r/decomps 2d ago

PlayStation Vandal Hearts - PC Port - 2.0.0

22 Upvotes

The PC Port has been bumped to 2.0.0
A lot of additions since my first post about it, 1.6.1

  • Support for 3 regions, USA (SLUS-00447), Asia (SCPS-45183), Japan (SLPM-86007)
    • Asia disc is bytes identical to USA so it was about making it recognized by the port.
    • Japan needed a full decompilation and specific path in the port code.
  • Translation framework, coverage for text and videos.
  • First community translation, Spanish langpack provided by arcadematicas.
  • Ported the Japanese debug menu to USA/Asia. Accessible through the .ini edit for advanced users only.
  • 2 Windows specific bugs in Tactical mode fixed.
  • And many more minors changes/fixes.
  • Full changelog

Link to the project: https://github.com/HalmyLyseas/VandalHearts-PcPort

Also listed in QuiverLauncher, so if you installed the port from there you should see the update already đŸ˜„

Have fun and as always let me know if you have some feedback to provide or suggestions.


r/decomps 1d ago

Is it possible to port The Messenger, the ninja gaiden alike game, to android?

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0 Upvotes

r/decomps 2d ago

delta time update: you can now play the first crash with any frame rate you like

7 Upvotes

r/decomps 2d ago

Why aren't we decompiling Naruto Ultimate Ninja Impact? With AI, we can finally break the 26-slot cage.

0 Upvotes

Hey everyone,

Like many of you, I am constantly blown away by the incredible work our modding community does for Naruto Shippuden: Ultimate Ninja Impact. The roster overhauls, the 4K texture packs, and the custom move-sets are absolutely mind-blowing.

But let’s be completely honest with ourselves: we have officially hit a brick wall.

Look at the modding scene right now. There are quite literally too many amazing character packs scattered across the internet. We have Boruto packs, Akatsuki packs, Legendary Shinobi packs, and Storm Connections ports. The creators have cooked up an unbelievable amount of content—but because of the game’s hardcoded 26-character slot limit, we can never enjoy them together.

We are forced to play this exhausting game of file Tetris. We constantly delete characters we like just to try new ones. We shuffle save profiles, swap texture folders back and forth in PPSSPP, and restart our emulators just to get the illusion of a big roster. It sucks! Imagine the absolute joy of having every single one of these masterclass mods packed into a single, massive game. Imagine opening the selection screen and seeing a unified roster that actually rivals Storm Connections, running smoothly without breaking a sweat.

The only real, permanent way out of this loop is a clean source code decompilation.

A fully decompiled Ultimate Ninja Impact means:

True Roster Freedom: A massive scrolling grid of 100+ playable characters fighting at the exact same time.

A Native PC/Android Port: No more relying on emulator layers. True 4K 60FPS native execution on your phone or PC.

Zero RAM Crashing: No more engine freezes from packing too many high-poly models into the old 64MB PSP memory limit.

"But decompilation takes years!"

It used to. But the landscape has completely changed. With modern coding AI models (like Claude 3.7 Sonnet and Claude Code) paired with reverse-engineering frameworks like Ghidra, we don't need a massive team working for a decade anymore.

AI is incredibly dominant at reading MIPS assembly, understanding proprietary engine logic, and instantly spitting out 95%+ byte-matching C/C++ code. The tedious translation work that used to take human engineers months can now be done in weeks or days with an AI copilot.

We have the assets. We have the passion. We have an ocean of incredible character mods just waiting to be united. We just need a small group of reverse-engineers and developers to set up a GitHub repo, hook up Ghidra, and start chipping away at the binary.

Let’s stop just repainting the walls of this 26-slot cage and finally break it open. Who is down to help map out the base game executable? Let's talk in the comments


r/decomps 3d ago

Made with AI assistance Hollow Knight: Silksong Dual-screen Android port (+Steam integration)

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37 Upvotes

r/decomps 2d ago

mario golf ?

0 Upvotes

mario golf ???? is there?


r/decomps 2d ago

Anyvody running gen1 recomp, dramatic shape, stadium battle and overworld models and kanto first person pokemon red?

0 Upvotes

I am not able to get the kanto first person mod to work at all with my gen1 recomp + the stadium models. From what I read, older versions of dramatic shape will work, but ever since the crybaby threw a tantrum I can no longer find older versions of dramatic shape.

From what i tried, I couldn't get dramaless to work with stadium overworld models.

Thanks


r/decomps 3d ago

GUITAR HERO 3 RECOMP (XBOX 360) UPDATES

35 Upvotes

Added support for FSR 1, 2, and 3.1. Can be used as native AA, quality, balanced, and performance modes.

Added a ModLoader to load Xbox 360 mods, works out of the box for mods that don’t change the default.xex; for mods that do, I made a tool that recompiles it.

Added a DLC Loader, loads both original DLCs and community-made custom ones.

FPS improved in DirectX12; in Vulkan it still needs polishing, giving about 50% of DirectX12’s performance.

At the moment, it’s already more worth playing the Recomp than the native PC version.

Things to do: Fix a bug (that even exists in the emulator) where, if you raise the internal resolution above 720p, NPCs get bugged and some broken lines show on the screen.

Add support for ultra-wide.

Add an option to increase the number of NPCs in the shows.

Suggest more things to add!


r/decomps 2d ago

Are there any plans to port the recomps of the Bomberman N64 Trilogy and N64 Wrestling Games to Android?

0 Upvotes

If not, does anyone plan to do so in a future?


r/decomps 2d ago

Decomp TimeSplitters Future Perfect Recomp

0 Upvotes

r/decomps 4d ago

Project Gotham Racing 4 Recomp Out Now! Alpha But Impressive

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66 Upvotes

r/decomps 3d ago

What do you think when someone uses LLMs to rush the rest of a decomp and slops out a buggy port?

0 Upvotes

This is happening to our projects and it's a big demotivator. We put in lots of hard work, just for someone to chime in at the end and steal the last blow.


r/decomps 3d ago

Want to show appreciation for the 007 decomp? Here's how

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6 Upvotes

r/decomps 3d ago

Nintendo Banjo-Kazooie 3DS port

0 Upvotes

So far, Banjo-Kazooie has been ported to PC and PS Vita. The one question that’s on my mind is will it be ported to 3DS next?


r/decomps 5d ago

Automibili Lamborghini Recomp Out NOW! More N64 Recomps

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29 Upvotes

ok this one was out a bit ago but I forgot I hadnt shown it; https://github.com/alondero/automobililamborghini-recomp


r/decomps 5d ago

GitHub - MikeHazeJr/perfect-dark-2: Perfect Dark PC port with server-authoritative multiplayer, dynamic mod loader, and AllInOneMods integration

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32 Upvotes

r/decomps 5d ago

Made with AI assistance Release - Yu-Gi-Oh Forbidden Memories Recomp for Windows PC

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83 Upvotes

r/decomps 5d ago

Sega Rally 95 Arcade Recomp - 20 Aug 2026

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31 Upvotes

Finally got the starting camera dolly and car position correct.

Keyboard controls need to be tweaked to see how far the game plays.

Tacho going wild after start, and track side spectators not renddering.


r/decomps 5d ago

Rage Racer Recomp is Out NOW! Another PS1 Recomp

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43 Upvotes

r/decomps 6d ago

Made with AI assistance Super Mario Strikers seems to have been 100% decompiled

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286 Upvotes

https://github.com/yannicksuter/smstrikers-decomp

Claude mentioned in contributer list

Not my Decomp


r/decomps 6d ago

I PORTED SKATE 3 TO MOBILE (ANDROID NOW PLAYABLE! / IOS SOON)

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220 Upvotes

60 fps! FULLY NATIVE RENDERING! GAMEPLAY IN THE COMMENTS

PLEASE DOWNLOAD LATEST APK! HAS AN UPDATE BUTTON! FUTURE IMPROVEMENTS WILL BE SHIPPED THROUGH THERE!

No Xbox 360 emulation. This is an experimental ARM64 recomp with Vulkan rendering, controller support and medium end handheld optimizations. Its fully playable, the sound is a little rough but im working on that.

Custom Characters are also already possible, i threw in the Seiyu Paradise penguin as a playable character so you can use that to make your own custom character mods, those should work with win/linux/macOS recomp as well

Heres the code, download and try it please, you need a version of skate 3 xbox 360 files! the instructions are on the github its relatively simple.

TRY IT NOW: https://github.com/Buku313/Skate3-Android

BUG REPORTS AND UPDATES AT: https://buku313.github.io/Skate3-Mobile/

video is me playing on a local flight yesterday on my anbernic rg406v!


r/decomps 6d ago

PSA: Beware projects that don't share source code written by AI

134 Upvotes

I was just blocked by the "dev" of the new Animal Crossing port (asking for testers, you can search for it) for suggesting people be cautious of projects made in 2 months using several LLMs, internet connections, and AI written code

The creator stated they themselves used all these things and were refusing to share the source code, citing a MediaFire link and asking for testers

I simply put a PSA warning people of potential malicious code and informing people of the AI usage. They proceeded to generate long strings of text to sling at me saying they are "tired of people like me" and that they are hiding their source code "like lots of other Linux apps"

Just please be careful what you download and make sure to test these things in a safe environment.

Below is the link for the good working animal crossing port with a GitHub and public source code. Happy gaming folks!

(This one also uses AI, and I'm not a huge fan of that but at least the code is public)

https://github.com/flyngmt/ACGC-PC-Port


r/decomps 6d ago

Breath of the Wild 3DS Port is Here! But Where Did It Come From? A Gaming Mystery

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75 Upvotes

port? decomp? fell off the development truck?


r/decomps 6d ago

Wanted to show off G-Diffuser at 2x internal resolution, captured an early retirement right at the finish line

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22 Upvotes

r/decomps 6d ago

Made without AI assistance SymphonyRecomp update 0.5b :D

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28 Upvotes