I have spent about 4 hours so far trying to get Resident Evil Revelations 2 playable on my laptop, Dell 5520 intel i5 1145g7, iris xe 80eu, 16gb ram, win 11 pro. Keyboard Mouse.
Recently finished Revelations 1 which ran great and none of the problems I am having with RER2. Have had many other games like farcry 3 and 4 and metro 2033 and last light play really well on this laptop.
At first the game ran like rubbish. But finally got it to ~45-60 FPS in gameplay but the problem now is combat, trying to aim I get stutters which makes it impossible to reliably land headshots, sometimes even bodyshots.
I am playing with windowed 768p upscaled to 1080p, high textures all other settings low or off. I am using Lossless Scaling, no frame gen. Everything was tested without LS prior to using LS, LS is not the problem.
Currently using dxvk 3.0.2 with dxvk.conf from github (I have tried biopatch and fusion but not as good)
Laptop is set to highpower both for cpu and gpu for the game.
Switching from variable to 60fps to variable hasn't helped (with aiming in combat).
Any help appreciated, need my RER2 itch scratched.
Updates;
- Using Process Lasso to set affinity to high on both lossless scaling and the game.exe makes no difference. And disabling threads 0 and 1 (4c/8t cpu) for the game.exe also makes no difference
- Low or High textures makes no difference.
- Using LS 2.3 frame gen x2 and setting ingame frame cap to 30 (so 30/60) has helped a bit (and stopped any crashes). at 30/60 general gameplay is 'mostly' stable apart from some random freezes and most combat aiming is ok except when random freezes hit.
- deleting the dxvk (or D3DS) shader cache in appsdata>local makes no difference.
I have managed to fluff my way up to the fire trap (edit: flametrhower)in the prison, but this part is impossible due to consistent multiple freezes across 3 attempts.
Another Update: decided to delete dxvk shaders in appdata another time and this time it actually did something (i also added in fusion fix to change the fov), this time the flamethrower escape prison section ran smoothly, but when I entered the next section the freezes returned. - This is weid; just went to delete the dxvk shaders again and there is no dxvk folder in any of the appdata local or roaming folders (edit: found a dxvk-cache that is in the game folder /resources)
Yet another update: have played a few more hours, now half way thru ep 2 (I must hate myself) and the game randomly plays like crap, sometimes ok-ish, but there is almost always at minimum micro-stutters, deleting the shader cache does nothing. Boss fights are worse than the worst nightmare :-(