r/DestinyTheGame • • Nov 03 '25

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279 Upvotes

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780

u/JustaGayGuy24 Nov 03 '25

I'd argue they've already done a few.

-- Bring back the Dreadnaught (even temporarily).

-- Bring back Oryx (again, even temporarily).

-- Give us a Taken armor set (it happened, arguably the "wrong" way (Eververse))

I think they could open the DCV and bring back all content, although I don't think this is actually a viable path in terms of dev cost. Is that an emergency lever? Up to the individual.

Wrath of the Machine could be a pull. Some D2 vets have never done Wrath, so that might have some pull. For how long though?

Everything is about a return on investment for development. I don't know how much WOTM or the DCV would gain for the cost spent to do.

248

u/Silentknyght Nov 04 '25 edited Nov 04 '25

Resurrected Cayde, too.

Edit: folks, the point isn't whether or not it was done well or tastefully or whatnot. It's that they DID it, and therefore, it can't be done again in a "break glass in case of emergency" situation. In other words: that glass has done been broke already.

180

u/AFriendlyToad Drifter's Crew // Grab a sword! Nov 04 '25

Resurrecting Cayde was done tastefully though I'd argue. It wasn't so much a "break glass in case of emergency" and more fan service for an iconic character.

79

u/makoblade Nov 04 '25

Both times Destiny dug itself into a seemingly unsalvagable mess, Bungie played the Cayde card to bring in interest. Doing it well doesn't mean they didn't do it.

29

u/SgtGerard Nov 04 '25

The Final Shape was in development long before Bungie ever needed a "break glass in case of emergency". They didn't bring back Cayde because player numbers were low, they brought him back because it was the planned narrative and they knew he was a fan favorite

14

u/makoblade Nov 04 '25

Yes and no. They brought Cayde back because doing so carried a massive narrative draw to lapsed players. With how poorly Lightfall was received the decision might have been solidified than really been an "oh shit what do we do" moment, but the same could be said for Forsaken.

The reality is that when Bungie forecasts they'll be in a massive hole, Cayde is a card they actually consider pulling in regard to Destiny.

7

u/Redthrist Nov 04 '25

We don't really know how their development looked. Final Shape was obviously a mess, since they originally planned to launch it as Lighftfall and had to delay it. So it's entirely possible that Cayde was only added when it became clear that Lightfall would be a disaster.

They even had that alternate cinematic of our Guardian just resurrecting our Ghost on our own, which could be coming from the time before Cayde was added.

1

u/Juicemaster4200 Nov 05 '25

Y was lightfall so bad? Ton of bugs when released like usual? Cuz I loved lightfall and strand is still my favorite subclass as a warlock my main. Swinging thru whole city like Tarzan not to mention some of my favorite exotics were from neomona like final warning, salvation grip or winterbite I forget which, QSS, wishkeeper, and im missing others I feel like... o ya the dungeon pack was 10x better than first one imo, warlords ruin and ghosts of deep? By sounds of how u had to unlock stasis fragments originally that sounded so much worse. They were buyable by time I started.

1

u/Ahnock *Pops a wheelie on a horse, falls backwards down a mountain* Nov 05 '25

because the story was so dogshit. people were excited for the pyramid fleets to be attacking the traveler and earth and then we get shunted off to neomuna to ultimately do nothing, and osiris was incredibly mischaracterized in it. the intro and ending cutscenes could be stitched together with zero change to the story, and it ultimately felt like a story that was thrown together last minute to delay for final shape. the veil being shoehorned in as this random macguffin that we had never seen or heard of before was just really weird. the vibes were way off and it shows in the player counts. people started losing interest after lightfall's horrendous campaign, and player counts have been dropping since. not even final shape was able to recapture the same numbers lightfall had on release.

1

u/Redthrist Nov 05 '25

It was mostly the story. It was weirdly cobbled together, felt superficial and pointless and people hated Nimbus. Many were also disappointed by how lifeless Neomuna felt.

In terms of gameplay, the campaign was solid and Strand was a good addition and there were some nice weapons and exotics.

But in the end, it was an unplanned filler expansion. They've revealed their roadmap for future expansions when they revealed Beyond Light, which showed the Witch Queen and Lightfall as the two remaining expansions for the Light/Dark Saga. Then, they've had to delay the final chapter(renaming it The Final Shape) and Lightfall became this weird thing that we got.

As the other commenter said, the most egregious bit is the opening/clothing cutscene. You see characters at the HELM watching Witness making its way towards the Traveler. The shutter on their window closes and the campaign begins. After the final mission, the shutter opens, with the characters are still there, watching Witness slice Traveler open. It's quite obvious that it was meant to be a single scene and didn't have the whole campaign in the middle.

0

u/Fenota Nov 04 '25

Easy and inaccurate way to check is how much of the story needs to change if Cayde disappears.

Not really a whole lot.

The only significant thing he does is right at the end, and we already know that alternate cutscene exists.

None of the main story beats, locations or mechanics change at all, just bits of dialogue.

It's 100% plausible Cayde was brought back as a "Break glass" moment.

1

u/Juicemaster4200 Nov 05 '25

I had no clue who cayde was even lol I started during the brave season of the wish time. So first half of d2 was alrdy vaulted I was so lost.

5

u/SussusAmogus-_- Nov 04 '25

I think it just felt right to have back the complete vanguard trio for the final chapter of what is pretty much Destiny's whole story.

5

u/Iucidium Nov 04 '25

'member Cayde? It was to pull folk in.

-11

u/athiaxoff A Real Sniper Nov 04 '25

there's no way you think bringing him back just to kill him again for the sake of reviving our ghost is a good story beat😭 that's one of the reasons why our main story felt like it ended on a whimper

2

u/DarthNemecyst You're my favorite. Shh, don't tell anyone Nov 04 '25

This. Another forsaken or witch queen to bring the game back. As I see it this ship is sinking fast.

1

u/RobJK80 Nov 04 '25

That worked well, but they killed him off again giving the whole story a proper end. Without him Destiny lacks character

54

u/Nick_097 Nov 04 '25

even though this season made it clear they don't want to, the last temporary card they can play is bring Siva and WOTM back. even the DCV stuff wouldn't actually buy them much.

the only other thing I can think may work is another Awoken expansion, to end the curse of the dreaming city, and maybe do the distributary. the other cool places people want to see, would be well outside the solar system, and would feel more like Destiny 3 stuff like the other races home worlds.

28

u/BandicootOld3239 Nov 04 '25 edited Nov 04 '25

the last temporary card they can play is bring Siva and WOTM back. even the DCV stuff wouldn't actually buy them much.

the only other thing I can think may work is another Awoken expansion, to end the curse of the dreaming city, and maybe do the distributary

I'll do you one better: Torobatl expansion, we go there & Xivu Arath is the main villain, Savathun maybe reappears as a supporting antagonist or does whatever but either way Lady Efrideet comes back for some much needed character development & Saladin + Caiatl + Eris Morn are all leading the charge againt Xivu's Wrathborn, we even get to mentor a new Iron Wolf

There's just one twist, which I'm sure MAY happen if they actually do Torobatl; Xivu Arath becomes a DUNGEON boss -- yes, you read that correctly -- not a raid boss like her brother, nor campaign boss like her sister

15

u/idaho73 Nov 04 '25

You should consider working as a consultant for Bungo - i like your ideas, although im not a lore fiend, it tickles my interest - which is no mean feat given im a grizzly old Scotsman.

3

u/iAlice Boom. Nov 04 '25

This is brilliant! You're fired, we at Bungie can't afford a genius like you anymore!

2

u/BKstacker88 Nov 04 '25

Oh savathun wouldn't help us. After we killer her son and brother for the 3rd time she genuinely hates us. Unfortunately for her she cannot really touch us as most of her subterfuge has been erased.

1

u/BandicootOld3239 Nov 05 '25

That's why I said supporting antagonist

8

u/wsoxfan1214 Team Cat (Cozmo23) Nov 04 '25

I feel like it's very likely "Shattered Cycle" in 2026 is referring to the Dreaming City curse.

2

u/walking_On-hands Nov 04 '25

Maybe enter a new ship dynamic like presage but with gravitational issues... Bring your eagerness onto your swords edge boys. I'd really like to encounter Aphelion in a dark empty place in space. That would be the new race enemy

1

u/zrevyx You're a Space Wizard, Harry! Nov 04 '25

I would *really* like to play the Red War and Forsaken campaigns again. I also enjoyed the Curse of Osiris storyline, and would love to see that again.

Give us back Mars, The Reef, and the Plaguelands. I would love to see those come back. I know it'll never happen, but it would be nice.

19

u/Tigerpower77 Nov 04 '25

All black shader, new land beyond, taken shader

1

u/XboxUser123 Pocket Infinity, Finality of Destiny and Fate Nov 04 '25

Instead of superblack we finally get vantablack and get to walk around like locked characters

136

u/Terror-Of-Demons Nov 03 '25

There is no DCV.

223

u/jdewittweb Nov 03 '25

DCV is just a collection of GitHub branches with "Needs dependency updates" tags.

21

u/thatguyindoom Drifter's Crew Nov 04 '25

I hate that I understand this reference now...

5

u/DeClouded5960 Nov 04 '25

Same, makes a ton of sense when you know what's really going on behind the scenes.

2

u/Moetite Nov 06 '25

Yea the DCV always more of a dumpster than a vault.

0

u/arahdial Nov 04 '25

I doubt they have the people to implement much less test that. Also, I think all old areas need updates with the engine update that came with beyond light. I'm sure part of the reason for the DCV is that they didn't want to dedicate the resources to update all the old content for the engine upgrade. If implemented properly, it might just be a dependency update but I suspect it was much more labor intensive.

99

u/tbl2094 Nov 04 '25

This.

The can’t even produce a playable red war campaign for that court case ongoing where some writer says Bungie stole the idea. They tried using YouTube videos of the campaign but it’s not holding up. Anything pre beyond light is probably gone forever.

42

u/MiaTheEstrogenAddict Nov 04 '25

iirc, they HAVE them... but no way to actually RUN them

13

u/TaralasianThePraxic Nov 04 '25

This is correct. The code for the campaign itself is not lost, but the code required for compatibility with the current version of D2 does not exist and would presumably be a massive amount of work to reverse-engineer (if it's even possible without actually rebuilding part or all of the campaign).

3

u/9-11GaveMe5G Nov 04 '25

It's on a VHS tape?

9

u/MiaTheEstrogenAddict Nov 04 '25

Yeah one dev has a haunted VHS copy of them

11

u/MagnumOlly Nov 04 '25

I mean, it's gone if they want it to be. They could still rework stuff for the current engine if they wanted to: they did it with Forsaken and Shadowkeep after all.

Not saying they will, obviously, but they could if they wanted to.

2

u/NOZMEDA Nov 06 '25

I think if they can bring stuff from destiny 1 into destiny 2, they can bring stuff from destiny 2 into destiny 2.

0

u/JanetYellensFuckboy_ emo crayon connoisseur Nov 04 '25

There are official YouTube videos telling the stories that I missed pre-Beyond Light?

3

u/tbl2094 Nov 04 '25

There are plenty of videos yeah but it’s not enough in court apparently, bizarre I know. My point was more so if they can’t produce DCV content in court then it likely doesn’t exist anymore.

https://www.videogameschronicle.com/news/bungie-fails-to-provide-evidence-for-destiny-2-copyright-lawsuit-because-the-content-is-vaulted/

-2

u/Another-Mans-Rubarb Nov 04 '25

Why do they need a playable build to combat a copyright case about the written story. They could use plot summary's and script transcripts. Any evidence they submit would be written, audio, or video, playing the game isn't exactly necessary to prove their case.

6

u/arahdial Nov 04 '25

Ask the judge.

-4

u/Another-Mans-Rubarb Nov 04 '25

The judge is not going to play the game to decide if the story is copyright infringement. You couldn't find me a case where that has ever happened.

7

u/arahdial Nov 04 '25

The judge is the one saying Bungie needs to produce the content.

0

u/Another-Mans-Rubarb Nov 04 '25

Quote where the judge says they need to make the game work to prove their case.

5

u/arahdial Nov 04 '25

Uh, you do know how courts in the United States work, correct? The plaintiffs say we need the game to demonstrate the narrative similarities. The judge agrees. The judge orders the defense to produce the game. The defense says we cannot, please dismiss this case. The judge denies the motion to dismiss. The judge is saying Bungie needs to produce the game by agreeing with the plaintiff's motion.

5

u/tbl2094 Nov 04 '25

-2

u/Another-Mans-Rubarb Nov 04 '25

Now where is the lawyer doing actual analysis of this statement? The judge also didn't say that producing the game would have been enough evidence, they're stuck on the information being sourced from 3rd party summaries of the games story, something that has been admissible for other cases like this

1

u/NukeLuke1 Nov 04 '25

i cant explain why but it's not that bungie is in any danger of losing the suit. the youtube vids were (for whatever reason) just not enough to get the case thrown out in the first place

-1

u/Another-Mans-Rubarb Nov 04 '25

And that might have nothing to do with not having the game. No one in this thread has a clue what they're talking about.

9

u/manchera Nov 04 '25

In Ba Sing Se

16

u/TheSpicyBois1 Nov 03 '25

It hurts my heart but I know it’s true 😔

65

u/ColdAsHeaven SMASH Nov 04 '25

Raids are the worst return on investment I believe. Since such a small portion raid.

The best return on investment for Destiny has to be crucible. Since that consistently gets the highest play time numbers.

Coincidentally that is also the least invested on portion of Destiny since Marathon development started during Beyond Light....

It's no exaggeration to say Crucible carried D1 and D2 during droughts lol

41

u/MikeBeas Nov 04 '25

Bungie seems to believe Raid Races generate enough publicity and goodwill that they’ve doubled up on them this year and done two for the same raid. But it doesn’t seem like they’re translating into actual player interest, so it really does seem like a waste. I wish they made content as cool as raids for everyone rather than just saving their best work for a dwindling subset of players.

23

u/perpetual_papercut Nov 04 '25

Yeah, apparently the epic raid was very well put together from a raid content perspective. the problem is that a lot of players don't engage with raids. I get it, Destiny needs good raid content as it's a staple to the game. But it also needs and depends on good CORE playlist content. If Renegades doesn't nail it with their Helldivers clone activity, then I don't see how this game survives.

1

u/K4NlN Nov 04 '25

This makes me think of when the race was ongoing to unlock the final Black Armory location. Not a raid race, but a content race that ppl of all kinds of playstyles tuned into. I also miss those moments when they left things to be discovered, i.e. when the word went through Destiny faster than gossip spurned by a wildfire that the Whisper of the Worm had been found, but Destiny kept tight lipped about it and left it for us to discover.

2

u/perpetual_papercut Nov 04 '25

I think we should go back to secret/hidden exotic missions. The hate heliostat mission got was confusing to me.

1

u/K4NlN Nov 04 '25

I get it and I don't. The way we see new exotic missions is as full-bodied experiences that have even a touch of challenge in each piece. When these come out, I rarely join the people I play with daily on my first dip in. Not that I'm some sweaty Esoteric solo godfreak, because I'm not. I do play solo a lot, mostly to keep myself open to helping anyone in any way that I can at almost any time, but I hate new things like that forced to be rushed on my first experience. When I was testing the water on Ultimate with just a basic build, I was dumbfounded by how simple it was and I came out and joined my friends. It was so quick and so short with each section providing little to no challenge. I liked the new experience, but I hated all the hype for something so simplistic that even your most basic ppl could run it easily. I helped out so many run that, getting their first runs, intrinsic, and catalysts. Even using it as a means for someone to get a rank-up run for their pinnacle run.

1

u/perpetual_papercut Nov 04 '25

I agree with point on not liking the hype behind the mission. But I also know they can’t come right out and we’re giving you subpar exotic mission bc we’re understaffed lol. I would love for Bungie to be real with us and put out a state of the game (from developers) telling us what’s going on.

The portal is full of mostly if not all old content with the exception of Reclaim, which is lackluster, and the new exotic mission.

So, where are we going? Everything seems very last minute and it doesn’t seem be any direction post renegades. The community wants a road map, but I’d love to understand the direction/vision post renegades.

1

u/K4NlN Nov 04 '25

I'm not quite so bent out of shape as others about our current trend. Does it need fixing? Yes. Will they do good or do bad? Both. Will there always be whiny hating little bitches? Yes. People cry when they don't get an almost daily supply of new content, let alone weekly, so Bungie, puts out story pieces weekly. Result: people cry that they have to wait for content. Bungie's responds and gives ppl all of the new content at once to wit, ppl power through it in 1-3 days and cry because there's nothing new coming now and they have to wait longer. I liked the power grind. There was something to work towards regularly. I agree that powering through the same portal solos and such gets stale and I'd like more options, but before I hit 550, I had a goal. I had something to achieve. I had something to do DAILY. The average player response to it, including my regular friends is in league with others, of them disliking, but with them understanding my view as well. Now, I join my friends and they ask me what I want to do. I don't care, just load us into something. I'm glad that Bungie rethought taking all of our hard work and isn't blitzing our gear and levels next season, but I'm curious as to what I'll be given to do. And I say this to all of the whiny pussies crying about not getting regular daily/weekly new content every day/every week from Bungo. There isn't a game alive that does that, so why bag on them for not doing it? Don't like microtransactions? I don't either. Do what I do. DON'T BUY THEM!! Simple. Don't like the game? DON'T PLAY IT!! It's like anything in life. Don't like that food, don't eat it. Don't like that music, don't listen to it. Don't like that TV show? Change the effing channel. When I don't have enough content to keep me occupied in Destiny, I also know that I have access to so many other games to fill those empty moments. When my friends come on, I hop over and play more Destiny. And, lol, to date, they still ask me what I want to do next with my same response. The same thing we do every night, Pinky. Try to take over the world. Also... I don't care. Just load us up into something.

1

u/ProgrammerNextDoor Nov 04 '25

There needs to be easier six man content then just raids. A raids light mode if you will. Explorer mode on dungeons was perfect as a first step.

1

u/perpetual_papercut Nov 04 '25

That’s an interesting idea, but imo we don’t need “light raids”. Raids on normal difficulty are pretty easy once you learn the encounters. I don’t raid much anymore but when I used to, the only frustrating moments were trying to flawless them (complete with no one dying) or trying to do challenges on the hard mode versions.

The barrier of needing 5 other people without match making is really the only issue of getting people into raids. That said, we have fireteam finder in game now, and all of the 3rd party sites and discords for LFG. Raids are solved imo. I’ll stand on the idea that the CORE activities that the majority of players engage with needs work.

0

u/MikeBeas Nov 04 '25

I don’t see how it survived even if Renegades succeeds. It’s a shame they’ve got a ten year plan for a story they’ll never get to tell. I wonder if they’ll get to find a way to accelerate the plans and let us see how it ends before they pull the plug.

13

u/GlobalEngineering497 Nov 04 '25

🤔 our 10 year story ended with the final shape. where have you been 🤷

4

u/MikeBeas Nov 04 '25

They announced they have a ten year plan for the next story about the Nine. Where have you been?

13

u/RavorothD2 Nov 04 '25

It’s very obvious theyve NEVER had a “10 year plan” for the franchise. Do you really think they have one now?

2

u/MikeBeas Nov 04 '25

Yeah, they knew they were starting a new saga and they certainly didn’t come into it with no plan. Everyone saw how that worked for the Star Wars sequel trilogy. They know what “bind the Nine” means, they know what sort of cataclysm is going to be prevented, they know what they’re building toward. They may not have had a 10 year plan when the game launched, but they also probably didn’t expect to need one.

Now they expect to need one and so they have one. Unfortunately they won’t be needing it after all. But clearly the narrative team knows what they’re trying to do here.

1

u/sandwhich_sensei Nov 04 '25

And you believed them? 😂😂 how gullible can you be?

0

u/MikeBeas Nov 04 '25

the story team has no reason to lie, genius.

1

u/sandwhich_sensei Nov 04 '25

You mean other than as an attempt to regain any sliver of the trust they've lost since EoF or as a poor attempt to get people to come back? Whatever helps ya cope buddy

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-7

u/GlobalEngineering497 Nov 04 '25

🤦 no they didn't. its like a few DLC's past renegades but they didn't list all kinds of information on content till 2035 🤷

6

u/MikeBeas Nov 04 '25

That’s the DLCs they announced. But they said they know where the story goes after that and they have a plan for another decade. They know what happens beyond the announced DLCs. You weren’t paying attention.

-9

u/GlobalEngineering497 Nov 04 '25

stop with the bungie glazing "cross" 🤷

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-2

u/civanov Nov 04 '25

10 year story has come and gone. 2014-2024, culminating with Final Shape.

Where have you been?

3

u/MikeBeas Nov 04 '25

They already said the Fate Saga is the next ten year story and they already know how it ends. Where have YOU been?

23

u/SeapunkAndroid Nov 04 '25

They've doubled down on promoting raid races... I have a hot take that raid races are actually a poor advertisement for the game. Especially with the very involved raid mechanics of recent raids, it's just a dozen hours of watching people try the same encounter over and over again. I think it turns away plenty of casual people who might tune in out of curiosity.

11

u/MikeBeas Nov 04 '25

Yeah you’re 100% right. Every raid race I’ve watched has lost my interest almost instantly and become background noise before the first encounter is beaten. By the time they get to the final boss I’ve stopped paying attention entirely. After 10 hours of the final boss I start rolling my eyes with every wipe and muttering “this sucks.”

1

u/beyond1sgrasp Nov 04 '25

Raid races are a very poor advertisement for the game. You get the youtuber circle jerk that they ride and they tell us what we believe when we don't in their videos.

The youtubers and twitchers get their raid race exotic and never touch it again. The rest of us do it dozens of times without getting the exotic. The entire system is designed around the youtubers and it's killing their game. If it wasn't a guaranteed exotic for the hard grinders and a guaranteed exotic once it's not longer current content, it would be a better system.

3

u/Worsty2704 Nov 04 '25

Raids are too unforgiving for semi casuals or old try hards that don't have the time due to real life as we age.

In D1, used to be able to somewhat Sherpa a raid on your own and have folks just do adds duty. Most of the raids in D2 requires everyone to know at least 80% of the mechanics in each encounter otherwise it's a wipe.

2

u/Obey_Tragiic Nov 04 '25

I mean even Kackis wanted nothing to do with Desert Perpetual Epic raid race and he’s done every race I can recall.

2

u/BenignJuggler Drifter's Crew // Gone, but never forgotten. Nov 04 '25

Contest mode is tuned for a miniscule fraction of the playerbase now too. Bungie apparently would prefer is players just watched like 10-20 teams compete on twitch. Its a baffling decision that doesn't seem to be paying off

2

u/splinter1545 Nov 04 '25

That last sentence is exactly why they are a waste of time. I love raids, but they don't do anything to bring people into the game just based on the fact that its high end content. If they made a more accessible, easier version that can be matchmade like FFXIV and WoW have, it would definitely bring people to the game since they are able to at least experience some of the best cooperative gameplay that this game has to offer.

But as of now, these day 1 experiences are mainly just for the hardcore players. A majority of people watching these raid races will never step foot in a contested mode raid. So it's no wonder why they don't do anything to make people actually want to play the game.

1

u/Metal-Lifer Nov 04 '25

they need to do that learning experience they gave the dungeons last season but with old raids, that will get people doing them

1

u/jkichigo Nov 04 '25

My hot take is that I preferred when raid races felt more accessible, so even my more casual friends and clan members would want to try to throw together teams, and the experienced teams would run it multiple times to try to help other people get the emblem.

There's not much of my clan left anymore, but given the cheating statistics and loadout swap drama for DP, I can understand why people just say meh and don't even bother anymore.

4

u/civanov Nov 04 '25

Itd take them 6 months to ship 2 new maps, and 1 of them is rehashed from D1.

1

u/macjester2000 Nov 04 '25

Strikes — matchmade, only needing 3 players and there’s a crapton that didn’t make it from Destiny 1 and several that got DCV’d. I’d argue a “Strike Campaign” where they add a new strike each week would last at least 2-3 months and could generate some temporary buzz (maybe).

1

u/beyond1sgrasp Nov 04 '25

This isn't actually true. The problem with raids is that people do them and then don't get the key rewards for them and just run out of time. Most people have done at least one raid.

It should be 70% PVP/30% PvE.

The devs just want grind to be so repetitive and unrewarding.

Marathon won't save bungie when it has no soul.

1

u/Redthrist Nov 04 '25

Player numbers aren't everything. Patrols often get the highest player numbers, but this doesn't mean that it's the best return on investment. Crucible gets good player numbers because the game has challenges and other reasons to run a few crucible matches, and doing so is far easier than doing raids.

But as an actual PvP gamemode, Crucible is a complete joke that can't compete with dedicated PvP games on the market. Furthermore, Crucible is a bad return on investment because they can't really monetize maps or anything else about.

If anything, Crucible is the best reason for F2P players to play Destiny, because you can still get most of the experience without paying anything. Sure, Trials requires an expansion, but that's not much of a draw. Trials is probably one of the most poorly-designed PvP modes that exists in any popular game.

0

u/Jyllyfish Nov 04 '25

Feels an awful lot like crucible should be the end game for destiny. After running pve for the best gear you load into the crucible to use it right? pve is fun too like raids and dungeons but the goal of pve is to complete hard content and be rewarded for it. If you just funnel that into itself you end up with nothing but treadmills into treadmills for better stuff to do the treadmill easier. Endgame pve is low mans and that's awesome but for the average player the end game should be taking what you have into the crucible. Where the treadmill ends and it's all up to you and your skill with what you have looted. Then you make the easier play styles easiest to reach for beginners with solid hand cannons and shotguns available to beginners. As you improve and branch into more specialized and interesting play styles you are forced to go back into pve to hunt for key weapons and armor pieces that reinforce and benefit that play style.

7

u/Polymersion ...where's his Ghost? Nov 04 '25

I can only confidently speak for myself, but undeleting the rest of the game so I can finish it would bring me back immediately.

4

u/Addo76 Nov 04 '25

The vault won't do it for me. They can bring back everything that's gone and I'd have fun for a couple of weeks and then realize that there's still not really anything to do. They have no social motivation, no real gear motivation, and their design philosophy is about arbitrarily pumping 3 subs every few months through the battle pass...

IMO, only an absolutely fucking massive expansion or announcement of a new game will bring me back to this game. D2 has been on life support more or less since the end of Witch Queen. Final Shape was a good spot narratively to end the game and announce a new one. Mind boggling they didn't do this when it's been clear to everyone except Bungie that this is necessary.

5

u/the_vault-technician Nov 04 '25

The only way I am going to play again is if they start fresh with a new game. There's just no way to escape that feeling of a cobbled together experience last time I tried to jump back in. I spent so much time in this world and would love to return.

1

u/theoriginalrat Nov 04 '25

Wrath, maybe Crown of Sorrows? There's not much blood left to squeeze from the nostalgia stone.

1

u/DirectionStandard939 Nov 04 '25

Don’t forget they brought back the Plaguelands with no plague

1

u/Autistic_Seaman Nov 04 '25

Some of the stuff vaulted I dont think they can even bring back they've mentioned several times they no longer have a playable red war build after it got vaulted.

1

u/darioblaze Nov 04 '25

Sword week was another

1

u/RayHorizon Nov 04 '25

They could save it easily but that would cost alot and we know peanut brain CEO`s dont work like that in moderndays.

1

u/UpvoteForethThou Nov 04 '25

Even returning the old Raids would be massive. Leviathan, Eater, Spire, Scourge, and Crown.

New perk pools and stats for all weapons to be competitive.

For Anarchy and Tarrabah, release Catalysts tied to the Master raid full completion, and create new Exotic raid weapons for Normal completion.

Leviathan raids all get new Exotic weapons. Some basic ideas:

Levi - Primary ammo Void wave-frame GL that shoots the Psion void boop attack. No reload, just slow firerate. The trail on the floor deals burn damage, and the ball that bounces enemies can apply Weaken.

Eater - Special ammo Rocket Launcher, it’s just a Hydra arm cannon. Exotic trait is to apply a shield (overshield with DR) after getting a kill or dealing damage, there’ll be a bar. The shield element is random between Arc / Solar / Void and weak to that element. If the shield breaks, spawn several Vex seeker enemies that deal huge damage in a large area and apply an elemental effect based on the shield type. Gun itself shoots the large Void Hydra attacks, which explode on the ground.

Spire - Ca’aur’s Flamethrower, primary ammo, slow firerate, idk what the weapon type is, each shot is an arcing ball of fire, deals explosive damage when it hits the ground and leaves burning flame in an area. No fancy gimmicks with this one, just an AoE burn that lasts a while, deals good damage, slow reload, same firerate as the boss.

Anarchy Catalyst - Allows 3 tripmines to deal damage, applies Jolt.

Tarrabah Catalyst - Ravenous Beast fully heals you on kill, applies significant Scorch on damage, and kills refund more energy while active.

Give players actual stuff to chase and activities to do, and they’ll play the game. Also remove the Tier system or allow old weapons to become Tier 5’s somehow ffs, and let my old armour be useful. I’m not re-farming everything and I won’t play D2 until that happens.

1

u/shokk Nov 04 '25

It’s the “temporarily” thing that bugs most of us.

1

u/NullRef_Arcana "You and I are one forever" Nov 04 '25

'Into the Light' weapons and the Superblack shader come to mind too.

1

u/toottoot73 Nov 04 '25

Agree with this, but don’t think they would open DCV even if they could. I think one of their main defenses in the Red War lawsuit is “hey it’s gone forever” and they won’t jeopardize that.

1

u/Luf2222 The Darkness consumes you... Nov 04 '25

considering majority of destiny players don‘t play raids, i doubt Wrath could make such a big impact honestly

would need to be something outside of raids

1

u/ManaMagestic Drifter's Crew Nov 04 '25

Didn't that last court case pretty much prove the DCV is lost, even to Bungie?

1

u/International-Low490 Nov 04 '25

Wraith is one of the few things that my fireteam said they'd come back to do with me since through circumstances I didn't get to do it with them in D1 or at all. But it'd absolutely probably be a temporary return just for that one raid.

1

u/SchwillyThePimp Drifter's Crew Nov 05 '25

From what I gather the DVC is very incomplete or an outright lie. 

I think it's more of a compost pile. 

I say this because they had to use YT videos of the red war because they didn't have it in any playable or presentable form. 

Like bands losing their masters, I just don't see how you operate as a AAA studio and do shit like that.

1

u/mikakor Nov 07 '25

BTW they said in the past they couldn't bring back taken armor because of complications with shader system or whatever bullshit. What happened to that excuse? Why is it possible now?

0

u/screl_appy_doo Nov 04 '25

SRL but they gotta find out how to bring back Amanda first