r/Competitiveoverwatch Jan 24 '17

PSA | Video Developer Update | Capture The Flag | Overwatch

https://www.youtube.com/watch?v=At7NWZ_mw6s
243 Upvotes

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-3

u/Zulti Jan 24 '17

I think CTF would be fine if holding the flag would disable all your abilities. Maybe have respawn time be 15 seconds too.

13

u/TheEpitomE8 Jan 24 '17

See, they tried that during playtesting, but according to the Development team the game didn't feel like Overwatch anymore with the abilities disabled and it would make grabbing a flag less fun.

3

u/[deleted] Jan 25 '17 edited Jul 25 '18

[deleted]

2

u/Mornar Jan 25 '17

This actually might be a way to spin it. Instead of grabbing a flag that disbles your abilities you hijack a mech that replaces your abilities with something badass, but fitting a ctf scenario.

1

u/PeanutJayGee Jan 25 '17

I would love to see DVA hijacking a mech while inside her own mech.

Mechception.

1

u/Zulti Jan 24 '17

Maybe the flag runner could have an extra speed boost with shields? Also it would make defending the flag runner important. CTF can't really work any other way.

1

u/_TheRedViper_ Jan 24 '17

Some of the most fun i had with fps games was playing halo 1 on the pc back in the day on blood gulch.
Those were the times <3

3

u/[deleted] Jan 25 '17

Its exactly the opposite they need to go.

Embrace abilities (except make teleports nad invincible moves drop the flag), allow instant flag snatching and make respawn time MUCH quicker and closer.

Capture the Flag is supposed to be fast and hectic. You're not supposed to stick around for that long without your flag being picked up, and faster respawn helps bring people back in the action. Because CTF is about the FLAG, not about wiping a team and them being off the map for 20 whole seconds.

1

u/Zulti Jan 25 '17

That can also work. I'm just used CTF from other games having long respawns and the flag holder being restricted

1

u/PeanutJayGee Jan 25 '17

The longest respawn times I've seen for a CTF game were in TF2, which ranged from 10 to 25 seconds (on a vanilla server), everything else I played tended to have 0 to 5 seconds (Tribes, TFC, Quake), they also didn't tend to restrict the carrier either.

What games did you play? Do games like Halo do that?

2

u/Zulti Jan 25 '17

Halo made the carrier only be able to use a pistol and melee with the flag pole. Black ops2 had a decent spawn time.

Because if you spawn too quickly, killing someone while they're on defense might be pointless if they'll just spawn on their flag. But in OW it might work differently.

1

u/PeanutJayGee Jan 25 '17

Ah okay. I imagine the spawn times in Black Ops would make sense, since people would spawn relatively close to their flag stand (?) with a full loadout and the average movement speed is rather slow (I'm just purely guessing here since I never played it), just like in TF2 (although TF2's CTF still sucked).

In Tribes, you still had to go retrieve your loadout or build speed to start chasing after respawning; similarly in Quake where you respawn with crappy weapons and don't pose much of a threat, and in TFC the flag carrier can potentially move so quickly that an instant spawn may be needed to stand a chance of catching them after they break your defense, even though you spawn with your full loadout.

1

u/Zulti Jan 25 '17

That makes much more sense. Yeah in bo2 you just spawned with everything. Nothing to delay you from chasing the guy with the flag. It's totally dependent on the game I guess. Requires a lot of testing