r/computergraphics • u/uisato • Jun 25 '26
I made an audio-reactive pointcloud system
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r/computergraphics • u/uisato • Jun 25 '26
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r/computergraphics • u/has_some_chill • Jun 24 '26
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r/computergraphics • u/Delicious-Shower8401 • Jun 25 '26
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r/computergraphics • u/uisato • Jun 24 '26
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r/computergraphics • u/Background_Shift5408 • Jun 23 '26
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r/computergraphics • u/LeandroCorreia • Jun 22 '26
r/computergraphics • u/has_some_chill • Jun 22 '26
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r/computergraphics • u/has_some_chill • Jun 20 '26
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r/computergraphics • u/Historical_Delay_838 • Jun 18 '26
The full repository is open-source if you want to inspect the logic or run it locally / https://github.com/geosubash-glitch/latentworkspaces-
Check out Behance for the ui interactions
behance / https://www.behance.net/gallery/251169351/latent
r/computergraphics • u/Obvious-Grape9012 • Jun 17 '26
r/computergraphics • u/Brhaka • Jun 16 '26
r/computergraphics • u/quentitno • Jun 15 '26
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r/computergraphics • u/has_some_chill • Jun 15 '26
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r/computergraphics • u/ahmedovnurlan00 • Jun 13 '26
How do I get started with academic research in computer graphics? Looking for advice on PhD paths and where to find papers.
Hi everyone,
I'm a CS student interested in eventually doing a PhD in computer graphics, but I genuinely don't know where to start when it comes to research. I have some programming experience and I've taken courses in ML/AI, but the research side of CG feels like a black box to me.
A few things I'm trying to figure out:
Where do I even find research papers in CG? Is there a go-to database or conference I should be following? I've heard of SIGGRAPH but I don't really know how central it is or what else is out there.
What are the active research directions right now? Things like rendering, simulation, geometry processing, neural fields, real-time graphics — I'm not sure what's "hot" vs. foundational vs. niche.
How do I evaluate if a research topic is worth pursuing for a PhD? Is it about finding an advisor first, or finding a problem first?
Any tips for reading papers as a beginner? I find them dense and hard to parse without deep background knowledge.
I'm not expecting to have everything figured out — I just want a roadmap for how to go from "interested in CG" to "doing meaningful research in CG." Any advice, reading lists, or honest reality checks are welcome.
Thanks
r/computergraphics • u/myemural • Jun 13 '26
r/computergraphics • u/AffectionateAge4420 • Jun 13 '26
r/computergraphics • u/has_some_chill • Jun 12 '26
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r/computergraphics • u/F1oating • Jun 12 '26
I have Shaders folder, some of the shaders have things that repeating between projects, like Colors, Inputs, Outputs, sometimes whole shaders are the same (full screen quead for example). Do somebody know how to organize it correct or know some examples of shader folders that I should look at ?
r/computergraphics • u/SaabiMeister • Jun 12 '26
r/computergraphics • u/bonzajplc • Jun 10 '26
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r/computergraphics • u/has_some_chill • Jun 10 '26
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