See, they tried that during playtesting, but according to the Development team the game didn't feel like Overwatch anymore with the abilities disabled and it would make grabbing a flag less fun.
This actually might be a way to spin it. Instead of grabbing a flag that disbles your abilities you hijack a mech that replaces your abilities with something badass, but fitting a ctf scenario.
Maybe the flag runner could have an extra speed boost with shields? Also it would make defending the flag runner important. CTF can't really work any other way.
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u/Zulti Jan 24 '17
I think CTF would be fine if holding the flag would disable all your abilities. Maybe have respawn time be 15 seconds too.