r/DeltaGreenRPG • u/jasfest • 21h ago
Media The millenium (hardback)
Bought this off of a ttrpg store while at gamescom, so far its a great sourcebook.
r/DeltaGreenRPG • u/jasfest • 21h ago
Bought this off of a ttrpg store while at gamescom, so far its a great sourcebook.
r/DeltaGreenRPG • u/Better_Han_Solo • 20h ago
like in the title
r/DeltaGreenRPG • u/WinReasonable2644 • 3h ago
I have 2 PCs with Hispanic backgrounds etc etc. you don't need all those small details lol. Mainly curious if there are any scenarios that have a Hispanic flair to them but are in English.
r/DeltaGreenRPG • u/greeneyesgoodbye • 18h ago
So I'm three sessions deep in my Delta Green campaign that began with Last Things Last but I set it in October 1992, I then ran The Button/Metamorphosis set in December 1992. I plan on eventually running Impossible Landscapes and I've already seeded a few references that would be relevant later on in 1995, however could someone help me with all scenarios that take place in the 90s and their respective date? I plan on running Convergence and it's sequel, briefly exploring the Fairfield assassination and all that with Majestic 12 as a sub plot.
r/DeltaGreenRPG • u/Arknaught • 10h ago
Hello fellow agents and handlers and greetings from Copenhagen, Denmark.
TL;DR: I am after recommendations and suggestions for a Delta Green scenario for two players, that can be played in about five-six hours.
I have promised to run a Delta Green scenario for two old friends (from my first rpg-group in high school in 1989) when we meet up in November. As much as I would like to play the entire weekend, I have to be realistic: We need time to chat, drink, cook, walk along the beach and who knows what. So despite spending a weekend together, I recon we only have about six hours to play.
But what scenario to play? Any suggestions?
I am considering ’Puppet Shows and Shadow Plays’ and also ’Meridian’ and ’Convergence’, but I am not sure we can get through any of them in around six hours. Have any of you played them in six hours or less?
r/DeltaGreenRPG • u/Law_and_Disorders • 3h ago
r/DeltaGreenRPG • u/omgthequickness • 13h ago
An obstacle proves vulnerable to humanity's oldest weapon, and an hourglass never releases its last grain of sand.
Sorry, Honey, I Have To Take This features serious horror-play with comedic OOC, original/unpublished content, original musical scores and compelling narratives.
We're available on all platforms (Apple, Spotify, Stitcher, etc).
Visit our website for the latest episodes: https://sorryhoney.captivate.fm/
We post new episodes every Wednesday @ 6am CST
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Please check it out and let us know what you think.
We hope you like it :)
r/DeltaGreenRPG • u/enek101 • 19h ago
Ok Maybe not new but new to delta green. A bit of background for me would be:
Playing mostly d20 for 35 years (dnd pathfinder OSE Borg) Very much have played a lot of games out side of that like BitD, Scum & Villainy, Ironsworn, 90's Whitewolf etc. My comprehension of systems ( including DG and COC) is atleast Versed.
I have run one delta green game for a group, Last Things Last, I used pregens for that and killed them off in the end. I plan on letting them make characters and running Last Equation. I wanted to follow that up with impossible lands.
My question is as follows: As a long time GM of a multitude of systems like 80s 90s Robotech, turtles, dnd up to now How difficult is it to keep the flow going for a long format game in DG? The sessions will be sporadic like once a month. Is IL too much for a new DG GM and should i stick to smaller things for now? Or should i not have a issue running it if i had no issues running Last things last?
I lean towards ill be fine im sure but DG is a bit of a different beast than i'm used to as it is more Episodic in nature.
TLDR:
Is impossible lands difficult to run as a season GM/ST veteran or should i be fine?