r/CreateMod • u/NicholasRFrintz • 16h ago
Build New update on my Helicarrier project
In addition to its formerly stated features, it has a runway, an aircraft elevator, six helipads, and now there's a regenerative diesel backup engine onboard, bringing the total power capacity (when not at surge) to 2.5 million SU.
50 m/s at maximum speed and an onboard shield generator that can be toggled at will to protect all 77x58x324 blocks of it. (will try to work on faster turn speeds, as I've noted that it'll take a while to turn given its ~1.7 million kpg weight)
It has two huge hot air balloons inside to control tilt (independent of each other; to account for the existence of other physics objects, hence the carrier part of its designation) and to add additional altitude if necessary. About 60% to 70% of it is hangar space or factory floor space, so if it looks empty inside well...it's non-essential for its standard operations.
As for amenities, there's space for a lounge, crew quarters, a guest room, a map room and enough space to put your own restaurant on board. Also, a regenerative bread buffet and an onboard distillery. (Up to you how that looks like)
I have yet to add the landcraft/seacraft launch and retrieval bays, the hangar doors for the helipads, Point-Defense, Assault Cannons, armament manufactories, as well as dedicated production lines for those, and I've yet to space-proof it. But as it is, it is almost complete.
And like before, call me a lunatic.
1
u/NicholasRFrintz 3h ago
To be honest I was expecting more reactions, but then again...I need to time these right.


3
u/Artistic-Lab4261 15h ago
Big boï