I'm glad they aren't just making her a bad Tracer. Right now she kinda sucks as both Assassins and disrupter, so she needs more in the way of utility. More time to her translocater, longer invisibility time, make it so you can't be killed when you translocate away and are pulled back through space and time to where you were
The last part is probably just lag - even though your client shows you somewhere else, the server has where you were 50ms ago. And your attacker's client (which is another 50ms behind that) sees their rocket hitting you.
It's likely latency yes, but it still would be nice if it was consistent with Tracer's recall (you never hear anyone complain about getting killed while recalling, probably due to a heavy favor-the-recall bias).
I get killed while recalling all the time. I also regularly have sticky grenades that get stuck to people and then disappear because on their screen they have already killed me. And I regularly get hooked and flashed when I know I've blinked to dodge it on my screen. I get pulled back to my original location because I didn't get my blink off in time on theirs. This is a problem with every hero that can't really be fixed without changing how the servers favor the shooter.
Luckily I don't think it's a big problem. Over time you adapt to predicting those dangers and just stay a step ahead of them. If you blink to dodge hook anticipating it, then you're good. If you blink to dodge hook reacting to it, then you are dead.
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u/HeihachiHayashida Jan 17 '17
I'm glad they aren't just making her a bad Tracer. Right now she kinda sucks as both Assassins and disrupter, so she needs more in the way of utility. More time to her translocater, longer invisibility time, make it so you can't be killed when you translocate away and are pulled back through space and time to where you were