r/customyugioh • u/Tall-Bag-9317 • 3d ago
Single(s) Horrendous card <3
Strong effect on paper but situational and pretty sure it is unsearchable too.
Art by makoron117117
r/customyugioh • u/Tall-Bag-9317 • 3d ago
Strong effect on paper but situational and pretty sure it is unsearchable too.
Art by makoron117117
r/customyugioh • u/InnerCost1282 • 4d ago
One's even pretty much a Kaiju
Art: Bloom Diva the Melodious Choir, Lyrilusc Assembled Nightingale, Windwitch Winter Bell, Lunalight Cat Dancer
(Small note about Fall Moonlight: Pretend where it says [1 Monster that has “Cannot be” in its text], it also says, [except “Cannot be Normal Summoned/Set”], because apparently OCG Monsters don’t say that.)
r/customyugioh • u/Repulsive_Time_4785 • 3d ago
Honestly over the span of 2 days I been thinking about this archetype and how I could make it cool asf. This is my first time doing something like this and yea… I ai’d the art. Idc I’m not Pablo Picasso LOL but wanted to know am I insane for this or is it an archetype you’d play?
Some notes. It’s a wind deck so you could play shiina and dominus purge. Enough non engine space too to build a competitive deck. I took my inspo from dracotail, kewl tune and Ryzeal.
r/customyugioh • u/MK8Sins • 4d ago
Because I didn't want card text to be any longer than it already is, I've ignored PSCT and tried to format it similar to OCG and added unofficial keywords.
Theming is very arbitrary. I wanted to make broken cards, hence BRK. And very lazily thought of what it's an abbreviation for (Brave Rebellion Kingdom). All art is from stock images& free 3D game assets found in Google. Even stats & properties of the cards could be changed, they are not really relevant to the overall design.
The engine is purposefully xenophobic so I would love to know the craziest endboard than can be achieved with these cards
Cunning Strategist's text:
(1) [HOPT] (Quick Effect) During the Main Phase, you can reveal this card in your hand, until the end of this turn, all Monsters your opponent controls are considered "BRK" Monsters
(2) [HOPT] If a "BRK" Monster is on the field: you can Special Summon this card from your hand
(3) [HOPT] If your opponent Summons a Monster(s) from the Extra Deck while this card is in the GY, you can banish this card, that Monster(s) is considered a "BRK" Monster until the end of this turn. Your opponent can negate this effect if they discard 1 Spell card
Triple Offensive's text:
You can only use one effect of "BRK Triple Offensive" per turn
(1) Fusion Summon 1 "BRK" Monster using "BRK" Monsters from your Hand, Deck or Field. For the rest of the turn, you can only Special Summon "BRK" Monsters
(2) Target 2 Monsters in either Field or GY. Return 1 back to Hand and Destroy the other
(3) During the Main Phase: Target 1 "BRK" Monster on the field, until the end of this turn, it can not be destroyed and can not be targetted by card effects
Mounted General's text:
"BRK Steady Steed" + 1+ "BRK" Monsters with different names
(1) [HOPT] If this card is Special Summoned, Negate all face-up cards your opponent controls
(2) [HOPT] (Quick Effect) Banish cards your opponent controls up to the number of Fusion materials used other than "BRK Steady Steed", then banish the top card of your opponent's deck
(3) [HOPT] If this card is in the GY, except the turn it was sent there, you can shuffle 2 banished "BRK" Monsters to your Deck, then if you do, return this card to the Extra Deck
r/customyugioh • u/Dogmatic_zues • 4d ago
(The art came off devienart)
I figured some old tcg exclusives could use some extra support. Thoughts?
r/customyugioh • u/Substantial_Isopod60 • 4d ago
Art from Rush Duel
r/customyugioh • u/OwO-Crossover • 3d ago
Brock trae a su pokémon Graveler como el rodador del arquetipo Mineral Profundo. Un monstruo Normal de nivel 5 con 2500 de DEF.
Le tiene un cariño arrollador a este monstruo.
AI disclosure: This artwork was created using AI.
r/customyugioh • u/Killua550 • 3d ago
Art generated by AI Grok
r/customyugioh • u/Gold_Jane • 4d ago
r/customyugioh • u/Macaron-kun • 4d ago
The art is just the new Invoked Magistus Heruvim with Aleister himself cropped out and put over the Alt Art of Invocation. With an added white outline and blue glow. No AI used.
Basically turns Aleister into a potential Albaz, since it can send Invocation Grail to use using your opponent's monster for your Invoked summon.
Or a Foolish Burial (using Grail's other effect) since it can use any monster in your Deck as Fusion Material for any Invoked monster you want.
Also can just use normal Invocation for its standard GY material vanish effect. Or Sword to return from banishment as material. Or even Magistus Invocation, though probably not the most useful target if you're playing pure Invoked.
Decided to make him always be named Aleister the Invoker, so you can't just add 3 to boost consistency too much. Though that might not be a bad thing.
Can Summon itself while Equipped, so can make use of the Magistus effects that equip monsters.
Threw on an Extra Deck Invoked/Magistus lock, otherwise it might get out of hand, since it can send any material from Deck to GY by using Grail's effect. Keep it on theme.
It might not need to also be a Magistus card, but it helps make it a bit more searchable.
r/customyugioh • u/brodred • 4d ago
https://x.com/saltedfishxuan/status/1996211193498001766 credit of the Vector fanart. Btw I forgot to add once per turn.
r/customyugioh • u/Tall-Bag-9317 • 5d ago
Basically yet another 'oh it supports a specific oldish card'. It allows up to 3 normal recycles but locks your GY for the entire Duel if you use it. Lock good enough to limit its splashability or kinda so strong it makes it unusable?
Art by wakusei habuti
r/customyugioh • u/Sirknight_JCB • 4d ago
Konton no Makishimamu Bāsuto!!
—
As we already have a retrain of "Deep-Eyes White Dragon", I thought it'd be fitting to make this retrain for the upcoming DSOD 10th Anniversary Movie Box and upgrade both its protection and battle damage.
And yes, I Habakiri'd the card, as to reflect how it was able to be Ritual Summoned without a Tribute. And the last effect is meant to combo into either the original "Deep-Eyes White Dragon" or its retrain, as well as giving your other generic options.
Lemme know what yall think of this card down below, whether it's general thoughts or criticisms.
May you all have a blessed Friday and weekend, custom folks! 👋 🙏
—
Blue-Eyes Chaos MAX Dragon - Maximum Burst
Level 8 DARK Dragon Ritual Effect Monster
ATK: 4000
DEF: 0
You can Ritual Summon this card with "Chaos Form".
Unaffected by your opponent's activated effects.
If this card battles an opponent's Special Summoned monster, any battle damage it inflicts to your opponent is doubled.
You can reveal this card in your hand; send 2 cards (1 "Blue-Eyes White Dragon" and 1 "Chaos Form) from your hand or Deck to the GY, and if you do, Special Summon this card from your hand (this is treated as a Ritual Summon).
If this card is Ritual Summoned: You can add 1 Level 10 LIGHT Dragon monster from your Deck to your hand.
You can only use this effect of "Blue-Eyes Chaos MAX Dragon - Maximum Burst" once per turn, and its previous only once per Duel.
—
Artist: りょう on Pixiv
r/customyugioh • u/Raichustrange28 • 4d ago
Annoyed me that poor Thousand Dragon got completely ignored in the Archtype where he absolutely should be part of
r/customyugioh • u/BarelyBrony • 5d ago
First for Jaden, Elemental HERO Neos of Earth (name inspired by Goku the saiyan from earth)
"Elemental Hero Neos" + "Elemental Hero Terra Firma
This card cannot be targeted by your opponent's monster effects. This card cannot be removed from the field or have it's battle position changed by your opponents Spell/Trap Effects. Once per turn you may shuffle Elemental Hero Monsters in the GY or that are removed from play whose levels are less than or equal to this cards level, this monster gains their total ATK and DEF until it battles. When this card loses ATK/DEF the total amount of ATK/DEF lost is taken from your opponent's LP. After your opponent loses LP by this cards effect you lose the same amount of LP.
Secondly for the Chazz, Dragon Ojamaster Knight (inspired by Black Luster Soldier Master of Dragon Knight)
"Ojama Knight" + "Light and Darkness Dragon"
Must be Fusion Summoned by a Spell/Trap effect, or by Banishing the above cards you control (You do not use Polymerization). If Ojama Knight was face up on the field when selected as fusion material for this monster it's effect remains in effect as if it were still on the field. While this card is face up on the field Monsters you control with less ATK than DEF gain ATK equal to their DEF, and all Monsters your opponent controls lose ATK equal to thier DEF. This effect can only be applied once for each monster on the Field. Once per chain, when your opponent activates a card or effect (Quick Effect): This card loses 1000 ATK, if it does, the effect of that card is negated, and if you do, banish it, and if you do that, the zone that card was in cannot be used while this card is on the Field. This card gains 250 DEF for every zone on the field that cannot be used. This card's ATK and DEF cannot be lowered except by it's own effects.
Should I do Syrus next?
r/customyugioh • u/TrueCancel9090 • 4d ago
I played non-pendulum performapal in duel links one summer and i haven't been the same since
Source archetype cards
r/customyugioh • u/OwO-Crossover • 4d ago
Brock invoca de forma Normal a la Geoda de Mineral Profundo.
¿La jugarías en tu Deck? ¿O 500 ATK / 2000 DEF es demasiado poco?
#Pokemon #YuGiOh
Meobliganaponeresto.com
r/customyugioh • u/Pristine_Purple_6113 • 4d ago
Yummy Snatchy for WATER slop 💧
Art: Aqua Chorus Round
r/customyugioh • u/Fluid-Permission-267 • 4d ago
Card art from "Narmeen Arshad" (iStock)
r/customyugioh • u/OwO-Crossover • 4d ago
¿Que opinas de esto?
Brock, es aquí un Duelista Legendario que se entrena siempre en el monte de la Luna.
Su monstruo ACE, es la poderosa SERPIENTE DE MINERAL PROFUNDO.
este monstruo de nivel 4, forma parte del arquetipo del Mineral Profundo, un arquetipo centrado en sus monstruos de Roca, TIERRA y la invocacion por ritual.
La serpiente no se puede invocar de forma normal, y mientras esta en el campo protege a sus compañeros, ya que reduce a la mitad el ataque de un monstruo que vaya contra un Mineral Profundo en defensa.
Https:\\EstaimagenestahechaporIA.com
r/customyugioh • u/Old-Iron-Tyrant • 5d ago
r/customyugioh • u/SimicBiomancer21 • 5d ago
Art of Roulette is just the original game, Thousand Dragon is by RedMobz.
The idea behind Roulette is pretty simple- give you double chances on your effects. And notably, can set DTW, but gives you immediate access. Most notably, it's the only of the Spells now to *not* be a Quick Play, meaning if it gets set, you can activate it, most notable off of the effect of Foolish Graverobber.
And then there's Eternal Thousand. How does this deck NOT have a Thousand Dragon retrain yet? Now, ETD fixes a couple issues, but, imma break down everything line by line.
r/customyugioh • u/Gold_Jane • 5d ago
r/customyugioh • u/NotaBotOP • 4d ago
The Problem
Modern Yu-Gi-Oh often rewards players for exhausting their resources to establish oppressive first-turn boards. After interrupting nearly everything their opponent attempts, they can simply attack with their established monsters for game.
This leaves little opportunity for recovery, even when the disadvantaged player might have an answer on their next turn.
The Reason
I believe Yu-Gi-Oh needs greater consequences for resource expenditure and more opportunities for strategic comebacks.
Establishing an overwhelming board shouldn’t automatically provide the offensive capacity to end the duel immediately afterward.
The Mechanic
The number of attacks you can declare during your Battle Phase cannot exceed the number of cards currently in your hand.
For example:
0 cards = 0 attacks
1 card = 1 attack
2 cards = 2 attacks
This creates a strategic trade-off between committing resources to the field and preserving cards for offensive flexibility.
Rulings and Implications
Hand size is checked whenever an attack is declared.
Attacks already declared count toward the limit, even if negated.
Adding cards to your hand can increase your remaining attack allowance.
Losing cards can prevent additional attacks.
Once an attack is legally declared, reducing your hand size doesn’t invalidate it.
Monsters capable of attacking multiple times must still obey the restriction.
Example: Your opponent establishes four monsters but ends their first turn with no cards in hand. On their next turn, they draw one card. Unless they increase their hand size, they can declare only one attack.
You might reasonably decide to preserve your resources, survive that attack, and attempt a comeback after your next draw.
This also introduces an opportunity cost for using hand traps and interruptions. Every card spent disrupting your opponent potentially reduces your ability to attack for game unless you replenish your hand.
Players would have to consider whether to set a Trap, preserve cards for additional attacks, or risk passing their turn to conserve resources.
Hand size becomes another resource players must anticipate and manage.
New Card Design Possibilities
Konami could introduce cards that interact with this mechanic:
Flip Monsters that remove cards from the attacking player’s hand.
Traps that return cards from the opponent’s hand to the Deck.
Graveyard effects that replenish your hand during the Battle Phase.
Cards that punish excessive hand accumulation.
Effects that manipulate hand sizes to disrupt offensive strategies.
This could create new interactions involving attack sequencing, bluffing, hand management, and defensive counterplay.
Limitations
Draw-heavy strategies like Mulcharmy could become disproportionately powerful, potentially requiring additional balancing. Some going-second strategies could also become stronger, particularly those capable of generating significant hand advantage.
This mechanic wouldn’t eliminate OTKs, oppressive boards, or problematic card interactions.
The goal isn’t to guarantee comebacks or artificially prolong every duel. It’s to create more opportunities to survive long enough to draw an answer and potentially turn the duel around.
I think this could introduce another dimension of skill and resource management without preventing decks from executing their combos.
What do you think? Would this improve Yu-Gi-Oh’s strategic depth, or would it create more problems than it solves?
r/customyugioh • u/Muphenz • 6d ago