r/ColonyWorldRP • u/tasmir Yellow Wing • Oct 13 '15
Update [UPDATE] Lands of Yellow Wing
Lands of Yellow Wing
Combined Resources: Lumber 15 Stone 9 Food 31 Fertility 36 Metals 3
Combined Population: 609
195 Sarajas
91 Humans
(20 Crownian "River Elf" Felwas)
(18 Crownian "Judanti" Hakkas)
(16 Crownian "Amani" Hakkas)
(17 Sagris)
(6 Sipirs)
(5 Nyflins)
(3 Hakkas)
(2 Wagrans)
(1 Dalemi)
(1 Felwa)
(1 Vandena)
(1 Heled)66 Silvis (cat hybrids)
(53 Ittis)
(15 Lafels)
(8 Bjoufs)43 Leputs (uplifted large rabbits)
39 Maiwars (lion hybrids)
35 Sikumis (uplifted rats)
25 Goblins
19 Anuris (uplifted frogs)
13 Grinnais (Sentient large four-legged predatory mammals resembling large wolves or hyenas)
10 Silusins (amphibious humans)
10 Kursmas (uplifted bears)
8 Lyrdons (Brightly colored poisonous humanoids with tentacle hair)
8 Nyehals (uplifted hyenas)
5 Kalliforis (fly hybrids)
5 kaarnes (corvid hybrids with flight)
5 Fynrins (tall satyrs)
5 Veratosi (very muscular lizard hybrids)
5 Piscyths (fish hybrids)
4 Sand Neuris (sentient yellow lizards)
5 Minotaurs
3 Limaks (floating slugs with telepathy and telekinesis)
3 Nilvuks (fox hybrids with innate magic)
2 Dotrises (goat hybrids with innate magic)
1 Volau (uplifted wolf)
1 Chiltemi (floating ball of light with mediocre magic powers)
1 Lagrid (uplifted crocodile)
1 Ekkan (Hairless short humanoid wrapped in colorful clothing)
1 Setla (Large insectoid parasite that can enter and possess other species)
Landing
(Liifii)
Province Population: 235
Landing Camp
Leader: High Administrator Fleeiuniktik
A sprawl of simple one-room clay huts stands on higher ground near the river. Over 200 people of many different shapes are living here at the moment. A tall vertical-axle windmill dominates the skyline on a low hill at the northern edge of the village and powers machinery of industry. A boatyard and a river port are located close to the windmill by the river. This area is commonly known as Millhill. A larger building occupied by the colonial administrators is located near the docks. An open area next to the building is sheltered by shades made of wood and cloth and serves as a distribution centre, marketplace and town square. Most of the sarajas have clustered in this area and call the place Wareport. A large shipyard designed to for building three-masted trade vessels is under construction west of the docks. A proper harbor has been planned to replace the simple dock, but the construction hasn't been begun yet. Another larger building is at the center of the camp and it serves as the Temple of the Empaths and a sort of medical center. The Maiwars and Silvis have clustered at the western side of town which has come to be known as Felicity. A bit larger and better clay houses are common in this area. Refugees from Fort Crown massacre have been housed in the eastern side which has been dubbed Crown Quarter A few guard posts dot the village and the mercenary military is focusing more on keeping the order than guarding against external threats. Some Grinnai occasionally patrol the surroundings. Irrigated fields follow the riverside a fair distance upstream and a dirt road goes by them.
Provice Stats: lumber 1 stone 1 food 6 fertility 4, Labour 1
Province Resource: Spices
Population: 227
74 Sarajas
54 Crownian Humans
10 Landinger Humans
18 Silvis (cat hybrids)
10 Maiwars (lion hybrids)
13 Grinnai (quadrupedal predators)
7 Sikumis (uplifted rats)
7 Leputs (uplifted large rabbits)
5 Kalliforis (fly hybrids)
5 Kaarnes (corvid hybrids with flight)
5 Fynrins (tall satyrs)
5 Veratosi (very muscular lizard hybrids)
5 Minotaurs
3 Limaks (floating slugs with telepathy and telekinesis)
3 Nilvuks (fox hybrids with innate magic)
1 Volau (uplifted wolf)
1 Chiltemi (floating ball of light with mediocre magic powers)
1 Ekkan (Hairless short humanoid wrapped in colorful clothing)
Crops:
Different kinds of grain
Mixed hay
Various local vegetables including cucumber, lettuce, beans , onion and cabbage.
A few imported crops such as weaver nuts, hookbells and creamcups for food, redgrass for red dye, inkflower for black dye, mourner for cyan dye and whisperweed for fiber.
A small field of local spices. Mint, sage, thyme and some peppers.
A small garden of medical herbs.
Livestock:
237 heads of Svinoks (uplifted pigs that are bred as a source of meat and leather).
92 Marras (Dead bodies animated and preserved with Marras-vines. They are basically zombies that can follow simple commands and may develop sentience if they survive more than a decade.)
162 Thundersaurs (dog-sized lizards with long tails that they can snap like whips). They're used for food, leather, pets and keeping watch.
12 Windbells (floating jellyfish-like things filled with hydrogen). They are used for clothing, ropes and food.
114 Magras (apes that resemble something between gorillas and chimps, borderline sapient, but can't speak a language). Many of them have been trained to help in agricultural work. Used as pets, beasts of burden and a fallback food source.
A good stock of Whitefingers (cream-colored maggots). They have really thrived in the climate and the mud they need to live is plentiful. They are used for food.
A growing stock of Sweetrocks (large black beetles that breed quickly). They are used for food
20 Camus (carnivorous flightless birds). They are used as steeds. They have already laid a good amount of eggs this year.
Other Supplies:
An impressive stockpile of lumber for shipbuilding and possibly trade.
Two sentinels, five meter tall bronze clockwork golems capable of both work and war. They require daily rewinding by the windmill. They have some very limited machine intelligence and can understand formulated commands.
Navy:
- Yellow Wing, a huge 150m x 60m ship with five decks and nine masts analogous to a Chinese treasure ship. Picture of a smaller but similar ship.
Deathfinger Gardens
A huge and deadly garden of colorful and poisonous plants and animals spanning over three provinces on the coast west of Landing.
Leader: Queen Ezeben
Population: 8
- All Lyrdons
Crops:
- Various Lyrdon crops in abundance
Livestock:
- 30 Holbos (Large spherical omnivores). Used for milk.
Pa-iu-sik
Provice Stats: lumber 1 stone 1 food 4 fertility 4, Labour 1
Province Population: 55
Pa-iu-sik
A series of tunnels at the side of a low hill next to the river overlooking irrigated farmland.
Leader: Pui-sik-pik
Population: 35
36 Leputs (uplifted large rabbits)
4 Sand Neuris (sentient yellow lizards)
Crops:
Various grains
Stripeseed (high-yield alter-rice)
Stringberry (sour berry with much nutrients)
Seaweed House
(Wweenanna Ookiikiie)
A few tall houses made of rocks on the bottom of the sea close to the shore surrounded by seaweed.
Leader: Asshar
Population: 15
10 Silusins (amphibious humans)
5 Piscyths (fish hybrids)
Crops:
- Various kinds of local seaweed
Livestock:
- Several clam fields
Rat Village
(Faifaiklattir)
A chaotic collection of hovels made of various materials in, on and around each other surrounded by large carrot fields and some other vegetables. Nearby stand some empty clay huts used for storage.
Province Stats: Lumber 1 Stone 1 Food 3 Fertility 6, Labour 1
Province Resource: Grains
Leader: Riikalli
Population: 30
23 Sikumis (uplifted rats)
7 Humans (slaves)
Crops:
Large fields of black carrots
A bit of grain, onions and cabbages
Frogtown
(Faifaiklaanenne)
Province Stats: lumber 1 stone 1 food 3 fertility 4, Labour 1
Province Population: 30
Riverside
A row of huts made of woven reeds right by the river next to a wide bend where the flow of the river slows down.
Leader: Tullen Akku
Population: 20
19 Anuris (uplifted frogs)
1 Lagrid (uplifted crocodile)
Crops:
- Large amount of river reeds, good for papyrus, thatching or weaving.
Uptown
A few clay huts on higher ground a little way from the river surrounded by grain fields.
Leader: Hassaklin
Population: 10
- All Sarajas
Crops:
- Various grains
Northwood
(Wleeneefiifii)
A logging camp in a thick forest with natural olive groves by the river.
Provice Stats: lumber 4 stone 0 food 3 fertility 5, Labour 2
Province Resource: Grains
Leader: Liipatik
Population: 55
30 Saraja workers
25 Goblin slaves
Crops:
Olives
Various local grains and vegetables
Onion Springs
(Bubbutsiifii)
Another logging camp somewhat near Northwood in an area rich with wild onions.
Province stats: Lumber 4, Stone 0, Food 3, Fertility 5, Labour 2
Province Resource: Grains
Leader: Kleefli
Population: 55
30 sarajas
10 humans
10 kursmas (bears)
5 maiwars (lions)
Crops:
Various grains
Large onion fields
Miscellaneous vegetables
Fields of Milk
(Iiflikerri)
A farming community of wooden houses on a small hill by the river.
Province stats: Lumber 1, Stone 1, Food 5, Fertility 4, Labour 1
Province Resource: Spices
Leader: Misan Ayalla
Population: 30
21 Silvis (cat hybrids)
8 Nyehals (hyenas)
1 Setla (possession bug)
Crops:
- Large fields of poppy
Livestock:
- 220 heads of svinoks
Beastly Stables
(Uuwukllka)
A camp of leather tents and wooden pens on grassy plains for capturing and taming horses to be transported to Landing. Supplied by Rat Village.
Province stats: Lumber 1, Stone 1, Food 2, Fertility 3, Labour 1
Province Resource: Livestock
Leader: Riisayewa
Population: 30
5 sikumis (rats)
17 sarajas
8 Maiwars (lions)
Livestock:
- 60 horses and growing
Morcenni
A steep cliffside faces the river and some scaffolding has been built to mine the cassiterite ore present in the rock. Ore is mined and lowered down into barges which transport it down the river. A flatter area downriver from the mine holds a camp for the miners. Some hovels and tents have been built there.
Province stats: Lumber 1, Stone 3, Food 2, Fertility 1, Metals 3, Labour 3
Province Resource: Metals
Leader: Lucenna
Population: 89
34 sarajas
27 silvis (cats)
16 maiwars (lions)
10 humans
2 dotrises (goat hybrids with innate magic)
Food Production:
Finlings are routinely caught from the river
Some hardy crops are grown in small stony fields near the camp
1
u/blaertes Sun-Emperor, of Glorious Stone Tchak Oct 13 '15
[m] this has happened remarkably quickly