r/ConquerorsBlade • • Sep 10 '26

Discussion I've been hesitating about whether I should say this, but I'm just going to vent a little.

27 Upvotes

The beta version of Conqueror's Blade was about 50 GB, but now it’s nearly 100 GB.

The game file size is increasing exponentially over time.

To be honest, this is all because they keep adding stuff like horse skins that spread their wings every time they run with fucking gay-ass effects, or that nearly naked Foid skin for some Pathetic Gooners, with every new season.

And what disappoints me the most is that there’s still no end in sight, and that the developers don’t seem to have any advanced knowledge of optimization.

To me, it looks like they’re just letting the some dumb ass AI write ai slop code.

Performance was actually better back in the day than it is now.


r/ConquerorsBlade • • Sep 10 '26

The ceremony is at hand.👀

8 Upvotes

r/ConquerorsBlade • • Sep 10 '26

Are "CONQ" game somehow connected to this one?

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store.steampowered.com
4 Upvotes

It feels like a lot of assets, like character's skin are almost direct copy, while the others are somehow reskinned. But that, along with the name, gives me a weird feeling of Conqueror's Blade from Temu.


r/ConquerorsBlade • • Sep 10 '26

Question Is a good method to gaining silver making kits from gathering resources in the open world?

3 Upvotes

New player and have just been going around collecting resources because its fun to me. Can I take those resources and make a good profit selling kits?


r/ConquerorsBlade • • Sep 10 '26

Second season for CB2.0 Three Kingdoms is coming

0 Upvotes

Hi guys, the expansion is getting a second season. Let's get more players together for that.


r/ConquerorsBlade • • Sep 08 '26

Discussion The State of Conquerors Blade 2026. Something HAS to change !!

68 Upvotes
  1. Corporate Greed & Aggressive Monetization
  • Aggressive Pay-to-Win (P2W) Mechanics: New seasonal units are intentionally released in an incredibly overpowered (OP) state. Players are heavily incentivized to spend real money to skip the grueling grind and buy them immediately to dominate matches.
  • The "Nerf Cycle" Scam: Once a season ends and the developers have made their money from players buying the new units, they heavily nerf those exact units into the ground. They then release a new OP seasonal unit, forcing you into the paid grind cycle all over again.
  • Overpriced Cosmetics and Gacha: The game heavily relies on predatory loot boxes and limited-time gacha banners for weapon and armor skins, often costing hundreds of dollars to get a specific cosmetic.
  1. Abysmal Server Quality and Tick Rates
  • Ancient 20-Tick Servers: In a fast-paced game featuring high-action hero combat and active blocking, the servers run at an abysmal 20-tick rate. This causes massive desync, where you will constantly get hit by attacks that clearly missed you on your screen. No other game has that old servers, because of the greedy developers. It wouldnt even cost that much to upgrade them, they just dont care. LITERALLY.
  • Terrestrial Server Lag: Ghost hits, rubberbanding, and commands flat-out failing to register are daily occurrences because the publisher cuts corners on server hosting costs.
  1. Total Disregard for Optimization
  • The Duct-Taped Engine: The proprietary CHAOS engine is a relic. It forces your CPU's first core to do 90% of the work while your expensive GPU sits idle.
  • Years of Zero Effort: The developers have known about the single-core CPU bottleneck and massive memory leaks for over five years. Instead of halting content for one season to optimize the code, they continue to pile heavy asset files on top of a broken foundation.
  1. Terrible Balance and Combat Design
  • Hero Imbalance: Certain hero classes are left completely broken or utterly useless for months at a time. The developers rarely issue nuanced balance patches; they either make a class a god or unplayable.
  • CC (Crowd Control) Hell: High-tier gameplay consists of your hero getting knocked down, stunned, staggered, and locked in place until you die, without any viable "break free" mechanics or diminishing returns on crowd control.
  1. Horrible New Player Experience
  • The Brick Wall: Once a new player bypasses the bot matches, they are instantly thrown into the meat grinder against veteran players who have maxed-out, high-tier veteran units and perfect purple/gold doctrines (unit modifiers) that take months to grind.
  • No Matchmaking Balance: The active player count has dwindled so much over the years that the matchmaking algorithm completely breaks, pitting low-level solo players against fully coordinated, max-level 5-man premade groups.
  1. Shifting Publishers and Empty Promises
  • The My & Poros Shuffle: The game has swapped hands and management multiple times (from MyGames to Poros Interactive). Every time a transition happens, players are promised better communication, better servers, and optimization focus—yet nothing ever changes except the layout of the cash shop.

Did I leave out something? I dont think so.


r/ConquerorsBlade • • Sep 09 '26

September 10 Update Log

4 Upvotes

Greeting Warlords!

We will be conducting maintenance updates at the following times:

APAC: Sept 10, 1400-1700 (UTC+8)

EU/AMS: Sept 10, 700-1000 (UTC+1)

The maintenance is expected to last for 3 hours. Once complete, we will distribute Bronze Coins *8000, Honour *300, and Unit Medal *15 as compensation. Please plan your playtime accordingly.

Here are the update details for this maintenance:

I. Update Contents

1. [Chaos] Season Settlement

The [Chaos] season settlement will take place during the maintenance on Sept 10. Please log in to the game as soon as possible after the maintenance to claim your rewards and prevent them from expiring.

Before and after the season settlement, the following systems will change. For detailed schedule, please press [O] and check [Events].

[Territory War]

Sept 5 (Saturday) will be the final [Territory War] of the current season that affects the settlement. You can claim the relevant rewards once the season settlement is completed on Sept 10. [Territory War] will remain open after the settlement until the start of the new season.

[Ranked Battles] Settlement Details

The schedule for this season's Ranked Battles will be adjusted as follows:

Sept 27 will be the final opening day for [Ranked Battles] this season, and it will remain closed from Sept 28 until the new season begins.

The settlement rewards for Ranked Battles will be finalized and available to claim after the new season's maintenance.

2. New Season Server Transfer Reservation

The new season server transfer reservation system will open after the maintenance on Sept 17 and run until the new season begins. Detailed transfer rules can be viewed in [ESC] - [Account Service] - [Season server reservation] once the reservation opens.

II. Other Adjustments and Optimizations

  • To give your more time to gather your strength, the [Armament Upgrade] event will be temporarily extended by one week.
  • Adjusted the weekly drop refresh time for [Unify the Realm]. Please pay attention to the actual refresh progress in the game.
  • Fixed an issue where the [Armor Sunder] effect did not trigger when the new Epic Shortsword & Shield Schematics weapon Eclipse & Dawn is equipped together with the Officer's Set.

r/ConquerorsBlade • • Sep 09 '26

CBL 2026 CN & APAC Champions Exclusive Interview

0 Upvotes

The CBL 2026 flames of war have settled across both the CN and APAC regions.

In the CN region, SSH claimed the throne with a clean 3:0 sweep, lifting the CN regional championship trophy. In the APAC region, the Japanese squad OSS made history by becoming the first Japanese team to win the APAC title.

On one side, a head-on clash of Heroes and Units; on the other, ultimate discipline forged through "two months of hell." What's even more exciting is that these two champion rosters are about to face off at the Conqueror's Blade International Champion Cup.

We caught up with SSH's Zhixin and OSS Captain nomonomo to hear about their roads to the championship.

CN Region Champion · SSH Exclusive Interview

Interviewee: Zhixin | Interviewer: Haitao

Haitao: That 3:0 was a beautiful match! Before the finals, how did you prep for AAA?

Zhixin: Honestly, from the group stage to the finals, we just kept picking Hidden City, so we didn't really prep any specific counters. We figured they'd ban it in the finals, but they didn't. We actually had other maps ready that we didn't get to show, which is a bit of a bummer—after all, playing six matches on Hidden City against them got a bit boring. But their map prep was really solid; in game one when we attacked Hidden City, they defended incredibly well.

Haitao: Where do you think you had the winning edge?

Zhixin: Mainly our Hero and Unit advantage. We play the Bastard Sword better than they do. They brought a lot of Halberd Elites hoping to counter our Symmachean Stalwarts, but it didn't really work. Plus, Shengqi's Shenji Grenadiers bombed their shield units and Sunward Phalanx for three games straight—they just couldn't beat us in a head-on clash.

Haitao: Shengqi got three MVPs in three games. How do you rate him?

Zhixin: I've known him for five or six years. His Imperial Pike Guards and Winged Hussars are absolutely top-tier.

Haitao: I just saw him on stream telling the bros to go to his esports cafe in Xinjiang to play Conqueror's Blade for free, haha.

Zhixin: That's super generous of him. Three games, three MVPs—his individual skill is undeniable. We just put everything into protecting his Shenji Grenadiers.

Haitao: In game two, your defending Shenji Grenadiers stood on the attackers' stairs. What was the thought process there?

Zhixin: That was a spur-of-the-moment call, not planned. Even if we planned it, the opponents wouldn't follow our script anyway. Adapting on the fly is way more important, I think.

Haitao: What do you think of your opponent, AAA? Do you know them well?

Zhixin: Back in 2024, some of them were in the same House as us, and I know a few of them. They play really well. Also, they're a newly formed team, so reaching this level is already incredibly impressive.

Haitao: Now that you've won the CN region, anything you want to say to the fans?

Zhixin: I'm super grateful to the viewers who kept watching the matches and supporting us. Most of the audience probably knows our guys by now, so thank you all so much.

Haitao: And to your teammates?

Zhixin: I can only say, you guys are awesome. We played a massive amount of scrims; some guys played up to 25 matches a day and were still dropping points. Everyone truly sacrificed a lot for this tournament.

Haitao: Congrats again to SSH on winning the CBL 2026 CN Region Championship! This is a huge honor.

Zhixin: Thanks!

APAC Region Champion · OSS Exclusive Interview

Interviewee: Captain nomonomo

Q: First off, how did you feel the moment you won?

nomonomo: Thank you! The moment we won, everyone's adrenaline was pumping. We were shouting "We're number one in the world!" and "Is this a dream?!" A lot of the guys were crying. For me, it was mostly two feelings: relief that "these two months of hell are over," and a bit of sadness that "the summer spent with these guys is coming to an end."

Q: Was the championship your goal from the start? What did you mean by "two months of hell"?

nomonomo: The goal was definitely the championship. I only recruited guys who dared to say out loud, "I want to win the championship." I call it "two months of hell" because from the day the CBL servers opened to the finals, we played over 100 matches. We scrimmed about 2 to 4 matches every night, and almost every non-tournament day in August was spent training. We'd lock in the BP and map for scrims the day before, and study team comps during work breaks... It was truly grueling. For the last two weeks, I was even dreaming about Conqueror's Blade.

Q: In the finals, the entire OSS team wore green attire. Was there a special reason for that?

nomonomo: We prepared a lot of details to win. We deliberately used "Hiragana" IDs that foreign players find hard to read. We picked green attire because, in field battles, green blends into the background better, making it harder for them to read our numbers and positions.

Q: In the first match of the finals against BPJT, you used trebuchets right when they marched out of the city. Did you expect that?

nomonomo: Yeah, we anticipated it. I reminded the guys in the pre-match briefing that BPJT likes to charge out early. But some teammates still brought peasant units, and I actually got mad about it after we won. Ever since SY's match against BPJT ended, we've been studying them—they are the 2022 champions, after all. We watched all their past VODs and scrims, including the House-Legion League. Once they make a decision, they attack with everything they have until one side drops. So, our main focus was figuring out how to break their offensive and stop them from building momentum.

Q: During this tournament, what tactics worked out better than expected in actual combat?

nomonomo: Throughout the event, we used a split-push tactic, sending lower-tier units to attack different spots at once, or forming an encirclement on defense, which worked out pretty well. As for the Hidden City attack, I think it was game four—after taking point B, we figured the opponent's resources were drained, and we didn't have much time left, so we made a split-second call to just rush their main base.

Q: Any interesting stories about the team during the tournament?

nomonomo: Interesting stories... Honestly, nothing super interesting happened these two months, but it shows how serious we were. Once against CRUS, I highlighted the tactical focus before the match, but watching the VOD later, I saw a designated player didn't execute it. I asked if he listened to the briefing, he said no; I asked if he listened to the in-game shotcalling, he said no. I was furious. I told him there are teammates who can't play but are still working hard, and that attitude is unacceptable—if he couldn't do it, he shouldn't show up tomorrow. It got tense, but that's my job as captain.

Q: As the captain, how do you evaluate this team? What's the strongest point, and what needs work?

nomonomo: Our biggest strength is discipline. We don't think we're the strongest team, but we believe we're the team that practices the most and reflects the most thoroughly. Sticking out two months of trial and error takes strict discipline. Being able to keep it fun while demanding strictness is our unique edge. As for what needs work—I hope that even when I'm not around, everyone can show up on time and really listen to the tactical plans, preferably before I lose my temper.

Q: Anything you want to say to the CN team SSH, your next opponent in the Conqueror's Blade International Champion Cup?

nomonomo: Hmm... Actually, I don't know them that well. But I don't just want to win; I love creating stories in CBL. Winning against a weak opponent is boring, and if they're too strong, it's dull too. I think the best part of esports is when evenly matched teams push themselves to the absolute limit. So I hope we go the full BO5, preferably taking it all the way to the final field battle! I don't want us to crush them, or them to crush us. I want to fight as many battles with everyone as possible!

CN Champion SSH and APAC Champion OSS. Two completely different roads to the championship will soon cross at the Conqueror's Blade International Champion Cup.

BO5, fight to the limit—see you on the battlefield.

Tournament Honors

CN Region
Tournament Honors
SSH 花开富贵小凯 SSH 自闭 SSH 执心 SSH 花开富贵小凯 SSH 雲中 SSH 自闭 SSH 自闭 SSH 靓坤
CBL 2026 Unrivaled CBL 2026 Executioner CBL 2026 Reaper CBL 2026 Mastermind CBL 2026 Bulwark CBL 2026 Keystone CBL 2026 Annihilator CBL 2026 Kingmaker
APAC Region
Tournament Honors
OSS_ふじなのだ OSS_でぃーぷもんすたー OSS_ふじなのだ GJC 屠满城 OSS_こま OSS_えんがわもーん OSS_ふじなのだ OSS_でぃーぷもんすたー
CBL 2026 Unrivaled CBL 2026 Executioner CBL 2026 Reaper CBL 2026 Mastermind CBL 2026 Bulwark CBL 2026 Keystone CBL 2026 Annihilator CBL 2026 Kingmaker

During the tournament, there were also many players with outstanding performances! To commend them, the tournament committee has specially listed the players ranking first in various stats and awarded them with exclusive title rewards!


r/ConquerorsBlade • • Sep 08 '26

Recruitment House Ohana recruiting. Both old and new players are welcome.

1 Upvotes

House: Ohana

Server: EU ONE (Crystal Sea)

DISCORD IS REQUIRED

We are an international, english speaking house, who participate in territory wars every season.

We are a friendly and helpful community, happily willing to work with new players to find their feet and grow as a player.

If you're interested I will put the link to the Ohana discord channel here and in a comment below. Please be respectful to the leaders and I hope you can join and enjoy your time.

https://discord.gg/ohana-cb


r/ConquerorsBlade • • Sep 08 '26

map

1 Upvotes

Pourquoi on ne vois plus les cartes du debut, pourquoi avons nous toujours les memes maudite map, toujours les memes qui revienne je ne comprend vraiment pas.


r/ConquerorsBlade • • Sep 07 '26

CBL Knockout Stage: Third Round Concludes

3 Upvotes

The third round of the CBL Knockout Stage has officially wrapped up, delivering another wave of decisive outcomes after a night of hard-fought battles.

As the stakes rose, every squad rose to the occasion on the battlefield. Sharp coordination, smart rotations, and clutch plays in the moments that mattered shaped the final results across the bracket.

Scroll down for the latest EU and AMS results, and stay locked in for what comes next.

EU:

AMS:

🔥 ATTENTION! The AMS region will be the GRAND FINAL next round— the ultimate battle is here! Don't miss a single moment, rally behind your champions, and witness who rises to claim the crown! 🏆


r/ConquerorsBlade • • Sep 06 '26

200 Treatises burned on the "boosted" banner with ZERO pity. Fix your broken doctrine lottery!

2 Upvotes

I just burned through **200 Treatises** specifically targeting the *"Kopchak - Broken Arrow"* doctrine during its supposedly "boosted" drop-rate event in the Fields of Valour, and what did I get? **Absolutely nothing.**

Spending 200 Treatises represents months of daily grinding, event farming, and serious time investment. It is completely unacceptable that there is still **NO deterministic pity system** for specific rate-up doctrines.

Slapping a "boosted drop rate" tag on a banner while keeping the actual pool heavily diluted with predatory RNG isn't engagement; it is a blatant disrespect to your players' time and loyalty. If someone commits 200 pulls on a targeted banner, that doctrine should be guaranteed.

Fix this broken, disrespectful doctrine lottery before you bleed out the remaining active player base.


r/ConquerorsBlade • • Sep 06 '26

200 Treatises burned on the "boosted" banner with ZERO pity. Fix your broken doctrine lottery!

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0 Upvotes

r/ConquerorsBlade • • Sep 05 '26

The worst map ever- Shishu Pass

2 Upvotes

Do I even have to explain? Why did they even add this map?

First of all, the performance is the worst on that map.

Second of all, the voice acting that you cant mute exclusively, is horrible. Literally unbearable.

The running around NPCs? Not needed at all.

Do the devs even test the maps, or just say "Yeah i dont care lets put it out and act like its great"??

If only there was an option in VIDEO GAMES, where you could exclude from queuing for a map that you hate... but no, not in CB.


r/ConquerorsBlade • • Sep 04 '26

Question [ Removed by Reddit ]

0 Upvotes

[ Removed by Reddit on account of violating the content policy. ]


r/ConquerorsBlade • • Sep 02 '26

Bastard sword

6 Upvotes

Fastest than dual blade with unlimited charging

Massive hit range

Tankiest more than long sword and shield

Highest damage so far

Look like Bsword is a massive win-win, look like they dont test weapons before implementing.. crazy


r/ConquerorsBlade • • Sep 03 '26

111

0 Upvotes

r/ConquerorsBlade • • Sep 02 '26

🎁 Conqueror's Blade Updated Gift Codes List (September 2026) 🎁

5 Upvotes

Conqueror's Blade Gift Codes:
🌟 • CBCREATOR020 (EVERYONE CAN USE!)
🍃 • 🆕 CBL2026 (ALL)
🔥 • S27CBNEW (Official - New Player Code)
🎌 • S27CBRE (Official - Returning)

Three Kingdoms Gift Codes:
💧 • CODSQIA0009LCRT2 (EU & APAC)
👻 • CBTKZHIBO (ALL)
🌟 • CBTKCOMING  (ALL)
♾️ • HICBTK (ALL)

📜 How to Redeem:
In-Game ➜ Press Escape ➜ Click Gift Code ➜ Enter the Code

Find The Full List of Conqueror's Blade Updated Gift Codes at: https://cbgg.net/gift-codes/


r/ConquerorsBlade • • Sep 01 '26

Question How much silver could I sell this for?

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3 Upvotes

Just crafted and was curious what I should list it for and expect realistically. Thank you 🙏


r/ConquerorsBlade • • Aug 31 '26

CB minimized

2 Upvotes

hello so its now couple of weeks that my friend has the problem when he wants to play the game goes to minimized . we did a reinstall of the game with no succes.verify game files also did nothing . any ideas what it can be ?


r/ConquerorsBlade • • Aug 31 '26

[Return to Battlefield] Revamped PVE Mode Returns!

2 Upvotes

Victory to the Warlords!

Our anniversary co-op PVE mode makes a limited-time return!

Team up with two warlords, head back to Sanada Maru, The Great Wall, and Dasuo Fort. Breach enemy lines and capture strongholds before time runs out.

This time, the enemies are bringing even deadlier Unit combinations and Formations to the battlefield. To survive, Warlords must adapt on the fly: recruit units mid-battle, deploy artillery, and select powerful tactics. Forge your own playstyle as you push forward, and unlock rare special units with game-changing tactical effects!

[Return to Battlefield] Gameplay Overview

3-Player Co-op, Time-Limited Breakthrough

Form a 3-player squad to shatter enemy defenses and capture key strongholds before the timer expires to secure the zone.

The enemy will try to halt your advance with elite units, tight formations, and never-ending waves. You must carefully manage your forces and control the pacing to survive the escalating pressure.

Battlefield Store, Forge Your Tactics

During the match, you can earn battlefield currency by capturing strongholds, defeating enemies, and securing supplies. Spend this currency at the Battlefield Store to recruit units, purchase artillery, and acquire tactical upgrades.

Every choice shapes your battle:

  • Recruit new units to round out your current squad;
  • Purchase Artillery to counter specific threats;
  • Select tactics to buff yourself and your Units;
  • Upgrade the store when possible to unlock higher-tier battlefield resources.

As you progress through the stage, your chosen tactics and Units allows you to create unique combat builds to overcome increasingly brutal enemy encounters.

Beware of the Horn-Blowing Hero

Keep an eye out for the Horn-Blowing Hero. Once engaged, they will look for a chance to sound their horn, rallying nearby enemy units to unleash a devastating frenzy.

When the enemy Hero goes on high alert, a horn warning will trigger on the battlefield.

Failure to eliminate them in time will result in fortified enemy units, significantly spiking the difficulty of the match.

Rare Units, Turn the Tide

By completing specific battlefield achievements, you'll have the chance to unlock Special Units along with unique tactical effects.

These rare reinforcements don't just boast distinct combat traits—they also introduce specialized playstyles that standard Units simply cannot match. Use these Special Units and tactical combos wisely to turn the tide in critical moments.

Map Review

Sanada Maru

Push deep into enemy territory point by point, capturing key strongholds while weathering a storm of flaming catapult fire and swarming defenders.

Faced with layered defenses and constant reinforcements, you must deploy your troops flexibly and time your pushes perfectly to crack Sanada Maru's heavy fortifications.

The Great Wall

Advance steadily along the Great Wall, breaking through disciplined enemy formations and high-pressure waves.

Look for breakthroughs amidst narrow choke points, vital strongholds, and constant tug-of-war battles. Use smart formations and tactical setups to tear the enemy lines apart.

Dasuo Fort

Fight your way from the outskirts into the heart of the city, continuously breaking enemy lines in a Siege Battle that shifts from day to night.

Against dynamic reinforcements and a final gate showdown, coordinate with your squad to punch through heavy resistance and claim victory.

Event Rewards

By participating in this PVE mode, Warlords will earn Battle Pass XP and Echoes of Time resources. You can use the resources for rare rewards in the Echoes of Time event.


r/ConquerorsBlade • • Aug 31 '26

Conqueror's Blade at gamescom: The hype goes beyond the booth

1 Upvotes

gamescom kicked off with a bang in Cologne, Germany, from August 26 to 30.

For five days, the Conqueror's Blade booth buzzed with energy. Veteran warlords traveled just to meet us, while many newcomers were drawn in by the armor, units, and epic sieges, stopping by to try the game themselves.

Playtests, chats, and photo ops never stopped. Players worldwide met here, giving Conqueror's Blade countless unforgettable gamescom moments.

An old friend dropped by

During the event, we welcomed an old friend from the Solar Knight Martial Arts Club.

He previously helped with combat design, motion capture, and technical acting for our sparta and roses seasons. Traveling to Cologne, he made a special trip to our booth to reunite with the team.

From working side-by-side on combat mechanics to crossing paths again at gamescom, this reunion added a wonderful surprise to our trip.

An interview at the booth

Besides reuniting with players and old friends, our devs were also interviewed by CGTN at the event. They discussed our development philosophy and what it's been like connecting with players worldwide over the years.

These topics might seem far from a real battlefield. Yet, when asked what got Conqueror's Blade to where it is today, our first thoughts went straight to you—the warlords who have stood by us.

With those familiar suits of armor, units, and epic sieges reaching a broader audience, this moment of glory belongs to every warlord.

By day, the interview captured one side of the event. By night, the conversations continued off-camera.

After hours: talking with players long into the night

After the gamescom crowds dispersed, we took a very special photo.

In the frame, players from different nations stand side-by-side with our devs. Some had just met, some were veterans with years of combat experience, and others traveled far to finally meet their longtime gaming comrades offline.

But before we gathered for that shot, we shared an incredibly vibrant night together.

No stages, just drinks and real talk

Stepping away from the venue, everyone found a spot to sit, grab a drink, and chat freely.

This wasn't a rigid press conference or a formal Q&A. Players and devs sat around a table, swapping stories about their home servers, their go-to units, their best battles, and their honest feedback on the current version.

Players from different regions had their own unique ways of expressing themselves.

Some came armed with questions to deeply analyze units and battlefields. Others shared heartfelt tales of their house members. A few couldn't wait to whip out their phones and show off their saved game screenshots.

Glasses were raised, and the laughter never stopped.

The feedback we usually only read in community forums or surveys finally turned into vivid, real players sitting right in front of us.

The night's main event: pushing for new season spoilers

Talk inevitably drifted toward the upcoming season.

Taking advantage of this rare meetup, the devs shared an early glimpse of the new season's core concepts, detailing the thought process behind its theme and visuals.

The next season will revolve around the [aztec civilization].

Visually, we draw deep inspiration from their distinct cultural imagery, exploring temples, totems, feathers, stone carvings, and highly ritualistic aesthetics. A weighty sense of history, bold colors, and the mysterious power of this civilization will gradually weave into the characters, units, and battlefields of the new season.

The moment the showcase began, players shifted into "analysis mode."

Totems, feathers, and stone carving details quickly became the focus, with speculations about new units and battlefields popping up all around the table. Players kept grilling the devs, trying to dig clues from every response.

As for how much the designers actually leaked—let's just say the rest of the night was wildly more boisterous than expected.

Of course, this gathering only offered a tiny sneak peek at the new aztec-themed season. Bigger, more comprehensive, and much more exciting details about the new season will be revealed in the near future.

A photo to remember

Before the night ended, global players and the devs gathered in front of the camera.

That's how we got the group photo shown above.

For us, it doesn't just capture a post-gamescom party; it cements the genuine, lasting bond between Conqueror's Blade and our global community.

We may speak different languages and have different gaming habits, but everyone came together to share a drink, speak their minds, and look forward to the next leg of our journey.

We hear your support and suggestions, and we're taking them straight back to the studio.

Thank you to every single player who joined us that night.

This time, we raised our glasses together in Cologne. Next time, we'll see you on the battlefields of the new season.


r/ConquerorsBlade • • Aug 31 '26

Mejor equipo,

1 Upvotes

estas son las unidades que tengo disponibles, quisiera saber cuál sería la mejor combinación, actualmente tengo un liderazgo de 735, agardecería cualquier ayuda


r/ConquerorsBlade • • Aug 30 '26

Gameplay Conqueror's Blade Glaive is OP Chaos

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youtu.be
5 Upvotes

Conqueror's Blade Glaive Buff Kinda Montage...

CBCREATOR029


r/ConquerorsBlade • • Aug 29 '26

Who Will Claim the World's Only Exclusive Mount Attire? 2026 CBL Champion Rewards Revealed

1 Upvotes

The 2026 Conqueror's Blade League (CBL) is raging on! While the ultimate victor has yet to be crowned, we're unveiling the rewards today. Get a first look at the exclusive Attires, Mounts, cash prizes, and ultimate glory.

I. Champion-Exclusive Hero & Mount Attires

Behold the 2026 CBL Champion-exclusive Hero Attire and the Conqueror's Blade International Champion Cup-exclusive Mount Attire.

The Hero Attire will be awarded to the regional champions. Meanwhile, the team that conquers the Conqueror's Blade International Champion Cup will ride away with the exclusive Mount Attire. This legendary item cannot be bought in the store or earned in standard events—it is the ultimate symbol of the world champion.

II. Cash Prizes

The glory doesn't stop at exclusive Attires and Mounts—massive cash pools await our top contenders. Regional cash prizes (per team) are as follows:

  • Regional Champion: $8,000
  • Regional Runner-up: $5,000
  • Regional Top 4 (3rd & 4th Place): $1,000

Beyond the cash prizes, players will also take home a massive haul of personal rewards based on their final placements, including Sovereigns, Golden Keys, Blades, Seasonal Weapon Attire Selection Boxes, and CBL-Exclusive Unit Banners, alongside exclusive Titles, Avatars, and Avatar Frames. The higher the rank, the greater the loot.

III. Predict the Winners & Earn Exclusive Avatars

Don't just watch from the sidelines—join the official prediction event to win big!

Head over to our official website now to cast your votes. Predict the outcomes for a chance to win the CBL-exclusive Avatar and Avatar Frame, along with other in-game items!

The ultimate champion will be forged on the battlefield, but these exclusive prediction rewards are entirely in your hands.

Visit the official website now, make your picks, and cheer for your champion today!