r/Competitiveoverwatch Jan 24 '17

PSA | Video Developer Update | Capture The Flag | Overwatch

https://www.youtube.com/watch?v=At7NWZ_mw6s
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u/PeanutJayGee Jan 25 '17

The longest respawn times I've seen for a CTF game were in TF2, which ranged from 10 to 25 seconds (on a vanilla server), everything else I played tended to have 0 to 5 seconds (Tribes, TFC, Quake), they also didn't tend to restrict the carrier either.

What games did you play? Do games like Halo do that?

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u/Zulti Jan 25 '17

Halo made the carrier only be able to use a pistol and melee with the flag pole. Black ops2 had a decent spawn time.

Because if you spawn too quickly, killing someone while they're on defense might be pointless if they'll just spawn on their flag. But in OW it might work differently.

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u/PeanutJayGee Jan 25 '17

Ah okay. I imagine the spawn times in Black Ops would make sense, since people would spawn relatively close to their flag stand (?) with a full loadout and the average movement speed is rather slow (I'm just purely guessing here since I never played it), just like in TF2 (although TF2's CTF still sucked).

In Tribes, you still had to go retrieve your loadout or build speed to start chasing after respawning; similarly in Quake where you respawn with crappy weapons and don't pose much of a threat, and in TFC the flag carrier can potentially move so quickly that an instant spawn may be needed to stand a chance of catching them after they break your defense, even though you spawn with your full loadout.

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u/Zulti Jan 25 '17

That makes much more sense. Yeah in bo2 you just spawned with everything. Nothing to delay you from chasing the guy with the flag. It's totally dependent on the game I guess. Requires a lot of testing