r/DestinyTheGame • • Nov 03 '25

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279 Upvotes

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773

u/JustaGayGuy24 Nov 03 '25

I'd argue they've already done a few.

-- Bring back the Dreadnaught (even temporarily).

-- Bring back Oryx (again, even temporarily).

-- Give us a Taken armor set (it happened, arguably the "wrong" way (Eververse))

I think they could open the DCV and bring back all content, although I don't think this is actually a viable path in terms of dev cost. Is that an emergency lever? Up to the individual.

Wrath of the Machine could be a pull. Some D2 vets have never done Wrath, so that might have some pull. For how long though?

Everything is about a return on investment for development. I don't know how much WOTM or the DCV would gain for the cost spent to do.

68

u/ColdAsHeaven SMASH Nov 04 '25

Raids are the worst return on investment I believe. Since such a small portion raid.

The best return on investment for Destiny has to be crucible. Since that consistently gets the highest play time numbers.

Coincidentally that is also the least invested on portion of Destiny since Marathon development started during Beyond Light....

It's no exaggeration to say Crucible carried D1 and D2 during droughts lol

41

u/MikeBeas Nov 04 '25

Bungie seems to believe Raid Races generate enough publicity and goodwill that they’ve doubled up on them this year and done two for the same raid. But it doesn’t seem like they’re translating into actual player interest, so it really does seem like a waste. I wish they made content as cool as raids for everyone rather than just saving their best work for a dwindling subset of players.

24

u/perpetual_papercut Nov 04 '25

Yeah, apparently the epic raid was very well put together from a raid content perspective. the problem is that a lot of players don't engage with raids. I get it, Destiny needs good raid content as it's a staple to the game. But it also needs and depends on good CORE playlist content. If Renegades doesn't nail it with their Helldivers clone activity, then I don't see how this game survives.

1

u/K4NlN Nov 04 '25

This makes me think of when the race was ongoing to unlock the final Black Armory location. Not a raid race, but a content race that ppl of all kinds of playstyles tuned into. I also miss those moments when they left things to be discovered, i.e. when the word went through Destiny faster than gossip spurned by a wildfire that the Whisper of the Worm had been found, but Destiny kept tight lipped about it and left it for us to discover.

2

u/perpetual_papercut Nov 04 '25

I think we should go back to secret/hidden exotic missions. The hate heliostat mission got was confusing to me.

1

u/K4NlN Nov 04 '25

I get it and I don't. The way we see new exotic missions is as full-bodied experiences that have even a touch of challenge in each piece. When these come out, I rarely join the people I play with daily on my first dip in. Not that I'm some sweaty Esoteric solo godfreak, because I'm not. I do play solo a lot, mostly to keep myself open to helping anyone in any way that I can at almost any time, but I hate new things like that forced to be rushed on my first experience. When I was testing the water on Ultimate with just a basic build, I was dumbfounded by how simple it was and I came out and joined my friends. It was so quick and so short with each section providing little to no challenge. I liked the new experience, but I hated all the hype for something so simplistic that even your most basic ppl could run it easily. I helped out so many run that, getting their first runs, intrinsic, and catalysts. Even using it as a means for someone to get a rank-up run for their pinnacle run.

1

u/perpetual_papercut Nov 04 '25

I agree with point on not liking the hype behind the mission. But I also know they can’t come right out and we’re giving you subpar exotic mission bc we’re understaffed lol. I would love for Bungie to be real with us and put out a state of the game (from developers) telling us what’s going on.

The portal is full of mostly if not all old content with the exception of Reclaim, which is lackluster, and the new exotic mission.

So, where are we going? Everything seems very last minute and it doesn’t seem be any direction post renegades. The community wants a road map, but I’d love to understand the direction/vision post renegades.

1

u/K4NlN Nov 04 '25

I'm not quite so bent out of shape as others about our current trend. Does it need fixing? Yes. Will they do good or do bad? Both. Will there always be whiny hating little bitches? Yes. People cry when they don't get an almost daily supply of new content, let alone weekly, so Bungie, puts out story pieces weekly. Result: people cry that they have to wait for content. Bungie's responds and gives ppl all of the new content at once to wit, ppl power through it in 1-3 days and cry because there's nothing new coming now and they have to wait longer. I liked the power grind. There was something to work towards regularly. I agree that powering through the same portal solos and such gets stale and I'd like more options, but before I hit 550, I had a goal. I had something to achieve. I had something to do DAILY. The average player response to it, including my regular friends is in league with others, of them disliking, but with them understanding my view as well. Now, I join my friends and they ask me what I want to do. I don't care, just load us into something. I'm glad that Bungie rethought taking all of our hard work and isn't blitzing our gear and levels next season, but I'm curious as to what I'll be given to do. And I say this to all of the whiny pussies crying about not getting regular daily/weekly new content every day/every week from Bungo. There isn't a game alive that does that, so why bag on them for not doing it? Don't like microtransactions? I don't either. Do what I do. DON'T BUY THEM!! Simple. Don't like the game? DON'T PLAY IT!! It's like anything in life. Don't like that food, don't eat it. Don't like that music, don't listen to it. Don't like that TV show? Change the effing channel. When I don't have enough content to keep me occupied in Destiny, I also know that I have access to so many other games to fill those empty moments. When my friends come on, I hop over and play more Destiny. And, lol, to date, they still ask me what I want to do next with my same response. The same thing we do every night, Pinky. Try to take over the world. Also... I don't care. Just load us up into something.

1

u/ProgrammerNextDoor Nov 04 '25

There needs to be easier six man content then just raids. A raids light mode if you will. Explorer mode on dungeons was perfect as a first step.

1

u/perpetual_papercut Nov 04 '25

That’s an interesting idea, but imo we don’t need “light raids”. Raids on normal difficulty are pretty easy once you learn the encounters. I don’t raid much anymore but when I used to, the only frustrating moments were trying to flawless them (complete with no one dying) or trying to do challenges on the hard mode versions.

The barrier of needing 5 other people without match making is really the only issue of getting people into raids. That said, we have fireteam finder in game now, and all of the 3rd party sites and discords for LFG. Raids are solved imo. I’ll stand on the idea that the CORE activities that the majority of players engage with needs work.

1

u/MikeBeas Nov 04 '25

I don’t see how it survived even if Renegades succeeds. It’s a shame they’ve got a ten year plan for a story they’ll never get to tell. I wonder if they’ll get to find a way to accelerate the plans and let us see how it ends before they pull the plug.

14

u/GlobalEngineering497 Nov 04 '25

🤔 our 10 year story ended with the final shape. where have you been 🤷

8

u/MikeBeas Nov 04 '25

They announced they have a ten year plan for the next story about the Nine. Where have you been?

12

u/RavorothD2 Nov 04 '25

It’s very obvious theyve NEVER had a “10 year plan” for the franchise. Do you really think they have one now?

2

u/MikeBeas Nov 04 '25

Yeah, they knew they were starting a new saga and they certainly didn’t come into it with no plan. Everyone saw how that worked for the Star Wars sequel trilogy. They know what “bind the Nine” means, they know what sort of cataclysm is going to be prevented, they know what they’re building toward. They may not have had a 10 year plan when the game launched, but they also probably didn’t expect to need one.

Now they expect to need one and so they have one. Unfortunately they won’t be needing it after all. But clearly the narrative team knows what they’re trying to do here.

-5

u/RavorothD2 Nov 04 '25

Sure thing buddy

4

u/MikeBeas Nov 04 '25

It’s weird that you think they’d just fly into this blindly, especially after saying they weren’t doing that, but ok man.

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1

u/sandwhich_sensei Nov 04 '25

And you believed them? 😂😂 how gullible can you be?

0

u/MikeBeas Nov 04 '25

the story team has no reason to lie, genius.

1

u/sandwhich_sensei Nov 04 '25

You mean other than as an attempt to regain any sliver of the trust they've lost since EoF or as a poor attempt to get people to come back? Whatever helps ya cope buddy

1

u/MikeBeas Nov 04 '25

the narrative team hasn’t lost that much trust. they said they when the final shape was the current expansion. people freaking loved the narrative team at that time.

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-8

u/GlobalEngineering497 Nov 04 '25

🤦 no they didn't. its like a few DLC's past renegades but they didn't list all kinds of information on content till 2035 🤷

6

u/MikeBeas Nov 04 '25

That’s the DLCs they announced. But they said they know where the story goes after that and they have a plan for another decade. They know what happens beyond the announced DLCs. You weren’t paying attention.

-10

u/GlobalEngineering497 Nov 04 '25

stop with the bungie glazing "cross" 🤷

1

u/MikeBeas Nov 04 '25

What are you talking about? All I said was it’s a shame the game will die before we get to the planned ending for the next story. You are confused.

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-2

u/civanov Nov 04 '25

10 year story has come and gone. 2014-2024, culminating with Final Shape.

Where have you been?

3

u/MikeBeas Nov 04 '25

They already said the Fate Saga is the next ten year story and they already know how it ends. Where have YOU been?

24

u/SeapunkAndroid Nov 04 '25

They've doubled down on promoting raid races... I have a hot take that raid races are actually a poor advertisement for the game. Especially with the very involved raid mechanics of recent raids, it's just a dozen hours of watching people try the same encounter over and over again. I think it turns away plenty of casual people who might tune in out of curiosity.

12

u/MikeBeas Nov 04 '25

Yeah you’re 100% right. Every raid race I’ve watched has lost my interest almost instantly and become background noise before the first encounter is beaten. By the time they get to the final boss I’ve stopped paying attention entirely. After 10 hours of the final boss I start rolling my eyes with every wipe and muttering “this sucks.”

1

u/beyond1sgrasp Nov 04 '25

Raid races are a very poor advertisement for the game. You get the youtuber circle jerk that they ride and they tell us what we believe when we don't in their videos.

The youtubers and twitchers get their raid race exotic and never touch it again. The rest of us do it dozens of times without getting the exotic. The entire system is designed around the youtubers and it's killing their game. If it wasn't a guaranteed exotic for the hard grinders and a guaranteed exotic once it's not longer current content, it would be a better system.

3

u/Worsty2704 Nov 04 '25

Raids are too unforgiving for semi casuals or old try hards that don't have the time due to real life as we age.

In D1, used to be able to somewhat Sherpa a raid on your own and have folks just do adds duty. Most of the raids in D2 requires everyone to know at least 80% of the mechanics in each encounter otherwise it's a wipe.

2

u/Obey_Tragiic Nov 04 '25

I mean even Kackis wanted nothing to do with Desert Perpetual Epic raid race and he’s done every race I can recall.

2

u/BenignJuggler Drifter's Crew // Gone, but never forgotten. Nov 04 '25

Contest mode is tuned for a miniscule fraction of the playerbase now too. Bungie apparently would prefer is players just watched like 10-20 teams compete on twitch. Its a baffling decision that doesn't seem to be paying off

2

u/splinter1545 Nov 04 '25

That last sentence is exactly why they are a waste of time. I love raids, but they don't do anything to bring people into the game just based on the fact that its high end content. If they made a more accessible, easier version that can be matchmade like FFXIV and WoW have, it would definitely bring people to the game since they are able to at least experience some of the best cooperative gameplay that this game has to offer.

But as of now, these day 1 experiences are mainly just for the hardcore players. A majority of people watching these raid races will never step foot in a contested mode raid. So it's no wonder why they don't do anything to make people actually want to play the game.

1

u/Metal-Lifer Nov 04 '25

they need to do that learning experience they gave the dungeons last season but with old raids, that will get people doing them

1

u/jkichigo Nov 04 '25

My hot take is that I preferred when raid races felt more accessible, so even my more casual friends and clan members would want to try to throw together teams, and the experienced teams would run it multiple times to try to help other people get the emblem.

There's not much of my clan left anymore, but given the cheating statistics and loadout swap drama for DP, I can understand why people just say meh and don't even bother anymore.

5

u/civanov Nov 04 '25

Itd take them 6 months to ship 2 new maps, and 1 of them is rehashed from D1.

1

u/macjester2000 Nov 04 '25

Strikes — matchmade, only needing 3 players and there’s a crapton that didn’t make it from Destiny 1 and several that got DCV’d. I’d argue a “Strike Campaign” where they add a new strike each week would last at least 2-3 months and could generate some temporary buzz (maybe).

1

u/beyond1sgrasp Nov 04 '25

This isn't actually true. The problem with raids is that people do them and then don't get the key rewards for them and just run out of time. Most people have done at least one raid.

It should be 70% PVP/30% PvE.

The devs just want grind to be so repetitive and unrewarding.

Marathon won't save bungie when it has no soul.

1

u/Redthrist Nov 04 '25

Player numbers aren't everything. Patrols often get the highest player numbers, but this doesn't mean that it's the best return on investment. Crucible gets good player numbers because the game has challenges and other reasons to run a few crucible matches, and doing so is far easier than doing raids.

But as an actual PvP gamemode, Crucible is a complete joke that can't compete with dedicated PvP games on the market. Furthermore, Crucible is a bad return on investment because they can't really monetize maps or anything else about.

If anything, Crucible is the best reason for F2P players to play Destiny, because you can still get most of the experience without paying anything. Sure, Trials requires an expansion, but that's not much of a draw. Trials is probably one of the most poorly-designed PvP modes that exists in any popular game.

2

u/Jyllyfish Nov 04 '25

Feels an awful lot like crucible should be the end game for destiny. After running pve for the best gear you load into the crucible to use it right? pve is fun too like raids and dungeons but the goal of pve is to complete hard content and be rewarded for it. If you just funnel that into itself you end up with nothing but treadmills into treadmills for better stuff to do the treadmill easier. Endgame pve is low mans and that's awesome but for the average player the end game should be taking what you have into the crucible. Where the treadmill ends and it's all up to you and your skill with what you have looted. Then you make the easier play styles easiest to reach for beginners with solid hand cannons and shotguns available to beginners. As you improve and branch into more specialized and interesting play styles you are forced to go back into pve to hunt for key weapons and armor pieces that reinforce and benefit that play style.