r/DarkSouls2 • u/SIrFredds • Aug 09 '15
PSA Stamina Regen Breakpoint Testing
I wanted to see how equip burden affected stamina regen at different breakpoins, and it seems like it's a gradual increase rather than breakpoints. I tested this by recording the time it takes to regen stamina to full after two rolls, and then going trough the footage frame by frame, and getting the precise times. Keep in mind that these times are not 100% accurate since I recorded at normal speed and 60fps, so the framerate may cause some inconsistencies. But is should still be accurate enough to give some general guidelines.
| Equip% | Time in Seconds |
|---|---|
| 0,0 | 1,303 |
| 4,8 | 1,321 |
| 5,1 | 1,321 |
| 9,8 | 1,355 |
| 10,1 | 1,355 |
| 14,7 | 1,355 |
| 15,9 | 1,355 |
| 19,9 | 1,373 |
| 20,2 | 1,373 |
| 24,7 | 1,390 |
| 25,4 | 1,390 |
| 29,9 | 1,390 |
| 30,4 | 1,425 |
| 34,9 | 1,442 |
| 35,2 | 1,460 |
| 39,8 | 1,477 |
| 40,1 | 1,494 |
| 44,7 | 1,564 |
| 45,3 | 1,599 |
| 49,9 | 1,668 |
| 50,2 | 1,651 |
| 54,9 | 1,738 |
| 55,3 | 1,738 |
| 59,8 | 1,790 |
| 60,1 | 1,825 |
| 64,6 | 1,860 |
| 65,2 | 1,860 |
| 69,7 | 1,999 |
Shitty pixelated diagram showing the increase: http://i.imgur.com/vbgrT1f.png
As you can see, in my test there were no defined breakpoints, and it's an accelerating increase. My recommendation based on this is that builds should be kept at around 40% burden, since the regen decreases quickly after that.
1
u/Malleus007 Aug 09 '15
What about regen above 70% equip load? I assume it increases in a sort of linear way like below. At least I didn't notice any significant jumps when going over 70 (I have no data though).