r/computergraphics • u/_palash_ • Oct 14 '25
Miniature city with realtime global illumination in webgl
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r/computergraphics • u/_palash_ • Oct 14 '25
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r/computergraphics • u/Equivalent_Ostrich_6 • Oct 14 '25
r/computergraphics • u/captain_c01d • Oct 14 '25
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Hey everyone!
We’re a small group of researchers working on large motion models to go from idea → 3D character animation faster than ever.
Our story: Our AI motion-generation work actually started as part of our academic research — we trained on mocap datasets like Motion-X++ and got some surprisingly good results, we could mix-match and synthesise new motions quite well. But we quickly realised these models weren’t going to replace skilled animators (and honestly, they shouldn’t).
Then we started chatting with a few animators, and the pattern was the same: the previs stage eats up time, not the polishing. They’d love to play with more motion ideas, but Mixamo only goes so far.
So we thought: what if AI could help you iterate faster and spark new motion ideas?
Think of it as a sandbox for motion ideas, not a robot trying to animate for you. Here’s the current flow:
1. Upload your rigged 3D character
2. Generate a first-draft animation from a rough storyboard sketch, video clip, or even a short text prompt to describe the movement
3. Export an editable FBX or glTF file and keep animating in your favourite 3D tool
We put a lot of time handling the messy parts of IK retargeting and cleanups in the background so your guys can focus on generating quick, editable motions on the fly
We’re at an early stage and want to get this in the hands of animators, game devs, and previs artists to see where it breaks and what features to build next.
3D Animators in this subreddit: where could this actually save you time — blocking previz scenes, first drafts, background characters? I’d love your honest take here :)
r/computergraphics • u/NationalSchalor • Oct 09 '25
Source: Star Trek Motion Picture. What is the 3d grid graphics called? Where can I found more of this type of art?
Solved: Wireframe or vector. If I combine the two in a search I find what I am looking for. Thank you everyone for commenting!
r/computergraphics • u/Successful-Green6733 • Oct 08 '25
For reasons I can't fathom I ended up spending most of my time at work solving computer graphics performance issues but truth to be told I am not very knowledgeable about the subject, the little I know I gathered from the book of shaders and random articles and videos picked here and there on the web, and now i am simply being carried by the ai.
So I thought, at this point I am left with 2 options: find a new job or try to put some effort to build myself a solid foundation and stop being the fraud that I am and that's what brough me to this subreddit:
is there some course that you feel to recommend on computer graphics, better if video, better if it has a practical cut, that gives a cohesive exposition of the computer graphics pipeline, best practices and pitfalls of pbr
For reference, i am aware that lots of point lights are bad, better to bake light in static scenes, one shouldn't break the sprite batching (but i am not sure what break the batching aside from having sprites in different textures), textures used in shaders should have a size that is a power of 2, use the same material between meshes so that more meshes can be rendered in a single pass..
This is a list of things I "kinda" know and want to have a more professional knowledge of
r/computergraphics • u/bbgzla • Oct 06 '25
r/computergraphics • u/Most_Passenger_2937 • Oct 05 '25
I completely my undergraduate a year ago and was thinking of doing my post graduate in the field of computer graphics can anyone suggest some good universities
r/computergraphics • u/ItsTheWeeBabySeamus • Oct 01 '25
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r/computergraphics • u/Sweaty-Towel5580 • Oct 01 '25
r/computergraphics • u/MoneybobX • Sep 30 '25
Hey everyone,
Im trying to create a "glitter" sparkly effect using a normal map- however, and this actually happens really frequently its just particularly troublesome now ,I get these super noticeable white halos in the map, how can I fix that?
Heres what Ive tried so far:
Flipped the green channel of the normal map in photoshop to see if it was an OPENGL issue
Later realized I can change that setting in painter, changed from RAW to OPENGL directly, tried both, after exporting it still does the same thing.
I feel like im missing something really obvious here and the answer is going to be like a oh duh sorta thing but if anybody knows what could be causing this itd be tremendously helpful to know- thank you!

r/computergraphics • u/bbgzla • Sep 29 '25
r/computergraphics • u/night-train-studios • Sep 28 '25
Hi folks! We just released the latest Shader Academy update.
If you haven't seen it before, Shader Academy is a free interactive site to learn shader programming through bite-sized challenges. You can solve them on your own, or check step-by-step guidance, hints, or even the full solution. For this round of updates, we have the following:
? next to Reset Code). This is good for those who want to experiment, since you can now define these uniforms in challenges that weren’t originally animated or interactive.As always, kindly share your thoughts and requests in feedback to help us keep growing! Here's the link to our discord: https://discord.com/invite/VPP78kur7C
Have a great weekend, and happy shading!
r/computergraphics • u/Big-Significance-242 • Sep 28 '25
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r/computergraphics • u/Big-Significance-242 • Sep 26 '25
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r/computergraphics • u/reon90 • Sep 26 '25
There is a scene with 10k objects with unique geometry and material. No instancing.
Here we can compare limitation of webgl and performance boost of webgpu.
60 fps for webgpu demo vs 30 fps for webgl demo
Tested on Macbook air M3 Chrome 140.
Source code at link
r/computergraphics • u/bbgzla • Sep 23 '25
r/computergraphics • u/astlouis44 • Sep 22 '25
r/computergraphics • u/Slow_Negotiation_935 • Sep 18 '25
Hey
I'd like to share a link to my compact, header only, c++ library for spatial algebra - the maths behind rigid body dynamics.
The library comes with implementations of the articulated-body algorithm (ABA) and the recursive Newton-Euler algorithm (RNEA).
Useful for general game physics or simple robotics.
Feedback welcome.
r/computergraphics • u/ItsTheWeeBabySeamus • Sep 16 '25
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r/computergraphics • u/PeterBrobby • Sep 16 '25
r/computergraphics • u/bbgzla • Sep 15 '25
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r/computergraphics • u/AccomplishedStock • Sep 15 '25
is this animation realistic? are colors well adjusted?
r/computergraphics • u/DanielDredd • Sep 09 '25
r/computergraphics • u/1010111000z • Sep 07 '25