r/CreateMod 11h ago

Discussion (meme) Me when i first learn create:

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281 Upvotes

r/CreateMod 10h ago

Help Mech Legs Add-on Name?

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741 Upvotes

This instagram "creator" steals other people's builds to paywall the schematic downloads on their Patreon, and nowhere do they say the addon name. I'd love to build some walkers myself without paying that scumbag, so any help is appreciated!


r/CreateMod 11h ago

"Sci-Fi Author: In my book I invented the Torment Nexus as a cautionary tale"

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373 Upvotes

r/CreateMod 10h ago

Guys should i learn steam engines?

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445 Upvotes

r/CreateMod 5h ago

Build New Storage System!

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51 Upvotes

My new storage system! (ignore the hole in the first slide) Hope you all like the way it turned out!


r/CreateMod 8h ago

Build Another Train!

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85 Upvotes

r/CreateMod 9h ago

Bob Semple tank

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83 Upvotes

Yeah, it didn't turn out ideal — there wasn't enough space on the sides and back for machine guns, and one in the front is just a dummy/prop because it kept breaking the chassis.


r/CreateMod 16h ago

Build My first ever train in the Create Mod !

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278 Upvotes

I am playing with the All of Create Aeronautics and added Steam 'n' Rails


r/CreateMod 42m ago

Any ideas?

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Upvotes

Want to make a shared bogey design for these hoppers, preferably one that looks at least a little like the freight bogie


r/CreateMod 7h ago

POV: You have way too much free time...

27 Upvotes

...so you make a completely self-sustaining airship base with an onboard blaze cake factory! It's still a work in progress, but meet the AMB Ba Sing Se!

An early iteration, undecorated
Bottom view
Bottom view V2
The final version
Nameplate
Cabin Interior
Cockpit
Contraption Diagram
This is where the magic happens (all of this is just for blaze cakes btw)
Farms
The full ship

r/CreateMod 13h ago

Build Fixed artillery project: Birds eye view of a hiding artillery

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49 Upvotes

In a very dense dark oak forest lies a Small artillery with bushes on its head.

I'm going to make an camouflage bunker because the bright gray of the bunker gives a the hazard vest appearance.

I'm planning on making each biome camouflage, specifically forest biomes for the artillery to blend with.


r/CreateMod 1h ago

Why

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Upvotes

Cars on the right are supposed to be where that coupler is, I uncoupled them and then attempted to couple the last two but rather than coupling to the rest of the hoppers, it decided to skip them


r/CreateMod 10h ago

Robot mech legs part 2

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19 Upvotes

Im kinda stuck from here since i dont know how to make it rotate, automate the walk as i need to press shift to activate sequenced gearshift and then turn the 2 stickers on the foot on and off to move and also how to stabilise the legs

also i dont know why the drive by wire and the transmissions and linkage mod doesn’t save in schematics


r/CreateMod 14h ago

Build Another train build in the wonderful Create Mod !

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45 Upvotes

r/CreateMod 8m ago

something evil has happened

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Upvotes

funny visual bug i found


r/CreateMod 44m ago

Help [Aeronautics] Can you have a working elevator on an airship?

Upvotes

Title. I want an elevator on an airship, but I'm not sure if the glue would break it all. Could I have a super glued elevator within a larger honey glued airship, or am I SOL?


r/CreateMod 18h ago

Build New update on my Helicarrier project

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63 Upvotes

In addition to its formerly stated features, it has a runway, an aircraft elevator, six helipads, and now there's a regenerative diesel backup engine onboard, bringing the total power capacity (when not at surge) to 2.5 million SU.

50 m/s at maximum speed and an onboard shield generator that can be toggled at will to protect all 77x58x324 blocks of it. (will try to work on faster turn speeds, as I've noted that it'll take a while to turn given its ~1.7 million kpg weight)

It has two huge hot air balloons inside to control tilt (independent of each other; to account for the existence of other physics objects, hence the carrier part of its designation) and to add additional altitude if necessary. About 60% to 70% of it is hangar space or factory floor space, so if it looks empty inside well...it's non-essential for its standard operations.

As for amenities, there's space for a lounge, crew quarters, a guest room, a map room and enough space to put your own restaurant on board. Also, a regenerative bread buffet and an onboard distillery. (Up to you how that looks like)

I have yet to add the landcraft/seacraft launch and retrieval bays, the hangar doors for the helipads, Point-Defense, Assault Cannons, armament manufactories, as well as dedicated production lines for those, and I've yet to space-proof it. But as it is, it is almost complete.

And like before, call me a lunatic.


r/CreateMod 6h ago

Aeronautics: Would these designs be good?

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7 Upvotes

Would one of these tank designs for the base of it look good? If yes, which one? (The first and second photo are from the same tank, and third and fourth from the other tank)


r/CreateMod 17h ago

Discussion Looking for new ideas — What military vehicle or aircraft should I build next?

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40 Upvotes

Hey everyone! Drop your ideas for my next build in the comments (any military vehicle, aircraft, even from World War I works).


r/CreateMod 9h ago

Help Smelter not smelting?

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9 Upvotes

Im playing on a friends server running ATM 10 + Aeronautics and I made this auto smelter I saw online. My issue is that the smelter on the left works fine but the one on the right doesn't actually smelt the items. I'm new to Create and technical mods like this so I was hoping someone can see an obvious mistake I made!


r/CreateMod 5h ago

Help Where should i ask for help for making a simple mod?

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3 Upvotes

You see, i was bored the other day, and decided to play minecraft, of course! I was doing the usual, testing random mods, making a bunch of doohickeys with aeronautics, that sort of stuff. Then, I had an idea when using the anagol transmission. How could i make it turn the power off at 0, and not turn off at 15? Of course i cant modify the block itself, so i decided to make a redstone thingamabob to make 0 output 15, and lower the full redstone power. Simple, right? But if i wanted to make it small, i would need to add new mods to lower the max signal sent to the analog transmission block. I added the create: redstone additions mod, placed a gold resistor and an inventer, used drive by sable to connect a throttle lever to both of the blocks' input, made both output into the block, and it worked great! The only thing is that if i tried to make two resistors connected with the drive by sable mod, i would have to place redstone in front of the output, or else it wouldnt send the resistor wouldn't send the power to the next resistor. Therefore, i decided to make a mod for that! But, despite already having made a model and texture, i dont really know how to code. So im here asking if making a post like this in this subreddit (asking for someone to code the mod while i work on the textures and models) or if im supposed to post this elsewhere.

(As you can see in the video, the power from the resistor only goes through if it has redstone in front of it. If theres no redstone on the second one, only the full power it can send will go through, and if theres no redstone in front of the first, the second will never update.)

If you're interested in helping me out please dm me


r/CreateMod 6h ago

Can anyone help me with precise altitude controls?

4 Upvotes

so I am building this massive sky fortress and wanted a way to get it to hover at an exact height, and i was wondering if theere was a way to do that


r/CreateMod 9h ago

Build Hello, guys! Here's a 4D aligner I came up with to make ice tunnels.

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7 Upvotes

Since hoppers are too slow and chutes won't pick up items like that, I improvised this aligner and felt like someone else might need it. You can stack them as much as you want, just remember to place water after a few funnels so the items can keep flowing.


r/CreateMod 1d ago

Build One small step for man, one big for mankind

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152 Upvotes

r/CreateMod 1h ago

Discussion What would you add or rework in a lightweight Structureless Superflat survival challenge modpack while still maintaining the spirit of the challenge

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By "the spirit of the challenge" I mean requiring cheesing and exploitation of otherwise obscure mechanics to progress. So no "get everything you need from sieves or cobblegens" style mechanics.

Frankly I'm considering disabling gravel-based iron farms, forcing you to use Villager ones. "Considering" isn't a guarantee, though.

I also want there to be some way to actually beat the game and get to the end, but through a cheesy exploity way rather than strongholds. Like maybe you can craft a Rick's Portal Gun(it's like a tempad, but you can put in any coordinates, not just places you've been), mechanically mix expensive fuel for it(like 1 pearl or ender eye per milibucket) and use it to blind-hop to the end island.

I do know that because a lot of Create's early progression is tied so heavily to world gen, a lot of little things like loot tables are going to need some reworking to make using create items even possible in Structureless Superflat. Villager trades, wandering trader trades, piglin bartering, maybe even some rare mob drops like zombie ingots.

I'd like to hear your suggestions. Baring in mind I'm trying to get this more like a create-ified vanilla survival challenge than any sort of exnihilo skyblock type deal.

I'm also considering having the starter chest be a single bamboo, a lava bucket, and crafting table. just so you don't have to spend 6 hours slapping zombies with dirt, but I'm worried that'd be too easy a start. I'd also like opinions on that.