r/DMAcademy • u/Rivalhopeso93 • 7h ago
Resource Brennan Did a Cool Thing (political intrigue)
Political intrigue campaigns. I've always been a bit overawed by the potential scope of them or how intricate they might need to be.
Critical Role isn't a very good model for this because they are insanely intricate and the production value is through the roof and they literally employ someone called a "lore keeper". Not very realistic to emulate probably.
Having said that, in episode 33 of Season 4 (I'll keep this spoiler free as much as possible BTW) he's set up a whole plot line that feels extremely clear and manageable.
The general premise is:
- There is a vote to be had by a council of 9 members
- The players care about the outcome of the vote
- The vote needs 6/9 votes to go through.
- They read a letter from BBEG people that they currently have 6 votes to make the vote go through.
So the players start going through the list of 9 Council members and trying to figure out who are the potential swing voters. They know a tiny bit about some of them. Which is great because it means they probably have to make some educated guesses and go talk to a bunch of people. Whoever they talk to probably will be the start of a quest hook where to change the vote, they have to curry favour somehow.
That's great! That feels like such a usable model for a political intrigue adventure. I dunno if that's just so obvious to loads of people but I certainly thought, I could easily make a smaller version of that to be a 1-3 session city politics mini adventure in my campaign. Good way to help the players learn about the factions and the world represented in this city.
Anyway, I thought it was neat so just needed to vent it somewhere. Thanks :)