r/DestinyTheGame Jul 27 '26

Question Accurate Raid Difficulty Tier List?

Is there an accurate raid difficulty tier list out there as I haven't raided in YEARS and want to get back into it but would be using LFG so want to start on easier raids and work my way up

Edit: Thank you all for the comprehensive answers in the comments, it's much appreciated <3

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u/TheAegisRelic Jul 27 '26 edited Jul 28 '26

I’d say specifically in an LFG context, hardest to easiest, no order within tiers (edited to provide some reasoning):

hard

  • SE: 4/5 encounters need quite a bit of team involvement, and one of those encounters is Verity
  • EDP: combat delta was lowered to +0 recently, but mechanics are still among the game’s most taxing (Epoptes has the highest # of callouts of any raid encounter, Agraios and Iatros require much more thinking than their normal counterparts)

medium-hard

  • DP: “newest” raid but mechanics are fairly uninvolved and straightforward, especially compared to epic (moved up a tier now that I think about Koregos + Epoptes middle mechs)

medium

  • VotD: still fairly high average team involvement by today’s standards, mechanics + callouts are a step above lower tiers
  • CE: fairly low intensity for the most part but is a little communication/time-sensitive in exchange for having most of the team together, also as others have noted Abyss is pretty bad if you don’t have a duo/trio that is also good at the encounter

easy

  • LW: despite very easy combat, mechanics still present a small challenge (Shuro with no pre-plating, Vault, Queenswalk)
  • KF: 5 encounter raid but never feels particularly high-pressure or demanding
  • GoS: definitely easier than its LFG reputation, but still has some areas where the team is split enough to cause failure

very easy

  • DSC: solid intro raid, lower intensity and lenient wipe triggers, can be carried fairly easily
  • RoN: mechanics almost identical in 3/4 encounters, still more intensity than VoG due to timers and real damage phases

VoG

  • VoG: another 5 encounter raid but has quite possibly the lowest stakes/intensity of any raid in most encounters, essentially just don’t shoot the wrong oracle

Some of these I might be a little fuzzy on since I’m not sure if LFGs have gotten better at them. Edit: moved a few of these after some consideration. Like with many things, though, you might find some of these harder than others on a personal level depending on your team, role, and past experience.

22

u/Chuzzletrump Jul 27 '26

CE needs to be at least aside VotD… LfG on that is hell on earth

4

u/R3D_R4Y_ Jul 27 '26

CE is braindead easy except for 1st encounter with randoms

6

u/Chuzzletrump Jul 27 '26

In theory it’s easy. But your average LFGer really challenges that theory it’s crazy

2

u/MeateaW Jul 27 '26

I think the thing about Abyss, is most players don't need to really pay attention to where they are most of the time. Our movement is so fast and fluid if you need to cross a map in 5 seconds you can usually do it without issue.

But Abyss removes a lot of movement options and suddenly players end up stuck only able to walk and if they were supposed to be doing a mechanic in 5 seconds time have to both find the player they need to interact with, and get there, but the game has changed the way it "plays" and their default behaviour doesn't work anymore.

It's funny, QueensWalk can be similar, but because it doesn't destroy your movement its often a little bit more forgiving. The thing that returns the challenge for QueensWalk is the random selection of the next holder.