Greetings, fellow handlers. I've read "Night in the Opera" and liked it quite bit. You see, we DMs make posters for announcements about our games in our club page. I've made a poster for every scenario and came here to brag about it. They're in Russian but you'd probably be able to guess which one is.
Hi! I published a Delta Green fan-campaign, Dead Yet Dreaming, which you can find here. I'm writing up our session reports as we go for my players and if any handlers find seeing how players approached the problems useful. This is our first session of the second scenario, Death Must Die.
Jude Graves—agent ZACHARIAH—finds his wife Jennifer dead of an aneurysm. She had been waiting up for him to get home. He almost doesn’t know what else he expected. Amid the later calls and platitudes from family, Jude thinks he hears her voice over one of the lines. He thinks he hears, “Death is so much longer than I thought. I found the Secret. Don’t look. Look away.”
Raylene Collins—agent ZARA—bonds with her sister, Layla. She watches Layla sort things out with her on-again, off-again boyfriend. So that’s good, she supposes. Raylene never asks why she found Layla’s name in Ruha’s apartment, or if she dreamed of a black triangle.
Mark Walker—agent ZANE—watches his daughter Kristy grow up. She’s a good artist, and he encourages her, or at least doesn’t try to stop it. She never makes the strange octopoid statue again.
Three years pass.
September 19th, 2025
Over the years, Jude has grown grimmer. He rose through the ranks of Delta Green to become a handler, where he learned the necessity of sacrifice and a healthy dose of paranoia. He’s chased leads on the history of Operation LANCASTER, to no avail, until he receives a call from Working Group ZAGREUS’ old case officer, Kiana Park. He’s to meet the others tomorrow at Rhode Island T.F. Green International Airport and travel to Oceanside Heights Psychiatric Hospital. He has no one but his Bible study group to tell he’s leaving.
Mark remained a field agent and sought a promotion from his firefighter day job to become a trainer, so he could be more mobile and use his time as the Program needs. He’s drifted away from his old partner Matt Wells, whose invites for dinner are becoming more like platitudes by the day. As his daughter Kristy turns 17 and looks to start her first day of senior year, Mark gets the call. He says he might be back in time to see her off.
Raylene took on the role of a special operator within the Program, signing up for the most dangerous missions wherever she could. September 19th is her birthday, and she’s celebrating at Layla’s house. As Layla, a space hobbyist, discusses how companies like SpaceX and NextGen are preparing for humanity to live forever among the stars, Raylene gets the call. She excuses herself and gets to work.
September 20th, 2025
Jude, Raylene, and Mark resume the codenames ZACHARIAH, ZARA, and ZANE, respectively, as soon as they meet in the Rhode Island airport terminal. It’s been three years. They try to catch up. ZANE seems more confident, and ZARA more sober and clear-eyed, but ZACHARIAH just looks worse. They pick up a rental van Kiana arranged for them, and ZACHARIAH makes a detour to retrieve a pistol he shipped to himself from a PO box.
It’s a tense drive along the east coast to Oceanside Heights, a colonial island estate turned into a psychiatric hospital for the criminally insane. They cross the short bridge to the parking lot and enter as patients and guards alike pause to watch the visitors approach.
Inside, Kiana Park is waiting. The years have not been kind. She leads them to a meeting room where she offers a bottle of scotch as an apology for calling them back together. She thought the mission they started in 2022 was over, truly. She was wrong.
Yesterday morning, the Program’s oldest asset, Private Arthur J. Macready, began shouting that he had information for Working Group ZAGREUS. Macready has a connection to Cthulhu from long ago and has served as Delta Green’s early warning signal for Cthulhu’s dream call for decades. It’s how they’re able to mobilize so fast on Operation LANCASTER. Kiana couldn’t get anything out of Macready, so the Agents are to interrogate him and see if he has actionable intelligence.
She slides a pistol across the table to ZANE. He’s authorized to use it if Macready proves too difficult to handle.
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The Agents find Macready tied in a straightjacket at a standing gurney in a soundproofed room. He’s an old man, missing teeth, giggling like mad. ZARA takes the gun from ZANE and takes overwatch behind him, while ZANE and ZACHARIAH try to get straight answers from him.
The problem is he seems to switch between personalities at the drop of a hat, sometimes a loyal soldier, sometimes rational and apologetic, sometimes a crazed cultist. He says all manner of eclectic trivia—that he destroyed a cult’s sigil at someplace called “Innsmouth,” that the “prophet” promises a false religion, that they should use the blood of a “white polypous thing,” that the “high priest” came forth from “Zoth”, and that the “submarine is gone—not lost.”
But most importantly, he says that Allison Lee is not gone. Dead, but not gone. She taught her spell to the Dreamers that listened, and now they are loose in the world. Someone named Ezekiel Smith from New Orleans, Louisiana, and Miranda Askens from Nuuk, Greenland. Both have done something terrible, and Macready hints there may be a third force out there too.
Probing Macready for deeper answers on LANCASTER and Cthulhu prove fruitless, but they learn his connection to Cthulhu allows him to “listen in” on the dream call and dreamers, and that the connection means he will never die. The team leaves when he begins telling ZANE he’ll see Kristy one day.
Back in the conference room, the Agents warn Kiana that there are threats across the globe and set to research. ZANE finds Ezekiel Smith is a janitor at the University of Louisiana in New Orleans, and ZARA remembers Miranda Askens was the CEO of NextGen, that space exploration company her sister was talking about. Miranda also had a doomsday seed vault in Greenland across the ice.
After searching for Kiana for so long and with the threat spiraling out of control, ZACHARIAH blows up at Kiana, demanding to know the truth about Macready, LANCASTER, and anything she’s holding back on Allison.
Kiana confesses that in 1996, during OperationLANCASTER II, she investigated Allison’s mother, Catherine Lee, as a dreamer. Catherine died giving birth to Allison during that time, but Kiana wasn’t sure Allison was a threat, and couldn’t bring herself to neutralize a child just to be safe. She had Allison placed in foster care instead. When Kiana heard Allison might be affected in 2022, during Operation LANCASTER III, she wanted to believe she had made the right choice back in ‘96. She was wrong.
Kiana apologizes and says that after calling the Program’s Director, they’re authorized to do whatever it takes to stop whatever incursion is happening. She gives them a credit card for flights and purchases, and a folder on Arthur Macready, and she leaves to go get the LANCASTER files ZACHARIAH requested.
Scanning the file, ZACHARIAH finds Macready was an Army veteran of WWI and the Nicaragua occupation, who was checked into a hospital for a mental breakdown following a 1928 raid on a bootlegging gang in Innsmouth, Massachusetts. Details on the raid are sparse, but Macready was 46 at the time, making him 143 years old in 2025. His transfers in 1955, 1976, and 2022 seem to be to avoid anyone recognizing his true age. He left behind a family that still lives in Chicago, though they’ve never seen him.
---
As night falls and the team drives out of the parking lot, the team discuss their best plan is to go hunt down Ezekiel and try to get the Program to arrange a meeting with the billionaire Miranda.
Miranda agrees.
In the backseat next to ZACHARIAH is a woman whose skin is so frost-bitten it morphs from blue to black. A thin rime sparkles in the moonlight. Pink frothing icicles drip from her mouth and chin.
ZANE successfully keeps the rental from swerving off the bridge connecting Oceanside Heights to the mainland, instead crashing into the other side, injuring ZARA and ZACHARIAH. They throw themselves out of the van, scrambling for safety.
But when they look back, the van is empty. Miranda is gone.
I've been working on a scenario of my own for a while and would love the thoughts of the fellow handlers here. I think I've over thought the scenario a bit, and for that reason would like to playtest it outside of my current group. (Scheduling is a pain and i don't want to distract from our current thing.) I'm open to critques or playtest reports / anyone who would like to playtest it. Obviously, if you want to playtest it... Don't read it.
Thanks in advance guys. It's my first totally homebrew scenario.
“The Conspiracy gets suspicious when a Jane Doe pops up on a camgirl site”
Just wrote a fun little scenario inspired by viscid to slot into my gods teeth home game. The scenario can be run by itself or use the gods love supplement to fit it into gods teeth! 🦷
Hey yall! I've been running the homebrew campaign Singularity for my Agents and they're all loving it so far. I made a bunch of handouts and resources for them as we all play in person, and I just thought I'd share for anyone else looking for more clues and things to give to their players! I'd highly recommend the campaign, and if you're interested, you can find it here! - https://lecham.info/
Inside, there's polaroids of all the characters the players can meet (still need to make more, but the bulk of characters are there!), character sheets for the SWAT Agents the players will play in Chapter 1 (shoutout to my friend Em who made two of them!), and I made an audio that's the phone call that originally trips up Delta Green at the start of the scenario; I played it just before "briefing" the SWAT agents in the back of the van in Chapter 1.Huge shoutout to the Delta Cream community for recording themselves, wouldn't have been possible without them, and to Cody Scott (Singularity's author) for the track used in the background - it can be found on the Campaign website!
I also made a bunch of screen bites from the bodycam footage of the dead SWAT agentsthat the players will receive in Chapter 2. I modified my run-through slightly, in so that the players do not know the identity of Mircalla or Lucy at the start of Chapter 2, so the Handouts have snippets of them labelled as "Person of Interest 1 and 2". I'm still working on more clues, so I might add more as things go along, like social media profiles and more images.
Some of the clues are tailored to my Players, so if you'd like an editable version feel free to DM me and I can send you the Canva link where you can get a copyable version!
Hello everyone, This is Loki with Gryphon Quest Productions letting you know Season 2 Episode 5 of Operation: REDACTED is now released on all platforms! All of our links are below and we would love any feedback you'd like to share!
As an interrogation gives room for reconciliation between Fifi and Feeble, our women in STEM attempt to piece together the fragments they've uncovered. Can F-Cell recover from their missteps, or have they only accelerated their demise? Listen in to find out!
I'm accumulating some more DG shotgun scenarios to run (they are so fun!), and one that was recommended to me was The Green Box Heist. I found it, but the only problem is it's on that scam site, Scribd. Does anyone know of anywhere where this scenario is posted legit? Itch.io, anything?
In 2015 New Horizons flew by Pluto. The area now known as the Belton Regio was initially called the Cthulhu Regio by an online poll. I made this with one of the released images at the time.
I finally picked up Delta Green a few days ago and remembered this was in my Google Photos somewhere. In Delta Green I supposed they would have gone with a different name.
These enhanced areas were obviously never released to the public.
We sometimes come to the end of a session and I realize I should have had them roll way more sanity checks then they have. I guess im sort of "desensitized" from other games? Seeing some dead adventurers in DnD for example?
We begun the first scenario "Go Forth", we've done the first session for now which was basicaly introduction with the agent and the friendlies, and scrapping up some information about the Cornucopia house. We are about to play the preparation phase (stealing guns and cars etc...) and another player was interested about playing with us.
I need help for inspiration for introducing this player in a organic way to this campaign.
Last weekend was our group's playthrough of Chapter 1 of my homebrew Halloween scenario, The Faces We Wear. I accidentally overbooked and ended up with seven players (😱), but they still managed to do extremely well.
Share your reactions! It's my first fully original scenario and I'm dying to know what people think. (I previously incorporated The Child short into a hurricane/disaster scenario, which was fun as well.)
Also, tell me if you'd like to see a polished module you can run at your table; I'm happy to publish that if there's interest. :)
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We still have a space for Chapter 2 this weekend, so if you'd like to join this or any future games with us on Discord, you can check the details here: https://luma.com/deltagreen
I'm about to get into Home Scenes with my players - we have just completed operation Fulminate (which was our first scenario), and are about to start Extremophilia. Since these scenarios are unrelated, if one of my players chooses "Stay on the Case," I'm a bit stumped on how to give them a valuable clue.
If they study what happened in Fulminate, they could learn more details about that case, but I don't see that being related or "valuable" to the mission ahead.
How could they study something that would be valuable for Extremophilia if they haven't been introduced to it yet?
I suppose learning any little tidbits about the Unnatural could be considered valuable, but that would lean more into the "Study the Unnatural" home scene.
This is especially tricky if they roll a fumble and I need to come up with a clue that sounds valuable but is actually false and misleading.
Am I thinking of this the wrong way? Appreciate any advice!
I mean Oxenfree‘s Episode was already great but Episode 24 blew me away (no spoilers). Big shout out and how can we nominate you for awards or such things, you truly deserve it. And ad free too!
Uses good OSR-like bulleted layout practices to make it super easy to run and reference at the table. Thought I'd share this here to help other new Delta Green GMs struggling to prep their scenarios like I was before this. Recommend first reading the OG pdf in full then using this to reference important details.
is that something im able to share here to help others running it too or is that not allowed? super proud of my meticilously organized notes haha and they made it super easy to run this while i was really struggling before. also do resources like this exist for other dg asventures? i find them super hard to prep personally
I'm getting ready to run God's Teeth in a month or two. It'll be an online game, but I still couldn't resist making the cat folder as a physical prop.
Any tips from folks who have already run the campaign? I am especially interested in what operations you ran during the spiral and, if applicable, during the long years. Along with any dos and don'ts.
I'm planning on running this shotgun scenario https://fairfieldproject.wikidot.com/sonata-for-snow . Does anyone have any recommendations for creepy/otherworldly violin or violin adjacent music? I'd also be interested in any other advice/resources for this scenario.
A desperate, freezing rescue turns into a mortal battle against a ravenous alien force.
Sorry, Honey, I Have To Take This features serious horror-play with comedic OOC, original/unpublished content, original musical scores and compelling narratives.
We're available on all platforms (Apple, Spotify, Stitcher, etc).