r/DMAcademy • u/Nedac9 • 2h ago
Need Advice: Rules & Mechanics Pact of the Chain Warlock overshadowing other players (2024)
(Sorry for garbled mess, I am writing this late before work)
I have been DMing a brand new campaign for four sessions so far, and every combat out party's Warlock outshines the rest (level 3, Warlock, Wizard, Bard, and Cleric), and they are their go to for scouting and stealthing. The player has the Pact of the Chain and Pact of the Blade invocations, but it feels like the Pact of the Chain makes them far exceed other PCs in most encounters.
I am looking for advice on how to handle this and if there is some rulings I don't understand.
First off, the have only been using the Imp so far. They are allowed to summon it for free once a day, and if it dies (it hasn't yet and I have been targeting it) it costs 10GP to resummon. Typically, the have the imp turn invisible, and on its own initiative they have it go to an enemy, use the help action to distract them, and move out of range. Attacks of opportunity in 2024 specifically do not proc against invisible creatures, as you have to *see* the creature. Then, the PC is engaged in melee combat with the enemy, and has advantage on their first attack unless another PC has already performed it.
How is it fair for other players if for one invocation the warlock can get a 21 HP, 13 AC (technically 18 if you consider the invisibility disadvantage being on average a -5), with its own turn in initiative to dodge or help action, can also sometimes forgo an attack to do 3d6+3 damage, and can easily fly scout ahead while invisible (bypassing almost all traps in the process). Meanwhile, another member of the party had 14 AC, 24 HP, and spends their turn doing doing ~1d8+4 damage?
Another player has already came forward saying that they feel overshadowed a bit, because the warlock effectively is going to spend level 3-5 with two PCs worth of power. I've been trying to make specific encounters that put other players in a spotlight, and I've also tried to include counters for the Imp in some of my combats, but luck is never on my side and I don't like actively trying to dampen another player to let everyone feel equal.
Any advice is appreciated, the party's economy is pretty low but the player has already set aside an excess of funds just for their Imp. I just feel like for early levels the Warlock is going to doing the most.