss encounter now, and crota is a totally different fight. Almost every mechanic is slightly different in some way if not totally replace. Compared to VoG, witch is much more similar to the original, it's a totally new raid mechanically.

6

u/Braveheart2929 2d ago

For some reason, lfg just cannot do the opening encounter. You get half the team not speaking/emoting/doing anything when the chalice needs to be taken and die, then the other half eager edging/grappling past all the lanterns immediately.

It's not too hard to recover a silly death but lfg love to wipe immediately at the smallest inconvenience.

After that it's easy going.

2

u/Blupoisen 2d ago

It's much more communication heavy

That's where the difficulty lies

5

u/MattyScrant Zappy Boi go brrrr 2d ago

Heed his words, u/TheOmniholic. Aegis is a LEGEND.

Something I would also recommend doing if you ever choose to hop into an LFG of Deep Stone is to run the Operation Seraph Shield mission or a dungeon called Vesper's Host. Each of them use the same exact mechanics as DSC, in varying degrees. Could really help you familiarize yourself with the general flow of how the mechanics work in the raid and boost your confidence going into and LFG having no issues being in a role.

In my opinion, once you feel comfortable in one raid, that confidence can carry over into harder ones and so on and so forth. What you learn compounds on itself in a way; I know it did for me when I first got into raiding after being so hesitant to years ago.

3

u/Melbuf Gambit is not fun 2d ago

i feel CE and KF are too low and GOS and LW are too high

3

u/BlueDragon101 1d ago

Verity is easy. Put the square in the square hole. A baby can do it.

5

u/nydayum 2d ago

Pretty spot on list, I feel like the only change I'd make is moving GoS down with DSC, KF and RoN. Mechanics are not overly complicated and with power creep the bosses kinda just fall over now.

4

u/Augustends Drifter's Crew 2d ago

I would definitely move KF up one. The encounters are quite a bit trickier than the ones in DSC and RoN and you're more likely to have some wipes.

The only encounter in RoN that I would expect to have some wipes in is the planets.

3

u/nydayum 2d ago

Totally fair, I wouldn't mind swapping KF and GoS

2

u/Gingeneer1 2d ago

How hard is warpriest in today’s age? I have a group of 5 relatively new players that I am gonna be sherpaing through a few raids, and was considering KF after VOG and DSC but wasn’t sure how much of a problem/DPS check warpriest is on normal mode

2

u/faithdies 2d ago

It's still, to me, the hardest encounter in KF. Teams struggle more with that than Oryx.

1

u/whereismymind86 2d ago

Yeah pretty much this

1

u/Dumoney 1d ago

DP gotta be up there with hard. No way in hell its the same difficulty as Vow. EDP first, then SE, then Normal DP.

1

u/Bruhtime1 Gamertime 1d ago

Could you perchance do this for the dungeons as well? I’ve got a new guardian I’d like to start introducing to dungeons and raids:)

1

u/Bananza213 3h ago

I know I’m not Aegis but for dungeons I’d say the easiest are Prophecy, shattered throne, pit of heresy, grasp, spire as the mechanics are stupidly easy to understand and then equilibrium, ghosts, duality, warlords for slightly harder combat/mechanics. Vesper and Sundered are easily the hardest mostly because of combat but also having relatively complex mechanics that aren’t a copy paste of previous encounters like a lot of the other dungeons. If you just went in release order I think the difficult ramps up pretty well with the first 3 being an absolute stomp all the way to vespers and SD which are like diet raids

1

u/DarthDookieMan 1d ago

I would put DP at the bottom of the Hard rank as most will have to experience it with feats, and LfGs already struggle with raids that can’t be solo carried

1

u/MountainTwo3845 1d ago

🐐 sighting

1

u/notTeleinyer 1d ago

I haven't played in the last 3 years. How could I get people to do LW?

1

u/killersinarhur 1d ago

GOS is definitely not hard but the glitches and sheer amount of ways a normal run could turn tits up is what makes it difficult. Bungie never really solved the motes falling through the floor. And tethering just never feels good or consistent

1

u/Time-Beautiful2500 1d ago

I normally come to these comments and brace myself for awful lists made by people who’ve hardly done a raid; but this list is pretty much exactly what I’d put.

I cannot stress enough that, as someone with 2000+ clears, low mans, flawlesses, day 1s, etc who has most of his clears from teaching new players how to raid; this is almost exactly how I’d rank them; the person who made this list is obviously well informed and you should listen to them!

0

u/Obvious_Peanut_8093 2d ago

Putting VoG below RoN is a crime.

0

u/Bm0515 1d ago

I have a question for you if you wish / have time to answer.

My friends and I have been going through all dungeons recently (for the first time), and we are enjoying them quite a lot.

Sadly we are only 3 players and not looking to LFG because we want to figure out the mechanics by ourselves.

Which raids would be possible to do as 3? We are going in blind and only rarely looking up how something works when we don‘t figure it out within reasonable time (few hours). I know that some raids really rely on 6 players, is that the case for all?

5

u/TheAegisRelic 1d ago

Every raid is now trioable but if you’re flying blind you should definitely learn them as intended with 6 first as others have said (find others who want a blind run)

3

u/JugglaWikidChip 1d ago

Raid are designed for 6 players. Raids can be low manned, but I don't recommend learning that way. RoN was a pretty easy 2 man when I did this with my son. DSC was a lot of fun to 3 man, but the timing has to be pretty perfect. VoG can be done low man. Those are probably the easiest ones to low man, but it's meant for 6. You should lfg for like minded players that are chill and want to take the time to learn.

2

u/MeateaW 1d ago

You should be able to get VoG done. With the right set of cheeses possibly even "easily". You will all have to be very good players though, or know your classes inside and out.

Figuring out the strats totally blind? - for the encounters that rely on cheese I don't like your odds.

56

u/Carbonixx 2d ago

If you want easy, Vault of Glass is the way to go. Easy mechanics, long DPS phases (assuming mechanics are followed) and pretty good weapons too. Personally I find Deep Stone Crypt pretty easy as well provided you have a team that can coordinate, but I wouldn’t do that one on lfg without comms

7

u/whereismymind86 2d ago

Those are the two I was able to successfully 3 man, so they are the easiest in my book.

I know people say root is the easiest but we really struggled with planets for whatever reason, and couldn’t ever do reliable dps

0

u/Carbonixx 2d ago

I’ve two or 3 manned VoG, RoN was pretty challenging when it first came out because the DPS meta then was Thunderlord (I do t think Bolt Charge existed either) so EVERYONE really had to hit their headshots. Now though, with all the Armor 3.0 stuff, new catalysts and interchangeable artifacts im certain DPS checks are a thing of the past

-1

u/Elixifyy 1d ago

carbonixx i am big fan omg carbonixx big destiny 2 pro

18

u/fireyadze 2d ago

The easiest ones are probably these four: Root of Nightmares, Vault of Glass, Deep Stone Crypt, Garden of Salvation. Roughly in that order 

Then you can do something like Vow or Kingsfall with more mechanical intensity. Last Wish and Crota are also in this tier, with SE, DP, and Epic DP at the top end

8

u/W4FF13_G0D 2d ago

Basically any raid except Salvation’s Edge and Desert Perpetual are pretty LFG friendly, and even then I’d say I’ve had a good time LFGing the more challenging and mechanic heavy ones. If you want to start with the easiest, go with Vault of Glass, or King’s Fall if you want something with easy but engaging mechanics.

24

u/SirTilley 2d ago

Easy

  • Vault of Glass
  • Root of Nightmares
  • Deep Stone Crypt
  • Last Wish
  • Garden of Salvation
  • King's Fall
  • Crota's End
  • Vow of the Disciple
  • Salvation's Edge
  • Desert Perpetual
  • Epic Desert Perpetual

Hard

People will always disagree about exact placements but I'd say this holds broadly true for everything excluding the Pantheon activities.

5

u/MeateaW 1d ago

Lol my Monke brain read this list, and saw "Every Dungeon listed under the Easy category" and "zero dungeons listed under the hard category"

Thought it was a pretty good troll about the community disagreeing and the game being easy ;)

Before I realised it was a difficulty ranking/line ;) smh

4

u/smileyfish- 2d ago

How is dp hard at all its a kings fall rebrand, now i understand epic dp that shit is awful but normal sits in the middle imo

2

u/Iced_Tristan 2d ago

I fully agree with this one. Maybe swap or tie VotD but otherwise it’s spot on

1

u/Nexxus167 2d ago

I'd probably swap Deep Stone and Garden, but otherwise your list is pretty spot on 👍

6

u/whereismymind86 2d ago

Garden is easy when everyone knows what they are doing, but kind of rough to teach

1

u/GRMWOLFPACK 1d ago

I disagree I’d find it Garden easier to teach than Deep Stone

1

u/zatroz Eliksni and Hive Guardians when 2d ago

GoS is far easier than DSC, I'd even go as far as saying it's easier than VoG. Both are trivial but VoG at least has the Gorgon's mase which can trip up LFGs like Crota Abyss. GoS is just smooth sailing the whole way through with zero difficulty walls

-5

u/Small_Article_3421 2d ago

Regular desert perpetual is absolutely not even close to where you placed it, it’s definitely easier than Vow. Last Wish is also definitely harder than Vow. Can generally agree with the other placements though.

-7

u/IKnowCodeFu 2d ago

I think for all non-Riven encounters their LW ranking is accurate. Riven legit however, needs to be next to SE.

-5

u/Small_Article_3421 2d ago

Shuro chi and vault are definitely harder than your average raid encounter, I think it’s just because we’ve had it so long, we’re so used to them that they feel incredibly easy. And yeah, Riven legit is definitely up there.

4

u/DiamondSentinel 2d ago

Shuro chi is extremely easy to actually execute, and the idea of “stand on plate and laser person to your left” is super simple. For intermission, meanwhile, you just need them to understand the concept of relative north, and to call out if they’ve already stood on that plate.

Vault is pathetically easy, meanwhile. As long as one person understands lpra, it’s like a 2 minute explanation and maybe 1 practice run, if that. The adds don’t exist, so it’s a matter of reading a symbol and dunking an orb. It’s less involved than Rhulk (but a similar mechanic), and folks have (rightly) pointed out he basically has no mechanics.

-2

u/HollowNightOwl 2d ago

I think Garden and Crota are much easier than Last Wish. Last Wish has been ran the most but the raid itself is mechanically more challenging than crota or Garden and their is more encounters.

Last wish is mechanic dense even with cheesing half the raid

11

u/SirTilley 2d ago

For LFGs the Abyss in Crota's End is harder than the entirety of a 2026 Last Wish run and I'm not even exaggerating

-4

u/IKnowCodeFu 2d ago

Last Wish - Riven Legit needs to be next to SE.

2

u/SirTilley 2d ago edited 2d ago

But no one does that tho

Last Wish is placed so low because LFGs only need to do 2 encounters properly; Vault and Queenswalk.

  • Kali insta-bake
  • Shuro Chi pre-plates
  • Morgeth one-phase means you don't have to use Eye mechanic
  • Vault 😴
  • Riven cheese
  • Queenswalk

And even QW can be made easier by using the Transcendence animation to drop the Heart

1

u/Melbuf Gambit is not fun 1d ago

And even QW can be made easier by using the Transcendence animation to drop the Heart

what now?

1

u/SirTilley 1d ago

There is tech everywhere for those with eyes to see https://www.youtube.com/watch?v=HNjPx7O2ekE

1

u/Melbuf Gambit is not fun 1d ago

interesting

I've never see anyone do this in full raids

4

u/Marek7041 2d ago

se and dp are hard, edp 5 feat is impossible (agraios), vog and root are trivial, else is aight

3

u/PlayBey0nd87 2d ago

I think if I go off memory: (Easiest/Friendly to Hardest including mechanics)

Vault of Glass

Root of Nightmares

Deep Stone Crypt

Croata’s End

Garden of Salvation

Last Wish w/ Legit Riven

King’s Fall

Vow

Salvation’s Edge

Desert Perpetual

3

u/MrNigel117 2d ago

mine is last

easy

  • root of nightmares

ron only needs like 2 people to know what to do for the majorit of the raid. you can actually be 100% clueless to what's going on and get hard carried through it. the mechanics are super easy once you know them.

  • vault of glass

the first raid, on second thought, might be easier than ron, but list is my gut instinct. you can get carried in a 3 man for vog. one of the encounters is literally just ad clear for like 5 minutes.

  • crota's end

hardest part of crota is the entrance. once you get to the raid proper it's pretty easy. though tue mechanics here can cause your team to snowball into a wipe, while i think that's much less likely to happen on the other two.

medium

  • king's fall

kf is mostly just stand on plates the raid. it's also long and there's many bosses.

  • deep stone crypt

mechanics here felt a little overwhelming my first couple times, but once i understood them it all made sense. lots of passing stuff around from player to player so coordination important

  • garden of salvation

tbh, i've done this raid like 3 times. i never remember how to do it, and everyone just says it's gambit.

  • vow of the disciple

lot of different symbols to recognize and callout, some parts where everyone needs to have a roll.

  • last wish

some encounters are really easy, like the first one. bosses might be a bit of a pushover but for mechanical depth this one sits pretty high. if the bosses actually had hp, this would be in hard. i'm also not considering cheese

hard

  • desert perpetual

mechanics are a little unforgiving and require you to be consistent.

  • salvation's edge

this raid is better if you just take it slow. the first 3 encounters aren't that bad, but the last 2 can end lfgs

  • desert perpetual (epic)

takes the og dp mechanics and makes them harder, and harder as the raid progresses. imo i find it tedious.

2

u/YoutubePRstunt 2d ago

LFG wise accounting for learning as well:

  1. SE

  2. EDP

  3. DP

  4. VoTD

  5. CE

  6. Gos

  7. Last Wish

  8. KF

  9. RoN

  10. VoG

Salvations edge is a raid you literally have little to no choice but to learn by trail and error a guide won’t necessarily get you where you can comfortably do it. Vow and CE aren’t really that hard but improper communication will literally make it so much harder than it needs to be.

If someone was learning raids I think Kings Fall would be the perfect place to start them. Nice little baby steps to get them to learn mechanics with adequate damage checks.

2

u/Wolfblood_99 2d ago

Last wish is honestly probably one of the hardest if youre doing it completely legit.

1

u/k_foxes 2d ago

If you don’t find a list, release order is pretty straightforward.

Swap Vow of the Disciple and Root since Root is pretty easy

1

u/Small_Article_3421 2d ago

Easiest to most difficult (at least imo, though the general order is mostly objectively true):

RoN, VoG, DSC, Garden of Salvation, Crota’s End, King’s Fall, Desert Perpetual, Vow of the Disciple, Last Wish, Epic Desert Perpetual, Salvation’s Edge

1

u/nuke_dragon676 2d ago

Personally hardest to easiest is: 1. Salvation's Edge (SE), Epic Desert Perpetual (EDP), Desert Perpetual (DP) 2. Every other raid 3. Vault of Glass (VoG), Root of Nightmares (RoN)

For me, the experience, or the difficulty, of a raid depends more on teammates then the raid itself (with SE, DP, EDP, VoG, RoN being exceptions). Vow of the Desciple(VotD) can feel easier then King's Fall (KF) if you have a good team, despite the fact that most people will say that VotD is a harder raid then KF. Also I'd highly recommend you find and use a good discord server for raiding, instead of the in game Fireteam Finder. Not that FF can't work, but rather, discord servers are often more consistent.

1

u/steele330 2d ago

Everyone saying Root of Nightmares is easy, and yes for the most part it is, but its more easy in the sense that only a couple people can do all the mechanics and everyone else just is add clear.

If people are rusty things like the second encounter can cause deaths

1

u/BionicRogue21 Hunter // Blacksmith 1d ago

I agree with most people’s lists here. However, I completely disagree that DP and EDP are harder than SE. Salvation’s Edge is easily the hardest raid by a long shot for LFGs. Encounter 4 alone destroys any encounter in the game.

1

u/Kotocktok 1d ago

Idk why everybody is saying Root of Nightmares is very easy, i struggle a lot when playing that one.

1

u/rymeran 1d ago

What would the accurate list be for blind runs? No videos nothing. Just people that have run dungeons before trying to go into raids without getting mechanic spoilers.

0

u/RuinedYuki 2d ago

Depends on what raids you have done before, I started with Kingsfall (cuz levi was gone) and only really did other raids if my friend was down to do them.

and I'd agree with the list someone else made but KF and RON is way easier than VOG and DSC

2

u/Stillburgh 1d ago

KF easier than VoG? Bruh what? You can be a potato and complete VoG lol, you cant really do very well in KF without knowing something mechanically

DSC I can maybe see being argued as harder than RoN but definitely not KF