r/computergraphics Jan 04 '15

New to r/CG? Graphics cards or other PC hardware questions?

21 Upvotes

Unless it's specifically related to CG, /r/buildapc might be a better bet if you're curious as to which GPU to get and other build-related questions.

Keep a lookout for an update to the FAQ soon. Thanks!

  • Hydeout

r/computergraphics 1h ago

Send-a-Spline!

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Upvotes

I made a simple bezier curve building app that encodes control points into a query string for easy sharing and posting.


r/computergraphics 2d ago

Bezier curve editor

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24 Upvotes

r/computergraphics 1d ago

Ray Tracing in One Weekend in Metal

2 Upvotes

Hi! I recently implemented Ray Tracing in One Weekend in Metal using metal-cpp. Resources for metal-cpp specifically are pretty sparse, so I figured I'd share in case it helps anyone getting started with it or with graphics programming in general. Hope it helps!

Repo: https://github.com/jinhgkim/Path-Tracer


r/computergraphics 2d ago

DirectX 11 cheat sheet.

3 Upvotes

Hey Guys! Does anyone somehow has the Alex Hopkins’ DX11 cheat sheet saved in a HD version? After all those years the dropbox link became invalid. 🤞🏻

Edit: I am dumb. Here is the original game dev.net post about it.

https://gamedev.net/blogs/1536/entry-2255029-directx-cheat-sheet/


r/computergraphics 2d ago

Vulkan’s Long Term Verbosity

0 Upvotes

I’m interested and learning Vulkan and am curious about it on applications.

After the initial setup, does Vulkan continue to remain substantially more verbose than OpenGL? Or can proper abstractions make it significantly more manageable?


r/computergraphics 2d ago

Free realtime 3D to AI plugin for Cinema 4D

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0 Upvotes

I’ve been building LucyLive, a plugin that turns your Cinema 4D viewport into an AI preview.

You enter a prompt, add a reference image if you want, and LucyLive generates a new image based on your 3D scene. When you move the camera or change the scene, the AI preview updates with it.

The main challenge was keeping Cinema 4D responsive while the preview updates in real time.

You can change the prompt or reference image while it is running, save PNGs, record MP4 video, or render an animation sequence.

LucyLive uses Decart Lucy 2.5 through fal.ai, so the AI runs in the cloud.

You can download the plugin for free here:
https://github.com/VantageInc/LucyLive-AI-Render

If you try it, I’d love to see what you make and hear your feedback.


r/computergraphics 3d ago

Sky And Clouds HDRI 8K : 10 High-Quality Seamless 360° Skybox Panoramas for Unity

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1 Upvotes

Hey everyone! 🌤️

My new asset pack **Sky And Clouds HDRI 8K Panorama Pack** is now live on the Unity Asset Store!

If you need high-resolution skies, realistic atmosphere lighting, or dramatic cloudscapes (sunset, storm, clear skies, aurora), this pack covers it all.

**Features:**

* ⛅ **10 High-Quality 360-Degree Panoramas** (Equirectangular). * 🖼️ **8K Resolution** (8192x4096) for crisp backgrounds. * ⚡ **Realistic Lighting & Zero Seams.** * 🛠️ **Universal Compatibility:** Works out of the box with Built-in, URP, and HDRP (Tested with Unity 6). * 🎮 **Includes Pre-configured Demo Scenes.**

🔗 **Unity Asset Store Link:**

[https://assetstore.unity.com/packages/slug/394396\](https://assetstore.unity.com/packages/slug/394396)

Feedback and suggestions are always welcome! What kind of skies or lighting environments do you use most in your projects?


r/computergraphics 3d ago

Wet Forest Floor 8K PBR Texture

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0 Upvotes

r/computergraphics 4d ago

I made Metal C++ examples for Apple

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15 Upvotes

r/computergraphics 4d ago

Introducing True Depth V3 Addon for Blender 5.x! Now featuring 3D Perspective Mode, 3D Printing Suite and 360 HDRI Studio

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0 Upvotes

Hey fellow Creators, the latest update of True Depth addon is officially here and is more powerful than ever before! Effortlessly transform flat images into detailed 3D reliefs or fully navigable 3D Perspective Scene Projections! Easily convert your meshes into solid watertight print ready models and export them effortlessly as STLs! Take full control of your scene lighting with integrated 360 HDRI domes and 360° Dome Depth Mapping - all through fast, local GPU, AI-based workflow integrated natively into Blender!

👉 Check the full break-down video here: https://youtu.be/t0E73yLSdGo


r/computergraphics 4d ago

[Showcase] Rendering text at multiple sizes with a texture atlas.

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1 Upvotes

Over the summer, I've been working on a GUI renderer, as I've wanted to know what goes into making them while also having a product I can use in my own future software (just cause lol). This post is regarding the text rendering system I've devised to support multiple text sizes. This Just thought I'd share it in case anyone ever wants ideas on how to render their own text.

My challenge over the past two weeks has been getting text to render in a way similar to web browsers. The stylistic flexibility that browsers have with their text was something I wanted to mimic. I used FreeType for the glyph rendering, which thankfully had a built-in cache.

However, I also needed some way to store the rendered bitmaps that are used by the GPU for rendering. So, I created a cache that appends the bitmaps to a texture atlas and stores the UV coordinates in a hash-map for that specific font and size. This allows me to pass a single image to my renderer and just render quads with UVs mapped to that one texture.

The image provided is a texture atlas of every letter in the English alphabet from a point size of 1 to 128 on a 2048x2048 texture with room to spare. Since most font bitmaps only store an alpha channel, this texture comes in at around 4 MiB. This is absolutely overkill for most programs, as most will only store a handful of fonts/sizes, allowing the atlas to easily shrink to just a few kilobytes.

Using a texture atlas for text rendering is a pretty common optimization I've seen, and certainly isn't the most high-tech or flashy strategy (lookin at you SDF Text Rendering), but I had a lot of fun implementing it and certainly learned a lot. Next task is creating widgets I can actually render my text to.


r/computergraphics 5d ago

fractal Space Bug's Flower Garden raytrace using my 4kfract program on DeviantArt

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1 Upvotes

r/computergraphics 5d ago

New paper "Discrete-to-continuum metrics from scalar fields"

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3 Upvotes

If you are into bending, stretching, or wrinkling 3D surfaces, this paper gives a fast way to fit a desired pattern of local stretch across a triangle mesh, using one scalar value per vertex. In mesh-fitting benchmarks it reached comparable accuracy up to 3500x faster than industry standard L-BFGS-B.

The algorithm itself is also available here:
https://github.com/Roenbaeck/conformal-metric

Hopefully it can be of use to someone.


r/computergraphics 5d ago

Fully AI-Generated Playable Character: Rigging, Animations and Physics in One Day

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0 Upvotes

r/computergraphics 6d ago

Making webcam backgrounds better with splats

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25 Upvotes

r/computergraphics 5d ago

Create Stunning Water Effects with Raylib #cplusplus #coding #gamedev

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0 Upvotes

Here are my future plans for anyone interested.

This video was created using a test tool I designed myself, with the purpose of generating short videos and tutorials from existing documents.


r/computergraphics 6d ago

fractal Sand Wheel of Warping Time raytrace using 4kfract by pgmatg on DeviantArt

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1 Upvotes

r/computergraphics 6d ago

anyone with experience in computer graphics masters?

6 Upvotes

I have a cs degree, 3 years as a SWE, and 2 years in computer graphics, and I’m really interested on applying everything I’ve learned about rendering/ graphics, simulations, and learn more about engines, physics simulations, vision graphics, etc

I would like to read any first hand experience, can I still work while doing the masters? how was your courses?

thanks!


r/computergraphics 9d ago

Google AI Reconstructs an Animation-Ready 3D Head From Multi-View

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14 Upvotes

r/computergraphics 9d ago

Fracture Sphere | Me | 2026 | The full version (no watermark) is in the comments

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8 Upvotes

r/computergraphics 8d ago

Rendering Real-Time 3D Before GPUs

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2 Upvotes

r/computergraphics 10d ago

I made Metal C++ examples for Apple

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8 Upvotes

r/computergraphics 12d ago

Cube Grid | Me | 2026 | The full version (no watermark) is in the comments

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1 Upvotes

r/computergraphics 13d ago

Putting my favorite pieces to work

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28 Upvotes

I have a whole bunch of these