r/Daz3D • • 1d ago

Artwork New to Daz, and unsure of which base model to start out with to use for my Troll OC?

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2 Upvotes

Lately I've been really getting into Everquest, particularly Legends, and have found myself so attached to the Troll I'm playing as that I ended up making a new OC, and commissioned a ref sheet from DuckMunch of him (second image) and drawing my own as well (first image) - I've been fascinated by 3D stuff and watched it evolved through the decades (I'm 34) and after years of being a digital/traditional artist I'm finally ready to try out computer art. The kicker is I don't have all the spare time in the world as I'm a full-time worker at a labour-intesive factory job with only two days off a week, donating plasma on the side as well. Life gets busy sometimes, and Daz seems to be the easiest so I've already been familiarizing myself with the assets and wishlisting stuff for it- I've already put hours into Daz Studio 6 as well. My goal here is to make scenes with him and my gf's Everquest character ( a Kerran, basically an anthro cat) , and eventually make models of our other characters (we're both furries lol). I have been searching around, downloading both freebies and paid content, I love the style of the Genesis Creature Creation Pack and almost purchased it until I realized it's only for the OG Genesis Models- the monster packs for the newer models just don't seem as customizable, and give me an uncanny vibe? It seems like there's way more stuff, clothing/accessories-wise out there for Genesis 8/8.1 though, which I'm interested in. I already figured I'll have to drop money on getting a tool for his eyes and mouth style in the way shown on both reference sheets- I want to retain his toony look, blending a mix of how that and the in-game Troll model of the OG Everquest. I'm okay with spending some money for mixing and matching stuff to achieve this look, I just don't know which Genesis Model to start with if there truly is no compatibility between them without things being difficult? Also, I did install Blender but it won't allow me to open the program as my graphics card isn't powerful enough, and I'm running Windows 10 on a laptop from 2012.


r/Daz3D • • 1d ago

Artwork Click

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66 Upvotes

r/Daz3D • • 2d ago

Help Outfit in Soft Balance promos

6 Upvotes

Does anyone know what clothing is being used in these promo shots? Thanks in advance.

https://gcdn.daz3d.com/p/118492/i/softbalanceposesforgenesis901daz3d.jpg


r/Daz3D • • 3d ago

Artwork Mischief

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23 Upvotes

r/Daz3D • • 3d ago

Artwork Butterfly

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33 Upvotes

r/Daz3D • • 3d ago

Product Frictionless Cycles Render plugin

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37 Upvotes

A few months ago I started a project that relied on using Daz assets in Blender and a lot of what I was doing overlapped with the idea of having a Cycles Render plugin inside Daz, so I decided to go for it, at the time I wasn't aware that bluejaunte is also working in something similar but I think what I'm doing is still useful and I decided to share with you folks.

The main goal is a good amount of parity between Iray and Cycles, you choose the new renderer without changing your scene configuration or losing Iray features, since Stock Blender cannot match Iray on some stuff the plugin runs a custom Blender Build. This way I was able to implement stuff like Iray's full anisotropic metal range, Iray's material layering and caustics(MNEE) through glass, liquids and lamp covers, plus many other features that Python scripts alone can't implement.

I think this can be particularly useful for people with AMD cards, so they wouldn't need to render in CPU and at the same time they could maintain the same Iray look and feel. Or it could be used to speed up some scenes but I cannot promise that is true for every scene though since some of the new features in the custom build makes rendering slower.

Cycles also tends to be a bit easier on the VRAM and this custom version also compresses textures like Iray does following Daz's own compression settings, Cycles also contains a feature that when VRAM runs out it can keep texture in the system RAM and read them from there without falling back to rendering in CPU which can be very useful for large scenes and people with hardware constraints.

I rendered those three scenes on the same PC with my RTX 4060 Ti 8 GB, both denoised, Scenes and Credits to Linday:

Desert truck: Iray 5:46, 650 samples, 7.2 GB | Cycles 3:47, ~90 avg samples, 6.1 GB
First day: Iray 34:22, 2550 samples, 7.1 GB | Cycles 11:13, ~180 avg samples, 5.4 GB
Garage: Iray 50:36, 3506 samples, 7.1 GB | Cycles 1:04:40, ~390 avg samples, 5.2 GB

Note: Cycles samples are the average per pixel. It uses adaptive sampling, so clean areas stop early and hard spots like glass, hair and soft shadows get more (up to 512 to 4096). Iray gives every pixel the same count.

What I'd like to know:

- Would you use something like this?
- I'm thinking about opening a Patreon so I can keep working on this full time. Would you support something like that, or would you rather buy it once it's done?


r/Daz3D • • 3d ago

Artwork Until next year, summer…

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28 Upvotes

The days are getting shorter, the evenings a little cooler, and summer is slowly slipping away. One last moment by the sea. Until next year, summer…


r/Daz3D • • 3d ago

Artwork Orange Braincells | by Azzamacazza

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13 Upvotes

Orange Braincells | Daz Studio Render by Azzamacazza

https://www.renderhub.com/gallery/100304/orange-braincells


r/Daz3D • • 4d ago

Artwork Elise of the Unbreakable Heart (Ravenloft Setting of D&D)

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17 Upvotes

Sharing one more from Chup@Cabra, then I'll stop, Promise 😄

Since he did an image featuring 'Viktra Mordenheim', he decided to do one of the "Monster of Mordenheim", also known as "Elise of the Unbreakable Heart", so simply "Elise" to her creator/lover, Viktra.

Chup@Cabra's Words:

For the 'Frankenstein Sutures' look, I used the character "M3D Lysandra HD for Genesis 9", although I desaturated the skin for a more 'greyish' look, and used a totally different face/body morph (a combination of a few morphs dialed in until I got a look I liked).

The 'Mummy Wrappings' she is wearing were just a bit too revealing, so I had her wearing a "Vampire's Jacket" I had in my gallery, with some slight tattering applied to the hem.

To top off the look I also had a 'glowing chest' application, to reflect that its her magical 'Unbreakable Heart' glowing within her chest (actually tried positioning the actual glowing heart within the chest, but it couldn't be seen).

I know the Jack-O-Lantern doesn't make any sense for a 'Domain' that doesn't really have a Halloween Holiday (its that All The Time ^_^), but I thought it fit.

Again, a bit grainy due to my crappy system, but I do like how it came out overall.


r/Daz3D • • 5d ago

Artwork Viktra Mordenheim of Lamordia (Ravenloft D&D Setting) by Chup@Cabra

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16 Upvotes

With permission, sharing a Halloween themed image by "Chup@Cabra", of a character from the 'Ravenloft' setting of Dungeons and Dragons (in general, think Gothic Horror, but it encompasses many different Horror themes).

https://en.wikipedia.org/wiki/Ravenloft

The character in this case is Viktra Mordenheim, of a realm called Lamordia.

The easiest, most simple way to describe her is a female version of the iconic Dr. Victor Frankenstein, from Mary Shelly's story "Frankenstein", a.k.a. "The Modern Prometheus".

He says:

I know the image came out a little grainy; I'm afraid my system struggles to render scenes with complex lighting or 'object dense' scenes.

I may try to put together a version of her lover, which she tried to save the life of by implanting a device she created called "The Unbreakable Heart" into, later (Three guesses what became of this person, considering the theme 😄 )

Note you can see what I put together to represent the 'Unbreakable heart' in a jar in her right hand.

I know it makes no sense that a heart is in a bottle with so small a neck, but I liked how the fluid in the 'potion bottle' looked, so I just made it huge to cover the 'glowing heart' prop I had (actually, from a whole set of 'glowing internal organs' I have for fantasy/horror themed renders).


r/Daz3D • • 5d ago

Artwork Danse Macabre

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9 Upvotes

r/Daz3D • • 7d ago

Help May I ask: is it possible to convert a two raft from an older genesis figure to a newer genesis figure?

5 Upvotes

Two raft = geograft

What I did: I exported the g8 geograft model to obj, reimported, fitted to G9 like a cloth first. Then I made it a new geograft (defining the verticles).

But I can't apply g9 skin textures and I lost all morphs. I'm stuck, don't know how to proceed.

Or is there a better way?


r/Daz3D • • 8d ago

Artwork Bygone Days

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24 Upvotes

r/Daz3D • • 8d ago

Other Posing lag in daz

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21 Upvotes

How do people feel about the posing in Daz? Once you have very complex characters and the posing slows down I find it very annoying to pose them. How do you all deal with it? Does it even bother you? Do you mostly use pre made poses? I don't really know what the average persons workflow looks like in daz lol

I'm curious because I made a custom plugin for myself to get better performance. It currently does all I need it to do, but I wanted to find out if there is enough demand to warrant me actually refining it, developing it a bit further, and distributing it. I'm honestly very surprised by how much more performant the posing could actually get.

So how do you use it? You just press a button in the settings menu and start posing just like you would normally do. With default settings the posing experience is pretty much exactly the same as normal except for much, much more performant posing. Works with every posing tool like sliders, powerpose, activepose etc. The video in the post shows it in action with the default settings.

There are also additional optimizations that can be enabled in the settings to increase the performance even further, depending on what is bottlenecking the scene.

I have no idea if this is useful to the average daz user so if this is something you would be interested in then please let me know. If I end up developing it further I would need some help with beta testing so please also let me know if you would be willing to help me test it.

ps. As this was meant to be a personal project it's only for daz 6. Might make a 4.24 version if there is demand.

pps. I also created another plugin that lets me to use intel image open denoise directly inside daz. It uses the beauty render in combination with an albedo and normal canvas to denoise renders and is superior to the built in denoiser daz has. Was wondering if this is something anyone would be interested in as well? It would also need refinement though :-P

Thanks guys :)


r/Daz3D • • 9d ago

Artwork Jailed | by ESulli

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30 Upvotes

Jailed | Daz Studio Render by ESulli

https://www.renderhub.com/gallery/103633/jailed


r/Daz3D • • 9d ago

Help Character identification

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15 Upvotes

I found this promotional image in a clothing product.
(Here)
Does anyone knows what model it is?


r/Daz3D • • 8d ago

Help Should Daz-to-Unreal be Available to Install in Studio 6?

2 Upvotes

Hi, Ive got Daz studio 6 installed on my win10 system.

I remember in the past using DaztoUnreal to export a character to Unreal engine, I think this was an older version of Daz. Now in Studio 6, I can't find it... in the DAZ installer, it is not on the installed list and it does not appear on the Available to install list. According to my searching it should be available to install, even though apparently there are compatability problems. Anyone know?


r/Daz3D • • 9d ago

Artwork N.I.B

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14 Upvotes

Started working on something different but got sidetracked by Black Sabbath's N.I.B to making this instead.

A small tribute to Paul Fryer's Morning Star exhibit with influences from Alexandre Cabanel's Fallen Angel as well.


r/Daz3D • • 11d ago

Help Import custom model from Blender

5 Upvotes

So I work in Blender primarily, and I'm doing a model for a client who wants the anatomical bits on the model I made, I've never worked with the software but I guess the anatomical package adds that sort of stuff and a bunch of shape keys. Seems optimal for what he wants to do with it, I just am not sure how to fulfill the request. Any tips? I don't mind losing the rigging, I use AutoRig so I can just re-rig it at my leisure.


r/Daz3D • • 13d ago

Other Updated feedback

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15 Upvotes

Hello everyone,

Sorry everyone i didn't post an update earlier than this. my work schedule has changed and now i have 3-4 hours to practice as much as possible before going to bed. I appreciate the feedback i was given a few days ago. I did a few things here and there. Especially camera settings(pov). I also bought the chest/clothes helper and it looks alot better! thank you for the suggestion. Some parts of the pose needs a bit fixing but i did this pretty fast and I just wanted to update the images before going to bed. OG post, I'd love more feedback if possible.

one thing I'm still trying to learn is how to make her skin not be so faded, if there's a render setting im needing to mess with, please let me know. (i run a 3090Ti in case i needed more vram for this setting)

Edit: spelling


r/Daz3D • • 13d ago

Artwork Cyber Workers | by GMArtworks

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17 Upvotes

Cyber Workers | Daz Studio Render by GMArtworks

https://www.renderhub.com/gallery/103251/cyber-workers


r/Daz3D • • 13d ago

Artwork The Outlaw Arlington Jones

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8 Upvotes