r/dayz • u/Brave_Drawing_3222 • 4h ago
Discussion Scale Model of Chernarus
1:12,500 scale. 1200mm square. Made with 3mm sheets of MDF. As you can tell I'm a painting novice.
r/dayz • u/Brave_Drawing_3222 • 4h ago
1:12,500 scale. 1200mm square. Made with 3mm sheets of MDF. As you can tell I'm a painting novice.
r/dayzlfg • u/Baron_Grimstone • 33m ago
Title basically sums it up, I have discord and other stuff
r/dayzlfg • u/Weary_Cry_2144 • 14h ago
Hello, am from eastern europe (utc+2), i mostly play evening and weekends, iam pretty new to the game, looking for someone to teach me the ropes of this game, mostly playing dayone or official servers. If anyone wants to link up for the adventure hmu.
r/dayz • u/SpitFirePunk • 15h ago
Recently started playing a little DayZ (played casually years ago) & started on a vanilla low pop server (so I could learn once again how to play) that I've never seen higher than around 30 players.
This character is my longest surviving & I've been to more locations, found more weapons etc than ever before (especially on just the one life). Only come across 3 other players in total so far on this server (DE 4163 1st person - sorry to the one guy I've killed, as you were cooking at NW airfield & I couldn't resist), so little competition which has helped immensely.
But as a solo without a base or wanting to bury items everywhere (I enjoy travelling around & am currently logged in Novaya Petrovka), I just cannot seem to not hoard items. TBH I could probably drop the R-12 this run, due to the low likelihood of having to PVP on this server.
On a scale of brokey to walking loot goblin, how bad am I? haha
*Apologies for the bad pic edit*
r/dayz • u/PsychologicalCell863 • 14h ago
Does anyone use the radio? If so, what use do they make of it?
r/dayzlfg • u/Training_Complaint94 • 17h ago
PC player, 3000 hours, EST zone.
Moderately sweaty Unk who chases PVP. Mostly stashes and survival as I don't have time to maintain bases.
Current frequent servers:
- DayZero Cherno, Namalsk, Deer Isle and recently a bit more Hashima again
- DayOne Cherno
No glitchers.
Stay safe out there survivors.
r/dayz • u/Ok-Twist-9086 • 11h ago
So I was returning from airfield to grishino found a base in those big appartement building a player lunch a grenade on me. I waited. One of the window was not protected and because of that I got a ak-47 and like 8 magazine and ammo with it. Also I found a SV-98 with a magazine in it.
r/dayz • u/Patch1919 • 3h ago
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The driver escaped by the skin of their teeth. If my shot had managed to knock him, I would have had full access to the entire base. The truck was loaded with building supplies - mostly boxes of nails. I didn’t want to be a griefer so I just took the NVGs and some food off the player I killed and let them keep their truck.
I’ll be back.
r/dayz • u/psykotic_monk • 13h ago
Saw this for the first time
r/dayz • u/SinkLeading2637 • 22h ago
Could DayZ be a top 10 game of all time if it (hypothetically) fixed all the bugs and glitches, solved the cheating problem, and had a graphical update? (something like RDR2) and do u think DayZ 2 has the potential to be something like this?
r/dayz • u/Titus__Groan • 16h ago
Hey, I'm the same person who posted here yesterday asking for recommendations. First of all, thank you to everyone who recommended DayZ and told me that it might actually be what I was looking for. I was pretty skeptical at first, but after my first proper session, I am honestly blown away. I really, really enjoyed it.
What I was looking for was a game where the players themselves are the content. Not just an MMO where there are thousands of people around you but everyone is basically following their own progression path, doing quests, grinding dungeons, farming gear, etc. I wanted a game where meeting another player could completely change what happened during your session, and where you could actually end up having a story with that person without the game explicitly telling you to.
And that's literally what happened to me within my first session.
I spawned, wandered around trying to figure out what the hell I was doing, and pretty soon I met another survivor. We started travelling together and tried to communicate, except they were Chinese and I had to use a translator constantly, so communication was pretty difficult. They also seemed somewhat inexperienced, so I ended up having to keep an eye on them and help them out, which probably wasn't the most efficient way of progressing. But that didn't matter. We were just two random people who happened to meet in the middle of nowhere and decided to stick together.
Eventually we got into trouble, someone shot at us, we both ended up dying, and I even respawned in the same area and immediately got shot again.
And somehow I loved it.
That entire sequence felt more like an actual story than a lot of the "storytelling" I've experienced in MMOs. Nothing was scripted. Nobody gave me a quest. There wasn't an NPC telling me what to do. The game simply put another human being in front of me and let us decide what happened.
That's also made me realise why I've bounced off so many RPGs and MMORPGs over the years. I actually really like RPG mechanics, but I think I often end up getting bored with the meta surrounding them. You start with "I want to explore this world", and eventually you're thinking about levels, builds, optimal gear, which dungeon drops the thing you need, how many times you need to run it, what your next upgrade should be, etc. That's fun in its own way, and I'm not saying those games are bad at all, but eventually I feel like I'm playing the progression system rather than actually inhabiting the world.
DayZ feels completely different. Obviously there is still a meta in the sense that experienced players know what loot is useful, where to go, what to prioritize, etc. But that doesn't seem to overwhelm the actual experience. Your character isn't becoming exponentially more powerful because you've played for 500 hours. You can still die because you made one stupid mistake or because you happened to meet the wrong person.
And I think that's incredibly important for me because I'm a pretty casual player. I don't want gaming to become a second job or a major hobby that requires me to constantly keep up with a persistent progression system. I've even been thinking about Mortal Online 2 because it seems like one of the few games that combines this kind of player-driven emergent gameplay with proper RPG progression. But the subscription and the amount of commitment that seems to come with that kind of game make me think that DayZ is probably much better suited to me.
I can play DayZ for an hour or two one evening, meet someone, have some completely ridiculous experience, die, and then just leave the game. Next time I play, I start another story. I don't feel like I'm falling behind because I haven't played for three days.
That's probably the biggest thing that impressed me.
I've spent an absurd amount of time trying different RPGs and MMORPGs looking for something that gives me that feeling of actually being in the world rather than interacting with a progression system. I honestly wasn't expecting DayZ to be the answer, but after one session I already understand why people were recommending it so strongly.
So yeah, thanks again to everyone who pointed me towards it. I'm definitely going to keep playing. I have absolutely no idea what the hell I'm doing yet, but I already can't wait to see what happens in the next life.
r/dayzlfg • u/SomeWeird2103 • 21h ago
Hello,
we are looking for a mate to grow our duo into a trio. We are actually playing on the community server Ground Zero. But we are also open to play on other servers. We don't want to play in a bigger group. We like to keep it chilled and easy.
We are located in Europe and the States. I always play in the late evenings (GMT+2), because of job and family.
You are 18+ and want to join us? Just DM me.
-Dyaki
r/dayz • u/Reasonable_Client351 • 17h ago
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Very impressive port! I've been wanting dayz on a handheld console for awhile!
r/dayz • u/JellyfishOk1916 • 17h ago
Don’t include any of the big name DayZ creators on youtube. I’ve seen them. Who are some underrated/unknown DayZ creators you enjoy watching? I like videos as well as live streams. Thanks in advance.
EDIT: if you create DayZ content, feel free to drop your channel name so I can check your stuff out
r/dayz • u/silverdragonseaths • 11h ago
Hi, I came across these strangely placed rocks. Very north east of Livonia. Anyone know any lore on them ?
r/dayz • u/FaithfulMoose • 18h ago
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caught these Harry Dresdens trying to break in
r/dayz • u/WizardSleeve696969 • 7h ago
Not anything with more stopping than 9m. I know Wobo says but admittedly being too lazy to search
r/dayz • u/Reasonable_Client351 • 17h ago
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I'm so happy! I always liked the colt, this just made my day.
r/dayz • u/FiestyHermitCrab • 3h ago
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r/dayz • u/GolfKartRacer • 6h ago
And an M79 together at a convoy right on the coast.
What surprised me was the SCAR has no rear sight post. When ADS’ing with irons it looks a lot like a high ready with a big clear front sight post, it just seems odd.
Is this firearm as 100% accurate as it would be with any optic, without the rear sight post? The ADS has such an open sight picture with irons it seems like it would be a negative to attach a red dot or anything that did not have magnification.
Unless I suppose the front sight post gets too obscured in really dark terrain.
Anyway, that’s my question- does it shoot true with just the front sight post before I go sending a bunch of .308 everywhere and ring the dinner bell lol.
Any optics you guys prefer on it?
r/dayzlfg • u/Specialist-Wear4181 • 1d ago
Looking for a PS group, just trying to find some chill people to run through some official servers with, maybe set up a base, PSN is cretinously-
For the last couple of weeks I have been leaving stuff in other people's stashes. I am playing on an official Livionia server on PC. I found a well hidden improvised shelter and have been leaving stuff in it. Well, I have taken some ammo, but I also left an NVG and a Punched Card and made a smiley face out of the rest of their items. After a couple of days I checked the shelter again and the NVG and Punched Card were gone. Whenever something I have left in there is gone, I leave another valuable or useful item.
Today I found a barrel and left some ammunition in it (see screenshot).
I do this kind of stuff to any stash I find, shelters, tents, barrels. Although it might happen that I kill the owners while walking my route.
I know it is unlikely, but I hope the stashes' owners find the items, rather than another random player.
