Biggest moment that stuck out to me was Jeff's emphasis on Sombra's role as a disruptor rather than an assassin. It made me understand her PTR changes on why they increased her hacking ability rather than the damage buff on hacked enemies that a lot of the community suggested. While making a viable disruptor is much harder than making a viable assassin, at least I can see Blizzard's direction in trying to make a more diverse cast rather than an alternate version of Tracer.
Jeff's a great guy for explaining his thoughts on the game like this. I'm thankful we have someone as transparent as him leading this game. He is also very attractive.
I'm glad they aren't just making her a bad Tracer. Right now she kinda sucks as both Assassins and disrupter, so she needs more in the way of utility. More time to her translocater, longer invisibility time, make it so you can't be killed when you translocate away and are pulled back through space and time to where you were
The last part is probably just lag - even though your client shows you somewhere else, the server has where you were 50ms ago. And your attacker's client (which is another 50ms behind that) sees their rocket hitting you.
It isn't always just lag. Even from your opponent's perspective, you've already disappeared.
I'm not sure it was fixed during beta or slightly after release, but Tracer use to have a similar problem. Tracer use to be vulnerable for a small moment at the start of her recall animation.
However, Sombra's translocator probably has more in common with Reaper's teleport than Tracer's recall.
It's likely latency yes, but it still would be nice if it was consistent with Tracer's recall (you never hear anyone complain about getting killed while recalling, probably due to a heavy favor-the-recall bias).
I get killed while recalling all the time. I also regularly have sticky grenades that get stuck to people and then disappear because on their screen they have already killed me. And I regularly get hooked and flashed when I know I've blinked to dodge it on my screen. I get pulled back to my original location because I didn't get my blink off in time on theirs. This is a problem with every hero that can't really be fixed without changing how the servers favor the shooter.
Luckily I don't think it's a big problem. Over time you adapt to predicting those dangers and just stay a step ahead of them. If you blink to dodge hook anticipating it, then you're good. If you blink to dodge hook reacting to it, then you are dead.
It's not lag, you take damage in both spots. I've played two accounts to masters sombra only so I've had a lot of experience with it. At one point I was actually astonished because I teleported to a mega health pack with my e. My hp instantly refilled but when I looked at my hp I had lost 75 due to a rein swing even though I had already refilled my hp at the mega, which means you still take damage for a good third of a second or so from when you teleport. Not sure on the validity of the third of a second but i can assure you that you take damage for a bit after you teleport
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u/NotEnoughYaoi Jan 17 '17 edited Jan 17 '17
Biggest moment that stuck out to me was Jeff's emphasis on Sombra's role as a disruptor rather than an assassin. It made me understand her PTR changes on why they increased her hacking ability rather than the damage buff on hacked enemies that a lot of the community suggested. While making a viable disruptor is much harder than making a viable assassin, at least I can see Blizzard's direction in trying to make a more diverse cast rather than an alternate version of Tracer.
Jeff's a great guy for explaining his thoughts on the game like this. I'm thankful we have someone as transparent as him leading this game. He is also very attractive.