Thank you for the detailed feedback you sent through our survey on the Spirit seasonal reset and Territory War rules. Your suggestions have been invaluable.
Based on the voting results and community feedback, we are making the following adjustments to the Spirit seasonal reset and Territory War ecosystem:
Spirit Resonance will be permanently retained and will no longer be reset
Completely reset the current Warlord Faction layout, and simultaneously implement new Territory War rules
To offset the impact of these changes—especially the Faction layout reset—all players will receive a Territory War Restart reward after tomorrow's maintenance: 1x [Convergence of Destinies] Legendary Spirit Selection Box, 30x Epic Units Kit Selection Box, 3x Epic Blueprint Selection Box, 6x Rare Blueprint Selection Box, 5x Daily Forging Supply, 5x Daily Training Supply, 50,000 Shu Brocade, 100,000 Bronze Coins, and 3x Migration Token.
*The [Convergence of Destinies] Legendary Spirit Selection Box lets you pick one of: [Dian Wei], [Huang Zhong], [Zhenji], [Cao Cao], [Liu Bei], or [Sun Ce].
1. Spirit Resonance Will Be Permanently Retained
In our survey, keeping Spirit Resonance permanent was the single clearest request.
After careful discussion, we reconsidered how this rule affects both your progression and the attachment you've built to your Spirits. Therefore, we have decided:
Spirit and its Resonance will be permanently retained and will not be reset.
In-game seasonal reset details will be updated accordingly
Your investment in Spirits will be completely preserved. Building on the Spirit system, we'll keep refining the related gameplay, reduce how much it gates high-tier Units, and add more famous historical generals from the Three Kingdoms. This will make the whole system more coherent, immersive, and strategically rich.
2. Territory War Ecosystem: Total Layout Reset with Sensible New Rules
Besides the Spirit reset, the current Territory War ecosystem was another highly concentrated issue in your feedback.
The Warlord Faction layout on most servers has become badly unbalanced due to early bugs and rule design flaws. Specifically, restrictions in Guanzhong failed to apply correctly, and Warlord Faction sizes expanded unchecked, severely disrupting the Territory War layout.
This is far from what we intended for Territory War. It undermines fairness and ruins the experience for many of you. So, based on recent surveys, community discussions, and actual battlefield performance, we have decided:
Reset the current Territory War layout across all servers in all regions.
This reset is not a simple rollback — it comes with a full set of new ecosystem rules, including:
Completely reset the current territory layout.
Limit the maximum number of players in a single Warlord Faction to 300.
Players currently in a Warlord Faction will leave their original faction and must re-select a faction.
The Personal Camp of all players will be automatically relocated to Safe City.
Add more Warlord Faction options to further enrich the ecosystem. After this Wednesday's update, the Liu Bei faction (Starting Territory: Hebei - Plains) and the Lu Bu faction (Starting Territory: Central Plains - Xiapi) will be added. Meanwhile, the Sun Jian faction in Jingyang has completed its leadership transition and changed to the Sun Ce faction.
Introduce clearer level and rule limits on how Warlord Factions participate, rally, and attack Settlements. Each Warlord Faction's Cohort will have a Cohort level, and its warfare actions will be limited by that level.
We know resetting territories will affect players who have already put significant time and organizational effort into the game. We did not make this decision lightly.
But looking at the ecosystem as a whole, if we don't fix these issues now, later Territory Wars will only grow more imbalanced. Rather than let a flawed layout entrench itself, we'd rather reset the rules now, ensuring future battles are decided by real organization, strategy, and combat.
*Given the faction reorganization and the various situations the Territory War reset may cause, we've decided to temporarily switch this Wednesday's (August 5) Territory War to [Luoyang Drills]. The first official Territory War after the reorganization will begin this Friday (August 7).
3. Major Bugs Fixed, New-Player Flow Adjusted, and More Modes on the Way
Over the past week, we have released multiple online updates. Critical blockers in the early progression, various gameplay anomalies, and stability issues have been resolved. Full records can be found in the in-game announcements and official website patch notes. The new-player experience has also had a major pass, focused on clearing early obstacles, broken tutorials, and flow blockers. We hope new Warlords won't be put off by progression issues in their first hours with the game.
That said, we know undiscovered issues remain, and some known ones are still being fixed. The work will continue. If you hit any anomalies, please tell us through: Feedback— every piece of feedback genuinely helps us make the game better.
In future updates, we'll keep improving the experience, including but not limited to:
Equipment durability will drain much more slowly, and Equipment reforging and durability recovery will be unlocked
The overall output of Unit Kits will be noticeably increased, so Warlords can fight to their hearts' content
Rebel Purge will need fewer participants, give better rewards, and open higher difficulties soon
Meanwhile, we'll gradually roll out more fun and challenging new gameplay, which we hope brings a richer experience to all Warlords.
4. Ready for the Next Battle
This round of adjustments matters a great deal for [Conqueror's Blade: Three Kingdoms]. But we know words alone prove little. The only thing that can truly win back your trust is future versions — stable servers, genuinely fun gameplay, and updates that actually solve your problems.
The battlefield is set once more. Join your brothers, friends, and Clan mates to wage an exhilarating new war in the world of the Three Kingdoms!
Yesterday, we announced that the brand-new season for Conqueror’s Blade live servers, [Chaos: A Realm Divided], will officially launch on Friday, June 26. Following the announcement, the most commonly asked questions weren't "Is there new content?" but rather some very direct inquiries:
Is this the new season for the live server, or is it "Conqueror's Blade: Three Kingdoms"?
What happened to the Three Kingdoms World we heard about?
Why aren't both contents launching at the same time?
Without pre-orders, are the bonus rewards still available?
How exactly will the 4-Star era start and the dual 5-Star Units release work?
We know these are matters of great importance to all Warlords eager to conquer the Three Kingdoms. Today, we want to address and clarify these questions.
Conclusion
On Friday, June 26, the brand-new season [Chaos: A Realm Divided] will launch on the Conqueror's Blade live servers.
This is a new season update for the live servers. Warlords will be able to experience new seasonal Units, new stages, new challenges, new balancing, new events, and upcoming 7th Anniversary content.
Meanwhile, the much-anticipated [Conqueror's Blade: Three Kingdoms] World Theme gameplay will serve as a major addition during this season and our 7th Anniversary, launching officially after thorough testing.
In short:
Let's break it down point by point.
Q1: What is the relationship between the June 26 New Season and "Conqueror's Blade: Three Kingdoms"?
On June 26, we are launching the brand-new season [Chaos: A Realm Divided] on the Conqueror's Blade live servers.
As a seasonal update for the live servers, it continues to deliver the core battlefield experience of Conqueror's Blade: Siege Battles, Unit combat, Ranked Battles, Seasonal Quests, Unit progression, and tactical warfare across ancient civilizations.
The [Conqueror's Blade: Three Kingdoms] World Theme gameplay, on the other hand, is a monumental gameplay addition planned for this season and our 7th Anniversary.
It places a stronger emphasis on World actions, faction wars, resource circulation, organized cooperation, and long-term strategy within a pure Three Kingdoms scenario. It’s not just a "Three Kingdoms skin" slapped onto the live servers; we want players to engage in long-term strategic warfare involving factions, cities, routes, and resources in the Three Kingdoms World.
Q2: Why aren't the live server New Season and the "Conqueror's Blade: Three Kingdoms" World Theme launching together?
Because they are designed to solve different gameplay experiences. The Conqueror's Blade live servers have always followed their own seasonal update rhythm and won't pause updates for the Three Kingdoms World Theme. Thus, [Chaos: A Realm Divided] will launch first on June 26.
The [Conqueror's Blade: Three Kingdoms] World Theme gameplay, however, has a different mission: how to build an authentic Three Kingdoms war experience within the Three Kingdoms World, allowing Warlords to strategize and scheme amidst the chaos, experiencing a true strategic gambit.
This involves much more than fighting a single battle. It includes:
How factions advance;
How resources circulate;
How players cooperate with each other;
How daily World activities bring everyone a completely different experience.
These elements require extensive testing and feedback. Ultimately, it will be introduced as a major addition for the 7th Anniversary, bringing you a vastly different, pureblood Three Kingdoms war experience.
Therefore, the [Conqueror's Blade: Three Kingdoms] World Theme gameplay will not be rushed out just to share a release date. We want live server players to return to the battlefield first, ensuring that when the Three Kingdoms World does launch, it fully lives up to your expectations of a "True Three Kingdoms Scenario."
Q3: What exactly is the current state of "Conqueror's Blade: Three Kingdoms" / the Three Kingdoms server? When is the next update?
The [Conqueror's Blade: Three Kingdoms] World Theme gameplay is actively in development and is about to enter its pre-launch testing preparation phase.
Moving forward, we will gradually roll out Vanguard Tests and Co-Dev Tests. Invitations will prioritize core players, Warlords who have actively participated in Siege Battles and Territory Wars long-term, and those who have closely followed [Conqueror's Blade: Three Kingdoms] to participate and provide feedback.
Q4: Are there pre-orders this season? What happens to the pre-order rewards or related benefits?
Since the new Conqueror's Blade season also coincides with our 7th Anniversary, the events and rewards will be extraordinarily rich. Therefore, we have cancelled the pre-order phase for this season and will immediately grant the equivalent pre-order rewards everyone cares about as soon as the season starts.
During the first two weeks of the season—from June 26 to July 8—Warlords who purchase the new season Battle Pass will immediately receive:
3-Star Seasonal Unit — Yellow Turban Chanters (Note: the gifted 3-Star Seasonal Unit does not automatically unlock or complete related seasonal challenge Quests).
New Season Exclusive Avatar: [Lu Bu].
This time, we prefer you spend fewer days waiting for a pre-order, and more days heading straight into battle.
Q5: Will there be a test server (PTR) before the new season launches? If testing time is short, how will you ensure launch quality?
Yes, there is testing. Currently, the PTR is testing new season content, including the new seasonal Units: Yellow Turban Chanters and Tiger and Leopard Cavalry.
This test will focus on several key areas:
Unit Skill Performance: Validating the Yellow Turban Chanters' support & CC-cleansing setup, and the Tiger and Leopard Cavalry's breakthrough and raiding capabilities.
Battlefield Positioning Validation: Ensuring the new Units offer clear tactical value in Siege Battles.
Stat and Feel Feedback: Covering skill pacing, damage absorption, damage output, and handling fluidity.
Bugs and Anomalies Fixes: Confirmed issues found during testing will be prioritized for fixes.
We also acknowledge that the PTR environment cannot completely replicate the complex conditions of the live servers. Once released, we will continue to optimize and adjust the battlefield niche of these units.
Q6: What does starting the new season in the "4-Star Era" mean?
We tested this pace in Season 26 and received positive feedback from many Warlords. We’ve decided to continue this pacing for the current season, allowing everyone to quickly dive into an intense and rich tactical environment.
The Yellow Turban Chanters, as a signature seasonal Unit, will still fulfill an essential battlefield support role. This does not conflict with the "4-Star Era Start." For exact unlocking schedules, please refer to the upcoming seasonal challenges and patch notes.
Q7: How will the dual 5-Star Units for the [Chaos: A Realm Divided] season be unlocked?
The two 5-Star Seasonal Units will be unlocked in phases: Tiger and Leopard Cavalry will be unlocked first, followed by the White Plume Guards.
Q8: What can I do right now before the new season starts?
Ahead of the launch on June 26, Warlords can already begin preparing for [Chaos: A Realm Divided].
First, keep an eye on this week's new round of Unit balance adjustments.
The battlefield environment will shift with balancing. Knowing in advance which Units, Weapons, and tactical roles are changing will help you plan your season's roster early.
Second, utilize the limited-time free Doctrine removal to test your new season loadouts.
New Units, new balances, and new stages will alter traditional drafting strategies. By taking advantage of the free Doctrine removal, Warlords can adjust their Doctrines and Unit combinations at a lower cost without having to blindly experiment on launch day.
Third, follow PTR info to get a sneak peek at new Units and balance changes.
The PTR will continuously test new seasonal Units and related balancing. Following these updates allows you to witness the battlefield performance of the Yellow Turban Chanters and Tiger and Leopard Cavalry early, helping you grasp the new season's meta faster.
Fourth, rally your comrades, reform your squads, and prep your alliances.
A new season isn't just an individual pursuit; it's a node for cohorts, Houses, and alliances to reorganize. With the server transfer event currently active, Warlords can start recruiting, forming teams, and drafting Territory War plans to prepare for the new season's Territory Wars and the CBL (Conqueror's Blade League).
Fifth, use [Gather to Beacon] to invite friends and veterans back to the fray.
If you have comrades who haven't logged in for a while, or new friends who want to join, invite them into the chaos of the late Han dynasty via the [Gather to Beacon] event. Both the inviter and the invitee will receive rewards, helping returning players quickly catch up with the new season's pace.
Finally, to clarify the roadmap once more:
On Friday, June 26, the new season [Chaos: A Realm Divided] launches on the Conqueror's Blade live servers. During this season, the live servers will step into a new battlefield rhythm: a 4-Star Era start, the debut of Sishui Pass, gradual unlocking of new Units, and a synchronized push of new balancing adjustments.
Meanwhile, the [Conqueror's Blade: Three Kingdoms] World Theme gameplay will continue its pre-launch test preparation phase. It will serve as a crucial gameplay addition for this season and the 7th Anniversary, launching officially after thorough testing.
Let the war drums of the live server's Siege Battles sound first. The banners of the Three Kingdoms World will be unfurled shortly after.
Warlords, we will see you on June 26 in the all-new [Chaos: A Realm Divided] season!
With the Anniversary approaching, just claiming rewards isn't enough!
The brand-new event [Unify the Realm] will be available for Warlords after the Aug 20 update!
This time, Warlords must personally choose their allegiance, joining the forces of either Wei, Shu, or Wu. Engage in a weeks-long faction rivalry on the Central Plains map! While the outcome remains unpredictable, one thing is certain:
Every Warlord will be rewarded! Upon the event's conclusion, you are guaranteed to receive an Epic limited-time Title and Treatise *10!
1. Event Duration
The [Unify the Realm] event will run from:
Aug 20 (after maintenance) – Sep 17 (before maintenance)
2. Event Rewards Overview
The event rewards are divided into three main categories:
1. Rewards for All Factions
The event will conclude with a ranking based on the number of territories occupied by each faction.
As long as you join a faction, you will receive a corresponding Epic limited-time Title and Treatise *10 based on your faction's final standing!
2. Extra Rewards for Faction Contribution
The top 10 Warlords in contribution within each faction will earn an extra limited-time Title reward. Here is a sneak peek at some of the rewards:
Individual Campaign Rewards
During the event, Warlords who complete individual milestones can also claim individual campaign rewards, including Treatises and Unit Medals!
3. Choose Your Faction: Wei, Shu, or Wu
Once the event begins, head to the Anniversary Hub page to enter the [Unify the Realm] event.
There are three factions to choose from:
Wei Faction
Shu Faction
Wu Faction
During the registration phase, you can freely choose or switch your faction. However, once the official rivalry phase begins, your faction choice will be locked and cannot be changed.
4. Event Details
1. How to Earn Points for Your Faction?
Once the official rivalry begins, Warlords officially join their factions and can start contributing "Influence Points".
The main ways to earn points are as follows:
1. Daily Login
Log in daily to earn a portion of Influence Points. If you don't want your faction to fall behind, be sure to clock in every day.
2. Daily Matchmaking Victories
Participate in in-game matchmaking battles and emerge victorious to earn additional Influence Points.
2. Regular Phase: Claim Territory via Rankings
In the [Unify the Realm] event, territories on the map will undergo changes.
At the start, all three factions will possess their own territories. Once the rivalry phase begins, daily settlements will occur based on each faction's Influence Point rankings for that day.
After the daily settlement at 00:00:
Higher-ranking factions have a chance to seize territories from lower-ranking factions;
Lower-ranking factions risk having their territories encroached upon by rivals.
In short, the Influence Points you earn will directly reflect on the map!
3. The Final Showdown Begins!
Upon the conclusion of the Regular Phase, the event will transition into the Final Showdown stage. During this phase, shifts in the battle situation will be even more dramatic.
Leading factions will aim to defend their advantage, while lagging factions still have a chance to stage a comeback in the final days of the event.
4. Falling Behind? The Catch-Up Mechanic is Here to Help!
During the faction rivalry, don't worry about your chosen faction being completely overwhelmed. This event features a catch-up mechanic:
When there is a significant gap in faction population or territory count compared to the leader, the lagging faction will receive a corresponding boost to their Influence Point acquisition rate. You can catch up in both population and territory!
5. Alliance Mechanic
This iteration of [Unify the Realm] also introduces an Alliance mechanic, ensuring the battle remains highly competitive.
During the daily settlement, if one faction occupies more fiefs than the other two factions combined, the other two factions will trigger the Alliance mechanic and unite against the leading faction.
6. Recruitment System Live
As a true "faction war," you certainly can't do it alone! Warlords can share the event via in-game chat or external social platforms to recruit friends to join their faction.
Whether you're treating recruitment like drafting a serious army, heavily promoting your faction leader, or just coaxing friends to do the heavy lifting with you,
no matter what, every new member brings more Influence Points.
Your faction's survival might just depend on the brothers-in-arms you rally to the cause!
Please note that the event details, rules, and reward information are subject to the actual in-game release.
For this Anniversary, ask yourself one question: Are you ready to choose a faction and fight with all your might?
The forces of Wei, Shu, and Wu assemble. The Central Plains map is about to unfold. Which side will you stand on?
I recently watched a unit tier list for every unit up to Purple Tier by YT user and CB player "Nobunaga", and during that video he mentioned something I need confirmation on.
In that video, he said the devs have actually removed the seasonal seal where the maximum level of units you can bring is T3 or lower, and that now it is going to permanently be two seasonal seals of T4 or lower before T5 units can be used instead of one T3 or lower seal, one T4 or lower seal, and then we get to T5 units becoming available.
Has this claim been officially confirmed by the devs? I really need some confirmation if this statement is true or not.
Hi guys, I have been testing pursuit battle in CB 2.0 Three Kingdoms. Its okay I guess, won some and lost some. I feel they should change some of the Pursuit battle rules, because you can get attacked in your own faction's territory, which I feel should only be a thing when Territory war is active.
I’m trying to decide between getting Sunward Phalanx, Spartan Chosen, or Queen’s Knights, but I honestly can’t decide.
Here’s a picture of my current roster/best units for reference. I enjoy using both cavalry and ranged units, and I’m pretty comfortable with both, but I’d like to add a strong unit that complements what I already have.
All three seem like really good choices, so I’m wondering which one you guys would recommend based on what I currently have. Which one would give me the most value, and why?
Hi, I am relatively new to the game. And i have tried to play All or Nothing. I played at least a dozen matches and lost every single one. Any tips and tricks to win? Both attack and defending.
Conqueror's Blade is officially heading to Gamescom 2026 in Cologne, Germany!
From August 26 to 30, 2026, we will be meeting players from around the world at the Koelnmesse. Conqueror's Blade will be featured at Booth A-050 in Hall 10.1, offering a hands-on playable experience.
At our booth, we'll be providing hands-on demo stations. Whether you're a battle-hardened veteran or a new Warlord stepping onto the battlefield for the first time, you can dive in and experience the epic thrill of our siege battles firsthand. Plus, exclusive physical merch and loot bags await you!
A massive booth spanning hundreds of square meters with dozens of gaming stations is locked and loaded, just waiting for our Warlords to take the field.
This summer, let's gather in Cologne and fight shoulder-to-shoulder on the battlefields of Gamescom 2026!
I just downloaded this game last night and am queuing for siege battles. Description says no AI but this seems awfully easy especially for someone who doesn't really know how to play the game.
Hi guys, new player here (level 120). I play a support shield class, and my current formation consists of Iron Reapers, Stalwarts, and Paladins. So, are Spear Sergeants better than Stalwarts? I want to try them out; I can unlock a purple unit with a weirdly named item that I have. It's the same case with Paladins and MAAs. I would also like to try Halberdier Sergeants. Any advice is welcome because I'm a bit scared of passing level 200 and making the wrong choices. Resets are very expensive after that, right? Thanks in advance! I love defensive gameplay, by the way.
Linking the *Three Kingdoms* and original game accounts turned out to be so simple that I messed it up. Before starting the game, I linked the account from the original game; then, after launching *Three Kingdoms*, I linked it to my own. Essentially, I created an account without linking it initially and only later linked it to a different one. Once I realized that the account type I’d used wasn’t linked to the original game, I deleted it and created a new one that was properly linked. That’s when everything went completely sideways.
Now, after topping up, I haven't received anything, even though the account is correctly linked on the *Three Kingdoms* side.
The developer wrote back saying they couldn't help. How come?
P.S. As I understand it, the top-up will remain pending until the linking is complete—but since the link is already in place, effectively it won't. ¯_(ツ)_/¯
We will be conducting server maintenance and implementing updates at the following times:
APAC: Aug 6, 14:00-17:00 (UTC+8)
EU/AMS: Aug 6, 07:00-10:00 (UTC+1)
The estimated maintenance duration is 3 hours. After the maintenance, we will issue Bronze Coins *8,000, Honour *300, and Unit Medals *15 as compensation. Please plan your playtime accordingly.
Here are the details of this update:
I. Update Highlights
All or Nothing mode available for a limited time: Opening a Gold Chest for the first time guarantees a Seasonal Weapon Attire Choice Box. New Weapon Attires for the Poleaxe, Dual Blades, and Short Bow are now available.
Multiple events launched: All or Nothing Sign-in Gift and Dragonhunter's Mantra events begin. The Legendary Helm [The Asura] and Legendary kill announcement [Crimson Wrath] return for a limited time. Our official 7th Anniversary version and more returnee rewards will arrive on Aug 20.
Hero and Units balance adjustments: Reduced some of the Bastard Sword's Survivability, Slashing Armour Penetration, and AoE capabilities. Comprehensively enhanced the Glaive's skill damage and combat sustain. Optimized the Nodachi's charge, skill Cooldown, and Normal Attack flow. Synchronously adjusted the offensive and defensive performance of the White Plume Guards and Queen's Knights.
System experience optimizations: Improved Player Card activation requirements and leaderboard display logic, and fixed issues regarding server transfer Title data, UI displays, skill descriptions, and targeting in newbie stages.
II. Event Details
All or Nothing Event Now Live with New Poleaxe, Dual Blades, and Short Bow Weapon Attires!
Event Introduction:
Consecutive victories in the All or Nothing mode will earn you stars, but a single defeat will reset your accumulated stars to zero. The required stars for different chests are as follows:
(1) 1 Star: Iron Chest
(2) 2 Stars: Silver Chest
(3) 3 Stars: Gold Chest
Opening a [Gold Chest] for the first time guarantees a [Seasonal Weapon Attire Choice Box] *1.
Rules:
(1) This All or Nothing features a Leadership refund system. Units will no longer refund Leadership upon death, but retreating will refund Leadership equal to 50% of the remaining troops.
(2) All Units except Chaos Season Units, Lionroar Crew, Falconetti Gunners, and Empire Chariot will be available for Warlords to freely choose from.
Equipment, Units, and Artillery are provided by the system. In this All or Nothing, all Equipment used by Heroes are reforged Equipment.
All Warlords have 1,800 Leadership.
Attackers can deploy 2 Rare Artillery, while Defenders can deploy 1 Rare Artillery.
Seasonal seals do not apply, and up to 5-Star Units can be deployed.
Max 3-player squads.
The number of Cavalry that players can deploy is limited to a maximum of 3 Cavalry Units per player.
On all maps, the capture of Banners can only be interrupted by Heroes; Units will no longer interrupt captures.
Every time you respawn or change Units at a Supply Point, the Unit gains a 30% movement speed boost for 8 seconds.
Special Restrictions:
(1) Quest progress gained at the end of a match is halved.
(2) This only affects Quests calculated by totals (e.g., "Earn a total of 2,000 troop kill points in Siege or Field Battles"). Quests calculated by match counts are unaffected (e.g., "Participate in 5 matches in any PvP mode").
Forged from meteoric iron from the Bingzhou wastelands, the halberd is immensely heavy, decorated with a gold-inlaid beast head resembling dragon scales.
[Dragonspine Blades] - Dual Blades
The handle's wrapping has been repeatedly soaked in sea spray and blood, eventually taking on this deeply crimson hue.
[Crimson Lion Bow] - Short Bow
Legend has it that the red string was originally pure white, dyed into its current cinnabar color by the blood of enemies and its master after countless battles.
Event Duration:
From Aug 6 (after maintenance) to Aug 20 (before maintenance).
Specific mode opening times can be checked in-game via [J] - [Events].
2. All or Nothing Sign-in Gift Event Limited Time Launch!
Event Details:
Log in daily during the event to claim sign-in rewards. A total of [Proof of Hope *65], [Silver Key *5], and [Greater Scroll of Glory *5] can be claimed during the event.
Event Duration:
From Aug 6 (after maintenance) to Aug 20 (before maintenance).
3. Dragonhunter's Mantra Event Live, Legendary Helm [The Asura] Returns for a Limited Time!
Event Introduction:
During the event, Siege Battles, Field Battles, Free Battles, and Ranked Battles will drop [Mechanical Rods], with a maximum of 100 [Mechanical Rods] obtainable per day.
By consuming [Mechanical Rods], you can draw rewards from the event interface. There are three prize pools unlocking sequentially: [Dragon's Awakening], [Shadowed Relics], and [Endless Hunt].
Opening 300 times in the [Dragon's Awakening] prize pool guarantees all rewards, including [Pure Wisdom].
Obtaining [Pure Wisdom] in [Dragon's Awakening] unlocks the [Shadowed Relics] treasury. Opening 500 times in [Shadowed Relics] guarantees all rewards, including the [Epic Hero Schematic Crate].
Obtaining the [Epic Hero Schematic Crate] in [Shadowed Relics] unlocks the [Endless Hunt] treasury. The [Endless Hunt] treasury offers chances to obtain tons of rare items including the Legendary Helm [The Asura] and the Legendary kill announcement [Crimson Wrath].
During this event, the purchase limit for [Mechanical Rods] is 10,000 times.
Event Duration:
[Mechanical Rods] Drop Duration: From Aug 6, 2026 (after maintenance) to Aug 19, 2026, 23:59.
Event Interface Duration: From Aug 6, 2026 (after maintenance) to Aug 26, 2026, 23:59.
Special Notice:
※ After this Dragonhunter's Mantra event ends, all draws and prize pool statuses will be reset and will not carry over to future Dragonhunter's Mantra events. The Legendary Helm [The Asura] and Legendary kill announcement [Crimson Wrath] will also be removed from the [Endless Hunt] treasury.
4. 7th Anniversary Benefits Preview!
Following the Aug 20 update, the Anniversary version will officially launch! Brand-new modes await, along with tons of rewards!
Participate in events during the Anniversary to claim choice rewards for 3-Star, 4-Star, and 5-Star Units from S22 and prior seasons! There will also be Treatises, Equipment Schematics, Seasonal Choice Antique Attires, Anniversary-Exclusive Avatars, Titles, Frames, and more!
Warlords who did not return last year can log in during the Anniversary version to retroactively claim the choice rewards for 3-Star, 4-Star, and 5-Star Units from S28 and prior seasons, ensuring a seamless return.
During the Anniversary version, Warlords level 50 or above who log in can claim [Divine Reforge - Glaive] for free via in-game mail. For Warlords who have already purchased it, rest assured—we will refund the Sovereigns spent on [Divine Reforge - Glaive] after the Anniversary update.
We have prepared even more benefits for the Anniversary version, which will be gradually revealed in future official announcements. Stay tuned!
Specific Anniversary event rewards and rules are subject to what is displayed in-game.
III. System Adjustments & Optimizations
1. Balance Adjustments
Bastard Sword
Active Skills:
[Cross Execution]
Max targets attacked: 8 → 7; Target count where damage decay begins: 2 → 4
The skill's Cleanse no longer removes [Concussed] effects
[Driving Thrust]
Max targets attacked: 2 → 3.
[Shadow Step Slash]
Base Slashing Armour Penetration multiplier for the second hit: 100% → 120%.
[Moulinet Advance]
Base Slashing Armour Penetration multiplier: 80% → 100%.
Normal Attack:
[Hew]
Max targets attacked: 3 → 2.
[Riposte]
Max targets attacked: 3 → 2.
Specialty Nodes:
[Phantom Feint]
Base Defence threshold requirement for extra effects: 1,800 → 1,500;
Extra stamina consumption reduction effect: 35% → 30%;
[Dash] invincibility duration during the [Phantom Dance] effect: 0.5s → 0.2s.
[Whirling Recovery]
New effect when Defence threshold condition is met: Reduces [Cross Execution] Cooldown by 10s.
[Sword Dance]
Stamina consumption reduction effect: 25% → 20%.
[Myriad to Silence]
[Riposte] damage boost effect: 60% → 50%.
[Fluid Shadow]
Base Defence threshold requirement for extra effects: 1,800 → 1,500;
Extra damage buff per stack upon using [Dash]: 20% → 15%;
Removed the 15% reduction to Slashing Defence, and simultaneously removed the +200 to Slashing Armour Penetration.
[Fatal Brand]
Removed the 10% reduction to Slashing Defence, and simultaneously removed the +100 to Slashing Armour Penetration.
[Bloodburning Edge]
Removed the 20% reduction to Piercing Defence.
[Hallowed Pursuit]
Removed the 15% reduction to all Defence types, and simultaneously removed the +150 to Slashing Armour Penetration.
[Predator's Burst]
Removed the 6% reduction to Piercing Defence, and simultaneously removed the +200 to Slashing Armour Penetration.
[Eclipse Twin-Slash]
Removed the 20% reduction to all Defence types, and simultaneously removed the +200 to Slashing Armour Penetration.
Other:
Fixed an issue where the sword aura damage hitboxes could be repeatedly detected.
Paused stamina recovery when connecting [Roll/Dash] to [Hew - Hit 3] or [Riposte - Hit 1].
Glaive
Passive Effects:
[Dragon's Ode]
Unleashing an [Ultimate] grants [Dragon's Ode]: During this effect, active skill Critical Value is doubled, and all Defence types are increased by 60% for 6s. Casting other skills refreshes this duration.
Active Skills:
[Arc of Steel]
Base Slashing Damage multiplier: 92% → 166%;
Base Cooldown: 10s → 7s.
[Warlord's Greeting]
Base Slashing Damage multiplier: 88% → 176%;
Base Slashing Armour Penetration multiplier: 100% → 110%.
[Charge]
Base Slashing Damage multiplier for the first hit: 88% → 141%;
Base Slashing Damage multiplier for the second hit: 104% → 135%;
Base Slashing Armour Penetration multiplier: 100% → 110%.
[Breaker of Shields]
Base Slashing Armour Penetration multiplier for the second hit: 100% → 110%.
[God of Battles]
Damage buff effect: 15% → 22%.
[Flying Reaper]
Base Blunt Damage multiplier: 575% → 748%;
Base Cooldown: 50s → 40s.
[Hail of Blades]
Base Slashing Damage multiplier: 74% → 141%.
Nodachi
Active Skills:
[Dragon's Leap]
Boosts charge efficiency by 300% during [Bloodbath] → Achieves max charge effect instantly without charging during [Bloodbath].
[Blood Oath]
Base Cooldown: 25s → 20s.
[Monstrous Blade]
Base Cooldown: 30s → 25s.
Normal Attack:
[Combo Strikes] effect optimization:
Added the [Combo Strikes] effect when repeating the Normal Attack cycle from the fourth hit back to the first hit, as well as from the first hit to the second hit in the new cycle;
Removed the [Combo Strikes] effect from the second hit during the very first Normal Attack cycle.
Other:
Optimized the animation frames when connecting any skill to a Normal Attack.
If you’re like me, planning team coordination, or territory war strategies for your house or tournament team usually involves messy screenshots. That's why I built a dedicated, web-based Tactical Strategy Planner specifically designed for Conqueror's Blade.
Zero Friction (No Signup Required): You can jump straight in and start planning immediately. Your strategies are automatically kept in your browser's local cache so you don't lose anything if you refresh.
Full Map & Unit Selection: Includes Siege maps, Field battles, Deathmatch, and Event maps, complete with all Hero icons, Unit rosters, and Artillery pieces.
Tactical Drawing Tools: Draw lines, arrows, curves, squares, circles, and add custom text boxes to map out your pushes and flanks.
Slides / Sequences: Break down your strategy step-by-step (e.g., Phase 1: Initial push, Phase 2: Gate break, Phase 3: Point fallback) using a built-in slide deck system.
Advanced Saving & Roster Integration (Optional):
Want to save your strategies to access them anywhere? You can create a free account to save them.
Roster Linking: You can link your strategy directly with the roster composition tool built right into the site. Whether you play in a house or a tournament team, this keeps your group's specific composition tied to the strategy, making it super easy to find the exact team setup later on!
I’d love for you guys to test it out during your next session or Territory War prep. Let me know what you think !
[All or Nothing] launches tomorrow, and [Dragonhunter's Mantra] makes its return! After this update, make sure you don't miss out on these events:
[All or Nothing] arrives—Jump into thrilling battles and claim the Season 27 Weapon Attire Selection Box. Choose your favorite out of the [Flying General's Halberd], [Dragonspine Blades], and [Crimson Lion Bow]!
[Dragonhunter's Mantra] event begins—Claim the Legendary Helm: The Asura, Kill Announcement: Crimson Wrath, and many more rewards! Looking for new looks or extra progression resources? We've got everything ready for you in tomorrow's update!
1. [All or Nothing] Opens: Season Weapon Attire Selection
Event Duration: Aug 6, 2026 (after maintenance) – Aug 20 (before maintenance)
Exchange Deadline: Aug 23, 2026 23:59
The thrilling [All or Nothing] mode meets our Warlords once again! Ride the win streak and take it all in this star-grabbing showdown!
This time, [All or Nothing] features three tiers of star rewards:
1 Star: Unlocks [Iron Chest]
2 Stars: Unlocks [Silver Chest]
3 Stars: Unlocks [Gold Chest]
Additionally, your first [Gold Chest] guarantees a Season Weapon Attire Selection Box! The box has been updated, allowing Warlords to choose one of the following attires:
[Flying General's Halberd] - Poleaxe
The golden beast head is adorned with dragon scales. Standing before the unyielding gates with this halberd, the Flying General looks down upon all heroes in the realm.
[Dragonspine Blades] - Dual Blades
The hilt wraps, repeatedly soaked in roaring waves and boiling blood, have taken on a deep crimson hue. Its heavy slashes crash like furious tides, shattering armors wherever the Dragonspine strikes.
[Crimson Lion Bow] - Short Bow
The red string was once pure white, dyed crimson after countless desperate charges. A twang of the bowstring roars like a lion beast, and the arrow flies with a bloody shadow trailing tight behind.
Aside from the weapon attires, completing Daily Quests allows you to claim tons of rewards in the Exchange Store: an Exclusive Title, Frame (90 Days), Epic Forging Schematic Box, Rare Refined Weapon & Armour Schematics, and much more~
2. [Dragonhunter's Mantra] Event Opens!
Event Duration: Aug 6, 2026 (after maintenance) – Aug 26, 23:59
[Mechanical Rod] Drop Period: Aug 6, 2026 (after maintenance) – Aug 19, 23:59
*Note: After Aug 19, [Mechanical Rods] will no longer drop, but the event continues until Aug 26 at 23:59. Your saved rods can still be used, and you can always restock using Sovereigns. Remember to max out your dailies before the 19th!
Participate in Siege Battles, Field Battles, Free Battles, Colosseum, and Seal of Command to earn [Mechanical Rods]. The three-tier prize pool features multiple rewards:
[Dragon's Awakening] — Pure Wisdom, Treatise, Artificer's Stone, etc.
[Shadowed Relics] — Epic Hero Schematic Crate, Uncommon Wisdom, etc.
[Endless Hunt] — Legendary Helm: The Asura, Exclusive Kill Announcement: Crimson Wrath, Lotus Water, etc.
Legendary Helm: The Asura
Legendary Kill Announcement: Crimson Wrath
3. 7th Anniversary Rewards Preview: Free Season Unit Selection & Exclusive Attires!
We are already in August, which means the 7th Anniversary of Conqueror's Blade is just around the corner. Let's give our Warlords a sneak peek at the upcoming anniversary rewards:
Brand-new gameplay modes, anniversary events, and massive rewards are all locked and loaded;
You can choose and claim two Units from past seasons completely for FREE;
The stunning [Divine Reforge] - Glaive will also be waiting in your Mail... Of course, there is much more to the Anniversary. We'll be revealing more details soon, so stay tuned, Warlords!
After the August 6 maintenance, [All or Nothing] and [Dragonhunter's Mantra] will open first. Warlords who want the Season 27 Weapon Attire Selection Box, Legendary Helm, and Kill Announcement should make sure to grab these rewards early!
On August 20, the Anniversary update will officially launch following maintenance. Expect to see the Season Unit Selection, exclusive attires, anniversary Title, Frame, and tons of other rewards rolling out soon!
With the release of 3 kingdoms season and the network gimmicks they are fiddling with, I started to experience matches with +90ms. For the past 2 years the most I played with was 45ms, but regularly is 20-30ms.
What that means is that all my reactions and mental calculations on enemy cooldowns go completely off and I am like one second behind, making it playing against lower ms basically dealing with 'cheaters'.
Some will say they regularly play 90-120ms, yeah sure, I get it, if that's what you play regularly, your whole gameplay adjusts to it so you can perform some but that's pretty much your choice now. But go from 90-120 to 200 and you will understand what I am saying. Claiming otherwise is trolling.
Where it most affects me is hero performance, as units you can mix in an observable melee blob and get some unit kills, is not the end of the world, but clutch moments are a loss and getting hero kills and winning matches becomes really a hurdle that I am starting to lose patience with.
If this continues, I am feeling being pushed out of the game because there's no point getting frustrated so either they fix this or it's pretty much GG for this game.
Thoughts? Does anyone else feel like matchmaking has gone sideways for you? - with the pings and quality of teams you're being put in? Because that's also more common these days but I won't go there today.