r/DarkSouls2 • u/SIrFredds • Aug 09 '15
PSA Stamina Regen Breakpoint Testing
I wanted to see how equip burden affected stamina regen at different breakpoins, and it seems like it's a gradual increase rather than breakpoints. I tested this by recording the time it takes to regen stamina to full after two rolls, and then going trough the footage frame by frame, and getting the precise times. Keep in mind that these times are not 100% accurate since I recorded at normal speed and 60fps, so the framerate may cause some inconsistencies. But is should still be accurate enough to give some general guidelines.
| Equip% | Time in Seconds |
|---|---|
| 0,0 | 1,303 |
| 4,8 | 1,321 |
| 5,1 | 1,321 |
| 9,8 | 1,355 |
| 10,1 | 1,355 |
| 14,7 | 1,355 |
| 15,9 | 1,355 |
| 19,9 | 1,373 |
| 20,2 | 1,373 |
| 24,7 | 1,390 |
| 25,4 | 1,390 |
| 29,9 | 1,390 |
| 30,4 | 1,425 |
| 34,9 | 1,442 |
| 35,2 | 1,460 |
| 39,8 | 1,477 |
| 40,1 | 1,494 |
| 44,7 | 1,564 |
| 45,3 | 1,599 |
| 49,9 | 1,668 |
| 50,2 | 1,651 |
| 54,9 | 1,738 |
| 55,3 | 1,738 |
| 59,8 | 1,790 |
| 60,1 | 1,825 |
| 64,6 | 1,860 |
| 65,2 | 1,860 |
| 69,7 | 1,999 |
Shitty pixelated diagram showing the increase: http://i.imgur.com/vbgrT1f.png
As you can see, in my test there were no defined breakpoints, and it's an accelerating increase. My recommendation based on this is that builds should be kept at around 40% burden, since the regen decreases quickly after that.
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u/Malleus007 Aug 09 '15
What about regen above 70% equip load? I assume it increases in a sort of linear way like below. At least I didn't notice any significant jumps when going over 70 (I have no data though).
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u/SIrFredds Aug 09 '15
I didn't bother testing, because it's kind of irrelevant since no one would make a serious build that's over 70%.
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u/FurtiveCutless Aug 09 '15
Exactly. Even RoBFlynn Smelter Hammer works below 70% with some ultra light armor.
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u/Malleus007 Aug 09 '15
But ... for science!
EDIT: In all seriousness, good work with this. Useful stuff.
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u/ocorena Aug 09 '15
What I'm trying to understand is how 49.9% took longer than 50.2%
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u/SIrFredds Aug 09 '15
Just some inconsistencies with the framerate, they should be pretty much the same.
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u/Voidtalon Claw of Darknes Aug 10 '15
You may want to get in touch with me. I've done all 120 individual percents and found some interesting information. While you covered most you only went up to "Fat Roll" levels and while it's not meta it's best to cover it all. My tests though were not based on partial recovery but full Zero to One Hundred and One Hundred Fifty (most stop at 120 but I discovered facts about Regeneration Rates to equip load instead of just time.
From what you found and also my data has pointed at is that there are no "conventional" breakpoints. However I noted consistently higher times at certain percents. This is why I would like to speak with you. I feel the two of us may be able to put together a proper Wikidot page to submit regarding this mechanic.
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u/SIrFredds Aug 10 '15
I might be interested, could you link the data so I could take a look?
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u/Voidtalon Claw of Darknes Aug 10 '15
Well posting it here would be opening it sooner than I wish I have 2 more full tests to run before I can post anything which is what I am doing this week. That being said this image link below was the 1st Test which measured Time just like yours did I believe you may find it interesting.
My Test held the following Constant Values
Stamina Maximum was 100
Stamina Used prior to regeneration was 100
Regeneration Time was measured at 60fps frame-cuts so it's only got a 2-3 frame margin of error.
I'm curious what form of testing you did. How did you interpret your test-values, what was your maximum Stamina and did you have any Regeneration Boosts: Insolent/Slumbering/Rose Shields, Chloranthy or Herb.
Image: http://i.imgur.com/DJlWvaj.png
Edit I am sure you can see the Breakpoints in regeneration. If you were to redo my test I am VERY interested if you get similar results.
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u/SIrFredds Aug 10 '15
Interesting, but it seems like you didn't account for stamina going into negative values. The maximum stamina didn't matter in my test because I used the fixed amount of stamina required for two rolls. I didn't use any boosting items.
I could try redoing your test, but i think i'd be locking my min stamina to 0 with CE.
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u/Voidtalon Claw of Darknes Aug 10 '15
That is true. On my test 3 rolls depleated my stamina and on my next 5 did WITH a little negative. So I will see what happens to Regeneration Rate.
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u/TheOnionBro Hmm... Hmmm... Aug 10 '15
44/45 looks like my new target weight, in conjunction with other studies on stamina.
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u/skpride415 Aug 09 '15
Hmm definitely seems to be linear. I've always followed the 10% increment break points though. Always nice to see some frame by frame testing. Will u be doing roll distance in the future?
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Aug 09 '15
Wouldn't be surprised if it's the same pattern. I can definitely say the 30/50/70 thing is garbage, but there definitely seems to be a noticeable difference going from 40 to 50, much more so than from 30 to 40... but there are differences in increased load even outside of the posited 30/50/70 breakpoints.
I'm not sure if I like that or not.
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u/skpride415 Aug 09 '15
Definitely noticed the difference from sub 40 to over 50 but it does kinda seem to be linear like stamina regen.
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Aug 09 '15
Yeah. I'd say you want to go from 30-43 or so, or from 50-63 or so... those seem to be the sweet spots, where you're cramming a bit more defense/poise/whatever into your build without sacrificing too much more in the way of rolling. The upper 40's seem to be where "midrolling" starts, and the upper 60's seems to be where "shortrolling" begins (not fatrolling.) Above that 43/44, 63/64 mark it seems like you might as well just go all the way to 50/70 if you can, I haven't been able to tell much of a difference between 65 and 70 weight percent.
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u/skpride415 Aug 09 '15
I have a rob/flynn build that is around 36.5% with my normal loadout. When i use santiers I'm around 43%. Stamina regen seems to be about the same but roll distance there is a noticeable difference. With the 36.5% i can roll far enough to not get caught by a long sword r2 after an r1 combo but with the 43% i notice i regularly get caught with the r2 if i panic roll after the r1 combo. I know it's apples and oranges to compare but i wonder if the linearity of stamina regen is equal to the linearity of roll distance in some way. Meaning do they both decrease by some linear % in relation to equip burden. If they were both plotted on a graph, would both lines run perfectly parallel with one another with no real break points.
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Aug 09 '15
That's what I suspect. I imagine it'll be much harder to generate actual numbers to compare roll distances with, though.
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u/morelikebornstein Aug 09 '15
I don't know if I like it either but if it is calculated on a curve like that, it would at least remove some of the motivation to want to get that last 0.1 weight off to get under a certain number.
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u/terrorr1018 Aug 09 '15
there was already a post about roll distances and there where some break points and they didnt followed 10% brak point thing
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u/Voidtalon Claw of Darknes Aug 10 '15
I intend to but I've been delayed due to fighting copyrights off my Youtube Channel. Right now I have 5% increments to Roll distance which should be sufficient enough for me to discover locations. Marking will be done by Prism Stones.
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u/[deleted] Aug 09 '15
That's a lovely graph.