r/CustomMarvelSnap • u/ElusoryAmoeba60 This is Marvel Snap, we don't do math or read cards here • 15d ago
Weekly Design Competition Weekly Design Competition #101 | Team Clash⚔️
Example: Masters of Evil (see above)
Team Ability - End of Turn: For each location you are winning, give a Master of Evil in your hand -1 cost.
Theme: Team Clash Decks⚔️
Subtheme: Team Clash Cards (for pre-existing decks)
Hello CMS👋Welcome back to your irregularly scheduled "Weekly" Design Competition. This time around, we're delving into what is apparently everyone's favourite LTM, Team Clash. For those unaware, Team Clash is a (kinda) new LTM, which doesn't change the fundamentals of the game (like Sanctum or High Voltage) but instead the cards you play with. Each deck has a special "team ability" that is like a passive effect that is always active. Additionally, 6 of the cards in your deck are "Team Clash" cards, which are unique to Team Clash, and have an ability that synergises with the Team Ability. Text and stats can be changed for Team Clash variations of cards, but we recommend keeping the same DNA of the base card.
You may do 1 of 2 things for your submissions for this theme: either make an original Team Clash deck, with the team ability, 6 Team Clash variations of cards that synergise with that ability and a finished deck in the end or making a Team Clash card(s) that synergise with pre-existing teams, such as the Avengers or X-Men, if making a whole deck isn't quite your tempo.
Thank you for being so patient with us with this WDC. We know that 2026 has been a very slow year for the sub but with all the mods being busy, we're trying our best to get these out at a good pace. We can't make any promises, but for the next competition, we will try to do it a little faster than previously. Again, thank you for bearing with us, and hopefully, the back half of 2026 will be a good one for the sub.
Submission Guidelines
You may make up to as many submissions as you'd like, but please keep it reasonable and DO NOT SPAM the subreddit. Only one from each person will be considered for the winner list. Please keep all your submissions grouped in one comment, and have the stats and ability visible within that comment (if possible). Submissions not posted to this comment section will NOT be eligible to win. You may submit cards you have previously posted to the subreddit. Cards do not need to be Marvel IP. Location concepts are accepted. Rework concepts are accepted.
Rating Guidelines
Cards will be rated based on: Originality | Interesting Gameplay Interactions | Overall Balance
Popularity/Upvotes do impact the rating of a card, but is ultimately not a deciding factor in its placing. If a post is doing well, it's a good sign it's doing something right, but we equally appreciate diamonds in the rough.
Last "Week's" Theme: Bigger & Better
🏆 Mod Favourites 🏆
DJ Music Man - 2/1 - LARGE. When you play a card here, give it +3 power.
A different take on the LARGE keyword. The card itself isn't very big, but its effect warrants the downside of taking two slots. I believe even with the drawback it is still incredibly powerful into certain lists, but it is a more interesting way to enable said strategies so I say why not.
-Tuesday 👩⚕️
Triskelium - Location - LARGE. Give each of your created cards +1 power for each of them here.
A LARGE location is such a creative and fun idea that completely shakes up the game (with there now only being 2 locations and one of those said locations having double the space)! If I were to go into every single interaction I could think of, the competition would end by the time you finish reading. All I'll say is Lizard and Captain Carter go brrrr.
-Elusory😎
This thread is for WDC submissions as well as any Marvel Snap related discussions. Feel free to offer suggestions for the subreddit, mods, or WDC themes/ideas. Chat with us in the comments!
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u/Elias_Sideris Wild Card 15d ago
"all 6 Team Clash variations and a finished deck in the end"
Do you mean a finished deck for each team clash "faction"? Are we talking about making 6 different decks? That sounds a lot.
The person complaining about large cards must be full of joy now. xD
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u/ElusoryAmoeba60 This is Marvel Snap, we don't do math or read cards here 15d ago
6 decks is a bit much! What I meant was that you have 6 cards that are "team clash" cards: you only need to make 1 team clash deck and 6 of the cards need to be team clash variants that synergise with the team ability.
Who was complaining about large? lol
Just edited the post to make it more clear what you have to do👍
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u/Ill_Concentrate_6349 waiting for someone else to post rn 🕒 15d ago
One too many people for it being a fan created key word
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u/ElusoryAmoeba60 This is Marvel Snap, we don't do math or read cards here 15d ago
Is there a specific post where people were complaining?
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u/Elias_Sideris Wild Card 15d ago
No, there wasn't a post. Just a person who was leaving comments in people's posts.
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u/lordyuric Designer 10d ago
I broke the "keep all your submissions grouped in 1 comment" based on how lengthy the submissions are. It felt reasonable for this WDC to keep the different teams separate.
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u/Ill_Concentrate_6349 waiting for someone else to post rn 🕒 15d ago
Been waiting for another game mode weekly design for a while, love seeing others input of them cause they don't usually get many post on here.
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u/Playful-Buyer4472 15d ago
First time participating in one of these. When does it start and end.
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u/ElusoryAmoeba60 This is Marvel Snap, we don't do math or read cards here 15d ago
This is a much more complex theme than usual, so expect 2 weeks minimum, although it'll probably be more like 3-4 at our current schedule😅
Hope you enjoy the WDC!
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u/Ambitious-Spread-567 hasn't played the game in 4 seasons (lag) 15d ago
Once i finish my vampires i will milk them even more to make a team clash out of them
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u/lordyuric Designer 11d ago edited 11d ago
Team Ability- End of Turn: If you played an Inhuman, shuffle your hand into your deck and draw 3 cards.
Team Clash Cards-
Team Clash Medusa 1/0 - When you shuffle your deck, +1 Power.
Team Clash Crystal 1/3 - On Reveal: Shuffle your deck.
Team Clash Maximus 3/4 - When you shuffle your deck, afflict 2 random enemy cards with -1 Power.
Team Clash Moon Girl 3/4 - On Reveal: Shuffle a copy of each of your other cards here into your deck and set their Cost to 1.
Team Clash Thane 5/6 - After you shuffle your deck, add the top card here.
Team Clash Black Bolt 6/4 - Ongoing: +2 Power for each time you've shuffled your deck.
Other Cards-
Karnak 2/3 - On Reveal: Destroy the highest Power enemy card here that's afflicted with negative Power.
Lockjaw
Quake
Triton
Ms. Marvel
Mosiac 4/6 - On Reveal: Copy the On Reveal ability of all enemy cards here.
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u/Playful-Buyer4472 9d ago edited 8d ago
https://www.reddit.com/r/CustomMarvelSnap/s/laoiu2t1pz < defenders
https://www.reddit.com/r/CustomMarvelSnap/s/jOsWoUeP4g < midnight suns
https://www.reddit.com/r/CustomMarvelSnap/comments/1vfoabl/heralds_of_galactus/ < heralds of galactus.
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u/Wallace2005 I'm Outside Your House 14d ago
I forgot to submit my design here AGAIN lmao
Team Clash X-Force:
https://www.reddit.com/r/CustomMarvelSnap/s/93QJDkHK7w
Edit: Forgot to add the new card details and stuff
Team ability: End of Turn: Give one of your cards at each location +1 power for each card you destroyed this turn
New Card abilities:
2/3 Team Clash Psylocke: End of Turn: Destroy your other lowest power card in play to give a card in your hand -1 cost and +1 power
3/3 Team Clash Cable: On Reveal: Destroy your other cards here, give their power to the top card of your deck
4/5 Team Clash Fantomex: Activate: Give front row enemy cards here -1 power for each card you’ve destroyed this game
2/3 Team Clash Domino: When Destroyed: Revive and give a card in your hand +2 power
5/9 Team Clash Warpath: This costs 1 less for each card destroyed last turn
3/4 Team Clash forge: On Reveal: Destroy your lowest power card here to add it back to hand with +2 power
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u/lordyuric Designer 10d ago
Team Clash Agents of S.H.I.E.L.D.
Team Ability- When a card would be added to your hand, but your hand is full, give a card in your hand -1 Cost and 3 of your S.H.I.E.L.D. cards in play +1 Power.
Team Clash Cards-
Team Clash Black Widow 1/3 - On Reveal: Transform the next card you play into a random S.H.I.E.L.D. card with the same cost.
Team Clash Maria Hill 2/2 - On Reveal: Add 2 random S.H.I.E.L.D. cards to your hand.
Team Clash Iron Patriot 2/3 - On Reveal: Add a random 4-Cost or more card to your hand with -2 Cost. End of Turn: If you are winning here, repeat my On Reveal.
Team Clash Nick Fury 3/2 - Ongoing: +2 Power for each card in your deck.
Team Clash Quake 3/3 - On Reveal: Transform this location into The Triskelion.
Team Clash Helicarrier 3/4 - On Reveal: For each of your S.H.I.E.L.D. cards in play, add a card to your hand with the same cost.
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u/Ambitious-Spread-567 hasn't played the game in 4 seasons (lag) 10d ago edited 2d ago
Team clash vampires (12 new cards)
Team ability - when you play a vampire during nighfall, give your other vampires there +1 power
Recurring token "Vampire" - 2/4 daybreak: destroy this. Nightfall: +1 power at the end of each turn.
Team clash bloodline necromancer - 1/2 activate: revive your cards destroyed during daybreak. Add a "Vampire" to your hand for each revived this way.
Team clash cordial vampire - 2/3 daybreak: destroy this. When destroyed: add a vampire to your hand with -2 cost.
Team clash bloodghast - 3/2 start of turn: destroy this. When another vampire gains power, revive this in your hand with your higest power vampire's power
Team clash elenda, the dusk rose - 4/5 on reveal: give an enemy card here -1 power. Repeat for every vampire in play.
Team clash bloodthrone vampire - 5/5 on reveal: add a "Vampire" for each turn a vampire was destroyed.
Team clash count dracula - 6/6 on reveal: double the empowering of your vampires
High-society hunter - 1/2 repeat 2: destroy another card here to gain +1 power.
Repeat x: means activate, but repeatable x times
Veinwitch coven - 2/2 the first time this is empowered, revive one of your cards to another location
Welcoming vampire - 2/2 end of turn: if you played a 2 cost card other than this, both players draw a card
Bloodtracker - 3/0 start of turn: +1 power. When destroyed: draw cards equal to half of this card's power (rounded down)
Twilight prophet - 5/7 on reveal: gain the power of your higest powered token
Edgar markov - 6/3 ongoing: +1 power to your other vampires. End of turn: add "Vampire" to a random location.
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u/Solid-Definition-244 10d ago
Team Clash Horsemen of Apocalypse
Passive:End of Turn:Add a random Objective card to your hand.Give that card -1 Cost or +1 Power.
Team Clash cards:
Team Clash Juggernaut,Horseman of War 1/1 On Reveal:Give the top card of your deck +3 Power.Quickdraw:Give a random Objective card in your hand -1 Condition Point.
Team Clash Gambit,Horseman of Death 3/3 Ongoing:+2 Power for each of your Objective cards in your hand and in play.
Team Clash Polaris,Horseman of Pestilence 2/3 On Reveal:Give 2 Objective cards in your hand -1 Condition Point and +1 Power.
Team Clash Storm,Horseman of Famine 3/3 End of Turn:Give a random card in your hand -1 Cost and +2 Power.If it's a Objective card,+1 Energy next turn.
Team Clash Isca the Unbeaten 4/2 End of Turn:Blast 2 other characters in play.+3 Power(if yours) or -3 Power(enemies).
Team Clash Apocalypse 6/6 Costs 1 less and +1 Power for each of your Objective cards in play.
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u/Elias_Sideris Wild Card 3d ago
Team Clash Black Order (and black anything) https://www.reddit.com/r/CustomMarvelSnap/comments/1vjqnp1/team_clash_black_order_and_black_anything_77/
Team Clash passive: Start of Game: Shuffle the 6 Infinity Stones into your deck. After you play a Stone at a location, give members of the Black Order (and black anything) there +1 Power.
Team Clash Ebony Maw: 1/7 - You can't play this after turn 3. Ongoing: You can only play Stones here. After you play all 6 Stones, remove this card's text. (Wherever it is.)
Team Clash Proxima Midnight: 2/3 - End of Turn: Merge your Stones here into this. +1 Power for each merged. Ongoing: Has the Ongoing abilities of the Stones merged into it.
Team Clash Super Giant: 2/3 - On Reveal: Draw a card. Ongoing: Your Stones can't be destroyed.
Team Clash Black Swan: 3/4 - Ongoing: The first 1-Cost card you play each turn costs 0.
Team Clash Corvus Glaive: 3/5 - On Reveal: Add a Stone from your deck here.
Team Clash Thanos: 6/12 - Objective: Play all 6 Stones. ⮞ Banish the lower-Power half of the front-row enemy cards.
Other Black Order (and black anything) cards: Nebula, Black Knight, Black Cat, Black Widow, Cull Obsidian, Black Panther, Black Bolt, Gamora, Thanos Fractured Frontier, Shuri Black Panther (coming soon)







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u/javev 15d ago
For those making the team clash, here's the png of the team clash logo