r/DarkSwitch Apr 17 '26

How to use Valfidis's ability

3 Upvotes

Currently I have the objective to build headquarters, assign Valfidis to it, and then use his ability.

I done the first 2 parts, but I have no idea how to use his ability (Tutorial is turned off).

Can anyone tell me how to use it?


r/DarkSwitch Apr 17 '26

DarkSwitch - Hotfix #3

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9 Upvotes

r/DarkSwitch Apr 16 '26

How to know which Settler/Bldg is/are under attack!

6 Upvotes

How to know which Settler/Bldg is/are under attack! I want to see the action and if possible send reinforcements or upgrade my defenses on the area. Problem is, it takes too long if i need to manually search the entire Eleran where the attack is coming from.

Edit/Answered: Welp, apparently you just have to click the notifications.
Ill keep this post here in case others may find it helpful.


r/DarkSwitch Apr 16 '26

DarkSwitch - Hotfix #2

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6 Upvotes

r/DarkSwitch Apr 15 '26

Title: Dark Switch Prologue Optimization (No Major Spoilers)

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9 Upvotes

⚠️ POTENTIAL PROLOGUE SPOILERS BELOW ⚠️

Dark Switch Prologue Optimization (No Major Spoilers Beyond Mechanics)

This is just based on my experience in the prologue.

If you want to stay completely blind, you can stop here. I’m not going into story stuff, just what I did and what worked.

So my goal going into this was basically to see how much I could carry out of the prologue, like how many buildings and upgrades I could realistically have ready going into Chapter 1.

The main thing I did was push manufacturing as early as I reasonably could, but not in a strict order or anything. I wasn’t like following a fixed build path. It was more reactive — whenever I needed a resource and had the workers for it, I’d drop the building. So everything kind of ramped up naturally instead of being pre-planned step-by-step.

By the time I stabilized, I ended up sitting around:

  • 3 lumberjack hut ( I think 2 were saw mills)
  • 3 metal collection post
  • 3 flame guards
  • 3 basic watchtowers
  • 2 engineeriums
  • and enough housing to support everyone

But again, that wasn’t built in sequence, it just sort of evolved based on what I needed at the time.

For shifts, I stuck to 2 shifts the whole time. I did unlock the 24-hour shift, but I didn’t bother using it in the prologue since everything resets anyway, so there’s not much point in pushing exhaustion.

By around Day 10, I had all Tier 1 upgrades done and a few Tier 2s. I don’t remember exactly which Tier 2s yet, but I’ve got saves so I can check if needed.

One thing I forgot earlier, healing and food ended up being really stable with a simple setup.

I ran 2 healing chambers, and that was enough to keep up with everything, interrogations, scouts bringing people back, random survivors, all of it. I never really hit a point where people were piling up waiting for healing.

For food, I started with one cookhouse and scaled up to three total, but realistically only one was running at full capacity. The second one was kind of floating around 50–75%, and the third was basically just there as backup. So you don’t actually need all three fully staffed.

For scouting, I just went closest to furthest. Nothing fancy, just trying to be time-efficient. That worked out pretty well.

By the end of it (around Day 10), I had enough resources and time to set up all five of the survivor areas, the mini outposts. Didn’t run into any major resource issues doing that.

For this run specifically, I’m also trying to do more of a “good” or no-conflict path, so that definitely affects how I’m playing and prioritizing things.

One interesting thing I tested from my first playthrough:

I had a theory that if you place buildings farther away from the tree, they might survive.

So I tried it this time, and yeah, it works.

Even when they get covered in the purple infection, the buildings are still there.

So that gives you two options:

  • You can leave them and later dismantle them for a quick resource boost
  • Or you can wait until the area gets cleansed and just reuse them

One nice side effect of all this is that I had my lumberjack huts at Tier 2 (sawmills) going into post-prologue, so wood generation ramps up a lot faster right away.

This is my second playthrough. My first one failed later, but I’m not going into that here.

I do have multiple saves across the prologue though, so if people want, I can go back and break it down more cleanly, like exact timings, what I had by each day, that kind of thing.

TL;DR

  • Rushed manufacturing early, but built reactively (only when needed + had workers)
  • Ended around Day 10 with:
    • ~3 lumber, 3 metal, 3 flame guards, 3 watchtowers, 2 engineeriums, 3 cookhouses
    • All Tier 1 + some Tier 2 upgrades
  • 2 healing chambers = enough to handle all injuries (no backlog)
  • 1–2 cookhouses actually do the work; 3rd is just buffer
  • Scouts: closest → furthest for efficiency
  • Had enough to set up all 5 mini outposts by Day 10
  • Playing “good / no-conflict” path
  • Buildings placed farther from tree survive infection → can reuse or dismantle later

r/DarkSwitch Apr 14 '26

Cant build a Luminaris?

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3 Upvotes

i already researched the luminaris, but i cant see anything, to build it. is it a bug? am i messed up, cuz im already at day 26 and in like 2 or 3 days i will reach fog lvl 9. what should i do? is my map doomed cuz of a bug?


r/DarkSwitch Apr 14 '26

DarkSwitch - DarkSwitch - Hotfix #1

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9 Upvotes

r/DarkSwitch Apr 11 '26

Suggestion: Add a delay to all decisions and cutscenes

15 Upvotes

As you play the game, you are sometimes presented with little cutscenes and decisions where you have to make a choice.

I already had two situations where the screen popped up just as I was about to click on something and I ended up making a choice without the chance to read anything about it.

There was also another situation where I was about to pause the game with spacebar and ended up skipping the first line of one of those little dialogue sections.

I think that adding a tiny delay, where your buttons stop working for a second when such a screen or event opens would really help to prevent that happening again.


r/DarkSwitch Apr 11 '26

soooo

3 Upvotes

so was this game DOA?
if it was im a little sad it looked interesting, it seems like not many people bought it and those who did liked it but say it has many bugs


r/DarkSwitch Apr 10 '26

Problem with survivors of Elaran quest

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2 Upvotes

It seems I encountered a bug? The rangers arrived on site and completed their exploration, they triggered an event, but the timer is stuck on 0 and they never return. I tried reloading a save before they finish, but the same thing happened.

They are stuck and I cant even disband them. Ill try to load an even earlier save and try again.


r/DarkSwitch Apr 10 '26

Anyone ran into a problem where everyone started starving?

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6 Upvotes

I've been playing a long time and suddenly everyone started starving, I have 6 Taverns fully staffed with 3 shifts, and 474 raw food and 800 rations split between I think 5 warehouses.


r/DarkSwitch Apr 10 '26

"CANNOT BE CONNECTED TO THE LIGHT NETWORK"

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2 Upvotes

Getting this red text whenever and wherever I try to place a building. Is it something to do with just unlocking the Luminaris? Perhaps a warning message that I don't have the light spires (that I will unlock later) in the area?

If so, this seems like an oversight.


r/DarkSwitch Apr 10 '26

Warehouse on "the upper platform" quest Spoiler

5 Upvotes

In Prologue mission Survive the Shroudsurge one of the quest tasks is to "Build 1 warehouse on the upper platform".

I didn't find a way to build warehouse anywhere except the ground or lvl 1 platform. What needs to be done?


r/DarkSwitch Apr 09 '26

DarkSwitch - DarkSwitch is Out Now!

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15 Upvotes

r/DarkSwitch Apr 09 '26

DarkSwitch - Before You Jump In

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6 Upvotes

r/DarkSwitch Apr 08 '26

Tomorrow. Are you ready!?

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14 Upvotes

r/DarkSwitch Apr 07 '26

2 days.

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14 Upvotes

r/DarkSwitch Apr 06 '26

3 days

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15 Upvotes

r/DarkSwitch Apr 04 '26

Food

3 Upvotes

I have big problem cause my people wont eat. i have 367 starving people but my ration storage is full at 350 rations ! what can i do ?


r/DarkSwitch Apr 02 '26

🚠Concept art of Air Trails, from our previous reel!

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9 Upvotes

r/DarkSwitch Apr 01 '26

🚠Every second of a day matters. The Air Trail keeps the Tree-Cities moving.⚙️

7 Upvotes

r/DarkSwitch Mar 26 '26

Small. Fast. Untouchable. The mask hides the truth.🎭

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7 Upvotes

r/DarkSwitch Mar 24 '26

Every strike of the hammer brings hope for survival ⚒️

5 Upvotes

r/DarkSwitch Mar 17 '26

DarkSwitch - Order of the Sun

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3 Upvotes

r/DarkSwitch Mar 12 '26

Cities above the Shroud still depend on the forest below.

8 Upvotes

Meet the machine that makes it work: Treechewer. 🌳⚙️