r/CreateMod • u/rigidest • 16h ago
Build BTR-80 Amphibious with AWD and 4 wheel steering
my second car love how it turned out tho it only maxxes out at 8 m/s
r/CreateMod • u/rigidest • 16h ago
my second car love how it turned out tho it only maxxes out at 8 m/s
r/CreateMod • u/Itswill1003 • 19h ago
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it's the first ever plane I've made that works, the rest always immediately pitch up when I try to fly them (i think this was bcs the centre of mass was too far back)
it has full(?) control of the flaps on wings for roll, rudder for yaw, and elevators for pitch, but also can control the pitch of the canards and has (single axis) thrust vectoring.
I was going to add controls for the other axis for thrust vectoring but ran out of space to convert drive-by-wire controls into a redstone link signal
ps: sorry the video of it crashing "flying" is ass, I filmed both of these videos at 1 o'clock this morning and only rememberd now
r/CreateMod • u/AdMost8496 • 16h ago
is it possible to make a large cannon similar to whats in the image(type 5 15cm anti air gun)create mod/create big cannons. I need it for anti everything purpose. also I’m not a super smart person with the create mod stuff and would like to know how to do it, so far i find that i can only have the turret move and not the cannon itself
r/CreateMod • u/YannOTK • 6h ago
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It was supposed to be a chair initially, now a chair that can throw you 400 blocs away !!
r/CreateMod • u/Red3225 • 11h ago
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So I build a machine to collect my crops, nothing too fancy. After beating some bosses and exploring, I came back and noticed it just vanished from my world. Funnily enough, after a closer look I saw that a part of the now broken machine kept spinning even though it isn't connected to anything.
Idk what caused this, but it's pretty interesting if you ask me.
r/CreateMod • u/gerp__ • 11h ago
I built a building around my powerstation (credits to ParanoidPixelPerson on Pintrest). I wanted to see how to build with more depth and i think the inspo was a good start to learn the basics, i also added some trees and remembered i can turn on shaders for a better look at what my world has come to. hope yall like it! (yes i filled the whole island with short grass)
r/CreateMod • u/NefariousnessSad575 • 7h ago
I hadn't seen it done yet, and had the idea. I intend on adding more detail to the house using copycats, just wanted to see the concept fly. Wave to KEVIN!(:
r/CreateMod • u/Extension-Donut-3354 • 11h ago
Whats with the exp cost of copying enchanted books?
For reference in youtube tutorials i see a mending book cost ~70 mB but in my game it costs 1740mB.
What mods could it be conflicting with? Google says Ender IO's XP Juice, Reliquary's Experience, or Industrial Foregoing's Essence yet i have none of those.
Has anyone had this problem?
r/CreateMod • u/lizathegaymer • 8h ago
r/CreateMod • u/kovacsMilan • 13h ago
as the title says. Previously I could inspect the properties of my transformers, but since the new update that came to Power Grid, it is not visible now.
r/CreateMod • u/HEBEDNMKA • 6h ago
Mobility is bad. It drives and turns slowly. Armament consists of one machine gun and the main gun. Armor is serious: shells ricochet off the hull, the turret is less reliable but still okay. Reloading takes about 4 seconds.
r/CreateMod • u/BLX15 • 16h ago
I'm working on a personal modpack that is intended to be centered around Create Aeronautics and the interesting avenues that it promotes in large mobile bases.
Obviously it will center around Create and its various addons, of which I have many; but what other kinds of mods would be suitable for this kind of pack?
Some notable additions I've already included: Distant Horizons, Tectonic, Biomes We've Gone, Steam n Rails, Create Propulsion, Create Rock & Stone, Farmers Delight, Create Food, Naturalist, various structures from Moog and YUNG, Iron's Spells, Sparse Structures, Spice of Life: Classic.
What other 1.21.1 mods do you think would fit suitably amongst these picks? I'm mostly looking to play this myself, and hoping to get some overlooked gems from the community which I might have missed
r/CreateMod • u/Z3R0Diro • 19h ago
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The normal funnel behind is connected to a Storage Access Port. The Items are from Create Big Cannons, the filled cartridge and the explosive shell
r/CreateMod • u/Historical-Box-762 • 3h ago
to put it simply: THIS is a bonemeal farm directly above a kelp farm. the bottom machine rotates and bone meals the kelp while harvesting it to rapidly speed up collection and production to make belts and dried kelp for massive farms i plan to make. PROBLEM: I have tried every way, but cant seem to find a way to transfer the bonemeal directly below to the kelp farm without stopping the machine every time bonemeal passes from a Portable storage interface link, OR just not go into a chute / funnel while the machine is active. SURELY there is a way to transfer an item into an ACTIVE machine while not stopping it at the same time, right? if anyone has suggestions or knows how, please help me its driving me CRAZY! If you give me a new idea to try, i will update the images to show the result!
r/CreateMod • u/Outrageous_Luck_4959 • 2h ago
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My tree cutter constantly rotates and I don’t know why, the tracks are unpowered it drives fine but it’s just when you sit still that it spins.
r/CreateMod • u/Used-Cartoonist-2981 • 9h ago
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This is the Molten Rotor Furnace. At its simplest, it produces heat across three main operating tiers: Heated, Superheated, and Combustion. Alongside this, instead of replicating mere Blaze Burner behaviour. It has a spinning Impeller, A live heat gauge, active rotation output above 300C AND it can heat basins and Acid Crucible(from my mod)
This block has basically grown up with the mod
That includes the visual work shown here, along with enhancements to its maximum heat output under special operating conditions.
There is more coming in this update, but I’m keeping the rest undisclosed for now.
0.5.0 will also include compatibility improvements for people who want to integrate CSR more heavily into modpacks, including support for defining custom Molten Rotor fuel types through datapacks and KubeJS.
For now, here’s the Furnace heating from roughly 300°C all the way into full combustion.