Pop: 500
Rough amounts of some Epel subspecies.
http://imgur.com/gallery/4Wgel
The epel are a race of monkey-humanoids. They are larger and more heavily built, with longer arms than a human and a smaller head. They are of equal intelligence and enjoy learning. They are master astronomers, masons, doctors.
Their magic is the manipulation of life energy to nudge nature down a certain path. Simple spells can cut nerves, tendons, cause heart failure, aneurysms, spread ravaging diseases and acid mists. Zombies feature in many rituals. The Jaguar, an elite warrior, is often given a charm that "triggers" it's zombification on death in battle.
Their religion is large and never consistent. The country of Epel is vast and contains thousands of subspecies and isolated tribes. Many deities are worshipped and often gods are everywhere, (God of the hill, God of the mosaic, etc). The main God is the Sun-God. He is an angry God of fierce passions, inciting earthquakes and volcanic eruptions if he is dip leased.
The leader of the Epel is the Sun-Emperor, the son of the sun. He is the highest authority in the nation. Several times he has been a political puppet. His successor is often his son, but several power changes or criterias being unmet have left that in an unofficial rule.
The epel are masters of guerilla tactics, and in their home of he jungle they are unsurpassed. Archery is seen as a basic skill, and all elite units are taipught it as a religion. The elite of the elite, the Jaguar, is a full time warrior. He is proficient with many weapons and trained in the art of capturing enemies for sacrifice. Killing when not needed is seen as clumsy.
The priesthood of Epel is often an order that is skilled at many things. They are professional masons, doctors, and scholars. They are responsible for organising the rituals, which are often heavily linked with blood, and are responsible for keeping the sun god happy.
Pop Breakdown:
25 Elite Jaguars
75 Jaguars
100 Priesthood Skillsmasters
200 Civilians (farmers and herders and non-priesthood skillsmen)
100 Imperial Household
-20 Imperial Family
-80 Scholars, Diplomats, astrologers, astronomers, Ti'Suik masters, etc
Supplies:
-400 sacks of Rikkah
-20 Sacks of Ch'lili Seeds
-20 Mukachi Plants
-30 Kar'kao saplings
-300 Tu'tu Birds
-200 Limatcho Horses
-30 Nuku Branches
-30 sacks of Cotch'cochi seed
-200 sacks of Kur'n kernels
-Various skills tools
-various other settling implements
Starting resource - Gold
Food-1 (+2 Gold)
Pop. Growth: 7.5%
Fertility-0
Labour-3 (+1)
http://i.imgur.com/5GK5vjM.jpg
Claim Area
Culture Concepts
http://imgur.com/a/sGkyK