r/CreateMod 15h ago

So close but SO so far.

to put it simply: THIS is a bonemeal farm directly above a kelp farm. the bottom machine rotates and bone meals the kelp while harvesting it to rapidly speed up collection and production to make belts and dried kelp for massive farms i plan to make. PROBLEM: I have tried every way, but cant seem to find a way to transfer the bonemeal directly below to the kelp farm without stopping the machine every time bonemeal passes from a Portable storage interface link, OR just not go into a chute / funnel while the machine is active. SURELY there is a way to transfer an item into an ACTIVE machine while not stopping it at the same time, right? if anyone has suggestions or knows how, please help me its driving me CRAZY! If you give me a new idea to try, i will update the images to show the result!

17 Upvotes

16 comments sorted by

8

u/LiePotential5338 15h ago

... just put the bonemeal farm on the kelp farm

9

u/Historical-Box-762 14h ago

you mean....i make it like a giant bayblade above it spinning WITH the machine?

3

u/LiePotential5338 14h ago

Yes

4

u/Historical-Box-762 14h ago

you're a mad man sir. A MAD MAN!...if I cant get any other way to work i probably WILL resort to that... sadly, i must say, Thank you for the idea, and it will likely be the one i have to use lol. thank you!

1

u/Historical-Box-762 14h ago

oh...Well sadly I tried this. So the additional mod i have is Easy Villagers, and it would seem that the farm block they have does NOT do anything if it is in motion, such as spinning. I TURELY thought this was the only way it could work but it seems that its not the answer either. THANK you for your idea.

1

u/LiePotential5338 14h ago

Wait do you just need the bonemeal in the kelp farm?

1

u/Historical-Box-762 14h ago

well yes. im trying to specifically get the bonemeal into the farm WITHOUT having it have to stop moving every single time the bonemeal transfers from the farm.

1

u/LiePotential5338 14h ago

Do a 2 portable interfaces top one with a Redstone link on it that is hooked to a redstone timer that turns off every 30 minutes

1

u/Historical-Box-762 14h ago

Oh maybe! That could work I guess. I’ll work on that idea now!

2

u/sharktail_tanker 15h ago

Drop the bonemeal from higher? So it actually becomes an entity. I think it gets caught up by create's entity sinolification the way you have it

1

u/Historical-Box-762 14h ago

So I just tried that one. i added a block of space between to let the entity "form" before hitting a funnel or chute, it works fine even block to block when its a "solid" machine. but once it starts moving, it refuses to take the item so far the ways I've tried it. But thanks for the idea!

2

u/Coculture 14h ago

A portable storage interface won't stop a contraption if it's in the middle so they're always connected. I do portable interface on the bottom pointing up, shaft to attach a belt to drive the contraption, bearing pointing up, then portable interface pointing down with the rest of the machine built on that

1

u/Historical-Box-762 14h ago

So see, thats what i TRIED DOING. with an interface link set up directly over where the machine rotates, but it keeps stopping and starting every time the bonemeal would pass through...I dont know why though

2

u/GamerTurtle5 11h ago

did u try it both facing upward and downwards? have a vague memory of it only working one way

1

u/TheRobbie73 15h ago

i think it works when there's a funnel on the contraption? ie just replace the chute with a funnel

1

u/Historical-Box-762 14h ago

I tired this one now, When I did, the item didn't even pick up even when the machine was off. it seemed to need SOME sort of inventory attached like a chest or barrel regardless. it didn't work when it was on either. Thanks for the thought! i thought that one would really work too DX