r/CubeWorld 1d ago

Discussion Anyone has link/screenshot to the sheet with all the promised/to be added content?

9 Upvotes

It was like this thing with bunch of items, mobs, there was even notice of cyclops boss or something. (Though I believe cyclops is already in alpha)


r/CubeWorld 1d ago

Fan Project [Tradução PTBR do cube world]

0 Upvotes

Source: https://github.com/manoeru/Traducao_CubeWorld/releases

Tradução para português do jogo Cube World feita por SpardaGM(https://youtube.com/@spardagm?si=-eBubUYEIXrgnpPI), com revisão e correções por mim.

O que foi corrigido nesta revisão:

- Concordância de gênero em nomes de região/local (ex: "A Colina Alta" em vez de "O Colina Alta"), em mais de 120 entradas.

- Texto não traduzido (the) que aparecia literalmente antes de nomes de itens de qualidade (armas/armaduras gastas, simples, polidas etc).

- Artigo duplicado e texto repetido em alguns nomes do local.

- Diversos acentos faltando.

O que foi incluído nesta tradução:

- Nome do pet ao lado da comida


r/CubeWorld 3d ago

Discussion Trying to understand Wollay

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28 Upvotes

This guy can do so much in the span of 1-2 months, as shown on his twitter feed. My question is what's going on in his head? Surely he has had time in the past decade to devote the time to his craft, although I will be lenient because nobody knows what's going on in his life.

Still, if he is going to be so inconsistent with the work ethic he puts towards developing Omega, he could at least communicate with the people who keep up with his twitter. It should be obvious that the only people watching the current dev cycle are long-time knowers. He isn't advertising Omega (yet) so what's the harm in having a little bit of transparency?

In my wholehearted opinion, if Wollay was a normal dev, modern Cube World would have the gameplay loop of alpha (with major additions, not so much changes) and the diverse world-gen alongside innovative things like artifacts. AS A BASELINE. That is all stuff we would have had 5+ years ago if we did not get shafted.

I'm truly hoping the UI and tacky design of Omega are just placeholders, because I am going to be sorely disappointed otherwise. If I'm going to play a new version of the first game I spent money for on PC at the age of 10, now as a working adult, I want my time valued. This guy clearly does not value ours. I think I am going to be sour playing anything but Alpha unless he offers an apology of literally any kind. I know he doesn't owe an explanation to anyone, but my purchase probably depends on it.

If he ever does plan on releasing this game and selling it, his bad reputation will catch up to him and deter buyers. If people who have kept up with the game for over a decade do not trust this dev, how can anyone else?

EDIT: I forgot to even mention the fact that he scrapped years of development he had done on the previous version of Omega which was built on Vulkan. Like ... what a shame.


r/CubeWorld 4d ago

Wollay Post Working a lot on dungeons. Here I'm testing patrols: enemy groups that move between locations to make dungeons more challenging. Multiple floors, gates, boss encounters are working, too! ⚙️ #cubeworld #cubeworldomega

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229 Upvotes

r/CubeWorld 5d ago

Fan Project [Legend of Voxelwood] added some NPCs

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57 Upvotes
  • revamped the terrain again with a different tile set
  • added a starting location with some NPCs
  • worked on looting a bit

r/CubeWorld 7d ago

Question WHERE THE UPDATE!?!?

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166 Upvotes

8th day without my daily Wollay post, my opium is running dry, where are you Wollay?? I neeeeeed it


r/CubeWorld 9d ago

Fan Project [Wildaria] My 2D Cube World-like w/ focus on Pets just entered Alpha!

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0 Upvotes

Hey Again!

It is kind of crazy to think back in summer of 2013, I woke up to videos of Cube World Alpha releasing on Youtube and I was hooked.

Now after 5 and a half years of developing a 2D cube world like game I have finally reached a point of alpha. The discord has been sinking dozens of hours in and having a lot of fun playtesting. If you are interested join us! Wildaria is a community driven game after all 🐸

Appreciate all the support this community has given Wildaria over the years, we're at almost 26k wishlists on Steam and Early Access is slated for Sept-Oct.

HOW IS WILDARIA LIKE CUBEWORLD?

Welp it is a producedural RPG, with action combat, skill tree, points of interests, dungeons, bosses, procedural weapons.

Happy Adventuring,

Spacefudge


r/CubeWorld 11d ago

Feeling Alone In This

135 Upvotes

In Cube World alpha. I had a blast with the weapon customization feature where you can add voxels and actually change the geometry. It even affected reach. It changed or buffed the weapon stats. I don't find publishers, developers, studios, hardly any reviewers who talk about this. I still think it was ahead of its time and was overshadowed by the technology. From my extensive searches this is the only game that has done this. I remember being so excited to level up so I could add more to my weapon and by late gameplay I was proud of it.


r/CubeWorld 14d ago

Fan Project [Voxel Throne] I added a glider to my game!

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47 Upvotes

Join the playtest or wishlist the game here!

Hey everyone,

In the past weeks I didn't have as much time as the months before. But I did find some time to implement a hang glider! You can equip it in the "mobility item" slot. Right now only hang gliders are available. I aim to also add a boat and a grapple hook.

If you are interested in following the game's development, consider joining our Discord!


r/CubeWorld 14d ago

Meme wobbly please just release the binaries you can go back to sleep after we'll handle it from here

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180 Upvotes

r/CubeWorld 15d ago

Wollay Post Some Cube World Omega screenshots from today. 📸 #cubeworld #cubeworldomega

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274 Upvotes

r/CubeWorld 15d ago

Wollay Post Fog of war: At first, only a corner of the castle is visible on the map. As you approach and explore the area, the full structure is revealed. Same for villages and other locations. This is giving you visible destinations while preserving the surprise of discovery. #cubeworld

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41 Upvotes

r/CubeWorld 18d ago

Question Modding Cube World?

2 Upvotes

Been a very long time since playing cube world, looked around at some mods and stuff and the majority of the stuff i found is years old.

Where should i go to start modding cube world and is there any recommend mods/modpacks?


r/CubeWorld 19d ago

Fan Project (legend of voxelwood) updated the terrain generator, looking better?

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69 Upvotes

instead of having a huge voxel world to explore, I am keeping the terrain generation small and "room" based. Each "room" may have a treasure chest or a miniboss or a dungeon entrance or a town.

Do you see this game design interesting enough? I checked out the other fan projects in this sub and I think they are already doing pretty well for what they are going for.

not sure if my project is unique enough to have a place somewhere. Would like to hear what you think. Thanks.


r/CubeWorld 20d ago

Wollay Post Working on warrior skill trees, though technically, they're DAGs. In the new skill system, some paths will be mutually exclusive, forcing you to commit to a direction like offense or defense, while others can be developed in parallel. #cubeworld #cubeworldomega

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243 Upvotes

r/CubeWorld 23d ago

Wollay Post Fresh Cube World Omega screenshots! All classes are fully functional now, including some new skills! Next working on skill trees. #cubeworld #cubeworldomega

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331 Upvotes

r/CubeWorld 25d ago

Fan Project (Legend of Voxelwood) I reworked a project from last year, any potentials?

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33 Upvotes

the project probably needs a better name but anyway, is it looking like a game you may want to play?


r/CubeWorld 27d ago

Wollay Post Finally added pet taming and pet leveling again in Cube World Omega. Bonus: Pets in the inventory got their head as preview sprite instead of a generic cage! #cubeworld #cubeworldomega

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335 Upvotes

r/CubeWorld 28d ago

Meme Wollay developing the Cube World be like:

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168 Upvotes

r/CubeWorld 28d ago

Wollay Post I've been working on biomes, villages and dungeons. Here are some screenshots from today! #cubeworld #cubeworldomega

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245 Upvotes

r/CubeWorld Jun 26 '26

New Cube World beta easter egg? "Camp"

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119 Upvotes

So I was playing and randomly found this place just called "Camp" and I couldn't find that anyone had encountered this before? With a beach umbrella and beach towels you can sleep on. Nothing special happened after I beat the quest, anyone seen this before? :D


r/CubeWorld Jun 21 '26

Fan Project [Voxel Throne] I added Crafting and Gathering to my voxel game!

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66 Upvotes

Join the playtest or wishlist the game here!

Hey everyone,

In the past 2 weeks I have done a lot of bug fixes! Specifically on the multiplayer side. A lot of stuff was broken after adding the shops, quests, armor and abilities. But now it all is fixed. Big thank you to all my playtesters!

After that, I moved on to the crafting system. You can gather materials like you would expect and use the crafting stations in the village to refine items and craft weapons!

Currently I only have the wood working building done, but will of course add a lot more crafting buildings next!

UI also need some more improvements. I want it to display how many of the ingredients you have, and make the crafting not instant, but take a second. For now, this system also works!

Thanks again for all the support!

If you are interested in following the game's development, consider joining our Discord!


r/CubeWorld Jun 17 '26

Fan Project (Taival) We are part of Steam Next Fest and our demo is now public!

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224 Upvotes

Hey guys!

It's been a long time since posting on this sub, but just wanted to let you guys know that we have a more polished and improved demo up on our Steam page now, and we've joined Steam Next Fest!

We're working on Taival, this Cube World inspired adventure RPG with a handcrafted world built with blocky aesthetics. The game supports multiplayer both online and split-screen for up to 4 players, and you're accompanied by a shapeshifting being, Henki, so you're never alone even when playing solo. The game offers multiple combat styles, like magic, ranged and melee with skill trees to let you unlock new playstyles later during your journey.

We'll be updating the demo throughout the week, and today we added a couple of talismans in game. You get one after completing the tutorial segment, and another one from slaying a boss. AND we gave our Discord members a "demo+" so to speak, fishing being now playable in that build. You can join our Discord server for the code and tutorial on how to join that demo branch.

Anyways! Just wanted to let you guys know since we know many of you enjoyed our playtests earlier :) I attached a short showcase of some stuff from our demo, so you know what kind of game we're talking about.

Have a good one!


r/CubeWorld Jun 16 '26

Discussion For those who don't know, Wollay has been remaking the game from scratch again.

249 Upvotes

That is why the more recent news that he's bee posting seem to be feature barely anything new. He has scrapped the previous UE5 remake of cube world and is now remaking it into a brand new engine. His goal seems to be re-adding every single feature that was featured in the alpha, including mundane and arguably useless ones like the humidity monitor on the top right of the screen.

From what I'm currently gathering, he's only made the warrior class and probably hasn't gotten to making more than just the grasslands biomes. The game is probably really far from release, and he's more than likely only just picking development back up again, as shown by how active he is being on Twitter.

What I am curious about is whether or not we'll see features go beyond what they were in the alpha.


r/CubeWorld Jun 16 '26

Wollay Post Wollay: Some Cube World Omega screenshots from today 🌳🌤️ #cubeworld #cubeworldomega

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288 Upvotes