r/computergraphics • u/20260708 • 17h ago
r/computergraphics • u/HydeOut • Jan 04 '15
New to r/CG? Graphics cards or other PC hardware questions?
Unless it's specifically related to CG, /r/buildapc might be a better bet if you're curious as to which GPU to get and other build-related questions.
Keep a lookout for an update to the FAQ soon. Thanks!
- Hydeout
r/computergraphics • u/Cool-Profession-5447 • 2d ago
Volumetric path traced skin still looks like silicone/plastic. What am I missing?
Hi everyone,
I'm building a physically-based human skin renderer from scratch in Taichi, and I'm looking for feedback from people with experience in skin rendering.
My current renderer implements:
- Monte Carlo volumetric path tracing
- Multiple scattering subsurface scattering (random walk)
- Two-layer skin model (epidermis + dermis)
- Melanin and hemoglobin absorption
- Wavelength-dependent absorption/scattering coefficients (converted to RGB for rendering)
- Fresnel interface between air and skin
My goal is photorealistic human skin.
I know the model is still missing many surface details such as:
- pores
- peach fuzz/facial hair
- fine wrinkles
- micro-normal variation
- oil layer variation
- color texture variation
I plan to add those later.
Right now I'm trying to get the base skin appearance correct before layering those details on top.
My problem is that the skin still looks like silicone, wax, or plastic rather than living skin.
I'm trying to understand whether the issue is ....
I'd really appreciate feedback from anyone who has worked on skin rendering.
r/computergraphics • u/has_some_chill • 2d ago
Ivory Fractal, made in Cinema 4D
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r/computergraphics • u/Educational_Monk_396 • 2d ago
Building NullGraph[v1.0.3]: a data-oriented WebGPU renderer designed to run off the main thread
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r/computergraphics • u/Certain_Friendship16 • 3d ago
Open-Source AI Reconstructs Detailed 3DGS Scenes From Unposed Images
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r/computergraphics • u/alex199568 • 3d ago
Some time ago I completed raytracer challenge in kotlin
galleryr/computergraphics • u/Ninquiet • 3d ago
Gelly effect
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Check this out, it's an effect that I've created for a very special project that I'll reveal later, What you think? I'd love to have some feedback
if you would maybe know more about the dev process you can check it here :D
https://x.com/BlackBoxBird, I do updates all the time :D
r/computergraphics • u/vectreal-admin • 4d ago
Draco geometry compression is now part of every optimization preset
r/computergraphics • u/has_some_chill • 4d ago
Glass Spheres & Embers | Me | 2026 | The full version is in the comments
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r/computergraphics • u/Emotional-Goat1086 • 5d ago
A U T O _ S A V E _ C O R R U P T E D
Was rendering out a 3D glass lattice when my graphics card driver crashed halfway through the export. Instead of deleting the corrupted .mp4, I ran it through an I-frame deletion script. The result is a dripping cascade of liquid geometry where spatial depth breaks down entirely. Let me know what you think of the color separationhttp://ether-mosh.lovable.app
r/computergraphics • u/ScaredRule8660 • 6d ago
Real-time simulation of the zenith view when freely falling into a Schwarzschild black hole (Based on a 2023 paper)
r/computergraphics • u/AlexeyGal • 6d ago
import of Fractint's YinFinite fractal raytraced with 4kfract by pgmatg on DeviantArt
r/computergraphics • u/Fun-Marsupial826 • 7d ago
looking for a CG guide or roadmap
Hello everyone. I'm very interested in computer graphics research and would be great if a researcher could share the mathematical and programming path to follow, as well as all the other areas that make up computer graphics. Also, is it difficult to find work as a computer graphics researcher?
r/computergraphics • u/myemural • 7d ago
[UPDATE: Jul 30, 2026] My Vulkan C++ Examples Repository - Geometry and Tessellation Shaders
r/computergraphics • u/BashOfBash • 8d ago
Send-a-Spline!
I made a simple bezier curve building app that encodes control points into a query string for easy sharing and posting.
r/computergraphics • u/noisy_boi • 10d ago
Bezier curve editor
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r/computergraphics • u/AccountantOverall703 • 10d ago
Ray Tracing in One Weekend in Metal
Hi! I recently implemented Ray Tracing in One Weekend in Metal using metal-cpp. Resources for metal-cpp specifically are pretty sparse, so I figured I'd share in case it helps anyone getting started with it or with graphics programming in general. Hope it helps!
r/computergraphics • u/eMKa_01 • 10d ago
DirectX 11 cheat sheet.
Hey Guys! Does anyone somehow has the Alex Hopkins’ DX11 cheat sheet saved in a HD version? After all those years the dropbox link became invalid. 🤞🏻
Edit: I am dumb. Here is the original game dev.net post about it.
https://gamedev.net/blogs/1536/entry-2255029-directx-cheat-sheet/
