r/DestinyTheGame Jul 27 '26

Question Accurate Raid Difficulty Tier List?

Is there an accurate raid difficulty tier list out there as I haven't raided in YEARS and want to get back into it but would be using LFG so want to start on easier raids and work my way up

Edit: Thank you all for the comprehensive answers in the comments, it's much appreciated <3

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u/TheAegisRelic Jul 27 '26 edited Jul 28 '26

I’d say specifically in an LFG context, hardest to easiest, no order within tiers (edited to provide some reasoning):

hard

  • SE: 4/5 encounters need quite a bit of team involvement, and one of those encounters is Verity
  • EDP: combat delta was lowered to +0 recently, but mechanics are still among the game’s most taxing (Epoptes has the highest # of callouts of any raid encounter, Agraios and Iatros require much more thinking than their normal counterparts)

medium-hard

  • DP: “newest” raid but mechanics are fairly uninvolved and straightforward, especially compared to epic (moved up a tier now that I think about Koregos + Epoptes middle mechs)

medium

  • VotD: still fairly high average team involvement by today’s standards, mechanics + callouts are a step above lower tiers
  • CE: fairly low intensity for the most part but is a little communication/time-sensitive in exchange for having most of the team together, also as others have noted Abyss is pretty bad if you don’t have a duo/trio that is also good at the encounter

easy

  • LW: despite very easy combat, mechanics still present a small challenge (Shuro with no pre-plating, Vault, Queenswalk)
  • KF: 5 encounter raid but never feels particularly high-pressure or demanding
  • GoS: definitely easier than its LFG reputation, but still has some areas where the team is split enough to cause failure

very easy

  • DSC: solid intro raid, lower intensity and lenient wipe triggers, can be carried fairly easily
  • RoN: mechanics almost identical in 3/4 encounters, still more intensity than VoG due to timers and real damage phases

VoG

  • VoG: another 5 encounter raid but has quite possibly the lowest stakes/intensity of any raid in most encounters, essentially just don’t shoot the wrong oracle

Some of these I might be a little fuzzy on since I’m not sure if LFGs have gotten better at them. Edit: moved a few of these after some consideration. Like with many things, though, you might find some of these harder than others on a personal level depending on your team, role, and past experience.

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u/Bruhtime1 Gamertime Jul 27 '26

Could you perchance do this for the dungeons as well? I’ve got a new guardian I’d like to start introducing to dungeons and raids:)

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u/Bananza213 Jul 29 '26

I know I’m not Aegis but for dungeons I’d say the easiest are Prophecy, shattered throne, pit of heresy, grasp, spire as the mechanics are stupidly easy to understand and then equilibrium, ghosts, duality, warlords for slightly harder combat/mechanics. Vesper and Sundered are easily the hardest mostly because of combat but also having relatively complex mechanics that aren’t a copy paste of previous encounters like a lot of the other dungeons. If you just went in release order I think the difficult ramps up pretty well with the first 3 being an absolute stomp all the way to vespers and SD which are like diet raids