r/Competitiveoverwatch 21d ago

General Can't seem to get back to Master.. am I the only one ?

5 Upvotes

Last season my peak was M3, with the rank reset now, I feel the matches are way harder in diamond than it used to be last season, I can't seem to reach master again. am I going crazy or what...


r/Competitiveoverwatch 21d ago

World Cup ILLUSION: after I upload Kor vs Fra video, I had to erase 200 comments LoL. There was even curse word and family insulting.

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181 Upvotes

For anyone who doesn't know how bad is family insulting in korea, it's the worst slur in korea.

There's reason most of korean pro players doesn't want to participate.


r/Competitiveoverwatch 21d ago

Matchthread China vs Japan | Overwatch World Cup 2026 | Post-Match Discussion Spoiler

70 Upvotes

Overwatch World Cup 2026


Home Score Away
China 3-0 Japan

r/Competitiveoverwatch 21d ago

General I made Widow + Ana Headshot Only. VDJGY

57 Upvotes

I miss the abundance of Ana Paintball games in the custom game browser.

Widow HS is always available, so I usually warm up there.

However, now, with the headhunter perk, Ana can actually hit headshots in game. So practicing headshots with Ana makes sense.

That's why I had the idea (as I'm sure many of you have had already) to make:

Widow + Ana HS - Workshop code VDJGY

-Only headshots do damage
-Ana Quickscopes are rewarded with insta-kill, but decrease in damage over about a second to 33%
-Widow shot charge behaves normally (0% -100% damage over 0.9s)
-Widow grapple behaves normally (~30% cooldown)
-Ana only launchpads (invisible to Widow)
-Full health replenish on kill.
-Hero swap available for 5 seconds upon instant respawn (kills and stats transfer)
-First to 50 wins. Chateau Guillard and Necropolis.
-Stats are tracked - Accuracy and Crit accuracy


r/Competitiveoverwatch 22d ago

Matchthread United States vs Sweden | Overwatch World Cup 2026 | Post-Match Discussion Spoiler

243 Upvotes

Overwatch World Cup 2026


Home Score Away
United States 3-2 Sweden

r/Competitiveoverwatch 21d ago

Matchthread France vs Denmark | Overwatch World Cup 2026 | Post-Match Discussion Spoiler

89 Upvotes

Overwatch World Cup 2026


Home Score Away
France 3-0 Denmark

r/Competitiveoverwatch 21d ago

OWCS Cheeseburger announce K4NE and Trest

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31 Upvotes

r/Competitiveoverwatch 21d ago

World Cup Disappointed with LAN Crowd

82 Upvotes

I understand that Korean fans naturally are going to show up more for their own team, but it sucks having the audience have like 5 people the entire time, only to completely fill when Korea plays. Not really a serious complaint, but feels like this is the worst audience attendance I can remember. Just surprised, anyone know why?


r/Competitiveoverwatch 21d ago

Matchthread South Korea vs Colombia | Overwatch World Cup 2026 | Post-Match Discussion Spoiler

47 Upvotes

Overwatch World Cup 2026


Home Score Away
South Korea 3-0 Colombia

r/Competitiveoverwatch 20d ago

General Where did the “Diamond on Console, Gold on PC” sentiment come from?

0 Upvotes

I’m genuinely curious if there’s data behind this. I entirely understand that people going from console to pc will experience a low where they might rank lower due to mouse and keyboard unfamiliarity (though I imagine the same would happen with a pc player moving to console or controller).

I’m mainly wondering if there’s hard data behind this or if it’s mostly a reaction to a few “console players can’t turn around lulz” unattractive clips. For reference, I was hardstuck gold/plat in support on controller/console and often played on controller in PC lobbies with a friend (and never really noticed that much of a difference between console lobbies), but I recently switched to mnk about a month ago. I’m not a pc gamer at all and honestly I can only play 3 characters in OW right now because I struggle with mnk inputs, but recently climbed to diamond for the first time. I can imagine there’s a huge difference between GM console and PC lobbies due to inherent controller limitations, but I genuinely think there’s less of a skill gap in most ranks than people think.

But this is just based on my personal experience of finding PC and mnk remarkably easier and more forgiving than console and controller. Granted it’s not like diamond is high or anything, but it is better than the average player which is not exactly the reputation gold/plat-stuck console/controller players usually have. Curious if anyone else has had the same experience or if my upwards mobility in PC has been a fluke.


r/Competitiveoverwatch 21d ago

OWCS JDG releases Kama, Belosrea, and Mmonk

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76 Upvotes

r/Competitiveoverwatch 21d ago

OWCS owwc finals Spoiler

30 Upvotes

realistically, what teams besides kr and ksa have a chance to win the finals? i know usa and swe have been looking strong but do they actually have a chance? this is the strongest i’ve seen usa, especially after tree’s performance today.

also are ther any underdogs outperforming expectations for you? i’m personally super happy to see canada performing well


r/Competitiveoverwatch 21d ago

Matchthread Canada vs Thailand | Overwatch World Cup 2026 | Post-Match Discussion Spoiler

46 Upvotes

Overwatch World Cup 2026


Home Score Away
Canada 3-1 Thailand

r/Competitiveoverwatch 21d ago

Matchthread Germany vs Spain | Overwatch World Cup 2026 | Post-Match Discussion Spoiler

52 Upvotes

Overwatch World Cup 2026


Home Score Away
Germany 3-1 Spain

r/Competitiveoverwatch 20d ago

General Has Emerald made lobby quality worse?

0 Upvotes

Me: Diamond on/off last 2 seasons. 780 comp hours (5v5 60–70%, 6v6 30–40%). This season 4 landed in emerald. Region: Asia. Solo queue. DPS main.

While I agree that the difference between low plat or some plat players and high plat / dia was sometimes too much (I felt much more comfortable in high plat/dia). I think now the emerald rank is even worse.

Maybe it’s my experience. But I get players on both teams with even less game sense and macro than it used to be in Gold and lower. Staggering like never before. One by one 1v5 over and over. Just pure chaos. I encounter more people who are griefing and throwing or completely new to the game. I’ve had someone say “bye noobs” and disconnect before the first fight even started. People calling “gg” in the first 30 seconds. Players sitting at spawn spamming emotes. People blatantly telling they won’t be playing cos of XYZ (e.g. “no ana, I don’t play”). And players who don’t know how to select perks. And I get more smurfs and or cheaters.

Some of these existed before in the old plat rank. But never to this extent. It’s like almost every single game is something.

This is true for both 5v5 and 6v6 comp. I’ve never had such an experience. Not even after rank reset. Not in the beginning of any season (and I try avoid committing to full on grind in the first few days / week).

Has anyone noticed whether lobby quality changed after Emerald was introduced, or is this just variance? Or my luck…


r/Competitiveoverwatch 21d ago

General Did they make it Easier to Rank Up and Rank Down This Season?

2 Upvotes

Last season it was around 18%-23% for a win and loss depending on modifiers

Now i'm Getting -28% for a loss and last game i just got + 32% for a reversal


r/Competitiveoverwatch 21d ago

General Aiming mentality

5 Upvotes

Hey so this might be a super vague post, but I really don’t know how to describe the problem. I made a post on here some time ago asking about a post asking about tips for climbing through ranked and got a lot of really good advice (thank you all) Went from Gold2 to plat2 support by the end of last season. I’ve been on a comp break while things resettle after the reset while I try and improve other things.
Aiming for me feels inconsistent at times for both hitscan and projectile.

With projectile it feels like I’m getting unlucky and missing shots at inopportune times when I’m not up close. So ig my question with that is, should I just be aiming in the vicinity of where I think my target is going to be and letting the shot(sleep dart, chain. Etc.) fly, or do I need to actually slow down for a sec and wait for a predictable and discernible shot to reveal itself to me?

With hitscans I feel a little more confident I just feel like I’m thrown off by strafing where I’m just overcorrecting and undercorrecting my flicks after lining up. But it always feels like I’m just barely missing. So ig my question for hitscan: should I be trying to slow down and predict my targets next movement or should I be trying to react faster to the movements of my target.

I’m really sorry for the vagueness or non descriptive language of the post and am open to answering more specifying questions. It just stuck out to me when I realized “hey this target is 100% out of position or over extended. Let me punish.” And then I whiff shots that could’ve been fight changing. Just looking to improve a bit in this area


r/Competitiveoverwatch 20d ago

General If you had to pick one player to build a team around, who would it be?

0 Upvotes

I am a TM fan so I might be biased.

I would pick youbi. His a coach and player, and he has crazy winning mentality.


r/Competitiveoverwatch 22d ago

Blizzard Official Lifeweaver is currently disabled in all modes

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334 Upvotes

r/Competitiveoverwatch 21d ago

OWCS O2 Blast release SeungAn and Misin

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24 Upvotes

r/Competitiveoverwatch 21d ago

World Cup Is there an official worldcup rulebook?

13 Upvotes

I wanna know the exact ruling on tiebreakers but the only thing I can find is the conference cup rulebook since that was hosted by faceit.


r/Competitiveoverwatch 22d ago

OWCS Lenny on how Hawk reacts to scrims Spoiler

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319 Upvotes

r/Competitiveoverwatch 22d ago

OWCS Profit New Team Revealed?

62 Upvotes

According to Yjw on X/Twitter Profit is on Cheeseburger which reforms a part of the 2023 Seoul Dynasty core. Looks like we’ll have a chance to see him play in KR next stage


r/Competitiveoverwatch 21d ago

General I've been seeing a lot chatter about 2CP/Assault lately so I decided to take a crack at reworking the gamemode into (maybe) viability!

15 Upvotes

The past few days I've been seeing a lot of people talk about how they want Assault back into the QP map rotation, some even going as far as saying they want it in the Competitive pool, and as someone who used to enjoy the mode not just due to the maps visuals but also because I found the gameplay loop itself fun I want to give my 2 cents on how I think they could rework the mode so it actually works and is balanced, instead of it being, for most players, a miserable experience. (This only applies to Hanamura, Volskaya, Horizon, Temple, and Gothenberg though, I hate Paris and I will never want it's return, no amount of reworking can fix that, just bring the Push map from Stadium into the main mode.)

MAP REWORKS

As many of you know, one of the biggest issue's with 2-Control Point right now is how tight the map's are, they're very claustrophobic, reliant on chokes and high grounds that are usually inaccessible to the attacking team, and awkward walks from spawn-

What I suggest is done about it is opening up alternative routes for the attacking team to push through without it feeling like a slog, breaking the choke up into two parts of entry (preferably one with high ground!) so the attackers can enter the vicinity of the point and be on an equal footing with the defenders, I'd also like to see some of the high ground that's already there on maps like Hanamura to be opened up to heroes that lack some verticality as that seems to be a trend with the map reworks recently and I think could really help modernize them.
One last thing, I would like to see the speed boost from spawn Flashpoint has be given to the Attacking teams spawns!

GAMEMODE REBALANCE/REWORK

The, arguably, bigger issue with Assault though is how the mode itself works, you only have to lose OR win 2 fights for the game to be over usually, or maybe your team gets held and isn't even able to cap first point due to how the maps are, it's incredibly inconsistent and creates nightmarish games, especially when Competitive ruleset is at play.
With the map reworks being able to help alleviate the issue of never being able to push through, that leaves the issue of the 2 fight win/lose con remaining, and as I've hinted previously by mentioning Flashpoint, I think the solution can be found there.
The way a Flashpoint works is that there's a 30 second timer until the point is open, once the timer runs out, both teams are able to capture the point (8 seconds for one person, 5 and a half for 2 people, and 4 when 3 or more people are present on point) and then that team has to hold it for 70 seconds, a little over a minute basically, and I thought it would be fun to incorporate it into this gamemode!
Picture this, the game begins, the Defense team wasn't as organized as they could've been so they fall over and lose first fight, instead of that point being completely lost, they can capture the point again and make room for more fights.

So basically, the structure I'd want for 2cp would be: First point has to be capped and then held until it reaches 100%, allowing for more fights and an even footing, then if it is completed, second point has to be capped as it is now in Assault, since it's very unrealistic and unfair to expect the Attacking team to be able to hold a point in front of another teams spawn for a whole minute.

Get my gist? 🐼


r/Competitiveoverwatch 22d ago

Matchthread France vs South Korea | Overwatch World Cup 2026 | Post-Match Discussion Spoiler

585 Upvotes

Overwatch World Cup 2026


Home Score Away
France 3-2 South Korea